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Pad are registered trademarks of SNAG Inc.. · PDF fileSNAG, Flagsticky, Snapper, SNAGazaoo and Launch ... The instructional manual and the video are designed to work hand in hand

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Page 1: Pad are registered trademarks of SNAG Inc.. · PDF fileSNAG, Flagsticky, Snapper, SNAGazaoo and Launch ... The instructional manual and the video are designed to work hand in hand
Page 2: Pad are registered trademarks of SNAG Inc.. · PDF fileSNAG, Flagsticky, Snapper, SNAGazaoo and Launch ... The instructional manual and the video are designed to work hand in hand

2SNAG, Flagsticky, Snapper, SNAGazaoo and LaunchPad are registered trademarks of SNAG Inc..

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SNAG Coaching SystemCoaching PhilosophyCoaching KitSNAGologyEquipment & Training ToolsTeaching MethodsStations LayoutSNAG® Can Go AnywhereAge Characteristics Of Motor

Skills DevelopmentHandling Large Groups Effectively Measuring Student ProgressCoaching Sessions Outline

Session 1Session 2Session 3Session 4Session 5Session 6Session 7Session 8

Introduction

Sessions

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The origins and philosophy behind the SNAG™ Coaching System are notnew to sports, only to golf. The golf world has maintained a credo for all play-ers new to the game that they learn the game, practice the game, then playthe game. The SNAG credo is significantly different for the beginner. “Play thegame, learn as you go and practice if you want to.” This puts an emphasis on getting thebeginner acclimated to playing the course from the very start. We do not recommendstarting on the golf course but rather a SNAG course that is designed for the beginningplayer.

Golf is one of the few games where the equipment used by the beginner is exactly thesame as the equipment used by the professional. The SNAG Coaching System uses specially designed equipment that helps the beginner progress through the learning curvefaster and more effectively. You will see a greater level of success from all students usingthis equipment over standard golf equipment.

If you look closely at other sports you will find that the equipment is modified to make iteasier for the beginner:

• Cycling uses training wheels on a smooth, flat surface, not the Tour de France.

• Snow skiing uses short wide skies on a bunny slope, not racing skis on the triple blackdiamond slopes.

• Baseball starts with a tee-ball concept and small fields, not a 95 mph fastball in majorleague parks.

Yet we start all golfers with professional equipment on the same venues where profes-sional tournaments could be held. The coaching system addresses how and where begin-ners should start within the context of your own facility.

The SNAG Coaching System utilizes “Whole-PartTeaching.” It involves the demonstration of the whole skillfirst, and then the breakdown of the skill into its parts so it canbe seen, understood and executed properly by the student. Eachpart is described by a phrase or word picture and assigned a wordcue. When word cues are given in their proper sequence, thestudent is able to recall the descriptive phrase or mental image andcan work on his/her own to practice the skill.

The SNAG Coaching System

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SNAG Coaching SystemCoaching PhilosophyCoaching KitSNAGologyEquipment & Training ToolsTeaching MethodsStations LayoutSNAG® Can Go AnywhereAge Characteristics Of Motor

Skills DevelopmentHandling Large Groups Effectively Measuring Student ProgressCoaching Sessions Outline

Session 1Session 2Session 3Session 4Session 5Session 6Session 7Session 8

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The coaching system also incorporates another teaching methodologycalled play-practice-play that helps you determine where your students arein their skill development. It basically involves a style of teaching whereafter a brief introducti on, demonstration (whole-part method) and instruc-tions, the student begins with a play portion of the session to experimentwith the different skills you wish them to learn. The skills are then taught

during the practice portion of the session where you can assist any of the students still try-ing to grasp the basics. After this practice session, you have the students play and onceagain work on these new skills at their own pace.

By performing specific tasks outlined in the SNAG® Coaching System, students developcorrect golf motor skills. The system contains three creative training tools that will enhancetheir progress. It is important to note that most of us are visual learners and respond posi-tively when instructions are not mechanical but fun.

The system recommends five to seven sessions that are each 90 minutes long, plus aninitial session that is two hours long. Each of the sessions contains an hour of instructionand skill development followed by 30 minutes of actual play. The initial session alsoincludes a 30-minute period focused on general information, goals and objectives andstation design and function. The 60 minutes of instruction are broken down into six stations that rotate every ten minutes. Stations one and six are informational with all students attending. Stations two through five constitute the skill acquisition portion, where students are broken into groups of up to four per station.

Another unique quality of the game allows the student to begin play in a familiar environment where shot distances are relative to everyday life. This smaller, more focusedenvironment eliminates most of the fear and intimidation that a regulation golf courseimplies. It also provides a better overall picture of a course environment to help build thestudent‘s confidence and reinforce his/her successes.

The SNAG® coaching system integrates aspects of golf instruction that is not readilyavailable to beginners. The student is introduced to course management, rules, etiquette,and life skills for our junior section. These aspects will greatly enhance the learning processhelping the student to shave strokes and make for a more enjoyable experience when theyactually play on a regulation course.

The SNAG® Coaching System uses terminology from the game of SNAG®, called SNAG®-ology. It is important that you use these terms and phrases when coaching yourstudents as they relate to the equipment and the tasks to be performed. They also paintpositive mental pictures to which the students respond. When the student progresses intogolf, it will be easier for him to adapt to golf terminology. Familiarize yourself with theterms and word cues. You will find that they express many of the same thought processesas traditional golf terms but it a more fun way. Remember, for the student to learn effec-tively, the experience must be fun.

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Coaching PhilosophyThe intent of this system is to simplify how people learn to play the game of golf. As

we saw how people were currently taught to play the game, it was too mechanical andnot a lot of fun for either the student or the instructor. The experience for the beginner ingolf until now was very similar to the experience of people learning to use computers 15years ago. At that time, a person had to know the perfect language commands to key intothe computer or they would not be able to perform their desired function. The introduc-tion of the mouse to the computer world changed how tasks were performed. Computingwas transformed from making mechanical keystrokes to pointing and clicking on specificfunctions. This device made computing easier and allowed software designers to convert to task focused programming. Today, because of the mouse and a windows-oriented environment, more people are able to perform complex tasks on a computer andhave fun doing it.

We saw that golf needed a “mouse“ to shift the instructional methodology frommechanical to task focused. What we also discovered was that golf’s “mouse“ had to besystemic and not just one device. We are certain that this coaching system is the mouse“for the entry-level player. The instruction is task focused and incorporates speciallydesigned training tools and equipment that is specifically tailored for the beginner to experience early success while building confidence and expertise. The commands andtasks often utilize common everyday phrases, which make them easy to remember.

This coaching system is designed to be an instructional tool to make the beginnerslearning experience better. Until now, equipment, training tools and programming havenot been available as a complete unit for the professionals to use. This system will alloweven the most novice professional a way to confidently instruct people who are StartingNew At Golf.

The use of color psychology was used to eliminate the fear and apprehension associated with beginning golfers. We chose primary colors because no one at any age isafraid to play with toys. This was especially important for the fear and anxiety levels ofincoming men and women. Women in particular have expressed more fear taking up asport such as golf for many different reasons. The colors associated with this system helpsto reduce the anxiety levels because they do not see cold hard steel and a “sport,“ butrather something fun to play with. It is also very important to recognize that this systemwill help every person coming into golf regardless of gender. Do not let the playful colorsdissuade you from starting all adults this way. They too will benefit from the speciallydesigned equipment and programming. The student will hold you in higher esteem if youhelp them achieve success, not by the color of the equipment.

If you are going to be coaching juniors, we have integrated a life skills section intoeach of the coaching sessions. It is not often that we get the opportunity to positivelyimpact the lives of children. This section will help you present thought provoking materialsthat will help them in becoming better people and they, in turn, will remember you as a

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Coaching Philosophy

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huge influence in their life. There is also a section that discusses the developmental stagesof children and what we should reasonably expect from them. This is to be used only as abaseline for comparison as each person develops differently and at different rates. It isimportant for you to understand what to expect from these children especially at theyounger ages. They are all capable of learning and performing tasks even at 5 years old.For this introduction to the game of golf, you should be pleased if they grasp most of theconcepts and are able to respond appropriately to the word cues. Performance is not whatyou should be focused on, but rather their enthusiasm and desire to continue playing thegame. The best thing that you as a coach can do for the developing child is give positivereinforcement and praise.

The SNAG® Coaching System will help you to develop a consistent language that youwill forever use during your instruction and coaching of beginners. Your confidence inteaching this group will grow and you will actually look forward to teaching them. Thissystem now offers you opportunities to become mobile and teach groups outside of yourown facility anytime and anywhere. Because of SNAG®, “The World is Your Course.“

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It is important for the safety and success of your students that consideration is given toset up, teaching style and management of a SNAG unit. This section contains helpful ideasthat will assist you in getting started on the right foot and in maintaining a good flow of thelessons as you go each day.

The instructional manual and the video are designed to work hand in hand. Prior to thefirst teaching day view the video while going through the manual. This will be extremelyhelpful in assisting you in your preparation of the unit.

Whether they are children or adults, your students have the opportunity to learn a life-time sport. Every skill your students learn in SNAG® translates into golf. Even if they nevertransition into golf, SNAG® is a sport unto itself and can be enjoyed by adults for many yearsand in a space that fits their needs. The guidelines in this section are designed to help youteach this individual lifetime sport over a six-lesson unit. Our underlying goal is safe play thatis challenging, progressive and FUN everyday.

SNAG’s program has been designed to allow your students to enjoy the game almostimmediately, while learning the skills that will increase their proficiency and level of fun. Wehave included information that will allow you to help facilitate their growth as future golfersor lifetime SNAGsters.

Thanks for your interest and enthusiasm in bringing SNAG to your students. Enjoy theride!

Before You Begin

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Each SNAG® Coaching Kit comes with Launchers, Rollers, Lauch Pads &Tees, and plenty of SNAG® Balls. In addition you’ll find all the SNAG trainingtools (Hoop Clocks, Roller Brushes, SNAG®-a-matics, SNAG®azoos, & SNAG®

Snappers) and SNAG® targets (Rolleramas, Sticky Targets and Flagstickys). Thenumber of each of these SNAG® coaching ingredients depends upon the sizeand type of SNAG® Coaching Kit you purchased.

Selecting The Right ClubsIt is very important that you fit the student with the correct clubs. It is also important to find out from

the student if they are right-handed or left-handed and, more importantly, if they play sports or otheractivities from their dominant side. The chart below will help you in selecting the correct size for eachparticular student. If their size is not available, use your best judgement in fitting them correctly. You maywant to have a supplemental kit in each additional size for convenience.

Your Coaching Kit

Selecting The Right ClubsAge .............................4-7Height ..........3’6“ to 4’0“

Age ...........................8-11Height ..........4’1“ to 4’9“

Age.....................12-AdultHeight ........4’10“ to 5’5“

Age..........................AdultHeight ....................5’6“+

26”

30”

34”

35”

Recommended:Scoring Zones

Visual Tracking System

Sticky Suit and Helmet

Your Coaching Kit

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AceA SNAGout in one launch (in golf this iscalled a hole-in-one).

AimHow a SNAGster positions the body,Launch Pad, Launcher and SNAG® ball inpreparation to make a swing.

ChipThe shot made from just off the Short Stuffthat flies a short distance and rolls a longerdistance.

DuckThe warning given to SNAGsters who maybe hit by a SNAG® ball (in golf we yell“fore!”).

FlagstickyThe end target consisting of the flag, poleand sticky base. This is placed on theSNAG® green and filled with water or sandfor stability.

HoldThe proper way a Snagster puts his handson the club, right on red and left on yellow(in golf this is called the “grip”).

LaunchWhen the club makes contact with theSNAG® ball and it flies into the air or rollstoward the target.

LauncherThe club that is used (red shaft) to launchthe SNAG® ball from the Launch Pad (ingolf, we use a wood or iron).

Launch PadThe mat and tee used to launch the SNAG®

ball.

OBWhen the SNAG® ball goes outside the des-ignated playing area of the Sticky. Requiresa 1-point penalty.

PitchA less-than-full launch towards the ShortStuff and Flagsticky having more air timeand little roll time.

ReadyHow a SNAGster positions the body tolaunch or roll the SNAG® ball.

RollThe forward movement of the SNAG® balltowards the Flagsticky (in golf this is calleda “putt”).

RollerThe club used (blue shaft) only on the Short Stuff to roll the SNAG® ball towardsthe Flagsticky (in golf this is called the“putter”).

RolleramaA triangular target used to practice chipping and rolling SNAGballs.

SNAG®azooA circle-building tool designed to helpSNAGsters develop their “power L.” Itmakes a cool sound if done correctly.

SNAG® BagA bag used to carry all the SNAG®

equipment.

SNAG® BallA fuzzy ball with a large dot and directionalarrow used to play the game of SNAG®.

SNAG® CoachA SNAG® instructor. A person who helps you improve your SNAG® game.

SNAG® CourseAn area consisting of any number of SNAG®

holes - usually in threes.

SNAGgleThe pre-launch routine of “up high, downlow, dot your eye and go!”

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SNAG-ology

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SNAG® GreenThe circular-shaped area around theFlagsticky where a Roller is used to reachthe Flagsticky (in golf this area is calledthe “green”).

SNAG® HoleA defined playing area consisting of atee (the first launch area of the sticky), aplaying lane (the SNAG®way whichincludes obstacles) and the SNAG® green.Each SNAG® hole will vary in length anddesign.

SNAG®-O-MaticA training tool designed to helpSNAGsters remember to maintain a firmwrist when chipping

SNAG®-OutWhen a SNAGster makes a launch or rollof any kind and it sticks to the Flagsticky.This means the Sticky is completed.

SNAG® PointWhat is counted everytime contact ismade with the SNAG® ball. They areadded up along with penalty points todetermine the score for each SNAG®

hole.

SNAG®WayThe area on a Sticky between the firstlaunch position and SNAG® green insideof which the SNAG® ball must remain.

SNAG® SnapperA circle-building training tool whichutilizes a long ribbon to teach the properhand, arm and lower body movementthroughout the swing.

SwingThe complete synchronized movementof the body, with all parts workingtogether to move the club in a circulardirection to propel the SNAG® ballforward.

FlagstickyThe end target consisting of the flag, poleand sticky base. This is placed on theSNAG® green and filled with water or sandfor stability.

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Flagstickys come in two sizes: the beginner size and the Super Snag size. The beginner’ssize is six inches round at the base and cones up to five inches at the top. The second

size is the super Snag size and is five inches at the bottom to four inches at the top.They are 10 and 9 inches high respectively and are covered with a yellow stickyhook material. The screw on cap enables it to be filled with sand or water to

provide stability when laid on top of any flat playing surface.• Covered in hook material for easy adhesion by the loop covered SNAG ball.• Very forgiving for shots launched too hard or shots that graze the outside edges.• Brightly colored for better visual targeting.

SNAG balls come in two sizes that fit the need of the instructional program. The basic SNAG ball is slightly smaller than a tennis ball and made of loopmaterial that enables it to stick to the hook material on the Flagsticky andother instructional targets. The smaller size or “Super SNAG ball” isslightly larger than a golf ball and contains the same coveredmaterial. Both SNAG balls are uniquely designed with a large,black, numbered dot. A directional arrow just above the dot,helps establish proper alignment of the Launcher and Rollerclubfaces with the target. SNAG balls are safe and will float iflaunched into water.

SNAG clubs have fiberglass shafts with just the right amount of flex for maximum feel andfun. The heads are made of high impact plastic for safety and durability. The enlarged headsprovide plenty of surface area to strike the SNAG balls. On each face is a bullseye, which iscentered perfectly to establish perfect alignment with the target SNAG clubs comeequipped with a special SNAG grip, constructed in three different hand sizes for themen, women and children. The pentagonal grips feature yellow and red dots on thetop two panels to provide Snagsters with a consistently perfect hold. SNAG clubheads come in four basic colors. white and bright blue. Green designates theshortest clubs. At 26” they are generally designed for kids ages 4-7. Blue desig-nates the 30” clubs, designed for kids ages 8-11. Red is for kids 12 and aboveor anyone size 4’10” and up. Our newest club design is the black clubs. At35”, they are designed for adults and the tallest kids, 5’6” and up.

The Launch Pad is used for every shot where theLauncher is used. The Launch Pad has a yellow directional

arrow that aids the snagster in lining up his shot. Thelaunch pad also has a rubber tee for an optimal lie every

time. The tees come in two sizes, one to accommodatethe SNAG ball and a shorter one to be

used for Super SNAG and the first usewith regular golf balls. The proper

placement of the launch pad is criticalin helping the SNAGster to be properly

aligned for each shot.

SNAG® Clubs

Launch Pad

Flagsticky

SNAG® Balls

Super SNAG®

is scheduled to be available in the late

Spring of 2013.

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The Hoop Clock has thesame numbering as a clockface. When placed on theground, the ball is be placed atthe 6 o’clock position. 7 and 5 are col-ored blue for rolling. 8 and 4 are green for chipping. 9 and 3 are yellow for pitch-ing and 10 and 2 are red for launching. The colors match up to SNAG’s instruc-tional word cues. Comes in 2 sizes, small (5-10 years old) and adult. This is a musthave for every new learner.

BENEFITS• Provides a safety zone for the new learner. • Helps new learners understand the swing lengths and rhythms associated with

various sots.

A three-foot long triangular target.Each of two sides is covered with

different colored hook material. Has col-oredsections and a bullseye used for scoring.

BENEFITS• The first used target in rolling and chipping that provides positive feedback.• Shots that would have missed a golf hole and gone unrewarded are rewarded

with point values.• Alignment patterns are identified when clusters

of balls stick to the same area.

Inflatable target covered with hookmaterial used for Pitch and Launch pur-

poses.

BENEFITS• Helps develop the student’svisual targeting.• Helps develop feel for shortpitch shots

These SNAG training tools are overlaid with a hooked and padded materi-al designed to allow the wearer to catch SNAG balls comfortably and in asafe way. They are colorful and come in three sizes — small, medium andlarge.

BENEFITS• Fun for all!• Designed to improve targeting and focus on full launches.• Designed to be an activity for SNAG outings.

Hoop Clock

Rollerama

Bullseye Target

Sticky Helmet & Sticky Jacket

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A tool designed like a paint brush which is easily clipped onto the shaft of the roller.

BENEFITS• Demonstrates the brushing motion necessary to make an effective putting

stroke. This is made possible by brushing the bristles and playing surface.• Will help visual learners paint a circle when it is attached to the launcher.

The swing’s speed is generatedwhen there is a powerful wrist

set of “L” on the away swing, andthen as the club is swung around through the

SNAGball, there will be another power “L” or wrist seton thetarget side. The SNAGazoo helps the student to feel the correct

positions by sounding its whistle when set correctly. The SNAGazoo must beswung in slow motion, never in a hard, full-force manner. It comes in three sizesfor men, women and children.

BENEFITS• Teaches how to set the wrists correctly when they are away to the rear and

how to reset them after impact and prior to the follow through. • Proper use creates the correct angle in the away to the rear position to execute

the pitch shot correctly.• Gives immediate positive feedback during all phases of use.

Placed on the inner forearm of the target arm as the learner strokes his orher chip, the SNAG-O-Matic is designed to develop the proper chippingstroke. The tool attaches to the top of the Launcher grip with the majorityof it extending beyond the end of the club.

BENEFITS• Helps new learners develop the firm wrist needed for executing proper chips.• Also has valuable applications for rolling, pitching and launching.

The Snapper™ is a unique training tool. It has aunique swivel at the top and a longribbon which enables the SNAGster to develop a feeling for the circular motion ofthe swing as well as when to apply the power into the swing at the bottom of itsarc through the SNAGball. The special SNAG colored grip enables the SNAGster toplace their hands correctly as they develop their proper swing motion. It comes inboth children’s and adult’s sizes.

BENEFITS• Teaches the proper hand action and hold pressure

required to obtain a correct swing.• Teaches the correct timing and rhythm when the grip,

shaft and ribbon are synchronized during the swing.• Develops motor skills through a series of tasks rather than

mechanical commands.• Gives immediate positive feedback during all phases of use.• Helps SNAGsters visually see and feel the correct circular movement of the club

head.

SNAGazoo™

SNAG®-O-Matic™

SNAG® Snapper™

Roller Brush

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SNAG Scoring Zones

Scoring Zones focuses on “where” to play based on distance.

Many people understand “how” to do the shots but they don’t under-stand which shot to make “where” distance wise. Scoring Zones providethe visual stimuli needed to learn which shot to make based upon distanceto the green. Instead of just aiming in a direction and hoping the ball willget close, using Scoring Zones you are actually able to target based upon avisual that illustrates distance.

Scoring Zones contain SNAG-a-Green, Spots, Large Arrows, andConnectors. The SNAG-a-Green is a portable outline of a golf green. TheFlagsticky Target resides in it when it is set up. With the SNAG-a-Green youare able to set up a course anywhere! The Spots follow the same color coor-dination as all other SNAG products so it is a seamless and consistent learn-ing system for the student: Roll is Blue; Chip is Green; Pitch is Yellow &Launch is Red.

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Visual TrackingSystem

The Visual Tracking System (VTS) focuses on the instruction component of “how” to play.

The Visual Tracking System (VTS) will train new learners to becomemore accurate in their practice and performance in all aspects of the game.The VTS is the most versatile way for high handicap players to visually targetthe hole. The System is based on the scientific fact that the subconsciousmind records experiences and guides our responses to different situationswhen we don’t even realize it; the subconscious mind is a powerful tool wecan harness to teach new skills that stay with us for a lifetime. In our dailylives we have all been conditioned by visual stimuli. Red means stop, greenmeans go, arrows are meant to provide direction, etc. There are three maincomponents to the VTS: Spots, Dots & Arrows. The Spots, Dots and Arrowsprovide a new learner the visual stimuli needed for the brain to follow toaccurately deliver the ball.

Spots: These circular “spots” are used to visually illustratepoints to judge distance when pitching and launching inorder to learn where to land the ball. When instructing a stu-dent to chip, you can say “See the green dot, make the ballland there and roll the rest of the way to the hole”.Instructors talk about doing it and may even use a coin orother object but no one has ever had a system for instructingthe “where”.

Dots: These circular “dots” provide points to judge dis-tance when chipping and putting in order to learn where toland the ball. Chipping and putting require accuracy. The arrows are spread just wideenough for the ball to pass through, creating a pathway for the ball to accurately hit thetarget.

Arrows: Our brain is trained to follow arrows; they tell us where to go. Within the VTSthere are two sets of bright yellow arrows, small and large. The small arrows are for chip-ping and rolling and the large arrows are full pitching and launching. Long rectangularConnectors are also provided to make the arrows longer if needed. Using Connectors youcan make very long arrows to direct a new learner to better follow a particular direction.You would use this learning tool to train the new learner to focus on being more accuratebased upon the visual stimuli of arrows. You could use it to illustrate to unskilled playershow to play a slope or to just to lineup the shot.

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PLAY-PRACTICE-PLAY is an excellent teaching method that will helpyou to determine where your students are in their skill development. It basically involves astyle of teaching where, after brief introduction, demonstration (Whole-Part Method, seebelow) and instructions, students begin the PLAY portion of the lesson or session byplaying and “experimenting“ with the skills you wish them to learn in the activities youhave set up for them. During this time, your role is to observe the students and make ageneral determination of their present skill level. The actual teaching of skills occurs in thePRACTICE portion of your lesson. You will work with small groups or individuals on howto refine and extend the skills they are working on or, in some cases, simplify the skill forthose students who are having difficulty with the basics. Then you allow the students toPLAY and work on the skills again on their own. The point is to take students where theyare and move them along at a pace that meets them at their developmental level andability. This keeps the lessons challenging and FUN for all students with their varyingabilities.

In order to be successful with a PLAY-PRACTICE-PLAY teaching method, we have setupSNAG to be taught in a station format. Stations not only provide for an efficient use ofavailable equipment, they also allow students to move through each skill activity areaeffectively and safely in a structured environment. You may wish to work with students atone station on a specific skill while your assistant monitors the students at the other stations. This will give you a few minutes with each student or time with the students that need individual instruction.

PLAY-PRACTICE-PLAY is an excellent teaching method for large groups and stations.After introducing the SNAG® skills and giving your students the mental pictures they needto navigate each of the skills, they are equipped to work on their own to “self-teach“recalling the images you have given them. Your time then is spent with those who needthe extra attention and help. Everyone is challenged to progress at the appropriate paceand developmental level.

Teaching MethodsPlay-Practice-Play

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Whole-Part teaching is a method used to teach sports skills. It involves demonstrationof the whole skill first, and then the break down of the skill down into its parts so it can beseen, understood and executed properly by the student. Each part is described by aphrase or word picture and assigned a word cue. When the word cues are given in theproper sequence, the student is able to recall the descriptive phrase or mental image andcan work on his/her own to practice the skill. The number of cues should be limited to 3to 5. The example we’ve chosen is a skill that is familiar to all physical educators, theoverhand throw. Using the whole-part method, the teacher demonstrates the whole skillthen breaks it down into its parts with word pictures and associated word cues, as follows:

DESCRIPTIVE PHRASE WORD CUE

That is a lot of information for executing an overhand throw correctly. However, onceyou demonstrate and call out those word cues, most will figure it out with little assistance.Your “hands on“ instruction can be reserved for those who just can’t seem to get it. Afterjust a short time, you mention only the word cue and the student recalls the descriptionand mental image to practice the skill.

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• Student turns the “opposite“, non-throwing arm and side toward the target…

• Student brings ball to the middle of his/her chestwith “non-throwing“ elbow toward the target and “throwing“ elbow pointed straight back in theopposite direction away from the target.

• Extending the non-throwing out toward the target and pull the ball back past the ear, shoulder high

• Step out toward their target with the opposite foot and bring the throwing elbow through to the target, turn the shoulders, and follow through with the hand.

“side“

“chicken wings“

“bow and arrow“

“step and throw“

Whole-Part Teaching

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• HOLD/STANCE/STROKE: The grip on the SNAG® club is painted to help students place their hands on the club correctly every time. Attach the “roller brush“ when demonstrating the putting stroke.

• Initially, place a hoop clock on the ground, and place the ball outside the hoop about 4 inches away from hoop at 6 o’clock.

• Place ball on the ground with dot facing to the rear and arrow pointing to target.

WORD PICTURE OR PHRASEWhile holding club by the shaft in right hand, verticallyin front of body, with the grip pointed down, hold theclub by placing left thumb on yellow, and slide the righthand down to the grip snug against the left hand. Placethe right thumb on red so that the grip is in the palms. [For Left-Handed students: hold club with left hand and grip clubby placing right thumb on red, slide hands together and leftthumb on yellow…(Right on Red - Connect- Left on Yellow)].

Stand with left shoulder toward the target, toes pointedat ball. Bend at the waist, slightly bend the knees andplace club on the ground connecting the bullseye on theclub to the dot on the ball…

Spread feet by taking a small side step with each foot,one toward the target and one to the rear, legs andbody form a upper case letter “A“.

Place arms into a “wide Y“ position, elbows pointed outto each side and hands hanging down at 6 o’clock.

Brush the club along the ground or floor from 7 o’clockto 5 o’clock in a smooth, short sweepingmotion…(Describe the light force needed for the puttingstroke along with the slow-sustained type of arm swingand movement-painting a line with a brushing motion).

WORD CUES“Left on Yellow-Connect-Right on Red“

“Bow to the Ball-Bend Knees““Dot Your Eye”

“Tall A“

“Wide Y“

“Brush 7 to 5 - Tic Toc“

Teaching MethodsRolling - Word Cues

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Rolling - Station Layout

The first exposure to the rolling station, particular for younger students, will involve rolling the ball by hand to the Rollerama

The set-up of the rolling station for use with rollers. Layout of the rolling station showing students using rollers withroller brushes attached and stroking “Brush 7 to 5 - Tic Toc.“

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• Initially, place a hoop clock on the ground with 3 o’clock pointed toward the target. Place the launch pad outside the hoop at 6 o’clock with the arrow pointed to the target.

• Place ball on the launch pad, arrow on the ball pointed toward the target. The dot on the ball is facing away from the target.

• When executing the stroke the hands will “trace“ the hoop and follow around to the indicated numbers: 8 o’clock to 4 o’clock.

WORD PICTURE OR PHRASEWhile holding club shaft in right hand, vertically infront of body, with grip pointed down, place leftthumb on the yellow part of the grip and slide theright hand down snug against the left. Place the rightthumb on red, hiding the left thumb under the rightpalm and hold club…[For Left-Handed students: hold club with left hand and placeright thumb on red, slide hands together and left thumb on yel-low…“Right on Red-Connect-Left on Yellow“)]...

Stand on the side of the ball with left shoulder towardtarget at 3 o’clock. Keep feet together and toes point-ed at ball. Bend at the waist, with slight bend in theknees, and place club on the launch pad connectingthe bullseye on the club to the dot on the ball.

Spread the feet so that legs and body form an uppercase letter “A“...

Place arms into a “long Y“ position with the handshanging down at 6 o’clock…

Swing your arms in the “long Y“ position back to 8o’clock and through to 4 o’clock, using a smooth,sweeping motion, and holding the “long Y“ position at8 and 4…

WORD CUES“Left on Yellow-Connect-Right on Red“

“Bow to the Ball - Bend Knees“ - “Dot Your Eye.”

“Tall A“

“Long Y“

“8 to 4 - Tic Toc“

Teaching MethodsChipping - Word Cues

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Chipping - Station Layout

Set up of the chipping stations is similar to that of the rolling station. Simply move the launch pads just slightly further awayfrom the Rolleramas. Begin by placing a rope between the launchpad and the targets and have the students gently toss the ball sothat it lands just inside the ropes on the way to the targets.

Once you have the students in the chipping position with launch-ers in hand, remind them that their stroke is “8 to 4 - Tic Toc.“

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• Initially, place a hoop clock on the ground with 3 o’clock pointed towardthe target. Place the launch pad outside the hoop at 6 o’clock with thearrow pointed to the target.• Place ball on the launch pad, arrow on the ball pointed toward the target.

The dot on the ball is facing away from the target.• When executing the stroke the hands will “trace“ the hoop and follow around to the indi-

cated numbers: 9 o’clock to 3 o’clock.

WORD PICTURE OR PHRASEWhile holding club shaft in right hand, vertically infront of body, with grip pointed down, place leftthumb on the yellow part of the grip and slide theright hand down snug against the left. Place the rightthumb on red, hiding the left thumb under the rightpalm and hold club…[For Left-Handed students: hold club with left hand and placeright thumb on red, slide hands together and left thumb on yel-low…“Right on Red-Connect-Left on Yellow“)]...

Stand on the side of the ball with left shoulder towardtarget at 3 o’clock. Keep feet together and toespointed at ball, at 6 o’clock. Bend at the waist, withslight bend in knees and place club on the launch padconnecting the bullseye on the club to the dot on theball.

Spread the feet so that legs and body form a uppercase letter “A“...

Place arms into a “long Y“ position with the handshanging down at 6 o’clock…

Swing your arms in the “long Y“ position back to 9o’clock and then forward to 3 o’clock using a smooth,long swing. (The arms and club form an “L“ at 9o’clock and the “long Y“ at 6 and 3 o’clock,

WORD PICTURE OR PHRASE“Left on Yellow-Connect-Right on

Red“

“Bow to the Ball - Bend Knees“ - “Dot Your Eye.”

“Tall A“

“Long Y“

“9L to 3 - Hold the Y“

Teaching MethodsPitching - Word Cues

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WORD CUES

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Pitching - Station Layout

With the pitching stations set up, begin by having the studentstoss the ball underhanded toward the targets, first facing the targets, then standing parallel to the target line. This will givethem the 9 o’clock to 3 o’clock motion required for proper pitching.

With the students in positions with launchers, remind them of theproper swing motion, “9L to 3 - Hold the Y.“

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• Use the same hold and set up used for the chip and pitch. • Initially, place a hoop clock on the ground with 3 o’clock pointed toward

the target. Place the launch pad 4 inches away from the hoop at 6 o’clock with the arrow pointed to the target.

• Place ball on the launch pad with arrow on the ball pointed toward the target. The dot on the ball is facing away from the target.

WORD PICTURE OR PHRASEWhile holding club shaft in right hand, vertically infront of body, with grip pointed down, place leftthumb on the yellow part of the grip and slide theright hand down snug against the left. Place the rightthumb on red, hiding the left thumb under the rightpalm and hold club…[For Left-Handed students: hold club with left hand and placeright thumb on red, slide hands together and left thumb on yel-low…“Right on Red-Connect-Left on Yellow“)]...

Stand on the side of the ball with left shoulder towardtarget at 3 o’clock. Keep feet together and toes pointedat ball. Bend at the waist, with slight bend in the knees,and place club on the launch pad connecting the bulls-eye on the club to the dot on the ball.

Spread the feet so that legs and body form an uppercase letter “A“...

Place arms into a “long Y“ position with the handshanging down at 6 o’clock…

Swing your arms in the “long Y“ position back to 8o’clock and through to 4 o’clock, using a smooth,sweeping motion, and holding the “long Y“ position at8 and 4…

WORD CUES“Left on Yellow-Connect-Right on Red“

“Bow to the Ball - Bend Knees“ - “Dot Your Eye.”

“Tall A“

“Long Y“

“Baseball Swing - Dot Your Eye - Then Go!“

Teaching MethodsLaunching/Full Swing - Word Cues

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Launching/Full Swing - Station Layout

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Station Layout

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• Whistle• Stopwatch

Each station is to be set up according to the task to be accomplished.The same amount of equipment will be needed at the same station for all sessions with sizes oftargets, balls and tees changing periodically. In each of the lesson plans we have included photosof a properly equipped and active station. Lay the equipment out accordingly making sure thatyou have a safe distance between students. This can be done with markers or lines to separateeach student. This will help identify where equipment goes back to before rotating. Designateeach station with a color (blue for rolling, green for chipping, yellow for pitching and red forlaunching) and assign up to fours students per station. They will stay with this “color“ group forall sessions and start each future session at their designated color station.

Prior to rotating to the next station you will require the students to place the equipmentback into its original position. You should allow two (2) minutes for them to accomplish this androtate. That means they will be chasing balls, removing them from targets and returning themto their proper place, and rotating on your signal.

When the students are in place at their starting station, blow your whistle or say beginand start your stopwatch. Allow the students 8 minutes to complete their activities andthen signal for them to stop. You should allow one minute for clean up and placing allequipment back to its starting position and one minute to rotate. When all stations are setand ready, signal the students by blowing your whistle twice or say rotate.

Before you start the rotational stations, stand in a safe place where you can observe allfour stations at once. This will help you maintain control and identify those students whoneed additional assistance. This way you can spend 30-40 seconds per student on averageat each station. Some students will require additional help while others may need none.Mark the progress report of those students that require additional help.

Walk by each station and say the word cues associated with that station. This will helpthe students to focus on their particular task. This also enables you to observe how all of thestudents are progressing with their specific tasks. Do not spend too much time with any onestudent, as they will perform better if they are all concentrating on their word cues.

Note: By mastering your own time management for the ten-minute periods you and your stu-dents will benefit by getting the most out of each session.

Items Needed

Station Set-Up

Rotating The Stations

Observing All Stations

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Rotating The Stations

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The SNAG® Coaching System can be implemented at many places aroundyour community. A driving range is the most effective place for obvious reasons. Because of the dynamics of the SNAG® ball, all aspects of instructioncan be accomplished on the practice tee itself. Rolling, chipping, pitching and

full launches can be taught to up to 16 students at one time by one SNAG® coach. The factthat the SNAG® ball is soft and has a limited distance, allows the coach to instruct all four stations within close proximity of each other safely. Having all four stations close to each other also allows for an easy rotation from one station to the next.

While a driving range is the best option in terms of providing students with the feel of areal golf atmosphere, SNAG®’s mobility allows it to be taught anywhere there is open space —parks, an unused baseball or softball field, school & church facilities, or even on the grounds atsenior care facilities. For instruction purposes, a community center or gymnasium can be utilized effectively, particularly when inclement weather prohibits being outside. However, inorder to utilize the Play-Practice-Play option, an outside area with as little as a couple of acrestotal can serve your needs quite well, allowing room for instruction areas and the layout ofthree to four SNAG® holes. The student should have immediate success at playing the game. Italso allows for weaknesses to be identified by the coach, then corrected and changes reinforcedin future coaching sessions.

If you are a part of a regulation golf facility, an easy site to use in the early morning is your18th fairway. If you conduct sessions late in the day, try the first fairway after tee times haveclosed down. You will need approximately 1/2 to 1 acre to effectively conduct a coaching session in a safe manner and about an acre to set up three SNAG® holes. You may wish to haveyour maintenance crew closely mow two areas for chipping and rolling where you will be conducting the session if it is not on a tee or fairway surface. Remember, because all shotsother than rolling are played from the Launch Pad™, you should not experience any agronomic damage to these areas.

The diagrams on the opposite page show two options for setting up your teaching facility.The first demonstrates the use of an actual golf hole, while the second shows how to utilize ageneric open space.

SNAG Can Go Almost Anywhere

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Rolling

Chipping

Pitching SNAG Coaches

Full Launches

The illustration below shows an average fairwaycovering 6 to 10 acres. Coaching sessions can be heldon or around the actual range or a combination ofboth. Use your imagination to find the best places atyour facility.

The illustration at left shows apark or open area of about 2 acresRolling, chipping and pitching arealigned to utilize the smallest area.

The full swing station also doubles as the first SNAG®

hole. Use your imaginationto find the best layout for

your available space.

ROLLING

CHIPPING

PITCHING

FULL SWING & SNAG HOLE #1

SNAG HOLE #2

SNAG HOLE #3

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As children grow older, they also grow in strength, coordination andunderstanding. This allows them to physically perform motor skills with increasinglybetter control. With this in mind, realize that in every group there are those whosemotor skills are slow to develop, as well as, those who have natural talent for sportsand excel early and quickly. Identifying where your students are in ability and age, andknowing what can reasonably be expected, will help you in setting appropriateexpectations that challenge rather than frustrate the student.

In addition, the research today suggests that the differences in motor skill abilitiesbetween boys and girls can be linked to the different expectations and differentopportunities each has encountered. With the increase in popularity and availablesports opportunities for girls, similar expectations can now be applied to both boysand girls in early and middle childhood.

In this section, general age characteristics and a baseline of skill expectations islisted for your students. You may encounter children who do not fit into thisframework. Be sure to refer to the baseline for evaluating achievement of each of thestudents. This will help you to maintain an objective view of each student and not slipinto comparing one to another within the group.

• Short attention span. Limit instructions to 3-5minutes. Start quickly.• Like to play games, activities they know and like. Provide activity more

than once.• Large muscle control is not developed. Strength and stamina is limited.

May need periodic breaks. • Hand-eye coordination is just beginning. • Need activities/demonstrations that help improve understanding of spatial

awareness and safety zones for swinging clubs.• Very individualistic and “I” centered. Emphasize sharing, taking turns and

gracious winning and losing. This decreases as students approach age eight.• Noisy and want attention. Use positive praise and reinforcement.

Five to Seven Year-Olds

Age Characteristicsof Motor SkillDevlopment

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What to look for in assessment:• Can demonstrate proper HOLD and SET-UP for ROLL and CHIP, PITCH and LAUNCH• Left on Yellow-Connect-Right on Red (reverse these for left-handed students)• Bow to the Ball-Bend Knees• “Hanging-Loose Y” or “Long Y”• “Tall A”• Dot Your Eye• Dot Your Eye• Swing is circular • The execution of each swing may be awkward and inconsistent. By age seven, the swing

should be more repetitious and becoming smoother. • Control of distance and force is inconsistent

• Attention span increasing. Increase amount and depth of instruction.• Large muscle control improving. Continue to refine skill execution and stress fundamentals.• High interest in sports. Likes the challenge of competition and games.• Social skills growing. Stress playing by the rules and consideration for others.• Extremely vulnerable. Always use positive praise and encouragement.• Continue to increase expectations of skill execution and results.

What to look for in assessment:• Can demonstrate proper HOLD and SET-UP for ROLL and CHIP, PITCH and LAUNCH• “Left on Yellow-Connect-Right on Red” (reverse these for left-handed students)• “Bow to the Ball-Bend Knees”• “Wide Y”, Hanging-Loose Y” or “Long Y”• “Tall A”• Dot Your Eye• Traces hands in circular motion to proper “clock“ positions for each stroke• Holds the “Y“ for ROLL, CHIP and on follow through on PITCH• Sets hands for PITCH and LAUNCH, “L” position• Increases ability to control force, distance and ball trajectory• Ages 10-12 can utilize and apply skills in a various game situations

Eight to Twelve Year-Olds

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PLANNINGPlanning is not a perfect formula. Good preparation, however, will go a long ways in

increasing your effectiveness each session. A few helpful hints follow:

• Read through the session you will be teaching ahead of time. • Make notes on points you wish to emphasize or review, if any.• Establish a place that your students will meet you each day.• Be on time, start on time, end on time. • Be flexible as needed.

ATTENTION SPAN & AGEThe age of your students will dictate how much detail and time you may use on any

one thing. Little guys will find it very difficult to sit and listen to you talk about thewonderful world of SNAG® and golf. They just want to play! The most effective way toget information out is to demonstrate it with actions or pictures. Understanding theattention spans of your students will aid you in planning your sessions.

• 5 to 7 years - Short attention span - can sit for three to five minutes of instruction.Limit visual distractions and noise. Be animated while giving instructions and whilecovering rules.

• 8 to 10+ years - Gradually increase amount of instruction. Maintain interest withexcitement in voice and visual demonstrations of key points.

SESSION FORMATSEstablishing a format for the day’s session will reduce misbehavior and utilize your time

more efficiently. As students arrive, have them work on a quiet activity untl it is time tobegin.

Introduction•For Station One, establish a “quiet” area to cut down on distractions and enhance listening.• Make sure the sun is not in the face of your students when you are speaking to them.• Discuss the day’s activity in a way that creates interest and excitement.• Review safety concerns and rules.

Stations• Rotating properly and systematically, having students stop when asked, and not interfering

with others are skills to be taught and learned.• Establish a signal for alerting students that it is time to “clean-up“ and rotate. (1 whistle

blast or a single word such as “freeze”).• Establish a second “emergency” signal to get all students attention at once in case of dan-

gerous behavior or unsafe conditions that may arise (2 whistle blasts).• Arrange sessions in a way so that students rotate in a circular pattern, station 1 leads to 2, 2

leads to 3, 3 to 4 and station 4 leads back to station 1.

Handling LargeGroups Effectively

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Conclusion • Like the introduction, return to an area of minimal distractions when speaking to the group

as a whole.• Point out positive things you noticed to wrap up the day’s session such as, good

cooperation, improvement of skills or acts of kindness between students. • If problems arose, discuss them in a “matter of fact“ way, challenging the students to

improve. In other words, believe they can live up to high expectations, behaviorally.• End with encouraging comments, praise, and excitement about what’s to come.

ESTABLISHING RULES OF BEHAVIORIf your students understand your behavioral boundaries within which they are expected

to participate, it is less likely that they will test your flexibility and more likely that they willcooperate. An example of basic behavior expectations in addition to proper etiquette mayinclude the following:

• On the signal (words or whistle), all students are expected to STOP and LISTEN.• Students are expected to participate without interfering with others.• Students are expected to use all equipment as instructed.• Students are expected to stay within the assigned boundaries

You may wish to modify these to fit your specific setting. It is important to your effectiveness and the success of your students, that you discuss these the first day andapply them consistently. Create a “rules“ sheet with the consequences to inform parentsof the expectations.

Misbehavior & ConsequencesNo matter how much you prepare and establish rules, misbehavior will occur when working with

children. Discuss with your students your plan of action should they choose to misbehave.An example of a progressive discipline procedure is below.

1st time: Verbal warning2nd time:5 minutes of “quiet time“ or “time-out“ (any playing around during time-out

means the 5 minutes must start over.)3rd time: Time-out for remainder of session and a talk with the parent.4th time: Suspended for next session or dismissal.

Keys to Success With Student Behavior• Don’t take student misbehavior personally.• Discuss all rules and consequences with students. Tell them the steps to dismissal.• Don’t get angry- just apply the consequence. Remember, it was their choice to misbehave.• State rules positively- what you want to happen, not negatively.• Make sure your students understand the rules. • Before applying the consequence, explain the rule that was broken to the student.

Increasing Appropriate Behavior• Reinforce positive behavior with verbal or non-verbal (high five) praise.• “Catch“ students being good, doing right. (Especially those who tend to “get into trouble“

more often.)• Lead with empathy when applying the consequence. For example, you might say, “Oh

No! I really wanted you to get to finish this station, but you choose not use the equipmentproperly. Please sit over there for 5 minutes, quietly, and see if you can recognize the cor-rect way to participate.“

• Always focus more on those students who are behaving by making specific comments as towhat they are doing correctly with praise. (Wonderful shot, Billy!/ Excellent hold, Jason!/Your swing was a perfect circle, Kim! )

• Expect that all students can behave.

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WIN-WIN1. Remember to have fun with the students while maintaining your authority as their

coach. Sometimes this is a delicate balancing act.

2. Constant use of the students’ names while instructing or encouraging them is veryvaluable in establishing rapport. Get to know the names of your students as soon aspossible. This goes a long ways in all aspects of your coaching and in gaining therespect of your students.

3. Your students will find your sessions immensely fun when you provide them with awell-planned program and lots of enthusiasm while hearing specific and personalpraise. Consistency is the key.

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In order to determine, in a tangible and credible way, student learning, and to trackprogress, it is important to test them. The standard for measurement is their develop-mental age. That is, assessing them as to where they should be according to their age.We have established three domains of testing students based on the objectives forSNAG. Those areas or domains are 1) motor skills, 2) knowledge of concepts andprinciples, and 3) personal responsibility and LIFE SKILLS.

It is important to recognize that children progress at different rates and in differentareas. For example, a highly skilled child may “ace” the skills test, however, does notunderstand the concepts or obey the class rules. In contrast, a student may make greatgains in working with others or living out the LIFE SKILLS goals and, at the same time,does not progress in the motor skills area. By creating simple assessment tools that takeinto account all three domains of student learning and progress, you are able to, moreaccurately, determine if and when students have met the objectives completely.

With this in mind, traditional letter grades (A, B, C...) may not give an accurate orcomplete picture of student progress or achievement. In motor skills assessment(psychomotor), we have established Performance Standards to evaluate skill level. Forknowledge (cognitive) and LIFE SKILLS (affective) assessment, students will be assessedbased on their level of understanding and demonstration of the concepts and LIFESKILLS objectives while participating in the activities.

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Measuring StudentProgress

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Performance Standards

N - Needs Improvement

W - Working On

AC - Achievement

Has not demonstrated the understanding or LIFE SKILLSappropriate to developmental age.

Is working on and progressing in understanding and LIFESKILLS appropriate to developmental age.

Has achieved objectives in understanding and demon-strates LIFE SKILLS consistently appropriate to develop-mental age.

The sports skills portion of the curriculum standards is evaluated basedon the established developmental stages of student growth and perfor-mance. To better determine each student’s actual performance level inaccordance with his or her developmental age, three levels of skill profi-ciency have been established. These levels of proficiency will provide the

evaluator with information on how well a student is actually performing a skill.

SKILL ASSESSMENT LEVELS

The objectives in the knowledge and LIFE SKILLS areas can be measured by usingthe standards below. Make sure your expectations are age appropriate.

LEVELS OF COGNITIVE AND PERSONAL GROWTH

Knowledge & Life Skills Attainment

I - Inconsistent

R - Repetition

AP - Application

Unable to repeat a skill in the same way twice.Performance of skill is awkward and frequently incorrect.

Performance of a skill is more smooth and consistent.Correct execution is more frequent. Intense concentration is necessary to execute skill.

Correct performance of skill becomes more automatic.Skill can be utilized in various situations and in games.

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Use this chart to assess the basic motor skills, knowledge and LIFE SKILLS for SNAG. For motor skills, have thestudent perform the skill-parts and assess ability as detailed in Performance Standards information. For knowledgeand LIFE SKILLS, use the Attainment Standards to measure level of achievement.

Assessment Chart

Name

Left onYellow,Connect Righton Red

Bow tothe ball,

Bendknees

Armsform“Y“

Bodyforms“A“

DotYourEye

Stroke

ROLL

Stroke

CHIP

Swing

PITCH

Swing

LAUNCH

Concepts

Rules

Etiquette

LifeSkills

MOTOR SKILLSI - Inconsistent Unable to repeat a skill in the same way twice.R - Repetition Performance of a skill is more smooth and consistentAP - Application Correct performance of skill becomes more automatic. Skill can be utilized in

various situations and in games.

KNOWLEDGE AND LIFE SKILLSN - Needs Improvement Has not demonstrated the understanding or LIFE SKILLS appropriate to

developmental age.W - Working On Is working on and progressing in understanding and LIFE SKILLS appropriate to

developmental age.AC - Achievement Has achieved objectives in understanding and demonstrates LIFE SKILLS

consistently appropriate to developmental age.

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GeneralAll of the sessions will incorporate the same language and tasks. When you

coach them on making the proper hold, you will utilize the phrase, “Left onYellow-Connect-Right on Red” for all shots. The colored dot positions on thelauncher and roller grips differ but require the hands to be placed on the

corresponding dots. For left-handed players, the phrase is, “Right on Red-Connect-Left onYellow.” The arrows on the SNAG® ball and the Launch Pad™ will be lined up the same wayevery time. When the player is in the “Ready position” he/ she will “Dot the Eye” referring tothe alignment of the dot on the rear side of the SNAG® ball and the bullseye located in the middle of the club heads.

Each student will be expected to complete the same tasks. Their progress may vary but theexpectations related to each task will have a baseline for acceptable progress (see page 17). Youwill supply the student with a progress report after the 3rd and 6th sessions so that they areaware of your expectations and their related performance.

During each session, you will position yourself to effectively watch all stations. You may insertyourself into one of the stations if a student needs help. You must have a watch with you to timethe stations. Time management is as important as the actual instruction. Your students will appreciate you operating each session in a timely and consistent fashion. The information thatfollows outlines each station in order.

Station 1 - Game Management - 10 MinutesThis is the first station in each session where all of the students participate. Here they will

learn about course features, rules and etiquette. This will be important because you have theopportunity to teach all of your students the importance of fast play, selecting the correct shots,golf course architecture and making the best of a bad situation. Therefore, the students willadvance past the typical learning curve most beginners have entering into golf.

Station 2 - Rolling (Blue) - 10 MinutesThis station will introduce and develop the student’s rolling skills. The student will be introducedto a series of rolling targets. These targets will get smaller and more difficult to hit as the sessionsprogress. The student will use the Roller club to learn the proper hold, stance, set-up and strokeassociated with rolling. They will also have use of a unique training tool, the Roller Brush toteach them the feel of moving the club head correctly. They will learn to associate the clock posi-tions with word cues of “Brush, 7 to 5, Tic-Toc.”

Station 3 - Chipping (Green) - 10 MinutesThis station will introduce and develop the student’s chipping skills. Like rolling, the student is

introduced to the same targets in the same progression. Here the student learns to utilize thesame principals as in rolling but apply them with a lofted club. As with all shots other thanrolling, the Launch Pad and tee are used. They will learn the proper hold, stance, set-up andswing associated with chipping. They will learn to associate the clock positions with word cues of“8 to 4,Tic-Toc.”

Coaching SessionsOutline

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Station 4 - Pitching (Yellow) - 10 MinutesThis station will introduce and develop the student’s pitching skills. This is perhaps the most

difficult shot to teach beginners. You will have use of a unique training tool, the SNAG®azoo toteach the proper “L” position on the rear swing and “holding the Y” on the follow through. This isan important station in that this shot will be used many times by the beginner because very fewhave the ability to reach a green in regulation. The student will also pitch to an inflatable bullseyetarget to help improve their distance and accuracy. They will learn to associate the clock positionswith word cues, “9L to 3, Hold Y.”

Station 5 - Launching (Red) - 10 MinutesThis station will introduce and develop the student’s full launch skills. You will introduce the

student to very positive terminology like “launch” the ball instead of “hit” the ball. This stationutilizes a unique training tool called, the Snapper. This tool will develop the proper hand, arm andbody movement throughout the swing as well as the proper grip pressure during the hold. Animportant phrase, “Baseball swing, Dot Your Eye, then Go!” will be used by you during thetransfer by the student from the training tool to the launcher club. This station is important to thestudent because everyone wants the ability to grip it and rip it! They will learn to associate theword cues mentioned above. You will also be to utilize yourself, an assistant or a student dressedup in a Sticky Jacket and Sticky Helmet to become a fun “target” for launching. This person isreferred to throughout the manual as the “Sticky Man.”

Station 6 - Life Skills - 10 MinutesOnce again, all students gather together at this station. During this station, the coach will

beginners because you will be helping them to understand how the character of a person arebrought out during a golf experience. During this period, you will be making a positive impact ontheir lives. Note: For adults, substitute with a section on rules alone or expand the game management section.

Station 7 - Play - 10 MinutesThis is the part of your session that your students want to do the most. They want to excel at

this for obvious reasons. You will set-up a three- to four-hole SNAG® course with a mixture of pointvalues. You have enough equipment in your coaching kit for two students to share the Launcher,Roller and Launch Pad. Have them play in groups of four. You may wish to mix up playing partnersevery two sessions. This will help your students get to know each other better. You will want toset-up obstacles for them to avoid just as occurs on an actual golf course. This will train them toexperience the consequences of an errant shot.

Try to play different scoring formats each session so that they will become more familiar withthe various games in golf. Implement a handicap system so that they understand where theywould be in a real golf course scenario. Have them post their scores after each session. Stress theimportance of having fun!

Find new ways to challenge them in regards to course length and difficulty. Remember, thissystem will have them using golf equipment more quickly and effectively when they gain confidence and skill from you!

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In order to lead a healthy, balanced life we must practice “LIFE SKILLS“ that help usto maintain that balance and quality. These LIFE SKILLS are:

• Setting Boundaries• Making Wise Decisions• Resolving Conflicts • Coping With Stress• Obtaining Help• Setting Goals

As these skills are practiced throughout our lives we can learn to protect our individ-ual rights while taking responsibility for our actions. It is also important that childrenare taught these skills so that they may discover how each one can be used in a varietyof circumstances they face each day: at home and school, during sports and play, andwhile interacting with family and friends. As each child moves through life they takecontrol of and responsibility for their choices and behaviors more and more. In thisprocess it is necessary to develop valuable and necessary strategies to continue towardgrowth and maturity.

Each of these LIFE SKILLS is presented, in progressive order, as a lesson with practiceactivities. Through discussion, worksheets and role-play children can gain a practicalunderstanding of each skill and how to adopt them into their lives.

Activities to practice LIFE SKILLS will include specific health areas such as Emotionaland Intellectual Health, Family and Social Health and Drug Awareness Education. Thesepractical lessons will allow students opportunities to learn about personal responsibilitiesas an individual and as a member of a family and society.

Our purpose is to empower students to learn and use the LIFE SKILLS they will needto grow into emotionally healthy and responsible adults.

Life Skills Introduction

Coaching SessionsOutline

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The first session contains a brief introduction of each of the LIFE SKILLS and healthareas. The following sessions contain information and activities specific to each skill thatwill help students identify, practice and adopt them for their personal lives. The sessionsare set up to build upon each other. Therefore, the order of presentation is important.Also, always look for opportunities to apply LIFE SKILLS. Using “teachable moments” andreal-life situations that occur in the lives of your students are invaluable in helping them tograsp the concepts.

SESSION 1 - INTRODUCTION OF LIFE SKILLSWhat Are Life Skills Why Are They ImportantIdentify Three Health Areas and Explain Them

SESSION 2 - SETTING BOUNDARIESSteps Toward Knowing Yourself You, Your Family and FriendsOthers and Outside InfluencesPersonal Freedoms

SESSION 3 - MAKING DECISIONSChoicesGood, Bad and BestImpact on Others

SESSION 4 - RESOLVING CONFLICTSAvoiding ConflictYour ResponsibilityChoosing Your Battles

SESSION 5 - COPING WITH STRESSIdentifying Stress: Good and BadIdentifying Yourself and What Helps YouWorking Through It With Understanding

SESSION 6 - OBTAINING HELPIdentify Types of HelpWho Is Available to HelpHow To Get the Right Help

SESSION 7 - SETTING GOALSIdentifying What You WantSteps to Set GoalsChoices

SESSION 8 - DRUGS, ALCOHOL AND TOBACCO

Life Skills Objectives

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In this session you will be introducing the SNAG® Coaching System™to your students. You will need to have a course laid out in advance aswell as all the coaching stations complete with equipment. This sessionshould have an additional 30 minutes for you to explain each and every

component of the system as well as playing one or two holes on the course demonstratingeach of the various shots that they will be learning. You can use station one if you needadditional time. This would give you 30 to 40 minutes to fully indoctrinate your students.For your purposes, and so as not to confuse your students on their first day, assume thatonce you have concluded the indoctrination process that you break up your class intogroups of four, assign them a color that corresponds to stations 2-5 and direct them totheir beginning station. They will start at their assigned color and rotate three times.Note: the color you assign each group of four is where they start each session. You willalso need to emphasize the positions of the clock that will be associated with each stationand the corresponding shot.

Station 1 - Game ManagementDiscuss the rules in general. Locate a version of the rules that are simple and

demonstrate each rule in pictures. (ex: USGA Snoopy version) Explain why having rules isimportant and include the safety aspect. Assign one rule for the class to know for the nextsession. Tell them they will be tested on it. (First rule should be regarding Out-of-Bounds(27).

Station 2 - Rolling (Blue)You will be introducing your students to rolling. You will be using theRollerama target tohave your students accumulate points. You will also be using the roller brush to teach thebrushing motion that a roller makes during a stroke. They will be rolling the SNAG® ballsalong the ground with their hands and then using the roller to do the same. Praise themfor their point accumulation and when they make the correct hold and stroke. It is notimportant that they hit the bullseye on the Rollerama each time. You should see someimprovement in all of them.

Station 3 - Chipping (Green)You will be introducing your students to chipping. It is important that the students

follow the proper procedures for setting down and aligning their launch pads and SNAG®

balls, making a proper hold, stance and swing. You will need to emphasize the importanceof limiting their swing from the 8 o’clock position through to the 4 o’clock position. Youwill have them chip to the Rollerama target to accumulate points. Again, praise them fortheir point accumulation and if they make the correct hold and stroke. It is not importantthat they hit the bullseye on the Rollerama each time.

Goals & Objectives

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Station 4 - Pitching (Yellow)You will be introducing your students to pitching. This will be the

most difficult station for your students to experience immediate success.You will need to emphasize all the proper procedures when setting down the launch padand SNAG® ball, making the proper hold, being in the ready position and swinging. Youwill be using the SNAG®azoo tool to teach the proper setting of the wrists by making an“L.” Stress the importance of this tool in getting your students to use it correctly andslowly. You and your students will experience success when you hear the SNAG®azoosound at the 9 o’clock position and when they “hold the Y” at the 3 o’clock position.Your students will also be pitching to the bullseye target. Praise them when they use theproper swing fundamentals.

Station 5 - Launching (Red)You are introducing your students to the full launch. This will be the station that they

look forward to the most because they get to launch it far. You will need to emphasize theproper procedures when setting down the Launch Pad and SNAG® ball, making the prop-er hold, being in the ready position and swinging. You will be using the Snapper tool toteach your students circle building and proper grip pressure. This is important becausethey will be able to visualize what the swing arc should look like. It will be important forthe student to revert to practicing with the Snapper if they are unable to launch their ballssuccessfully. Each student has a unique body. Therefore, the emphasis should be on theexecution of the baseball swing, dotting the eye and launching.

Station 6 - Life SkillsIn this session, you will be introducing the class to health and life skills. You will need

to emphasize the importance of being healthy to really enjoy golf. You will also be outlin-ing what other material you will be covering during the rest of the sessions. You will beproviding them with a handout that they must return at the start of the next session. Theskills developed in this station are just as important as the development of motor skills inthe other stations resulting in positive, lifelong benefits.

Station 7 - PlayHave the students play the “four sticky” course in groups of four. It is best if they play

with their own color group, as they are familiar with them. Allow them to play additional"stickies" if they can complete them in the allotted time. Have them each keep their ownscore. Watch to see that they are playing in a safe manner, if they have grasped the basicconcepts and are applying them during play. Make notes for each student on what theyneed to work on. Praise all of their attempts!

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Play the CourseIt will be important for students to see how the skills will be used in the

game. Have the students walk with you as you play the course demonstrat-ing each type of shot. Also point out the features associated with a golfcourse. When you are finished, have the students follow you to the stationlayout area (stations 2-5) of the session.

Station LayoutsWalk the students to each station and demonstrate the shot that they will be practicing. If

there is a training tool associated with the station, demonstrate it correctly so that the studentssee that there is a correct way to do it. It is important for the students to understand theimportance of placing all of the equipment back to its proper place at the end of each of the10-minute periods. When you are through with the 4 station demonstrations, take thestudents to station 1 where you will assign each of them a color group. Instruct them that thisis their team and they will be together for the duration of the sessions. They will start eachstation according to their assigned color. Once the color groups are assigned, send thestudents to their stations to begin on your signal.

Instructor and Parent ExpectationsBoth you and the student‘s parents will have high expectations of their initial abilities.

Every parent in attendance is hoping that their child is the next tour star. This session may bethe first time any of these students ever attempted golf or any form of it. Please be patient andget to know and understand each of your students.

Your students will respond favorably to praise. Correction should be done in a gentle andencouraging manner. If your students are really young, it is better for you to evaluate theirattempts to maintain proper form rather than on the results. If parents are present and theirchild is struggling, advise them that golf motor skill development takes time and for them tobe patient. Make sure that you are making it fun for each and every one of them, parentsincluded.

SafetyYou cannot over emphasize the importance of safety (refer to pages 10 & 11 in the Basic

Instruction Manual). Prior to the commencement of Station One speak frankly and often aboutsafety. Almost all of the injuries that occur in young student golf clinics happen to students thatwalk into a swinging club from behind. Alert students that the person swinging the club cannot see who is behind them.

MisconductDuring this first session introduction period, inform each of the students and their parents thatmisconduct of any kind will not be tolerated. The student who misbehaves should be warnedand appropriate consequences applied. A student who continues to misbehave should be dis-missed from your program. You may also want to consider having each parent and studentsign a code of conduct agreement spelling out the consequences of misbehavior (see SessionManagement - pages 12-14)

FunLet us not forget about the most important aspect of every session. If you create an environment that is fun, everyone will learn faster and better. Fun eliminates fear and apprehension. Make sure that everyone can honestly say that they had fun; including you!

Walk-Through

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1. Basic Procedures• Discuss the outlined topics with all of the students present• Include as many students as possible in the discussions• Keep your discussions brief• Assign reading or activity for next session• Finish your discussion by leading into the life skills section

2. Set Up• Choose an area where you and all of the students can discuss things undisturbed• Have materials present before the session starts

3. Activities• Discuss the features of a golf course

- Have pictures to describe each feature (Green, Tee, Bunker, Hazard, etc.)- Show how the features fit together

• Explain why we need rules and how they make golf fun- Outline the different topics that the rules cover- Pass out a copy for each student to have and to bring to each session

Rules make all play on a level playing fieldRules provide for safe playRules help us to play fasterKnowing the rules can help us make the best of a bad situation

At the end of the session, assign the students the task of reading the rule covering out-of-bounds (27) and give them the handout showing a golf hole with boundaries. Havethem show all the options for out-of-bounds for golf and SNAG. This will tie into the nextsession‘s life skills topic of setting boundaries.

4. What to look for• Student Interest• Are they paying attention• Do they understand the material• Are they participating

Materials Needed• Pictures of Golf Course features• Enough copies of the USGA rules of golf for all of the students• A handout consisting of a golf hole with boundaries for the next session

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Station One:Game Management

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1. Basic Procedures and Word Cues• Place the ball on the ground with the dot facing to the rear and the arrow pointingtowards the target.• With both feet together and pointed at the ball (the student should be holding the clubin his/her palms), make the proper hold with Left on Yellow-Connect-Right on Red.• Bow to the ball-Bend knees and Dot your Eye by placing the bullseye on the rollerhead behind the dot on the ball with the line on the roller aligned with the arrow on theball.

• Spread the feet to form a Tall A with the body.• Point your elbows out to each side, making a Wide Y with the arms and club.• Begin your stroke (initially using the hoop clock for a visual) by moving the club from 6 o’clock

to 7 o’clock, then through to 5 o’clock in a smooth motion, Brush-7 to 5-Tic Toc.

2. Set Up• Place (2) Rolleramas in an area 6’ apart (measuring from the inside ends).• Place hoop clocks out for each student.• Place cones down or mark points at 6’ and 10’ to identify starting points for the

activities• Place 1 roller, 1 roller brush and 5 SNAG® balls at the first cone for each student.• Make sure to have enough personal space for each child for safetyreasons.• Do not let students stand behind other students actively rolling or swinging!

3. Activities• Attach the roller brush properly and begin practicing the brushing motion with

the proper basic procedures away from the ball.• From the first cone, roll 5 SNAG® balls towards the Rollerama with the roller

brush attached and the bristles extended below the sole of the roller.• From the first cone, roll 5 SNAG® balls with their hands towards the Rollerama.• From the first cone, roll 5 SNAG® balls towards the Rollerama and count the

points.• From the second cone, roll 5 SNAG® balls towards the Rollerama and count thepoints.

4. What to look for• Make sure each student is holding the roller properly with the right grip

pressure and the grip in the palms of both hands.• Are they able to do the ready position?• Are they comfortable making the “wide Y?”

• Are they using the roller brush properly?• Are they getting all the SNAG® balls to the Rollerama?• Are they responding to the word cues “ Brush-7 to 5-Tic Toc?”• Are all of the balls getting to the Rollerama?

Equipment Needed(4) Rollers(4) Roller Brushes(2) Rolleramas(20) SNAG balls

(8) Rolling Zone Markers(4) Hoop Clocks

Station 2 - Rolling

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Always tell the child two things they are doing right

before you correct them.

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1. Basic Procedures and Word Cues• Place the ball on the ground with the dot facing to the rear and the arrow point-

ing towards the target.• With both feet together and pointed at the ball (the student should be holding

the club in his/her palms), make the proper hold with Left on Yellow-Connect-Right on Red.

• Bow to the ball-Bend knees and Dot your Eye by placing the bullseye onthe roller head behind the dot on the ball with the line on the roller aligned withthe arrow on the ball.

• Spread the feet to form a Tall A with the body. • The target arm and club should form a straight line, Long Y.• Begin your stroke (initially using the hoop clock as a visual) by moving the club from 6 o’clock

to 8 o’clock then through to 4 O’clock, 8 to 4- Tic Toc.NOTE: For the first two sessions have beginning students "spread their feet" instead of making specific steps with each foot. (Sessions 1-2)

2. Set Up• Place (2) Rolleramas in an area 6‘ apart (measuring from the inside ends).• Place hoop clocks out for each student.• Place cones down or mark points at 8‘ and 12‘ to identify starting points for the activities.• Place 1 launcher, 1 launch pad and 5 SNAG® balls at the first cone for each student.• Make sure to have enough personal space for each child for

safety reasons.• Do not let students stand behind other students actively rolling

or swinging!

3. Activities• Toss 5 balls underhand towards the Rollerama, repeat.• From the first cone, chip 5 SNAG® balls towards the Rollerama and count

the points.• From the second cone, chip 5 SNAG® balls towards the Rollerama and

count the points.• Repeat in this order if time permits.

4. What to look for• Make sure each student is holding the Launcher properly. with the right

grip pressure and the grip in the fingers of both hands.• Are they able to do the ready position?• Are they comfortable making the “Long Y?”• Are the balls flying a short distance and rolling the rest of the way?• Are they responding to the word cues “8 to 4-Tic-Toc?”• Are all of the balls getting to the Rollerama?

Equipment Needed(4) Launchers(4) Launch Pads(2) Rolleramas(20) SNAG balls(8) Chipping Zone Markers(4) Hoop Clocks

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Station 3 - Chipping

Make sure they slide their

hands down to the bottom of the grip.

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1. Basic Procedures and Word Cues • Place the ball on the ground with the dot facing to the rear and the arrow pointing

towards the target.• With both feet together and pointed at the ball (the student should be holding the

club in his/her palms), make the proper hold with Left on Yellow-Connect-Right on Red.

• Bow to the ball-Bend knees and Dot your Eye by placing the bullseye on the roller head behind the dot on the ball with the line on the roller aligned with the arrow on the ball.

• Spread the feet to form a Tall A with the body.• The arms and club should form a Hanging-loose Y.

• Swing the club (initially using the hoop clock as a visual) away and form an “L” by setting your wrists at the 9 o’clockposition, swing through to the 3 o’clock position and hold the Y, 9L to 3, Hold the Y.

NOTE: For the first two sessions have beginning students "spread their feet" instead of making specific steps with each foot. (Sessions 1-2)

2. Set Up• Hang or lay down (2) bullseye targets 5’ apart• Place hoop clocks out for each student. (optional)• Mark a position 20‘ away from the bullseye targets with ample space

between each student.• Place 1 launcher, 1 launch pad, 1 SNAG®azoo and 5 balls at the marking

point for each student.• Make sure to have enough personal space for each child for safety reasons.• Do not let students stand behind other students actively rolling or swinging!

3. Activities• Have them stand in the hoop clock.• Practice with the SNAGazoo making a rear “L” and swinging through “holdingthe Y.?”

• Toss 5 balls underhand towards the bullseye target, repeat.• With the Launcher, pitch 5 balls towards the bullseye target.• Repeat this if time permits .

4. What to look for• Make sure each student is holding the launcher properly with the right grip pressure and the grip in the fingers

of both hands.• Are they making the rear “L” properly?• Are they using the SNAG®azoo slowly?• Are they comfortable making the “Hanging-loose Y?”• Are they responding to the word cues “9L to 3, Hold the Y?”• Are any of the balls close to sticking to the bullseye target?

Equipment Needed(4) Launchers(4) Launch Pads(4) SNAG®azoos

(2) Bullseye Targets(20) SNAG balls(4) Hoop Clocks

Station 4 - Pitching

When they hold the “Y“ make

sure the face of the club is pointing straight up.

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1. Basic Procedures and Word Cues• Place the ball on the ground with the dot facing to the rear and the arrow pointing

towards the target.• With both feet together and pointed at the ball (the student should be holding the

club in his/her palms), make the proper hold with Left on Yellow-Connect-Righton Red.

• Bow to the ball-Bend knees and Dot your Eye by placing the bullseye on theroller head behind the dot on the ball with the line on the roller aligned with the arrow on the ball.

• Spread the feet to form a Tall A with the body.• The target arm and club should form a Hanging-loose Y.• Do a SNAGgle, then start the swing, using the word cues Baseball swing-Dot Your Eye then GO!

2. Set Up• Scatter hoops in open arera 80’ away. Set up 4 markers 10’ apart. • Place 1 launcher, 1 launch pad, 1 Snapper and 5 SNAG® balls at the first

cone for each student.• Place hoop clocks at each station.• Make sure to have enough personal space for each child for safety reasons.• Do not let students stand behind other students actively launching!

3. Activities• Have the students stand in the hoop clocks.• Practice with the Snapper making circles above the head with only the

wrists, then making circles out in front of the body using the hands, armsand shoulders. With the Snapper in the ready position, swing away touch-ing the target knee to the rear knee then swing through touching the rearknee to the target knee. Now swing away and then swing through tryingto pop the ribbon as the hands get to the intended impact area.

• From the marking point, launch 5 SNAG® balls towards any target.• Repeat launching additional SNAG® balls if time permits.

4. What to look for• Make sure each student is holding the launcher properly with the

right grip pressure and the grip in the fingers of both hands.• Are they making the rear “L“ properly?• Are they able to make circles with the Snapper?• Are they responding to the word cues “Baseball Swing, Dot your eye, Then Go!?”

Equipment Needed(4) Launchers(4) Launch Pads(4) Snappers(20) SNAG balls(8) Hoop Clocks

Station 5 - Launching

When they make the popping

sound, they are using their hands correctly.

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Format: DiscussionMaterials: “This Is Me” survey for each student to take home.

COACHING INSTRUCTION AND PROGRESSION1. Ask students “What is being healthy?”

Explain that there are several ways to be healthy that include exercise and proper diet, adequaterest, personal hygiene and being safe. Lead students in a discussion on why all these areas areimportant to health.

2. Ask students if they know of any other health areas or ways that we need to behealthy.

Explain that in addition to the ones mentioned, there are three areas that are equally important.They are Emotional and Intellectual Health, having healthy relationships with Family and Friends,and not abusing Alcohol, Tobacco or Drugs.

3. Explain to students that there are certain skills they need to learn to help themmaintain their health as they go through life. They have been identified as:

• Setting Boundaries • Making Wise Decisions• Resolving Conflicts• Coping With Stress• Obtaining Help• Setting Goals

These are called LIFE SKILLS.

4. Ask students about each skill and why they think they are important. Do not clarify all their questions and comments, rather tell them that they will learn more abouteach skill in the next few weeks.

5. Compare learning LIFE SKILLS to learning sports skills or the skills needed to play amusical instrument. In order to become good or great at sports or music the skills must bepracticed. Having a good or great life requires knowing, learning and practicing the skills thatare needed to get there.

6. Hand out “This Is Me” survey at end of session, along with brief instructions onhow to complete.

Follow this section closely by asking the questions and hearing theirwonderful answers. Send the questionnaires (This Is Me!) home after theplay portion of the session and collect them at the beginning of the nextsession.

Station 6 - Life Skills

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NAME :_________________________________________________________________ AGE:____________

Directions: List 5 things that are true about yourself in each of the areas listed.

PHYSICAL (What you look like when you look in a mirror)

EMOTIONAL (How you feel most of the time)

SOCIAL (What you like in your friends/family)

BEHAVIORS (What kinds of things do you do- everyday type of things)

HOBBIES & INTERESTS (What activities are most fun to you)

BELIEFS AND VALUES (What are good values that all people should have)

I feel loved and cared for when:

The way I show others I care for them is:

This Is Me!

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1. Basic Information• Have the players play with their same color group.• Have them start on their color SNAG® hole each session.• Have them post their scores with you upon completion.• Make them responsible for their etiquette and actions.• Constantly remind them about safety.

2. Set Up• Set up four or more SNAG® hole s prior to the session starting.• Identify each SNAG® hole with the same colors as in the practice stations.• Design them to be of various lengths.• Start out easy and increase the difficulty as they progress through each session.• Keep your playing paths wide enough for safety.• Create the SNAG® greens, choosing relatively flat areas. • SNAG® green cord is included in the SNAG® Scoring Zone kits • Play each SNAG® hole without any boundaries.

3. Activities• The play format for this session is stroke play - “Add ‘Em Up!”• Each player counts every point on each SNAG® hole.• The student with the lowest score on each SNAG® hole wins.• Add up the scores at the end of the round.

4. What to look for• Student Playing Abilities.• Are they paying attention to the personal space of other players.• Do they understand how to play the game.• Are they demonstrating the different shots with the word cues effectively.• Are they understand where each type of shot is played.• Are they having fun.

Equipment Needed8 Launchers8 Rollers8 Launch Pads4 or more Flagstickys16 SNAG® ballsSNAG® Scoring ZoneTM MarkersSNAG® Green from SNAG®

Scoring ZoneTM

Station 7 - Play