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1 DESIGNING INTERACTIVE SYSTEMS Can tho University (CTU), University of New Brunswick (UNB) Phm ThXuân Lc 8-9/2009

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1

DESIGNING INTERACTIVE SYSTEMS

Can tho University (CTU),University of New Brunswick (UNB)

Phạm Thị Xuân Lộc

8-9/2009

2

PART I

Essential Interactive System Design

3

PART I

• Goal: design an interactive system– Are enjoyable to use– Do useful things– Enhance the lives of the people using them

• This design should be human-centred• Designers should put people than

technology at the centre of the design process

4

PART I (2)

• In the days of the Web:– E-commerce: immediacy– Issues of usability: critical to e-commerce

• This part provide a guide to the essence of the human-centred of interactive system

5

PART I (3)

• Chapter 1. Designing interactive systems: A fusion of skills

• Chapter 2. People, activities, context and technologies: A framework for designing interactive systems

• Chapter 3. Principles and practice of interactive systems design

• Chapter 4. Case study: The Home Information Centre (HIC) 1

6

Chapter 1:

Designing

interactive systems:

A fusion of skills

7

Chapter 1

• 1.1 The variety of interactive systems• 1.2 The concerns of interactive systems

design• 1.3 Being digital• 1.4 The skills of the interactive systems

designer• 1.5 Why being human-centred is

important

8

Chapter 1 (2)Designing Designing

interactive systemsinteractive systems

DevelopingDeveloping

High qualityinteractive systemsinteractive systems

High quality productsproducts

FitFit

People

Their wayof living

9

Chapter 1 (3): Knowledges received

• Understanding the basic concepts of interactive systems design

• Understanding the importance of being human-centred in the design

• Understanding the historical backgroundto the subject

• Understanding the skills and knowledgeneeded for a interactive systems designer

10

1.1 The variety of interactive systems

DesigningDesigning interactive interactive systems systems is concerned with many types of product

Designing Designing interactive systemsinteractive systems

Designing Designing

Environment of communication

and interactionfor devices and people

Interactive products Interactive systemsand products for

The home CommunitiesGames Work

Web sites

Softwaresystems

DigitalcamerasMP3 players

Application for telephones

11

1.2 The concerns of interactive systems design

• The interactive systems design covers a very wide of activities:– Designers work on both hardware and

software ⇒ product design– Designers produce a piece of software

running:• On a computer• On a programmable device• Over the Internet

⇒ system design/ service design

12

Keys concern of interactive

systems design

Interactive system

Design

Technologies

People

Activities & contexts

13

Design

RepresentationRepresentation

Engineering design

CreationCreation

Artistic design

Design as craft

14

Design

• Creative process:– Produce sketches and outlines– Discuss with clients before formalizing a

blueprint• Representation:

– Produce and evaluate various designs of:• Page layout• Colour scheme• Graphics• Overall structure

15

requirements

Solutions

Design

16

work with

shapemediumDesign

17Conscious activity

Social activity

Design

18

People and technologiesPeople and technologies

Interactivesystems information

display

transmit

store

transform

Interactivesystems

Systems

Devices

People’s actions

respond

19

People and technologiesPeople and technologies

Device

Device

DeviceDevice

Embedded in the building

Device

Device Worn by

people

Device

Device

Device

carried

20

People and People and technologiestechnologies

Exclude

things which do not process

info

Interactive systems

21

People and technologiesPeople and technologies

- Dumb-Rigid-Insensitive to change-Unimaginative-Constrained to make consistent decisions

- Creative- Compliant- Attentive to change-Resourceful-Able to make flexible decisions based on context

People-centred

-Precise- Orderly- Undistractible- Unemotional- Logical

- Vague- Disorganized- Distractible- Emotional- Illogical

Machine-centred

Machine charactersPeople charactersView

Adapted from Norman (1993), p.224

22

User interfaceUser interface

User

interface Internal system

•• Design an interactive system Design an interactive system ⊇⊇ design user interfacedesign user interface

23

Being humanBeing human--centredcentred

• Putting people first to support people and for people to enjoy– Thinking about what people want to do rather

than the technology can do– Designing new ways to connect people to

people– Involving people in the design process– Designing for diversity

24

Human-Computer Interaction (HCI)

Human-centreddesign

HCI

primary discipline

25

HCI

Cognitive psychology

Theoriticalbase

Design approach

Software engineering

drewon

HCI

Early 1980’s

26

HCICognitive psychology

Theoritical base

+

Techonology supportfor

cooperative activitiescooperative activities

Sociology

Theoritical base Anthropology

Theoritical base

During the 1990’s

27

HCI Today

Interactive products & components

Computer-relateddesign method

Phenominalchanges

in computing

Phenominal changesin communication

technologiesideas

approaches

philosophies

Interactive systems & products design