16
Over the Horizon: Impact of 3D Gaming, MMOG, and Mobile Technologies on Politics and Social Order Roger Smith Chief Scientist & CTO US Army PEO STRI http://www.peostri.army.mil/CTO Web to the Street Workshop 27 April 2007 Washington, DC Approved for Public Release. Security and OPSEC Review Completed: No Issues.

Over the Horizon - SimulationFirst · 2008. 7. 12. · Research Technology Management, 50(2), pp. 57-64. ... Technovation: The International Journal of Technological Innovation, Entrepreneurship

  • Upload
    others

  • View
    0

  • Download
    0

Embed Size (px)

Citation preview

Page 1: Over the Horizon - SimulationFirst · 2008. 7. 12. · Research Technology Management, 50(2), pp. 57-64. ... Technovation: The International Journal of Technological Innovation, Entrepreneurship

Over the Horizon: Impact of 3D Gaming, MMOG, and

Mobile Technologies on Politics and Social Order

Roger SmithChief Scientist & CTOUS Army PEO STRI

http://www.peostri.army.mil/CTOWeb to the Street Workshop

27 April 2007Washington, DC

Approved for Public Release. Security and OPSEC Review Completed: No Issues.

Page 2: Over the Horizon - SimulationFirst · 2008. 7. 12. · Research Technology Management, 50(2), pp. 57-64. ... Technovation: The International Journal of Technological Innovation, Entrepreneurship

2

Collective Intelligence“An intelligence that emerges from the collaboration and competition of many individuals, an intelligence that seemingly has a mind of its own.”

“The capacity of human communities to evolve towards higher order complexity and harmony, through such innovation mechanisms as differentiation and integration, competition and collaboration.”

Page 3: Over the Horizon - SimulationFirst · 2008. 7. 12. · Research Technology Management, 50(2), pp. 57-64. ... Technovation: The International Journal of Technological Innovation, Entrepreneurship

3

Digital Business Pundits

2004

2006

1993

Page 4: Over the Horizon - SimulationFirst · 2008. 7. 12. · Research Technology Management, 50(2), pp. 57-64. ... Technovation: The International Journal of Technological Innovation, Entrepreneurship

4

Snow Crash: the seeds of a great idea

Digital 3D WorldVR video, audio, motion interfaceSnow Crash virus can jump from digital to physical worldInspiration for Second Life

1992

Page 5: Over the Horizon - SimulationFirst · 2008. 7. 12. · Research Technology Management, 50(2), pp. 57-64. ... Technovation: The International Journal of Technological Innovation, Entrepreneurship

5

Evolution of Digital Worlds

Page 6: Over the Horizon - SimulationFirst · 2008. 7. 12. · Research Technology Management, 50(2), pp. 57-64. ... Technovation: The International Journal of Technological Innovation, Entrepreneurship

6

Bridging the Gap Between the Real and Virtual Worlds

Page 7: Over the Horizon - SimulationFirst · 2008. 7. 12. · Research Technology Management, 50(2), pp. 57-64. ... Technovation: The International Journal of Technological Innovation, Entrepreneurship

7

Virtual World Impact on Politics and Democracy

Page 8: Over the Horizon - SimulationFirst · 2008. 7. 12. · Research Technology Management, 50(2), pp. 57-64. ... Technovation: The International Journal of Technological Innovation, Entrepreneurship

8

Virtual World Anonymity

There.com

Page 9: Over the Horizon - SimulationFirst · 2008. 7. 12. · Research Technology Management, 50(2), pp. 57-64. ... Technovation: The International Journal of Technological Innovation, Entrepreneurship

9

Ubiquitous Computing and Mixed Reality Games

Desktop ComputersLaptopsGame ConsolesGameboy DSPocket PC/Palm PilotCellphoneHybrid Devices

Page 10: Over the Horizon - SimulationFirst · 2008. 7. 12. · Research Technology Management, 50(2), pp. 57-64. ... Technovation: The International Journal of Technological Innovation, Entrepreneurship

10

Closed vs. Open Societies

OpenCreatePromoteAdvance

ClosedAdaptWait

Page 11: Over the Horizon - SimulationFirst · 2008. 7. 12. · Research Technology Management, 50(2), pp. 57-64. ... Technovation: The International Journal of Technological Innovation, Entrepreneurship

11

Threat to Citizens

Information acquisition costs are falling to zero

Collect & AnalyzeGoogle Search

Data Mining

Target Wiki

3D XML Spec

Page 12: Over the Horizon - SimulationFirst · 2008. 7. 12. · Research Technology Management, 50(2), pp. 57-64. ... Technovation: The International Journal of Technological Innovation, Entrepreneurship

12

Virtual World

Physical World

MMOG Coordinated Attack

Collect & AnalyzeGoogle Search

Data Mining

Target Wiki

3D XML Spec

ExecuteMMO

Social Network

IRC

Machinima

PromotePost MP3

Post 3D XML

Replay & Recreate

Virtual News Media

Physical Action

Physical News Media

World DataTraining

PR &Recruit

Page 13: Over the Horizon - SimulationFirst · 2008. 7. 12. · Research Technology Management, 50(2), pp. 57-64. ... Technovation: The International Journal of Technological Innovation, Entrepreneurship

13

Staying Ahead of the Competition

What if Democracies stuck with newspapers while only Extremists moved to television?

Ask the same question of 3D worlds.

Page 14: Over the Horizon - SimulationFirst · 2008. 7. 12. · Research Technology Management, 50(2), pp. 57-64. ... Technovation: The International Journal of Technological Innovation, Entrepreneurship

14

Where do we go from here?

© Artwork Copyright 2006, Sam Brown http://www.explodingdog.com/

Page 15: Over the Horizon - SimulationFirst · 2008. 7. 12. · Research Technology Management, 50(2), pp. 57-64. ... Technovation: The International Journal of Technological Innovation, Entrepreneurship

15

Questions?

© Artwork Copyright 2006, Sam Brown http://www.explodingdog.com/

Page 16: Over the Horizon - SimulationFirst · 2008. 7. 12. · Research Technology Management, 50(2), pp. 57-64. ... Technovation: The International Journal of Technological Innovation, Entrepreneurship

16

References

Beck, J.C. and Wade, M. (2004). Got game: How the gamer generation is reshaping business forever. Boston, MA: Harvard Business School Press. Casti, J. (1997). Would-be Worlds: How simulation is changing the frontiers of science. New York: John Wiley & Sons. Michael, D and Chen, S. (2005). Serious games: Games that educate, train, and inform. Thompson Publishing. Smith, R. (March-April 2007). “The Disruptive Potential of Game Technologies: Lessons Learned from its Impact on the Military Simulation Industry”. Research Technology Management, 50(2), pp. 57-64. Smith, R. (2007). “Game impact theory: Five forces that are driving the adoption of game technologies within multiple established industries”. Games and Society. Smith, R. (2007). “Competitive Impact of Game Technologies on Five Industry Segments”. Technovation: The International Journal of Technological Innovation, Entrepreneurship and Technology Management