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PEQUOTT CAMPOREE MAY 3-5, 2013 SCHIFF SCOUT RESERVATION Happy hunger games AND MAY THE ODDS BE EVER IN YOUR FAVOR !

PEQUOTT CAMPOREE MAY 3-5, 2013storage.trcbsa.org/...games_camporee_packet_2013.pdf · Camporee Staff are not known for their cooking skills, Staff members will be roaming around looking

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Page 1: PEQUOTT CAMPOREE MAY 3-5, 2013storage.trcbsa.org/...games_camporee_packet_2013.pdf · Camporee Staff are not known for their cooking skills, Staff members will be roaming around looking

PEQUOTT CAMPOREE

MAY 3-5, 2013

SCHIFF SCOUT RESERVATION

Happy hunger games AND

MAY THE ODDS BE EVER IN YOUR FAVOR !

Page 2: PEQUOTT CAMPOREE MAY 3-5, 2013storage.trcbsa.org/...games_camporee_packet_2013.pdf · Camporee Staff are not known for their cooking skills, Staff members will be roaming around looking

THE HUNGER GAMES

PEQUOTT CAMPOREE MAY 3-5, 2013

SCHIFF SCOUT RESERVATION Dear Scoutmasters: HAPPY HUNGER GAMES! Enclosed you will find a schedule and event descriptions for the 2013 Pequott Camporee. Please read the event descriptions in order to prepare your Unit for the events. While certain events call for team participation, please try to include all scouts in as many events as possible. Remember, besides having fun, the key to a successful event is for the Scouts to learn new skills, make new friends, and experience new adventures. As an added item to the schedule, there will be an Open Shoot time period at the Archery Range on Saturday afternoon. Your unit is also encouraged to invite Webelos scouts and Parents to come out to camp as guests for the day on Saturday. If you have any questions concerning the Camporee, please feel free to call me at (516) 783-5854 or email me at [email protected]. AND MAY THE ODDS BE EVER IN YOUR FAVOR! Yours in Scouting, Roger Csajko

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2013 PEQUOTT CAMPOREE

THE HUNGER GAMES SCHIFF SCOUT RESERVATION

MAY 3-5, 2013

1. Check-in: 6:00 PM, Friday or until you get here. Campsites will be assigned at check-in, depending on the size of your unit population and/or special needs. Copies of all medical forms and final Troop Rosters must be turned in to Staff. 2. Unloading & Parking: ANY VEHICLE that ONLY has Troop gear may unload one at a time and quickly return to the parking area, as directed by STAFF. Individual Scout gear must be walked in by the individual Scout. If it’s too heavy, they packed too much! Vehicles will be restricted to ONLY the designated parking area. ALL vehicles must be parked overnight at the designated camp parking field. ONE Trailer per unit may be left overnight at your campsite. Be advised that Rough Rider District is also holding its Camporee this same weekend on the Cub Scout side of Schiff, so traffic rules will be STRICTLY ENFORCED. 3. Cracker Barrel: A cracker barrel will be held at the Dining Hall on Friday night at 10:00 pm for only Senior Patrol Leaders and Scoutmasters. A second Cracker Barrel will be held on Saturday night for all adults. 4. Cooking: All units will be required to cook their own meals. Since the entire Camporee Staff are not known for their cooking skills, Staff members will be roaming around looking for scraps of food to eat from the best cooking units. Be Kind. Propane, wood and/or charcoal fires will be permitted. NO LIQUID FUELS. 5. Water: Depending on how early Spring actually arrives at camp, running water may not be available at all campsites. Each unit is encouraged to supply sufficient water containers to provide for all water needs, after filling at a central location. 6. First Aid: A First Aid Station, staffed by a qualified EMT, will be located in camp. Bring all situations to the attention of Staff at the Dining Hall. Call (516) 521-9189 for assistance. 7. Uniforms: Full Class A uniforms will be worn at all times designated (Opening & Closing Ceremonies, Religious Services, OA Call Out). The uniform for all the competitions on Saturday will be Class B.

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8. Campsite Inspections: As part of the overall competition, there will be a “white glove” campsite inspection on Saturday, anytime after the Opening Ceremony. This is no different from any regular inspection; it’s just that the Staff likes to wear white gloves. All units are responsible for the removal of their own trash. Please leave your campsite cleaner than you found it; or, a note will be sent home. 9. Order of the Arrow: Saturday night, there will be an Order of the Arrow Call Out Ceremony, prior to the campfire. A Staff member will contact your unit during the day on Saturday concerning details. Please encourage all Arrowmen from your unit to bring & wear their sashes. Arrowmen will also be needed to help construct the campfire. 10. Religious Services: A Scout is reverent……..Catholic, Jewish and Protestant services will be held on Saturday. All units are encouraged to attend. Units will proceed from their respective service directly to the campfire. Class A uniforms (and OA sashes) are required. 11. Campfire: A Camp wide campfire will be held Saturday night. Any unit may present a song, skit or cheer, or perhaps a two-act play or musical. Ideas must be turned in to Camporee Staff by the SPL’s for approval and to avoid duplications, prior to dinner on Saturday night. 12. Lake & Waterfront Areas: ALL LAKE & WATERFRONT AREAS ARE OFF LIMITS FOR THE DURATION OF THE CAMPOREE. 13. Flags: American and each unit’s flags (that means 2 flags total) should be brought to the Opening & Closing Ceremonies. 14. Noise: An 11 PM taps will be enforced. Radios, CD players, and electronic games are not allowed in camp except for the SPL Challenge. I would encourage all Scoutmasters to also prohibit the use of cell phones by Scouts unless extenuating conditions warrant. 15. Latrines: Each Scout and Scouter is responsible for keeping the latrines in the camp CLEAN. Units are encouraged to bring their own cleaning supplies and ‘magic paper’. 16. Competition & Scoring: All events will be judged according to the description of events included with this packet of information. More detailed rules will be available at the Camporee. While it is obvious that each event offers each unit a chance to win points and therefore secure the 18 carat, solid gold medals and trophies, Staff’s intentions are that each Scout goes home a winner. As in prior Camporees, we can’t guarantee they go home clean, but they will go home winners.

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THE HUNGER GAMES

JUDGED ACTIVITIES & EVENTS

1. SCOUT SPIRIT - This is a timed event; in fact, it lasts the entire Camporee from check-in until checkout. Each Unit will be judged for its SCOUT SPIRIT throughout the entire Camporee. This also includes using the Buddy System at all times. Note: Your Unit can lose points just as well as earn them.

2. COOKING - Each unit will prepare a suitable THEME BASED

desert from scratch that you would be proud to serve. Entries must be made at the Camporee and MUST include a detailed recipe. Entries will be judged on appearance, presentation, creativity and taste. Up to 25 Points will be awarded based on the Judges scoring. However, 10 points will be deducted for each Judge that gets ill. All entries must be turned in at Hayden Hall by 6:00 PM on Saturday.

3. CAMPSITE INSPECTION – Each campsite will be inspected

sometime during the day on Saturday (after breakfast). Inspectors will be looking for model campsite guidelines, i.e., tent setups, cleanliness, fire safety, camp gadgets, unit identification, food storage, cooking areas, etc. 50 points possible.

4. SCOUTMASTER CARVING CONTEST - Each unit will be given

an item at the Cracker Barrel on Friday night. That item is to be carved and transformed into an exact likeness of the unit’s Scoutmaster. All entries must be turned in to Hayden Hall by 6 PM Saturday night. 25 points possible.

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SCHEDULED COMPETITIONS

An Important aspect of the Hunger Games was the ability of the Tributes to learn AND implement certain survival skills.

The events each unit will face will test their abilities.

MAY THE ODDS BE EVER IN YOUR FAVOR!

DISTRICT 4 – This District was known for Fishing. In this event, 5 Tributes will be given lashing twine, several poles and a lure of their choice. After lashing together a fishing pole with their lure attached, the team must then catch two Mutant Fish from the river set before them. This is a timed event and lashing skills will count. DISTRICT 12 – Even though Coal was the main product from District 12, it also became known as the home of KATNISS EVERDEEN…THE GIRL ON FIRE . A team of 5 Tributes and their Scoutmaster will compete in this event. The Scoutmaster alone will have a set amount of time to build and maintain a fire using only the materials given to him/her. After the fire is burning, 5 Tributes from another competing unit will utilize their supply of aerodynamic fire suppressant devices in an attempt to extinguish the other unit’s fire. Scoutmasters are encouraged to use their bodies to shield their unit’s fire from the opposing unit’s Tributes. Points will be awarded for starting the fire and/or dousing the fire.

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DISTRICTS 2 and 7 – If you needed Masonry or Lumber, it came from these two Districts. For this event, a team of 5 Tributes will line up one behind the other in a single line. The first Tribute will race to a point where a piece of lumber awaits. After several maneuvers, all that Tribute has to do is place the lumber on the masonry on the ground and jump over the lumber before he can return to the next Tribute in line. The event is completed when all 5 Tributes have finished. This is a timed event. DISTRICT 6 – Known for their skills in Transportation, the people of this District knew how to move. The question is, can 10 Tributes from your unit do as well? With everyone lined up one behind the other, with legs apart, each one passes their right hand between their legs to grab the left hand of the person behind them. Starting at the back of the line, Tributes crawl through the legs of the persons in front of them WITHOUT LETTING GO of their hands, until the entire team is standing in a line upright holding hands. ANY unit that has less than 10 Tributes must use adult leaders to supplement their numbers. This is a timed event. If any hand connections are broken, the entire team must start over. DISTRICT 13 – While all the other Districts thought District 13 had been destroyed, it did survive, and became known for its stronghold of Weaponry. Since weapons of all kinds were available during the Hunger Games, why not try your unit’s luck with the weapon of choice used by Katniss? Each unit will select a team of 4 Tributes to compete using bows and arrows down at the Archery Range. Points will be awarded based on accuracy, teamwork and following Proper Shooting Safety Procedures. Scoutmasters are not to be used as targets!

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DISTRICTS 8, 9, 10 and 11- These four Districts were known for supplying the Capitol with Textiles, Grains, Livestock and Agriculture, respectively. Basically, this covers food and clothing needed for survival. Your challenge will be to select what items your unit would need to survive after your means of transport from District 6 broke down. A team of 6 Tributes will select one at a time from a pile of survival items that were recovered from your damaged transport. Each item selected must be useful to the team’s survival. After 12 items have been selected, the team must then rank them in their order of importance to their survival. This is a timed event also judged for the accuracy of your answers. DISTRICTS 1 and 5 – District 1 was known for Luxury and Great Comfort while District 5 was known for Power. For this event, each unit will recognize the Power that comes from your Scoutmaster by letting him relax for 30 minutes of uninterrupted Luxury and Great Comfort. The selection of the 30 minute time period will be totally left to the Scoutmaster’s decision. Scoutmasters will be obligated to report any unit violations of this event.

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DISTRICT 3 SENIOR PATROL LEADER TECHNO CHALLENGE

Known for Electronics, District 3 skills will enable each Senior Patrol Leader to compete in this event. At the conclusion of the 6 competition events, each unit will bring or drag their SPL to another event just for them. Each SPL will be given a series of questions to answer about the Hunger Games Trilogy. (The Hunger Games, Catching Fire, and Mockingjay). SPL’s will be able to use any personal technological devices on their possession to help them answer the questions correctly, i.e., I Phones, I Pads, Laptops, Blackberries , Nooks, Kindle Fires, Main Frame Computers, IBM Servers, Launch servers from Kennedy Space Center, etc., etc. This is a timed event and answers will be judged for accuracy. 50 pts. , 25 pts., 15 pts. to the top three finishers’ Units.

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2013 PEQUOTT CAMPOREE

SCHEDULE OF EVENTS* FRIDAY – 6:00 – 10:00 PM – CHECK-IN (We’ll keep a light on) 10:00 PM – SM & SPL CRACKER BARREL – DINING HALL – EACH UNIT MUST BE REPRESENTED OR LOSE POINTS!!! 11:00 PM – TAPS SATURDAY – 7:00 AM – REVEILLE 7:00 – 8:30 AM – BREAKFAST 8:45 – FLAG RAISING & OPENING CEREMONY (DINING HALL, CLASS A UNIFORMS) 9:15 – 11:30 AM – COMPETITION EVENTS. 11:45 – 1:00 PM – LUNCH

1:15 – 3:30 PM – COMPETITION EVENTS 3:30 – 4:30 PM – OPEN SHOOT 4:00 – 5:45 PM – DINNER

6:00 PM – COOKING and CARVING ENTRIES MUST BE TURNED IN TO STAFF AT THE DINING HALL FOR JUDGING. 6:15 PM – WORSHIP SERVICES LOCATIONS TBA CLASS A UNIFORMS 7:00 PM – OA CALL OUT & CAMPFIRE/WEAR OA SASHES. 10:00 PM – CRACKER BARREL 11:00 PM TAPS SUNDAY – 7:00 AM – REVEILLE 7:00 – 8:45 AM – BREAKFAST 9:00 AM – CLOSING CEREMONY & AWARDS 12:00 NOON – ALL TROOPS MUST DEPART AFTER BEING CHECKED OUT, OR RISK BEING LOCKED IN CAMP UNTIL SUMMER.

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THE HUNGER GAMES PEQUOTT CAMPOREE

MAY 3-5, 2013 SCHIFF SCOUT RESERVATION

PATCH DESIGN CONTEST This is the first judged event for the 2013 Pequott

Camporee. Any Scout may enter his design(s) for the Official 2013 Pequott Camporee Patch. The winning design will become the Official Patch Design and the Scout submitting the winning design will receive a Special Prize Award (The winning Scout need not

attend the Camporee, but his unit must.) That Scout’s Unit will also receive a bonus 25 points towards their final Camporee score. Designs must be submitted no

later than February 28TH, 2013. They can be presented in person, by mail, or by email to

Roger Csajko, 3395 DeMott Avenue, Wantagh, NY 11793,

[email protected]. Designs should be in color and indicate the proper shape and size; however, a design may be submitted in Black & White if a complete color key is included. Each design must include the words: 2013 Pequott Camporee, The Hunger Games, and have

the BSA fleur de lei symbol located on the patch.

As a Special Bonus, the winning Patch will also have the name of the Scout who designed the patch,

imbedded onto the patch.

Page 12: PEQUOTT CAMPOREE MAY 3-5, 2013storage.trcbsa.org/...games_camporee_packet_2013.pdf · Camporee Staff are not known for their cooking skills, Staff members will be roaming around looking

THE HUNGER GAMES

2013 PEQUOTT CAMPOREE REGISTRATION FORM

MAY 3-5, 2013 AT

SCHIFF SCOUT RESERVATION

TO HOLD A SPOT FOR YOUR UNIT RETURN FORM AND $50 DEPOSIT TO COUNCIL BEFORE

MARCH 22nd, 2013

UNIT NO.__________

# SCOUTS_________ x $12.00 = __________

# ADULTS_________ x $10.00 = __________ ANY CHANGES TO REGISTRATIONS RECEIVED

AFTER APRIL 15TH WILL BE CHARGED $25.00 PER PERSON.

THE BALANCE IS DUE TO COUNCIL BY APRIL 15, 2013

ALL CHECKS MUST BE MADE PAYABLE TO: THEODORE ROOSEVELT COUNCIL, BSA

PLEASE WRITE ACCOUNT NO. 6801-290-20 ON THE CHECK.

PLEASE MAIL/DROP OFF FORM & CHECK TO: THEODORE ROOSEVELT COUNCIL, BSA 544 BROADWAY, MASSAPEQUA, NY 11758

FOR INFORMATION, CONTACT: ROGER CSAJKO AT 783-5854 OR [email protected]