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●1 Metropolys board ● 13 buildings, numbered from 1 to 13 in 4 colors: blue, red, white and grey ● 1 player aid entitled “Welcome / Secret objectives” ● this booklet Game design by Sébastien Pauchon – Illustrations by Mathieu Leyssenne – Layout by Cyril Demaegd FAQ & forum: http://www.ystari.com CONTENTS ONCE UPON A TIME… The awe-inspiring Metropolys is in effervescence! Talented Urban planners and architects rival each other to make lux- ury, elegant buildings of glass and steel defying the laws of balance grow from the ground. Who will eventually impose their style to leave an indelible trail in the history of the city? The answer is in your hands! SETUP NB: These rules are for 4-player games. Adjustments concerning the number of players will be explained at the end of the rules. Before starting your first game, please read the “Welcome” player aid. ● Place the board at the center of the table. For your first game, lay out the neighbourhood tokens as shown in the “Wel- come” player aid. For subsequent games, the players may use a random layout by placing 7 tokens in the center district and 5 tokens in each peripheral district. Do not place any token in blind alleys (that is, neighborhoods surrounded by water and with only one way out). Place “Subway” and “Archaeological site” cards next to the board. ● Shuffle the 4 “Area” cards of the Family version. Each player gets a card, takes a look at it in secret and places it handy face down. NB: “Area” cards are described in the “Secret objectives” player aid. ● Each player chooses a color and takes the corresponding 13 buildings. The oldest player starts playing. GOAL OF THE GAME The players are urban planners in quest of prestige. Over the course of the game, they try to construct their buildings in the best places. As soon as a player has placed all of their buildings, the game ends. The player with the most prestige is the winner. TWO GAMES IN ONE To make the game more enjoyable, two versions of Metropolys are included in these rules: Family and Expert. These ver- sions should not be considered as mere variants, but rather as two different games. The Family version allows young players to grasp the ins and outs of building placement. On the other hand, the Expert version makes each placement a crucial choice. Of course, it is recommended that regular players should start directly with the latter! This rule presents the Family version first, and then the modifications to play Expert games. FAMILLE EXPERT ● 9 “Trendy neighbourhood” tokens ● 9 “Subway” tokens ● 9 “Archaeological site” tokens ● 1 “Archaeological site” card ● 1 “Subway” card ● 4 “Area” objectives ● 5 “Neighbor- hood” objectives ● 5 “Area” objectives ● 5 “Highest building” tokens ● 1 player aid ● 1 player aid

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Page 1: ONCE UPON A TIME… GOAL OF THE GAME SETUPriograndegames.com/uploads/Game/Game_263_gameRules.pdf · Game design by Sébastien Pauchon ... Passing A player who passes may not choose

●1Metropolys board ●13buildings,numberedfrom1to13in4colors:blue,red,whiteandgrey ●1playeraidentitled“Welcome/Secretobjectives” ●thisbooklet

Game design by Sébastien Pauchon – Illustrations by Mathieu Leyssenne – Layout by Cyril DemaegdFAQ & forum: http://www.ystari.com

CONTENTS

ONCE UPON A TIME…Theawe-inspiringMetropolysisineffervescence!TalentedUrbanplannersandarchitectsrivaleachothertomakelux-ury,elegantbuildingsofglassandsteeldefyingthelawsofbalancegrowfromtheground.Whowilleventuallyimposetheirstyletoleaveanindelibletrailinthehistoryofthecity?Theanswerisinyourhands!

SETUPNB: These rules are for 4-player games. Adjustments concerning the number of players will be explained at the end of the rules. Before starting your first game, please read the “Welcome” player aid. ●Placetheboardatthecenterofthetable.Foryourfirstgame,layouttheneighbourhoodtokensasshowninthe“Wel-come”playeraid.Forsubsequentgames,theplayersmayusearandomlayoutbyplacing7tokensinthecenterdistrictand5tokensineachperipheraldistrict.Donotplaceanytokeninblindalleys(thatis,neighborhoodssurroundedbywaterandwithonlyonewayout).Place“Subway”and“Archaeologicalsite”cardsnexttotheboard.●Shufflethe4“Area”cardsoftheFamilyversion.Eachplayergetsacard,takesalookatitinsecretandplacesithandyfacedown.NB: “Area” cards are described in the “Secret objectives” player aid.●Eachplayerchoosesacolorandtakesthecorresponding13buildings.Theoldestplayerstartsplaying.

GOAL OF THE GAMETheplayersareurbanplanners inquestofprestige.Overthecourseofthegame,theytrytoconstructtheirbuildingsinthebestplaces.Assoonasaplayerhasplacedalloftheirbuildings,thegameends.Theplayerwiththemostprestigeisthewinner.

TWO GAMES IN ONETomakethegamemoreenjoyable,twoversionsofMetropolysareincludedintheserules:FamilyandExpert.Thesever-sionsshouldnotbeconsideredasmerevariants,butratherastwodifferentgames.TheFamilyversionallowsyoungplayerstograsptheinsandoutsofbuildingplacement.Ontheotherhand,theExpert versionmakeseachplacementacrucialchoice.Ofcourse,itisrecommendedthatregularplayersshouldstartdirectlywiththelatter!ThisrulepresentstheFamilyversionfirst,andthenthemodificationstoplay Expertgames.

FAMILLE EXPERT

●9“Trendyneighbourhood”tokens

●9“Subway”tokens

●9“Archaeologicalsite”tokens

●1“Archaeologicalsite”card

●1“Subway”card

●4“Area”objectives

●5“Neighbor-hood”objectives

●5“Area”objectives

●5“Highestbuilding”tokens

●1playeraid ●1playeraid

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Thegameisdividedintoturns.Eachturnrepresentsacall for proposalfromMetropolys,attheendofwhichexactly one building is constructed.Thegamegoesonuntil one of the players places their last building.

PLAYING THE GAME

Thefirstplayerchoosesoneoftheirbuildings,ofanyvalue,andplacesitinoneoftheneighborhoodswhicharenot oc-cupied by another building.Thebuildingnumbermustbevisible.Then,playingclockwise,playersmayeitherOutbidorPass.1) OutbiddingTooutbid,aplayermustplaceoneoftheirbuildings(of a higher value than the one which has just been placed)inanadjacentneighborhood.Anybuildingwithahighercostwilldo.Ofcourse,thechosenneighborhoodmustbeunoccupied.Crossing bridges is allowed,butlakes and rivers are impassable.2) PassingAplayerwhopassesmaynotchoosetoplaceanotherbuildingduringthiscallforproposal.Thebuildingstheymayalreadyhaveplacedstayontheboarduntiltheendofthecurrentcall. NB: A player who has no buildings left (or no buildings with a sufficient value) must pass.

CALL FOR PROPOSAL

END OF THE CALL FOR PROPOSALThecallmayendinthreeways:1) All the players but one have passed,2) No-one can place buildings anymore (because the building which has been placed last has no adjacent neigh-borhood),3) No-one is able to outbid the latest bid (because a player has placed a building of the highest available value).Ineveryinstance,theplayerwhohasplacedabuildinglast wins the call for proposal andactually builds that buildingby turning itonthefacewhichbearsnonumber.Theplayerwillnotbeabletousethebuildingagainuntiltheendofthegame.Ifthereisatokenontheneighborhoodwherethebuildinghasbeenplaced,theplayertakesitandplacesitinfrontofthem.Alltheplayersgettheirunbuiltbuildings(thatis,thosewithavisiblenumber)back.Finally,theplayerwhohasjustwonthecallforproposalbecomesthefirstplayerandstartsanewturn.

Example: Blue starts with a 3. Grey outbids with a 7. Red may only outbid by placing a building in the neighborhood containing a “Trendy neighborhood” token, and chooses to do it with a 9. White, who is interested in the “Subway” token, bids with a 10. Now, Blue should bid with at least 11, but the player thinks the cost is too high and passes. So does Grey. Red, whose “Area” card is the Bridges card, is willing to pay 11. White passes. Red is the only remaining player and, as a consequence, wins the bid on the call for proposal...

Example (cont’d): the red building is turned upside down and remains in place. All the other buildings used in the course of the call for proposal are removed from the board. Red must start a new call in an empty neighborhood of their choice, anywhere on the board.

Example: Grey starts a new turn. The player may grab this neighborhood at a lesser cost, since it is impossible for anyone to outbid (there is no empty neighborhood adja-cent to it). Grey places their 1 building and wins the call for proposal. The player turns the building upside down, takes the “Trendy neighborhood” token and starts a new turn…

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END OF THE GAMEThegameendsassoonasaplayerhasplacedtheirlastbuilding.Thentheplayersrevealtheirsecretcardsandcounttheirpoints:●Foreach“Trendyneighborhood”tokenaplayerowns,theyearn3 prestige points,●Foreach“Subway”tokenaplayerowns,theyearn1 prestige point,●Theownerofthe“Subway”cardearns3 prestige points,●Foreach“Archaeologicalsite”tokenaplayerowns,theylose 1 prestige point,●Theownerofthe“Archaeologicalsite”cardloses 2 prestige points,●Foreachbuildingaplayerhasconstructednexttothetypeofareaindicatedontheir“Area”card,theygetthenumberofpointsindicatedonthecard.The player with the most prestige points wins the game.Incaseofdraw,thetiedplayerwhohasconstructedthemostbuildingswins.Incaseofanewdraw,thetiedplayerssharethevictory.

SPECIAL CARDSAteachturn,bothspecialcards(the“Subway”cardandthe“Archaeologicalsite”card)maycomeintoplayandbepassedaround.

Subway: thiscardcomesintoplayas soon as a player earns a “Subway” token.Theplayer takes thecardandkeeps ithandyuntilanotherplayerhasearnedmore “Subway” tokens.Insuchacase,thelatterplayertakesthecard.Asaconsequence,thecardmaychangehandsseveraltimesduringthegame.NB: if two players have the same number of tokens, the card does not change hands.

Archaeological site: thiscardcomesintoplayas soon as a play-er earns an “Archaeological site” token.Theplayer takes thecardandkeepsithandyuntilanother player gets an “Archaeo-logical site” token.Insuchacase,thelatterplayertakesthecard.Asaconsequence,thecardmaychangehandsseveraltimesdur-ingthegame.

TOKENS

Subway: thesetokensmarkthelocationofa subway station. Such gold-plated loca-tionsareespeciallysoughtafterby the in-habitantsofMetropolys.Inthecourseofthegame,theplayerwhoownsthemostSub-waytokenswinsthe“Subway”specialcard(seebelow).

Trendy neighborhoods: these tokensmarkthelocationofatrendyneighborhood.Urbanplannerswhoplaceabuildinginsuchaneighborhoodareassuredtoearnalotofprestige.

Archaeological sites: these tokens markthe locationof ancient ruins.Theyarenotprized by urban planners, since they slowdown construction projects and cost pres-tige.The“Archaeologicalsite”specialcard(seebelow) ispassedaround to the latestplayerwhogetsoneofthesetokens,alongwithapenaltyattheendofthegame.

IMPORTANT ADVICETomakethemostofthegame,followthefollowingadvicethefirsttimesyouplay.●Avoidbuildingallyourmostexpensivebuildingstoofast,oryouwillhaveahardtimeoutbiddinginsubsequentcallsforproposal!●Assoonasasquarebecomesisolatedbecauseyouhavejustplacedabuilding(forexample,nexttoablindalley),itisagoodideatoconstructatonceyourbuildingwiththelowestvalue:youwillbegettingclosertotheendofthegameandatthesametime,youmightbepreventingyouropponentsfromgettingimportantneighborhoods.●Trytoguesswhatyouropponents’secretcardsareassoonaspossible!Thesepiecesofinformationwillbeimportantduringcallsforproposal.

Aplayerwhobuildsinaneighborhoodcontainingatokenearnsit.Collectedtokenswillyieldorcostprestigepointsat the end of the game.

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Thegameendsassoonasaplayerhasplacedtheirlast building.Thentheplayersrevealtheirsecretcardsandcounttheirpoints:●Ineachdistrict,theplayerwhohasconstructedthe highest building(intermsofsize,notvalue)getsa“Highestbuilding”tokenwhichyields5 prestige points.Incaseofdraw,thesizeoftheirsecondhighestbuilding(or,ifnecessary,oftheirthirdhighestbuilding,andsoon)decidesbetweenthetiedplayers.Ifthedrawcannotbesettled,allthetiedplayersscore5points.

●Foreach“Trendy neighborhood”tokenaplayerowns,theyearn3 prestige points,●Foreach“Subway”tokenaplayerowns,theyearn1 prestige point,●Theownerofthe“Subway” cardearns3 prestige points,●Foreach“Archaeological site” tokenaplayerowns,theylose 1 prestige point,●Theownerofthe“Archaeological site” card loses 2 prestige points,●Foreachbuildingaplayerhasconstructedinthetypeofneighborhoodindicatedontheir“Neighborhood” card,theyearn2 prestige points.●Foreachgroupofbuildingssatisfyingtherequirementsofaplayer’s“Area” card,theplayerearnsthenumberofpointsindicatedonthecard.NB: Each building may only be used once to attain an “Area” objective. However, one building may be used to attain both an “Area” objective and a “Neighborhood” objective. The player with the most prestige points wins the game.Incaseofdraw,thetiedplayerwhohasconstructedthemostbuildingswins.Incaseofanewdraw,thetiedplayerssharethevictory.

TheprogressoftheExpertgameisbasicallythesameasintheFamilyversion.However,theplayersmusttakeintoaccountadditionalobjectivesthatyieldpointsattheendofthegame.

EXPERT GAME

ThepreparationisidenticaltotheoneintheFamilyversion,exceptyoudonotdealthe4“Area”cardsoftheFamilyver-sion.Instead,the5“Area”cardsoftheExpertversionareshuffled.Eachplayergetsacard,takesalookatitinsecretandplacesithandyfacedown.Discardtheremaining“Area”cardwithout looking at it.Gothroughthesameprocesswiththe“Neighborhood”cards.

SETUP

END OF THE GAME

Theprogressofthegameisstrictlythesameasinthe4-playerversion,howevertheplayareaissmallerandlessneighbor-hoodtokensareused:●In3-playergames,oneoftheperipheraldistrictsisnotused.Theplayerswillnotbeabletoplacebuildingsinit.Remove2“Subway”tokensfromthegame,aswellas2“Archaeologicalsite”tokensand1“Trendyneighborhood”token.Placetheremainingtokensnormally(7tokensinthecenter,5ineachperipheraldistrict).●In2-playergames,2adjacentperipheraldistrictsarenotused.Remove3“Subway”tokensfromthegame,aswellas3“Archaeologicalsite”tokensand4“Trendyneighborhood”tokens.Placetheremainingtokensnormally(7tokensinthecenter,5ineachperipheraldistrict).Furthermore,whenplayingtheFamilyversion,removetheBorders “Area” card.

2 AND 3-PLAYER GAMES

In addition to all the testers, both occasional and regular, and the team of the Ludothèque de Boulogne-Billancourt, the author would like to thank Rüdigern Dorn and the Hans im Glück team who, although unknowingly, were at the basis of this game. Indeed, the first time I leaved through the rules of Goa, I saw the illustration on page 4 and interpreted it as depicting the mechanism you have just discovered in Metropolys. I was wrong, but the seed was sown…

ACKNOWLEDGEMENTS

The highest building: inthisversion,theplayersusethe size of buildings.Indeed,eachplayerhas5smallbuildings(1to5),4me-diumbuildings(6to9)and4tallbuildings(10to13).Attheendofthegame,the“Highestbuilding”tokensaregrantedtotheplayerswhohavebuiltthehighestbuildingin each district.

Objectives: inthisversion,eachplayerwillreceivetwosecretob-jectives:“Neighborhood”and“Area”.Asopposedtothe“Area”ob-jectivesofthe Familyversion,theobjectivesoftheExpertversionrequire theconstructionofseveralbuildings tobeaccomplished.Thesegoalsaredetailedinthe“Secretobjectives”playeraid.

Example: Here, Blue, having built the highest building, gets the token.

Example: Here, Red gets the token. Blue and Red both have 2 tall buildings, but Red has 1 more building.

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WelcometoourbeautifulcityofMetropolys!Letmebeyourguideforashorttourthat,I’msure,willdelightyou…Ourcityiscomposedof5districts:Center,North,South,WestandEast.Thesedistrictsaredelineatedbytheriver(A);withineacharethepicturesqueneighborhoodswhichgiveMetropolysallitscharm.Beholdourflourishingindustry(B),ourenchantingparks(C),ourstylishlodgings(D),ourattractivemalls(E)andourprestigiousadministrationcenters(F).Besurenottomissoneofthenumerousstatues(G)adorningtheneighborhoodsandtakesometimetolingerbyoneofourlakes(H).Toendthetour,Isuggestthatyouwatchthesunsetfromoneofthosemagnificentbridges(I).Andbyallmeans,don’tforgetyourguide!

WELCOME

SECRET OBJECTIVESFamILY VERSION

Bridges: at the endof thegame, the player scores 3prestigepointsforeachbuil-ding theyhaveconstructednexttoabridge.NB: placing a building in a neighborhood connected with several bridges only yields 3 points.

Statues: at the end of thegame, the player scores 3prestigepointsforeachbuil-ding theyhaveconstructednexttoastatue.NB: placing a building in a neighborhood connected with several statues only yields 3 points.

Lakes: at the end of thegame, the player scores 3prestigepointsforeachbuil-ding theyhaveconstructednexttoalake.NB: placing a building in a neighborhood connec-ted with several lakes only yields 3 points.

Borders: at theendof thegame, the player scores4 prestige points for eachbuildingtheyhaveconstruc-tedonthebordersofMetro-polys.NB: this card is not used in 2-player games.

A B

C

D

E

F

0G

H

H

H

H

H

H

0I

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EXPERT VERSION

At the end of the game, the player earns 2 prestige points for each building they have constructed in a neighborhood of the kind featured on their card.

Bridges: attheendofthegame,theplayerscores4prestigepointsforeachgroupoftwo buildings they have constructed onbothsidesofabridge.NB: each building may only be used to at-tain an objective once! Thus, a building lin-ked to two bridges is only counted once.

SECRET OBJECTIVESS

NEIGHBORHOODS

AREAS

Statues: attheendofthegame,theplayerscores 7 prestige points for each groupof three buildings they have constructedaroundastatue.NB: each building may only be used to attain an objective once! Thus, a buil-ding between two statues is only counted once.

Lakes: attheendofthegame,theplayerscores5prestigepointsforeachgroupofatleastthreebuildingstheyhaveconstruc-tedaroundalake.NB: each building may only be used to attain an objective once! Thus, a building between two lakes is only counted once.

Districts:at theendof thegame, theplayerscores4prestigepointsperdistrictwheretheyhaveconstructedatleastthreebuil-dings.NB: building three buildings or more in a district only yields 4 points.

Chains: at the end of the game, the player scores 4 prestigepointsperchainofthreebuildingstheyhaveconstructed.NB: each building may only be used to attain an objective once! Thus the same building may not be counted in two chains.

Mall Administration Industrial Park Lodgings