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Optics looks at the properties and behaviour of light!
Chapter 4: Wave Model of Light
Past Theories
Pythagoras – believed that light consisted of beams made up of tiny particles that carried
information about an object to the eye so we could see it
Galileo – believed to be the first person to try to determine the speed of light. He and an
assistant stood on two hilltops about 1 km apart with lanterns. Galileo uncovered his
lantern first and his assistant was suppose to uncover his lantern when he saw Galileo’s
light. This did not work well and Galileo could not calculate the speed of light!
Michelson – He is the first person to accurately carry out experiments to measure the speed of
light. He used a strong light source, an 8 sided rotating mirror and another large mirror
about 35 km away. Using the distance the light travelled and the speed at which his
mirrored wheel was spinning he was able to calculate the speed of light.
Scientific knowledge of light has led to the development of early technologies such as:
Microscope – created by the Janssen’s who experimented with lenses and tubes. By
moving the tubes in and out they made small objects appear larger
Telescope – created by Galileo who made his own lenses to magnify objects in space
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Light Specifics
Light – a form of energy that can be detected by the human eye
Speed of light – The speed of light is 300 000 000 m/s or 3 x 108 m/s
* Compare speed of light with speed of sound:
- Speed of sound at sea level is about 330 m/s (1200 km/h) compared to the speed of light
at 300 000 000 m/s (1 000 000 000 km/h)
- light travels extremely fast – so fast that we cannot notice the time required for light to
travel normal distances around us
- The light from a distant lightening strike reaches us almost instantly but the sound from
the strike (the thunder) takes longer to reach us! The longer it takes for you to
hear the thunder after seeing the lightening, the further away the lightening is!
Properties of light waves
Light waves have the same features as ocean waves:
Relationship between frequency and wavelength:
High frequency waves have short wavelengths while low frequency waves have long
wavelengths
The red has the longest wavelength but the least refraction
The violent has the shortest wavelength but the most refraction
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The light that we see is called visible light. It is only one small part of the larger electromagnetic
spectrum. The physical make up of our eyes allow us only to see visible light in the form of the
colors below!
Visible Light Spectrum
Visible light – a form of energy that can be detected with our eyes.
Roy G Biv to remember colors!
Red has the smallest refraction, orange refracts a little more, yellow a little more and so on ...
violet has the largest refraction!
A prism refracts light and disperses it, separating its colors. Different colors of light are carried
by light waves that have different wavelengths. An object appears blue in sunlight because only
the blue color is reflected. The other colors are absorbed because of the properties of their
wavelengths.
Other examples of light dispersion to separate colors occur in sun catchers, rainbows in the sky
or when you use a sprinkler on the lawn.
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Electromagnetic radiation – movement of electric and magnetic energy through space
Electromagnetic radiation is always present but we do not realize it because its wavelengths are
too short or too long for our eyes to see! We can only see the visible light portion of the
electromagnetic spectrum!
The electromagnetic spectrum has 7 types of electromagnetic radiation which can be categorized
in order by the size of their wavelengths, their frequencies and their energy:
Everyday Uses:
1. Radio waves – used in telecommunications (phone, radios, radar, satellite communication)
2. Microwaves – cooking food, Wireless LAN, Bluetooth devices
3. Infrared – motion sensors, night vision devices, infrared cameras detect heat loss in homes
4. Visible light – Everything we see, microscopes, CD players, fax machines, photocopiers
5. Ultraviolet – sun tanning, black lights, glow in the dark objects, fluorescent lamps
6. X-rays – x-rays, radiation treatment for cancer, airport security scanners
7. Gamma rays – Gamma radiation sterilizes hospital equipment, used to kill some cancer cells
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Positive and Negative effects of Electromagnetic Radiation
* Higher energy radiation, such as X-rays and Gamma rays, is more harmful and dangerous.
Electromagnetic Radiation Positive Effects Negative Effects
Radio Waves Improved telecommunication Uncertain of long term
exposure effects
Microwaves Quick cooking of food May decrease nutritional value
of foods when used in heating
Infrared Improved night vision Long term exposure can have
irreversible effects on eyesight
Ultraviolet Used to treat jaundice in
babies
Skin cancer
X-rays Medical detection Over exposure can lead to
cancer
Gamma rays Radiation therapy for cancer May kill other exposed cells
To remember the electromagnetic spectrum visit the electromagnetic song at:
http://www.youtube.com/watch?v=bjOGNVH3D4Y
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Chapter 5: Laws of Reflection
Properties of visible light
1. Rectilinear propagation – light travels in a straight line, like when we make shadows
2. Reflection – specular reflection using mirrors and diffuse reflection using dust
3. Refraction – bending or changing direction of wave as it passes from one material to another
such as a popsicle stick appearing bent in a glass of water
4. Dispersion – formation of a rainbow as light separates into its different colors
5. Travels through a vacuum – does not require a medium such as the light from stars that
reaches earth by travelling through space
6. Travels through transparent, translucent and opaque materials (in varying amounts)
Transparent – can see through it (glass, air, water)
Translucent – cannot see through (frosted or stained glass)
Opaque – light cannot pass through and so we cannot see through it (doors, wood)
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Laws of Reflection in Mirrors
Ray diagram – uses straight lines to show the path of light rays
Incident light ray – the incoming light ray
Reflected light ray – the ray that bounces off the surface of the barrier (surface, mirror etc)
Normal – the imaginary line that is perpendicular to the barrier
Angle of incidence – the angle formed by the incident ray and the normal (i)
Angle of reflection – the angle formed by the reflected ray and the normal (r)
Two types of reflection:
Specular reflection – reflection from a mirror like surface which produces an image of the
Surroundings
Diffuse reflection – reflection from a rough surface that does not produce a clear image
but instead allows you to see what is on the surface
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Examples of specular versus diffuse reflection:
Matte versus Glossy Paint: Matte paints have a higher proportion of diffuse reflection
resulting in lower luster. Gloss paints have a greater proportion of specular
reflection resulting in a shinier appearance.
Unglazed versus Glazed ceramics: Unglazed has higher proportion of diffuse reflection;
glazed has greater proportion of specular reflection
Matte versus Glossy photographs: same effect as matte versus glossy paint!
Types of Mirrors
Plane mirror – flat, smooth mirrors like bathroom mirrors
Concave mirror – has a reflecting surface that curve inwards like the inside of a metal spoon
Convex mirror – has a reflecting surface that curves outward like the safety mirror on the front of
a school bus
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Ray Diagrams for Mirrors
Key Backgroud Knowledge:
Law of Reflection – observations on all types of surfaces show that the angle of incidence is
alway equal to the angle of reflection
Object – the initial object facing the mirror (if you look at a mirror, you are the object)
Image – the appearance of the object that was facing the mirror (the image of yourself in the
mirror is not you, just a likeness of you)
Real image – happens when reflected or refracted rays meet and the image appears to be in front
of the mirror. It is often distorted and you need a screen to see it clearly
Virtual image – the reflected rays do not meet, but their extended rays meet at the object. The
image appears to be behind the mirror
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Object size – size of the original object
Image size – size of the reflected/refracted image
Object distance – distance between the object and the mirror
Image distance – distance between the image and the mirror
Upright – same drection as the original object
Inverted – upside down from original object
Prinipal axis – a straight line that is perpindicular to the centre of a mirror or lens
Vertex – the point where the principal axis meets the mirror
Focal point – the point where converging light ray meet or diverging light rays diverge
(converging means come together and diverging mean to spread out as per the diagram below)
Focal length – distance from the lens (vertex) to the focal point
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Drawing Ray Diagrams for Plane Mirrors
SPOT Characteristic Plane Mirror
S = size (sizes of object and image) Image size = Object size
P = position (object distance or image distance) Image distance = Object distance
O = Orientation (upright or inverted) Upright, flipped in plane mirrors
T = Type (real or virtual) Virtual
Drawing Ray Diagrams for Concave Mirrors
Concave mirrors are more complicated because the characteristics depend on location of object:
SPOT Characteristic Object between focal
point and mirror
Object between focal
point and 2x focal
point
Object beyond the
2x focal point
S = size (sizes of
object and image)
Image is larger than
object
Image is larger than
object
Image is smaller than
object
P = position (object
distance and image
distance)
Image distance is
larger than object
distance
Image distance is
larger than object
distance
Image distance is
smaller than object
distance
O = Orientation
(upright or inverted)
Upright Inverted Inverted
T = Type (real or
virtual)
Virtual Real Real
In curved mirrors:
- incident rays travelling parallel to the principal axis are reflected through the focal point
- incident rays going throug the focal point are reflected parallel to the principal axis
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Object between mirror and focal point
* Any ray that is drawn beyond the mirror is an extended ray and should be a dotted line, not a
solid line.
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Object between the focal point and 2x the focal point
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Object beyond the 2F point
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Drawing Ray Diagrams for Convex Mirrors
SPOT Characteristic Convex Mirror
S = size (sizes of object and image) Image is smaller than object
P = position (object distance or image distance) Image distance is smaller than object distance
O = Orientation (upright or inverted) Upright
T = Type (real or virtual) Virtual
* The focal point for convex ray diagrams is behind the mirror! Any lines drawn beyond the
mirror are dotted, not solid.
* rays travelling parallel to the principal axis will reflect so that there extended rays go through
the focal poing
* rays travelling through the focal point will cause the reflected ray to be parallel to the principal
axis
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Chapter 6: Lenses Refract Light to Form Images
(The first part of this section is found in chapter 5 but fits better here with chapter 6)
Refraction
Refraction – the bending of light rays when they travel from one medium to another (ie: from air
to water)
The human brain does not recognize that light rays become bent or refracted as they travel from
water to air and so the apparent position of an object is different from its actual position.
As the light rays travel from one medium to another their speed changes.
- speed will decrease as it travels from one medium to another that has a greater density
(slows down as it goes from air to water). This will result in the ray bending
toward the normal
- speed will increase if it travels from one medium to another with a lesser density. This
will result in the ray bending away from the normal.
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Lenses
Lens – a curved piece of transparent material such as glass or plastic that refracts light in a
predicatable way (like camera lenses or contact lenses).
There are 2 types: concave and convex:
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Converging vs Diverging
Uses of Concave and Convex Lenses:
Concave Convex
Eye glasses (fix near-sightedness) Magnifying glasses
Eye Glasses (fix far-sightedness)
How do lenses fix your vision?
The type of lens you need depends on your vision problem – does your eye lens converge light
rays to a point in front of your retina or behind it??
If your eye refracts light too much then you are nearsighted and you will need to use concave
lenses in your glasses.
If your eye does not refract enough light then you are far-sighted and you will need to use a
convex lens in your glasses.
Usually, convex lenses in glasses make someone’s eyes look lager where concave lenses make
someone’s eyes and face look smaller!