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Official’s Training 2012

Official’s Training

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Official’s Training. 2012. Day 3 Penalty Enforcement Mechanics Conflict Resolution Day 4 (Optional) Thoughts from a coach Coach Farrell, Benedictine University Videos Practical’s Stick Checks Face-offs Goalie Interference Flag Throwing Whistle Blowing Reporting. Agenda. Day 1 - PowerPoint PPT Presentation

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Page 1: Official’s Training

Official’s Training2012

Page 2: Official’s Training

AgendaDay 1•Lacrosse in IL, Uniform•Pregame•Playing Field & Equipment•Rule 3 Timing & Awareness•Rule 4 Play of the Game Day 2•Learning’s from my first year•Fouls, FDSW, Play-On•Personal Fouls•Technical Fouls

Day 3• Penalty Enforcement• Mechanics• Conflict Resolution

Day 4 (Optional)• Thoughts from a coach

• Coach Farrell, Benedictine University

• Videos• Practical’s

• Stick Checks• Face-offs• Goalie Interference• Flag Throwing• Whistle Blowing• Reporting

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Lacrosse in Illinois Oldest sport in North America, played by

Native American Tribes 1881 Harvard vs. Princeton 1904 Olympic sport 1927 “The fastest game on two feet” 1971 NCAA Championship ~80 Schools & Co-ops in Illinois Class A & B Associations GLLOA, RVOA Assignors Illinois Lax, RVOA

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Links GLLOA.com Laxrefs.org Ihsla.org E–lacrosse.com USlacrosse.org Laxpower.com Galaxref.com/videos Forums.insidelacrosse.com

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RULE 1 The Game, Field and Equipment

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The Game Objective: Get the ball across the goal-line via

shot or kick. 10 players

3 defense, 3 middies, 3 attack, 1 goalie Varsity – 12 minute quarters

Underclass 10 minute quarters The field

110 x 60 yards Goal

6 ft x 6 ft

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The Rules Rule Book & Case Book combined

Rule 1 - The Game, Field, and Equipment Rule 2 - Game Personnel Rule 3 - Time Factors Rule 4 - Play of the game Rule 5 - Personal and Ejection Fouls Rule 6 - Technical Fouls Penalty Enforcement

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Terms Player Actions:

clearing, riding, clamping, raking, cutter, shot, touch, gilman Loose ball, possession Players:

attack, middie, long pole, goalie, In-home Field:

box, endline, hole, crease, table, X, Goal Line Extended (GLE) Fouls

Personal: more severe (e.g. Slash, Cross-check, Trip) Technical: less severe (e.g. Hold, Push, Offsides, Interference) Releasable, Non-Releasable (aka Locked or Full-Time)

(More at e-lacrosse.com)

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Glossary of Terms (MDOC Manual) On official

Official who is watching the ball. Off official

Official who is watching the action away from the ball. Lead official

Primary responsibility is the goal area (crease and goal line) and end line coverage. Trail official

Stays behind the play, helping to keep the ball between him and the Lead official. This official would have the 4-second goalie count (if used); any clearing counts (if used) and would assist the Lead official with any offensive counts (if used).

Attack area Defined by the 35-yard by 40-yard rectangle around the goal at the attack end of the field. Attack

area is also known as the box. Defensive area

The 35-yard by 60-yard area between the defensive clearing (some time referred to as the restraining line) and the end line.

Goal line extended (GLE) Imaginary line running through the goal line and extending from sideline to sideline.

The alleys The 10-yard by 35-yard strips on either side of the attack area.

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Glossary of Terms (cont.) Play-on

A mechanic and call used to indicate a loose ball technical violation and some violations concerning the crease area and goalkeeper interference.

Clearing team The team attempting to move the ball from the defensive end of the field to its offensive end.

Riding team During a clear attempt, the team not in possession of the ball.

In-Home A starting attack-man. If players listed in the official score book are listed as Attack, Midfield, Defense,

Goalkeeper then he is the first attack-man listed. This person must serve all penalties against his team that are not assigned to a specific player or any time serving fouls called against the coach staff.

Wing Areas Lines parallel to the sidelines, 20 yards from the center of the field and extend 10-yards on either side of

the midfield line, define this space to the sideline as the wing area. Player possession

When a player has control of the ball in his crosse so that he is able to perform any of the normal functions of control, such as carrying, cradling, passing or shooting.

Flag down A term used by officials to indicate that there will be a time serving foul.

Midfield “X” The location on the field where all face-offs occur.

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Rules 1 and 2The Game Field & EquipmentGame Personnel

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Officials Basic Gear

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Fitness Fitness is important for officiating. Get in shape before the season begins. You’ll cover 2 to 3 miles in a lacrosse game. Get a yearly physical.

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Pre-GameCommunication with Partner By telephone or e-mail:

Confirm the time and location of the game & meeting Confirm consistent uniform: long pants or shorts; long- or

short-sleeved shirt. At the meeting site:

Review new rules and the rule exceptions for this game. Agree on “how” to call the game. Discuss any pertinent information (e.g., field, teams,

coaches, weather). Review field mechanics.

On the field: Enter the field as a team. Be fully prepared and in the appropriate uniform. Show respect for all coaches, players and spectators.

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Pre-GamePreparation with Table Table personnel:

The home team must provide the official timer, official scorekeeper and a horn.

Identify who will perform each role. Do they have experience?

Check clock: Is it operational? Will the scoreboard clock be used or is time kept at the

table? Does the timer know how to operate it?

Review: Start and stop on whistle. Length of quarters End-of-period and last 2 minutes procedure.

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Pre-GamePreparation with Table (cont) Penalty Clock:

Explain your communications with them. Go over the 2 conditions of release. Cover release procedures.

Horn: When is a horn allowed for substitution? What if a horn is requested at an improper time?

Timer/scorer instructions Signals (numbers, NR, technical) Issues: double horn at dead ball

If there is a problem: Note who has the ball, where the ball is, and what the problem is. Sound a double horn at the next dead ball. The officials will come to the table to sort out the problem.

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Pre-Game Vouchers Field inspection

markings, nets, cones Coach Certification

Both officials meet with the coaches 15 minutes before game time.

Ask “Is there anything we need to know”? Ask “Are all of your players legally equipped by rule?” Ask “Does the Goalie know what to do if his equipment

breaks?” Ask for numbers of captains and In-home Might wish to ask if coach has a speaking captain

preference.

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Pre-Game 30 minutes before game

Both officials enter field together 20 minutes before game

Walk the field No players behind nets if others shooting

15 minutes before game Both officials meet with both coaches Meet with Home team first Ask “Are all of your players legally equipped by rule?” Does the Goalie know what to do if his equipment breaks? Get numbers of captains and In-home

10 minutes before game Coin Toss – No whistles until face-off

9 minutes before game Talk with table personnel Go to far side midfield and do stick and equipment checks.

3 minutes before game Check the goal nets for holes Balls (4) on end-line or a ball-boy (with equipment)

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Team Colors

CaptainsIn-Home & AP

Number of Player Scoring By Quarter

Cumulative Score

Time Outs

Score Card

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The Playing Field

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The Playing Field

ZonesDefensive area, Zone 3, Zone 4Box (40 x 35), Alleys (10 yards),Table area (6 yards back), penalty area,Coach’s area,Substitution area (10 yards)

The field110 x 53 1/3 to 60

yardsSidelines,Endlines

Goals6 ft x 6 ft

opening,Crease (9 ft

radius),Goal-line

Face-offWing line,Restraining lines

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The Playing Field

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Zones of the Field

DEFENSIVE ZONE

ZONE 3

ZONE 4

C

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Required Equipment

NO Hockey HelmetsNO Tinted Eyeshields

Helmet with face maskMouth GuardShoulder padsArm/elbow padsGlovesLacrosse stickShoes

Rib Pads are Suggested BUT Optional

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Goalie Stick

Throat Guard

Chest Protector

Goalies are NOT required to wear shoulder pads or arm pads

40” to 72”

Additional Equipment Required for Goalies

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Overall length: 40” to 42” (short) or 52” to 72” (long) 40” to 72” (Goalie)

Max 4 long poles permitted on the field at one time

Minimum of 6.5” at the widest part of the head.Minimum of 10” long to throat

The Crosse

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The Crosse (cont)

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Equipment Equipment Inspection

Each team, four times per game Stick checks must be done at midfield

Or by Coach request Don’t inspect Goalie

Player Loses Equipment Illegal to play without all equipment Stop play if in scrimmage area, immediately if

Goalie No more than four long crosses in the game

More likely when a team is a man down

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RULE 3 Time Factors

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Timing Timing

12 minute quarters (10 for underclass) 2 minutes between periods (use your timer) Last 2 minutes - Team ahead keeps it in Running clock with 12 goal differential in 2nd half

Only stops for time-outs or injuries Normal clock if gets under 12

Timeouts 2 Timeouts per half, 2 minutes long (use your timer) Coaches remain in coaching area When calling team is ready, RFP in 20 seconds (use

your timer) Official’s timeout

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Overtime Overview

Played at all levels 4 minute “sudden victory” overtime Teams get 1 time-out per overtime period. Unexpired penalties carry over to overtime. If still tied - continue with 2 minute intermission & change ends.

Procedures As soon as time expires in a tie ...grab captains before they get to the

bench. Coin Flip

Explain that we play 4 minute periods until a goal is scored. Toss coin (visitors call) ... winner selects choice of goal to defend. AP carries over from game

Start 2 minute timer, set game clock to 4 minutes Face-off

Unless the period ended with an uneven number of players and a team had possession. Same rule as any other quarter end.

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General Awareness Be aware of:

Team history Rivalry Playoff situation Team strengths Team styles

Try to keep in mind: Game time Penalty situation Team in possession Number of timeouts Alternate possession

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General Awareness (cont.) Keep an eye on

Clock not starting/stopping correctly Make sure correct time is on the clock before the quarter starts

Not releasing on penalties correctly Correct use of horn “Home-field clock advantage” Number of players on the field, number of long poles

Timeouts Mentally track number remaining. Summon teams back when calling team is ready or timer

goes off. Be aware of the “trick timeout”. Coaches stay in coaching box. Know timeout situations

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Injuries Stop play when appropriate: error on the side of

caution Use the trainer or call 911

Don’t touch or move the player Do not try to rush the player off the field Concussed or Unconscious players

Tell the Coach to “take a look at him” Note number and game time of players with

concussion-like symptoms or behaviors. Must leave the game and not return until cleared by an

appropriate health-care professional. Report unconscious players and major injuries to the

assigning authority after the game

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Lightning Stop the contest at the first sign of lightning or thunder

or if the lightning detection system activates (Thorguard)

Clear the field and record all info related to the game Penalty situation Possession and ball location Score, clock time, period, and time-out situation.

Wait for the all clear signal from the lightning detection system or 30 minutes after the last thunder or lightning. Keep resetting the clock.

Resume game from point of stoppage unless administration makes other arrangements.

There are no rules stating the game is “complete” or “official” after a certain point.

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RULE 4 Play of the Game

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Coin TossMechanics Ten minutes before the scheduled start time, referee moves to the

corner of the home team’s attack area and calls for captains, Umpire does the same with the visiting team.

Each official introduces himself to his captains and waits at the corner of the offensive box for the other official to be ready.

Ask the speaking captains if they know what selection they will make if they win or lose the coin toss.

Do not use your whistle. At the center, the home team faces the table area and the visiting

captains face away. The officials face each other and stand to the sides of both teams’ captains.

Speaking captains stand next to the referee. Ask for the call, repeat the call, toss the coin, and catch it (do not

flip onto back of hand). Ask winning captain his choice - Goal or Alternating Possession (AP) Position captains & signal to benches

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Coin Toss (cont)

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The Line-UpMechanics

Call the teams onto the field. Do not use your whistle.

Teams should be 5 yards apart, left shoulder facing the goal they will defend.

Check that goalie is on end closest to the goal he will be guarding and that the In-home is on the field and at the opposite end.

Offer a short talk and have goalies cross. The In-home must be on the field at the start of

the game.

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The Line Up (cont.)

Line Up 5 yards apart Left shoulder towards goal defending Goalie at end closest to goal, In-home at other end

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The Line-Up

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Face-offMechanics

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Face-offMechanics Make sure the box and clock is right, know if a penalty can

expire during faceoff, count the players. Visually check that face-off players have:

Hands around the shaft. All fingers touching the ground. Gloves not touching the head of the stick. Sticks parallel to center line. Heads of sticks vertical. Ball centered. Body to left of crosse. Everything out of the cylinder. Strings not touching the ball. Sticks and gloves up to but not touching the 4-inch-wide center line.

“Down”, (quick adjustment if necessary), “Set”, (variable pause), “Whistle”

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Face-offMechanics Face-off Official

Watch for movement, pinning, kicking, withholding Ends when possession or ball crosses restraining line

(Verbal “play”) Wind & verbal “Possession – Blue”. All players are

released. If violation, signal, verbally award ball, point & quickly

restart at Center X Wing official

Secondary check of face-off crosses Watch for wing line violation No contact until within 5 yards of ball Watch for restraining line violation

Yell “Possession Color!” and wind arm when either team gains possession.

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Face-offMechanics The face-off ends and players are released

from the restraining line on: Player Possession (say “Possession” & wind), The ball going out of bounds, The ball crossing the defensive-area line, (say

“Play” & wind) A time-serving penalty

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Face-offMechanics

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Face-off

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Face-off

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Face-off exceptions There is no face-off if

Extra-man situations with possession A play-on indicates possession

Flag down situation (creating an extra-man) If the flag down creates an even situation, there is a

faceoff Dead ball foul between periods Simultaneous fouls Illegal procedure after “set” as part of face-off

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Man-Down Face-offs Before the Face-off

Make sure penalty box is right Count the field If penalty could expire during face-off, tell table &

coaches player can return when: Penalty expires AND possession is called

Communicate number of “hot” player Must stay onsides

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Man-Down Face-Offs

F

W

XO

XO

XO

O

XO

XO

X OO

X

O X

X O

X

“Hot”player

Team X is man down

W moves up close to midfield to help with the

offside call

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Man-Down Face-Offs

F

W

XO

XO

O

XO

XO

XO

X OO

X

O X

X

There is no “hot” player, but only two of the three X’s can cross midfield

Team X is man down O XW moves up close to

midfield to help with the offside call

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PositioningSettled Situation

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PositioningSettled Situations - Lead Has his goal as his primary responsibility. Good

positioning is key! Try not to move off the goal line extended (GLE) unless:

there is a contested play near the end line or must move to get a better angle on the play.

Always return to GLE before whistling ball into play. Move in and out with ball. Be as close to the crease as

possible without interfering with play. Do not allow players to get behind you. Position yourself relative to the ball and strive to be in

good position to call a close play in the crease. Has end line responsibility on all shots (chase shots to

the end line!).

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PositioningSettled Situations - Trail Watches for offsides. Watches action in his area. Reports fouls to the table. Can help with crease violations. Has most restarts. Watches the shooter & passer for a late hit.

Always know shooter’s number.

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Coverage Around Goal in Settled Situations

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A

DL

T

T

L

Lead and Trail PositionsContested Loose Ball Near the End Line

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L

TPrevious Lead is new Trail, and previous Trail is new Lead

Lead and Trail PositionsPositions on a Clear from the GLE

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Scoring Goal

Loose ball passes completely across goalline Shot or kick

Goal Disallowed Period ends before ball crosses goalline Illegal crosse Offense player illegally in crease Attack player jumps or dives into crease Penalty by team on offense Head comes off crosse Contact with goalie, goal, or netting before ball

crosses goalline

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Goal ScoredMechanics – Lead Official Sounds his whistle immediately upon realizing the entire ball

has passed beyond the goal line. Runs to the edge of the crease off the near pipe, turns to face

“action” in front of the goal, and gives the goal signal while stationary (2–3 seconds).

Retrieves the ball from the goal (don’t allow goalie tantrums!). Tosses the ball to his partner at the center of the defensive

area line. Takes a position at the end of the wing line on the correct side

of the field (always go to the left side of the field as you face midfield.

Notes the number of the player scoring the goal on the scorecard.

Conducts face-off duties

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Goal ScoredMechanics – Trail Official Waits for the goal signal by the Lead (don’t sound your whistle

unless the Lead has missed the goal). Watches the shooter for a late hit Watches the crease for fouls. Moves toward the high crease so the players know you’re there. Goes to retrieve the ball from his partner and watch action in front

of the crease (in the “hole”). Tell the Lead the jersey number of the scorer. Secures the ball from his partner and runs to the center of the field. Steps over midfield and turns around to face his partner (and the

end of the field where the goal was just scored). Places the ball on the ground and straddles it while he writes the

number of the player scoring the goal on his scorecard. Watch wing official for ready. Conducts face-off duties.

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Goal Scored

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Substitution Regular

Ball out of bounds on sideline (horn), after goal, penalty, timeout

Special Through the substitution box Player must be off before player comes on Player coming off has the right of way No intentional delay

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New Official’s TrainingDay 2

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Personal Fouls Fouls of a serious nature 1 to 3 minutes Always time serving Releasable

All penalty time expires when a goal is scored by the other team.

Non-Releasable Served in full Not a choice - by definition

All equipment violations Targeting the head

Time common between 2 opposing team penalties is Non Releasable..

Served before any Releasable penalties.

Personal Fouls

Cross checkSlashingIllegal body checkIllegal field (NCAA only)Illegal goalsIllegal crosseIllegal equipmentTrippingUnnecessary roughnessUnsportsmanlike conductExpulsion (fighting, tobacco, flagrant misconduct)

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Technical Fouls Lesser violations not

specifically listed as personal fouls.

The penalty for a technical foul depends on whether the offended team has possession. 30 seconds or take ball

away Always releasable Not served if goal

scored

Technical FoulsCrease violationsHoldingIllegal offensive screeningIllegal procedureConduct foulInterferenceOffsidePushingStallingWarding offWithholding ball from play

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Technical FoulsLoose Ball - Play On During a loose-ball technical foul, crease

violation, or goalkeeper interference Visually and verbally signal “Play-on!” Withhold the whistle until the play ends or

advantage is gained or lost. A guideline is no more than 1 or 2 seconds.

If the offended team Gains possession, give verbal & visual indication -

“Blue” Does not gain possession award the ball at the spot

where the ball is or, if the ball is inside the attack area, in the alley next to the attack area.

Play On! Loose Ball Push Blue

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Technical FoulsLoose Ball - Play On For goalkeeper interference without

possession Withhold the whistle until goalie gains possession,

else award the ball in alley. For goalkeeper interference with possession

Withhold the whistle until the goalie completes an outlet pass or leaves the crease.

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Technical FoulsBy Team in Possession If the team that has possession commits a

technical foul… Immediate whistle and award the ball to the

opponents at the spot where the ball is or if the ball is inside the attack area in the alley next to the attack area.

Illegal Screen White

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Flag Down Slow Whistle (FDSW)

Fouls (personal or technical) with possession by the team that was fouled: Throw the flag straight up into the air (10 to 15 feet). Yell “Flag down!” , “Flag down!” , “Flag down!”

Other official should acknowledge “Flag is down!” Allow the offensive team (with possession) to

complete their play. Slow whistle mechanic. Sound your whistle to stop play when the rules

require you to. (GOODIE) Make certain all residual action among the players

has ceased.

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Flag Down Slow Whistle (FDSW)Whistle Criteria GOODIE

Goal Out of the box, out of bounds, or on the ground Offensive foul Defense gains possession Injury Expiration of the clock

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Flag Down Slow WhistleEnforcement Personal Fouls - All Personal fouls are served even if

a goal is scored. (1 to 3 minutes) Technical fouls - Are served if Team A does not score

a goal during the flag-down situation. (30 seconds) Team A is awarded the ball:

Just over midfield (a “free clear”) if the ball was in Team A’s defensive zone

Where the ball was when the whistle blew to stop play if the ball was in Zone 3

“In the alley”, preferable the Trail’s alley, if the ball was in Zone 4 (i.e. Team A’s attack area) On the endline if the penalty occurs after the ball crosses the

endline.

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Penalty Decision TreePersonal Fouls

YesNo

PersonalFoul

Loose Ball?

Whistle & assess penalty

Foul by ?

AB

FDSW

Whistle & assess penalty

Whistle & assess penalty

Note:A is the team with possessionB is the defense

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Penalty Decision TreeTechnical Fouls

YesNo

TechnicalFoul

Loose Ball?

Play On

Whistleor

Possession

Whistle & award ball to B

Foul by ?

Goal score

d?

AB

Wave offflag

B serves30 secs

YesNo

FDSW

Note:A is the team with possessionB is the defense

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Penalty time Penalty time begins when play resumes If a goal is scored:

The player for the team scored against is released (if releasable) The player for the scoring team is not released

All Non-Releasable penalties serve full time Penalty time carries over to next period Penalties on opposing players

Shorter time is Non-Releasable for both players Multiple penalties

Non-Releasable served first “In-Home” serves bench penalties Goalies serve their own time

Allow a 1 minute warm-up for a new goalie.

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Simultaneous fouls Fouls by players of opposite teams

During a live ball or Dead ball when sequence is not known

Technical fouls cancel if there is no flag-down If the team in possession commits a

Technical foul - no time is served. Award ball to Team B Personal foul - time is served

Award the ball based on the Lesser of the total penalty time, or If penalty times are equal:

The team in possession retains possession If there is no possession, award based on Alternate Possession

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RULE 4 Personal and Ejection Fouls

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Personal Fouls Fouls of a serious nature 1 to 3 minutes Always time serving Releasable

All penalty time expires when a goal is scored by the other team.

Non-Releasable Served in full Not a choice - by definition

All equipment violations Targeting the head

Time common between 2 opposing team penalties is Non Releasable..

Served before any Releasable penalties.

Personal Fouls

Cross checkSlashingIllegal body checkIllegal field (NCAA only)Illegal goalsIllegal crosseIllegal equipmentTrippingUnnecessary roughnessUnsportsmanlike conductExpulsion (fighting, tobacco, flagrant misconduct)

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Technical Fouls 30 seconds or take

ball away Normally Releasable

Exceptions Common time, or Simultaneous

Not served if goal scored

Technical FoulsCrease violationsHoldingIllegal offensive screeningIllegal procedureConduct foulInterferenceOffsidePushingStallingWarding offWithholding ball from play

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Cross Check

Illegal Check

Slash

Tripping

Unnecessary Roughness

Unsportsmanlike Conduct

Personal Fouls

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Ejection

Illegal Stick

Illegal Gloves

Illegal Pocket Unsportsmanlike

Conduct

LockedPenalties

Personal FoulsNon-Releasable

Contact to the Head or Neck

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Equipment Check Procedure Have a plan for four equipment checks, but be flexible.

Reschedule check if there is a penalty on a goal. Check a player of the team coming to your end of the field. A good rule of thumb is to check an impact player.

Goal scorer, key middie or longpole Do not check goalie. There is no rule that says a player cannot be checked twice but

be careful with this. Coach gets one equipment check request per game.

Gets a 2nd check if illegal equipment is found. Check that all required equipment is present and check legality

of crosse. Crosse does not have to be in the game to be checked. Do stick checks at midfield, facing away from the teams

Treat fouls on opposing teams as simultaneous dead-ball fouls

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Equipment Check ProcedureItems to check

•NOCSAE sticker on back•Eye shield not tinted.Helmet with facemask

•Not cut down•Not completely clear or whiteMouthguard•All optional parts must be attached.Shoulder pads

Arm/elbow pads

GlovesShoes

Lacrosse stick

• All optional parts must be attached.

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Lead goes to closest bench and takes the number selected. Lead needs to hustle to wing area.

Trail goes over midfield, and takes a player from the opposite bench area..

Note: try to get a ball, or ask ball person to toss you one. Don’t go into team huddle to get a stick!

Officials should do the stickmeasurement in the middle of the field by the center “X”.

Equipment Check

Updated 11/5/10

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Try to have at least 1 official where the teams are crossing.

Time-Out Procedures

After all clear, meet at center if necessary, then position yourselves 20 yards off benches.

Updated 1/08/10

Watch the teams “cross” here.

X

O

X

O

X

X

O

O

Note: When you meet at midfield you should write down time-out, and discuss any mechanics that may be off. Be sure you know where the ball will be starting.

Note: Be sure to tell the benches who called time out!

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The CrosseMinimum of 6.5” at the widest part of the head.Minimum of 10” long to throatOverall length: - 40” to 42” (short) or - 52” to 72” (long)

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The Crosse (cont) Depth check

Top of ball not below plastic

Roll check Roll ball out side & front Only needs to be done

once if it comes out. Other checks

Strings no longer than 6”

One ball stop (optional) Relatively straight (2 ¾”

height) Endcap required – No

penalty

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Illegal crosse Throw flag and report to table Deep or tight pocket (due to netting)

1 minute, Non-releasable Pocket can be adjusted and returned to game after penalty Do not demonstrate to coach

Illegal crosse Illegal head dimension or length 3 minutes, Non-releasable Crosse must stay at table and cannot reenter game. Do not demonstrate to coach Instruct table to not allow anyone to touch crosse.

Any goal scored by a player with an illegal crosse is disallowed If player adjusts crosse when crosse is requested

Automatic 1 minute Non-releasable Also enforce normal penalty if crosse is illegal.

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Illegal equipment Player equipment that does not conform to

rules Key elements:

Most equipment penalties are 1 minute Non-Releasable No mouthpiece or hanging out

No penalty if it came out during play Cut gloves or holes in palm

Holes must be taped over. No penalty if due to wear. No shoulder pads or arm pads

Does not apply to goalie. Goalie must have throat protector and chest protector.

Proper equipment must be worn during play. Players on the sidelines need to keep their helmets on.

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Cross check 5.2 Cross-Check

A player may not check his opponent with his crosse in a cross-check position. That is, a check with that part of the handle of the crosse that is between the player's hands, either by thrusting away from the body or by holding it extended from the body.

Key elements: Thrusting Hands apart Away from body Watch for riding up into neck

Penalty 1, 2, or 3 minutes depending on severity

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Illegal body check 5.3 Illegal Body Check Key elements:

Not in possession or not within 5 yards of the ball Avoidable after a pass or shot Contact to or with the head or on follow-through Contact with a player on the ground Both hands must remain in contact with the crosse Only legal if from the front or side above the waist, below

neck No foul if player contacted turns just before contact Keep an eye on the passer or shooter

Penalty 1, 2, or 3 minutes depending on severity

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Checks Involving the Head or Neck 5.4 Checks Involving the Head or Neck Key elements:

Initiating contact to an opponent's head or neck with a cross-check, or with any part of his body or stick. Any follow-through that contacts the head or neck is also a violation of this rule.

A player shall not block an opponent with the head or initiate contact with the head (known as spearing).

Penalty 1, 2, or 3 minutes depending on severity at

official’s discretion. Excessively violent may result in an ejection.

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Slashing 5.6 Slashing Key elements:

Striking a player in any part of the body with the crosse or end cap. The gloved hand is considered part of the crosse & not a slash Illegal Head or neck, Chest or back, Legs, Arms

Not a penalty if done in the act of passing, shooting or scooping the ball.

Swinging a crosse at an opponent's crosse or body with deliberate viciousness or reckless abandon, regardless of whether the opponent's crosse or body is struck.

Penalty 1, 2, or 3 minutes depending on severity

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Tripping 5.7 Tripping

A player may not trip an opponent with any part of his body or crosse. Tripping is obstructing an opponent at or below the waist with the crosse, hands, arms, feet or legs, by any positive primary action if the obstructing player is on his feet or by any secondary action when the obstructing player is not on his feet.

Key elements: Obstructing a player below the waist Must be positive primary action when standing Any secondary action when not standing No penalty if player trips over his own cross being checked or

trips during a scoop. Penalty

1 minute

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Unnecessary Roughness 5.8 Unnecessary Roughness Key elements:

Any excessively violent act, holding, or pushing. Deliberate and excessively violent contact made against

an offensive player who has established a screen. i.e. intentionally running through a screen.

Any deliberate and excessively violent avoidable act, whether it be with the body or crosse. This may include a legal body check. Late hit on shooter or passer vs. Illegal Body Check Bull dodge

A check delivered via a punching blow. Penalty

1, 2, or 3 minutes depending on severity

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Unsportsmanlike Conduct 5.9 Unsportsmanlike Conduct Key elements:

Non-Releasable Arguing with an official Using threatening, profane or obscene language or gestures Baiting or calling undue attention to oneself

Releasable Repeatedly committing the same technical foul. Failing to return immediately to the field after going out of

bounds. Deliberately delaying substitution to gain an advantage.

Penalty 1, 2, or 3 minutes depending on severity

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Fouling Out 5.10 Fouling Out Key elements:

Any one player accumulating 5 minutes of personal fouls.

Just as in basketball, this is a disqualification, not an ejection.

A substitute can enter after penalty time is served.

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Ejection 5.11 Ejection Key elements:

Deliberately striking or attempting to strike anyone. Leaving the bench area during an altercation. Use of tobacco or smokeless tobacco. Second non-releasable, unsportsmanlike foul. Any action deemed by the officials to be flagrant misconduct. You must notify your assignor and file a report.

Penalty 3 minute Non-Releasable Ejection for remainder of game Ejected coach must leave premises Ejected player must leave premises if there is supervision

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RULE 5 Technical Fouls

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Technical Fouls 30 seconds or take

ball away Normally Releasable

Exceptions Common time, or Simultaneous

Not served if goal scored

Technical FoulsCrease violationsHoldingIllegal offensive screeningIllegal procedureConduct foulInterferenceOffsidePushingStallingWarding offWithholding ball from play

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Technical Fouls

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Crease Violation 6.2 Crease Violation Key elements:

Attacking team in the crease or on the line. No part of an attacking player’s body (e.g. hand, arm, foot) may

not be in the opponent's goal-crease area at any time. If an offensive player dives or leaves his feet and his own

momentum carries him into the crease any goal is disallowed. Push vs. dive can be a tough call.

Defense enters own crease with possession of the ball. Watch goalie’s rear foot when raking the ball outside the crease Passing or placing the ball into the crease is permitted. No player may remain in the crease with possession of the ball

longer than four seconds. Penalty

30 seconds or turnover if by A

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Crease Violation

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Goalie Interference & Privileges 4.19, 4.20, 6.2 Goalie Interference Key elements:

Goalie’s body or stick may not be touched inside the crease Portion of goalie’s stick outside the crease may be checked if he

does not have possession If the goalie is in the crease and there is contact with the goalie

or his cross: Goalie does not have possession

Play on Award ball laterally if his team does not gain possession

Goalie has possession (clamping & raking are not possession) Play on Ends if goalie completes an outlet pass or runs ball out of the crease Award at Center X if the pass is not complete

Penalty Free clear or possession

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Holding 6.3 Holding Key elements:

Impeding the movement of an opponent or his crosse. Illegal:

Using the portion of the handle between the hands. Stepping on the crosse of an opponent. Holding an opponent with the crosse. Holding or pinning an opponent's crosse against his body with the crosse. Holding with the free hand that is off the crosse. (Watch wrap checks) Holding the crosse of the opponent using any part of his body.

Legal: Holding is permitted if the opponent has the ball or is within 5 yards of a loose ball and is done with a closed hand, shoulder, or forearm with both hands on the crosse, and from the front or side, or from the rear if no more than equal pressure is

applied Penalty

30 seconds or turnover if by A

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Illegal Offensive Screening 6.4 Illegal Offensive Screening

No offensive player shall move into and make contact with a defensive player with the purpose of blocking a defensive player from the man he is playing.

The offensive player cannot hold his crosse rigid or extend his crosse to impede the normal movements of the defensive man.

The offensive player must be stationary There must be contact for a screen to be illegal

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Illegal procedure 6.5 Illegal Procedure

Touching the ball with hand(s). Exception is goalkeeper if inside crease

Illegal actions with the crosse Throwing a crosse Participate without a crosse Push, thrust, or flick the crosse in the

face of an opponent Avoidable lateness of a team. Not

being ready to play. Leaving the penalty area too soon Delaying the game Playing when out of bounds Not in the restraining area at face-

off Not being 5 yards away on a restart Substitution violations Goal crease violations

6.5 Illegal Procedure (cont) Time out violations Having more than 10 players in the

game Face-off violations 2 or more inspection requests

without violations found (if no time-outs left)

Having more than 4 long crosses in the game

Delaying the game or restart (e.g. rolling the ball away)

Failure to advance the ball into the goal area in 10 seconds

Failure to provide a horn (be lenient on underclass games)

Failure to have a properly equipped designed goalkeeper on the field

Uniform violations (only once before the game)

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Conduct foul 6.6 Conduct Foul

Coach enters field of play or leaves the coaches area during play

Players leave the players area during play Using electronic communicating devices Object by arguing or gesturing to a decision by an

official, timekeeper or scorekeeper. Situate bands or other organized groups that use

artificial means to create noise on the opponent's side of the field.

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Interference 6.7 Interference

A player shall not interfere in any manner with the free movement of an opponent, except when that opponent: has possession of the ball, the ball is in flight and within 5 yards of the players, or both players are within 5 yards of a loose ball.

Most likely After a loose ball is scooped In front of the crease.

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Offside 6.8 Offside

A team is considered offside when it has fewer than three players in its offensive half of

the field it has fewer than four players in its defensive half of the

field. There needs to be some advantage gained.

Count forward! If you have 7 players on attack one is offside. Take your time, you can always wave off a goal.

Be careful with sub going on and off or players standing near sideline Count forward.

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Pushing 6.9 Pushing

A player shall not thrust or shove an opponent from the rear. Pushing… is not a violent blow Is permitted from the front or side when an opponent:

has possession of the ball or is within 5 yards of a loose ball.

To be legal, pushing must be done with either closed hand, shoulder or forearm, with both hands on the crosse.

Pushing is not permitted From the rear If the player does not have ball or is not within 5 yards of a loose ball

Interference, or Illegal screen

TPOAD (The Principal Of Advantage Disadvantage) Don’t call a foul if it doesn't give an advantage to the team committing it or

disadvantage the team on the receiving end.Note : Does not apply where judgment isn't involved, like line calls, offsides, or safety (e.g. slash)

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Pushing

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Stalling 6.10 Stalling

A team may be warned to “Keep It In” when it is keeping the ball from play, (not attacking the goal), and

the defense is playing the ball, or is ahead and there are 2 minutes or less in the game

(mandatory) The ball is awarded to the defensive team if the ball

leaves the goal area unless by: a shot on goal or a touch by the defensive team.

The stall warning remains in effect until: a goal is scored, the defensive team gains possession of the ball or the period ends resulting in a face-off.

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Stalling (cont.) 6.10 Stalling

Look for stalling when Team is a man down with possession Is trying to hold onto a slim lead Needs to shorten the game

If a stall warning, “Get It In” is given outside of the attack box, it is always followed by a “Keep It In”. The defense does not have to be playing the ball outside of the

box Don’t trap – warn before the ball enters the box Final 2 minutes

Make sure table knows to warn you Keep track of who is leading Let them know the warning is coming Remind everyone if a stall warning remains in effect after a restart.

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Warding off 6.11 Warding Off

A player in possession of the ball may protect his crosse with his hand, arm or other part of his body when his opponent makes a play to check his crosse.

A player in possession of the ball may not use his free hand, arm or any other part of his body to hold, push or control the direction of the movement of

the crosse or body of the player applying the check.

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Withholding ball from play 6.12 Withholding ball from play

A player may not lie on a loose ball or trap it with his crosse longer than is necessary for him

to control the ball and pick it up with one continuous motion, or

withhold the ball from play in any other manner. Repeated actions are unsportsmanlike conduct.

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Failure to AdvanceAdvancing the ball beyond midfield Once the defensive team gains possession of

the ball in it’s defensive half of the field, they have 20 seconds to advance the ball across the midfield.

Role of Trail Official: Remain even with or slightly behind the ball as it

advances out of the defensive half of the field. The Trail is responsible for timing of the 20-second

count using his timer..

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Failure to AdvanceAdvancing the ball into the attack area Once a team has advanced the ball into its

offensive end of the field (by stepping on or over the midfield line in possession of the ball, or by gaining initial possession of a loose ball in their offensive end), they have 10 seconds to get the ball into the attack area.

The Lead is responsible for the initial 10-second count as the ball moves across midfield into Zone 3.

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20 seconds to clear ZONE 1

Coaches Area Coaches AreaTable

ZONE 4ZONE 3

10 seconds into the attack zone

1X

Advancing the ball

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New Official’s TrainingDay 3

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RULE 7 Penalty Enforcement

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Penalty Enforcement Once you have determined that a foul has

been committed, you must determine which of the following situations you are in:

For loose-ball technical fouls (and also for most goalie interference and crease violation fouls even if the ball is not loose), you will either employ the play-on technique or sound the whistle immediately.

For a foul by the team in possession, or for any loose-ball personal foul, blow your whistle immediately.

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Technical FoulsLoose Ball - Play On During a loose-ball technical foul, crease

violation, or goalkeeper interference Visually and verbally signal “Play-on!” Withhold the whistle until the play ends or

advantage is gained or lost. A guideline is 1 or 2 seconds.

If the offended team Gains possession, give verbal & visual indication -

“Blue” Does not gain possession award the ball at the spot

where the ball is or, if the ball is inside the attack area, in the alley next to the attack area.

Play On! Loose Ball Push Blue

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Technical FoulsLoose Ball - Play On For goalkeeper interference without

possession Withhold the whistle until goalie gains possession,

else award the ball in alley. For goalkeeper interference with possession

Withhold the whistle until the goalie completes an outlet pass or leaves the crease.

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Technical FoulsBy Team in Possession If the team that has possession commits a

technical foul… Immediate whistle and award the ball to the

opponents at the spot where the ball is or if the ball is inside the attack area in the alley next to the attack area.

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Flag Down Slow Whistle (FDSW) Fouls (personal or technical) with possession

by the team that was fouled: Throw the flag straight up into the air (10 to 15

feet). Yell “Flag down!” , “Flag down!” , “Flag down!”

Other official should acknowledge “Flag is down!” Allow the offensive team (with possession) to

complete their play. Slow whistle mechanic. Sound your whistle to stop play when the rules

require you to. (GOODIE) Make certain all residual action among the players

has ceased.

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Flag Down Slow Whistle (FDSW)Whistle Criteria GOODIE

Goal Out of the box, out of bounds, or on the ground Offensive foul Defense gains possession Injury Expiration of the clock

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Flag Down Slow WhistleEnforcement Personal Fouls - All Personal fouls are served even

if a goal is scored. (1 to 3 minutes) Technical fouls - Are served if Team A does not

score during the flag-down situation. (30 seconds) Team A is awarded the ball:

Just over midfield (a “free clear”) if the ball was in Team A’s defensive zone

Where the ball was when the whistle blew to stop play if the ball was in Zone 3

“In the alley”, preferable the Trail’s alley, if the ball was in Zone 4 (i.e. Team A’s attack area) On the endline if the penalty occurs after the ball crosses the

endline.

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Penalty Decision TreePersonal Fouls

YesNo

PersonalFoul

Loose Ball?

Whistle & assess penalty

Foul by ?

AB

FDSW

Whistle & assess penalty

Whistle & assess penalty

Note:A is the team with possessionB is the defense

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Penalty Decision TreeTechnical Fouls

YesNo

TechnicalFoul

Loose Ball?

Play On

Whistleor

Possession

Whistle & award ball to B

Foul by ?

Goal score

d?

AB

Wave offflag

B serves30 secs

YesNo

FDSW

Note:A is the team with possessionB is the defense

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Penalty EnforcementMaking and Reporting the Call Once you sound the whistle, you should: Make sure the play is completed, including any dead-ball residue

after the play. Gather your thoughts. Check for flags from your partner. If there are multiple flags, you

may need to conference to determine if you have two flags for the same foul or flags for two different fouls.

Inform your partner of your call. Trail Position yourself promptly but not “hurriedly”:

Facing the table. With an unobstructed view of the table. Erect and stationary.

Signal the penalty. Be big, loud, and clear. Appear detached – don’t be angry! Make sure penalized player is back from sideline, kneeling by

table, with helmet on.

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Penalty ReportingTrail - CNOTE Face the table and announce the following:

“C” - The uniform color of the offending player. Point to team. “N” - The number of offending player (and signal the number

with your hands). “O” - The offense (foul) the player committed (give signal). “T” - The time to be served (30 seconds, 1 to 3 minutes). “E” – Explanation if necessary If the penalty is Non-releasable (Full Time, Locked) Good to mention the game time when to release the penalty &

if it might carry over. Who will have possession and where the ball will restart

(e.g., “Blue ball, free clear”; “Blue ball, outside the box”)

Blue Push 30 seconds White ball“Two” “Four”

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L

T

flag down

Lead gets signal from Trail, checks activity of players , then get the ball ready for play.

Trail calls out “flag down”, stops play at appropriate time, tells his partner what the call is, then gets out in open and relays call to table.

NOTE: Trail official ALWAYSRelays the penalty to the table!Report – C-NOTE:Color, Number, Offense (Foul), Time, Explanation (if necessary)

NOTE: Do NOT start the ballDirectly in front of the cage!

Penalty Enforcement

Updated 12/7/10

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Penalty ReportingLead Set the field

Check with or report to Trail on penalty Get ball to restart spot. Restart at spot, in Trail’s alley, at top of corner

box, or Free clear Restart on endline if penalty occurs after ball crosses

endline Count players. This is critical! Inform Goalie of restart spot & penalty situation

(e.g. You’re down 1 for 1 minute)

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Penalty Reporting

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Penalty EnforcementFouls by Opposing Teams Simultaneous

Time serving fouls by opposing teams. Start on the same tick of the clock. Non-releasable for the shorter penalty time.

Technical fouls by opposing teams cancel each other.

Dead-ball fouls are enforced in the order they occur

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Penalty Enforcement Dead-Ball Fouls Most common

Late Hits Conduct and USC Illegal crosse or equipment Illegal procedure (delay of game) Fighting

Most Likely In a blowout game In tightly contested game In a rivalry game After other dead-ball fouls After a hard foul or cheap shot When players are jawing at each other When a coach is out of control

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Penalty Enforcement Dead-Ball Fouls “Live-ball”, “Live-ball” are simultaneous fouls.

No free clear. “Live-ball, Live-ball, Let it be”

“Live-ball”, “Dead-ball”, enforce in the order they occurred and award a free clear. “Live-ball, Dead-ball, Dead center”

In both cases, common penalty time is non-releasable

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Signaling Dead-Ball Fouls Use the one-hand open palm overhead to

signal dead ball when necessary. Out of bounds, Foul, Play-On

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Goal ScoredLive Ball Foul Play: B1 illegally body checks A1 before ball

enters the goal (Live-ball foul) Signal: Blue, “Four”, Illegal body check, One

minute. Goal is good. Face-off.”

Blue “Four” Illegal Body Check

1 Minute Goal is Good

Face Off

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Goal ScoredDead Ball Foul Play: B24 illegally body checks A1 after ball

enters the goal. (Dead ball foul) Signal: “Blue” “Two” “Four”, Dead ball foul,

Illegal body check, 1 minute. Goal is good. White ball.

Blue “Two” “Four” Dead Ball Foul

Illegal Body Check

1 Minute Goal is Good

White Ball

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Bench Penalties In-home: Starting attack player, is the first

name in the score book when attack is listed first. This number is also listed on your scorecard.

If a penalty is called against a team when no definite player is involved (not a simple offside) or when the penalty is against someone other than a player in the game, the official shall assess the penalty time against the in-home.

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In cases of poor conduct, officials generally follow an escalating progression up ”The Ladder.”

1. Start with a verbal warning,

2. followed by a conduct foul when the offending team has possession,

3. then by a time-serving conduct foul,

4. then a 1- to 3-minute unsportsmanlike conduct, and

5. finally by a flagrant misconduct expulsion foul.

Depending on the severity of the foul and what preceded it, steps in this progression may be repeated or skipped.

Handling a Rowdy Coach

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Rule Changes - 2012 Illegal procedure if the field does not have a marked centerline the entire

width (i.e. thru the logo) Hollow crosse handles must have an end cap. Not illegal but tape is not

sufficient. Crosses and gloves not touching the centerline on a faceoff. Eliminate long face-offs – no kicking, stepping on, holding, or pinning

opponent’s crosse. An airborne player’s status is wherever he was last in contact with the field When a player loses his stick and the ball is in or under the head of the

crosse, the ball is awarded to the opposing team. A team with too few players at either end of the field is not offside if they

have not gained an advantage because the player is off the field of play. A team has 10 seconds to bring the ball into the goal area after:

Crossing the center line with possession Gaining possession in the offensive half of the field

An injured player may return after the next dead ball following resumption of play.

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Rule Changes - 2012 "Get it in/Keep it in" command

Under 2 minutes left in the game if not tied. Stalling

Illegal Body Check From the rear, at or below the waist, player on the ground,

Illegal to initiate contact, including follow through, to the head or neck. A player who accumulates 5 minutes of personal fouls has fouled out.

Not an ejection. Any act considered misconduct = conduct foul The team in possession of the ball must attack the goal. There is no

set time limit. “Get it in/Keep it in” if in official’s judgment the team is keeping the

ball from play by not attacking the goal. The defense must attempt to play the ball.

A player entering the field following expiration of his penalty time must wait until possession is gained on a face-off.

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Rule Changes – 2012Points of Emphasis Points of Emphasis

Player Calling Attention to Themselves After a Goal Deliberately Grabbing the Ball with the Hand on

the Faceoff Illegal Checks Equipment Inspections

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Rule Changes – 2012NFHS Clarifications Stalling 4-15

Once the ball has been successfully advanced into the goal area, a team is provided the opportunity to run its offense on its offensive half of the field. If the offensive team carries or intentionally passes or propels the ball to its defensive half of the field and the offensive team was last in possession, the official will signal and verbally announce "get it in/keep it in" if the offensive team gains possession. The offensive team has 10 seconds to return the ball to the goal area, at which point it must "keep it in." Once the goal area is gained, the officials will signal and verbally say "keep it in." In all other situations in which the ball returns to the defensive half of the field, normal rules for advancing the ball will apply with the appropriate count starting upon possession.

Tape Rings 1.6.1 SITUATION: During an equipment inspection, A1's handle has a

tape ring measuring more than 3.5 inches in circumference that is (a) within 3 inches or (b) more than 3 inches from the butt end of the handle. RULING: (a) Legal (b) Illegal. The tape ring must be removed before the crosse can return to play.

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Rule Changes – 2012NFHS Clarifications End Caps

Clarification: End cap does not have to be just plastic or rubber as long as made for a lacrosse stick. Some are made of wood.

Offside Situation reworded:

4.10 SITUATION I: Team A delays their substitution which causes them to have too few players on either end of the fieldRULING: Illegal procedure if Team A gains an advantage by the delayed substitution. Ball is awarded at the spot of the foul (or laterally outside the goal area).

Delayed Substitution Upon recognizing a delayed substitution situation, the official should

employ a "silent play-on" mechanic. 4.11 SITUATION: During a special substitution, A1 delays his entrance

onto the field. The trailing official sees the delay.RULING: Silent play-on. The official will raise an arm. If A1 gains an advantage by the delayed substitution, call illegal procedure on A1. If no advantage is gained, drop the arm and play continues.

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Mechanics

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L

T

Lead and Trail PositionsSettled Situation

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Coverage Around Goal in Settled Situations

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A

DL

T

T

L

Lead and Trail PositionsContested Loose Ball Near the End Line

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Here are the key places you can’t go wrong on the field with two man mechanics.

Key Places to GoSettled Situation

12

34

Trail: On offense: (1) If the ball is in possession, go to the corner of the

restraining box. (2) If the ball is loose, go to the junction of the midfield line

and the sideline.Lead: On offense: (3) If the ball is loose or in possession of the offense, go to the

goal line extended. (4) If there is a shot, chase it to the end line.

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Key Places to GoTransition

5

6

When the ball is being cleared:Lead: (5) If you are the new Lead, stay at least one full zone

ahead of the ball (so if the ball is in the Defensive Zone, you are at midfield; if it’s in Zone 3, you are at the top of the box, and if the ball is in Zone 4, you are on the goal line extended).

Trail: (6) If you are the new Trail, stay even with the ball, whether it is loose or in possession of the clearing team.

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Coaches Area Coaches AreaTable

Four KEY Positions

43

2GLE1

1 4

3

2

GLE

Four Primary Locations

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Transition

Trail becomes Lead Lead becomes Trail Goalie makes the save Break to midline; see the ball,

quick check for offsides GLE responsibility- get there! First 10 second count into

attack box (Zone 4) Sprint to endline if contested

shot; return to GLE at restart Move “in” and “out” (crease) Sideline responsibilities

Goalie makes the save Goalie 4 second count;

start the 20 second timer Stay behind the ball; you

ultimately have off-sides 60 yard eyes- find the

shooter Jog to the restraining line Sideline responsibilities Stay with ball if ball

clears along your sideline

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L

TPrevious Lead is new Trail, and previous Trail is new Lead

Lead and Trail PositionsPositions on a Clear from the GLE

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Coaches Area Coaches AreaTable

Normal Transition – Stop at Cone

GG

D3

D2

D1

D3

D2

D1

M3

M2

M1

M3

M2

M1A3

A2

A1A3

A2

A1Goalie Save

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Coaches Area Coaches AreaTable

Normal Transition – with Substitutions

GG

D3

D2

D1

D3

D2

D1

M3

M2

M1M3

M2

M1A3

A2

A1A3

A2

A1

M3aM3a

Goalie Save

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Coaches Area Coaches AreaTable

Fast Break Transition

GG

D3

D2

D1

D3

D2

D1

M3

M2

M1

M3

M2

M1A3

A2

A1A3

A2

A1Goalie Save

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Coaches Area Coaches AreaTable

Beat the ball but… Don’t be FLASH

GG

D3

D2

D1

D3

D2

D1

M3

M2

M1

M3

M2

M1A3

A2

A1

A3

A2

A1

Goalie Save

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Who Watches What?T

T is “on” when ball is in the brown area

L

L is “on” when ball is in yellow area

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Who Watches What?T

T is “on” when ball is in the brown area

L

L is “on” when ball is in yellow area

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Who Watches What?T

T is “on” when ball is in the brown area

L

L is “on” when ball is in yellow area

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Who Watches What?T

T is “on” when ball is in the brown area

L

L is “on” when ball is in yellow area

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RestartQuick Restarts In the event of: Make sure the goalie has 5 seconds to reset. Make sure all player are 5 yards away Tell the players where the ball should be and

use a 5-second count. As soon as the ball is in the right place and in

possession, restart for any loose-ball technical foul, any change of possession technical foul, any end line out of bounds

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RestartSlower Restarts Use your 20 second timer After goals After reporting time-serving penalties For sideline horns To summon player after a time-out or to start

a period. Before whistle

Count the field Check with partner

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Coaches Area Coaches AreaTable

RestartTrail blows ball into play

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Coaches Area Coaches AreaTable

RestartLead blows ball into play

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170Stay Where You Are

Restart – Zone 3

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ZONE 4

20 yards lateral to Goal: always in the ALLEY

Restart – Zone 4

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Deep RestartBall on Trail’s Side In the event of:

a non-time-serving foul, in the attack area, that awards possession to the defense (e.g., a

ward, an offensive crease violation, a loose-ball technical foul)

Move the ball to the alley on the goalie’s left, the side where the Trail official is set up. This will make it easier for the Trail to follow the play.

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Deep RestartBall on Trail’s Side The Lead

Has, as always, the primary responsibility of covering his own goal. Sets his initial position based on a variety of factors (e.g. the game

situation, teams’ tendencies, players’ skills, his own mobility), but he will normally start no farther from his own goal than midfield.

Is responsible for the “quick offside” call (i.e., any offside violation made by the players from the Lead’s half of the field, the side to the Lead’s right).

Must be prepared to “hold” the center line and count offside on the clearing team’s defensive half of the field if the Trail is caught with a contested play on his own side of the field.

Must cover his own goal on a long pass. Must maintain visual communication with the Trail (use hand

signals). Sideline signal (then signal direction of restart)

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Deep RestartBall on Trail’s side

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Deep RestartBall on Lead’s Side Trail - Move across the field an appropriate distance to cover a

contested restart but stay on his side of the goal.

Lead - Keep one hand up until a clearing-team player has possession and is in the alley (i.e., neither out of bounds nor in the attack area) since the Trail will likely not be able to see the far sideline. As soon as the player is ready, the Lead should point in the direction of the play and the Trail should blow his whistle and start his timer.

Once the play has been restarted by the Trail, he should release the player with the ball to the Lead as soon as he determines that the player is in the Lead’s coverage. Once released by the Trail, the player with the ball becomes the responsibility of the Lead and the coverage of the clear takes place in a normal fashion.

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Deep RestartBall on Lead’s Side

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L

T

Lead has goal-line, beeper, and any substitutes.

TRAIL has whistleand count. Look for “GO” from L.

Sideline out of bounds

ball

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L

Endline Out of Bounds

T

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179

L

T

GLE Restart

Lead – look to Trail for ready signal. Blow it in, then follow ball to goal.

Trail – Cover goal line until Lead moves in.

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180

L

T

Endline out of bounds- Lead’s sideTrail, move in to help cover goal on restart.

ball•

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L

Trail has subs, count.

T

Lead has restart. Move back to Goal Line on restart.

Endline out of bounds- Trail’s side

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T

L

Trail brings the ball in 5 ydshas the beeper. Be ready for ball changing directions. You have Offside!

LEAD will take count.NOTE: be sure where theball went out of bounds!

Sub Area out of bounds

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L

T New Lead hustles downfield, and gets into position.

New Trail gets the ball, and gets it up to 1 step over midfield. Blow whistle when 5 yds is given.

Interference w/goalie,FREE CLEAR!

WHISTLE

L

T

Free Clear

Updated 11/5/10

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XO

XO

XO

X•O

X O

O X

T

O X

L

O

Team X is clearing and is

fouledX

Trail throws flag forward, blows whistle when appropriate

XO

XO

Fouls in Transition

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L

T

XO

XO

XO

XO

XO

XO

O•

O

XO

XO

X2

X1

Middie X1 can’t pursue unless middie X2 goes to

offensive end

Team O Clearing

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XO

XO

XO

X•O

X O

O X

TO X

L

O X

If the goalie or a long pole goes on a fast break, look

for offside

XO

XO

Give the goalie 5 seconds to get back to the crease on

a restart

Shot!

Fast Break

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L

T

XO

XO

XO

XO

XO

XOO• XX

O

X

Team X is man down

O

XO

X is not offside when he jumps O

Trail has whistle

Restart After Free Clear

Restart 1 step over line

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XO

XO

XO

XO

XO

OX

X O

O X

L

TBall goes out here Trail has timer and subs;

move ball in 5 yardsand restart

XO•

X

O

Trail has offside and count; must be ready formidline jump play

Sub Area Restart

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Correction of errors Inadvertent whistle

Team in possession restarts, or If the ball is loose use Alternating Possession

Inadvertent flag Wave flag off Determine possession the same as an inadvertent

whistle Sideline Out of Bounds:

Allow extra substitution time if point the wrong way.

Get It Right Discuss with partners Admit your mistakes

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Post Game Pay attention: you have jurisdiction until you

leave field, and ejections are possible after horn (note in scorebook)

Report: Major injuries Fights/expulsions/“Parking lot” incidents USCs (if required) Problems with field, facilities, or game balls

Call assigner with “heads up” for controversial issues; follow up with written report

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Conflict ResolutionCommunication Communicating with coaches

Ignore statements Answer questions Don’t explain every call, explain unusual calls Get information for them Be polite and respectful! Maintain composure

Communicating with players Encourage sportsmanship Talk them out of fouls Inform the goalie of the penalty and restart situation Briefly explain the call or rule

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Conflict ResolutionCommunication Referee:

“That’s it! One more word and I’m throwing the flag!”

Coach: “Can you penalize me for what I’m thinking?”

Referee: No”

Coach: “Good, cause I think you’re horse----”

John GagliardiSt. John’s University

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Conflict Resolution

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Conflict resolution Recognize the conflict

Diffusing the time bomb - how is it done?

Sharpen your skills - what skills are needed?

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What is conflict? Direct opposition, a clash or disagreement

between people Conflicts are experienced at home, work,

social recreation and officiating a contest As long as you have people dealing with

people, making decisions or meeting deadlines - you will have conflict

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What Types of Conflict? Pre-existing (carry over from previous contest) Spontaneous Reaction - reaction in a critical

time in the contest Cumulative Response - series of calls or bad

breaks that do not favor one team

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Resolving conflict For years people in authority just told others what to

do Now, people want to be heard and have a say in what

is happening Therefore, communication becomes very important in

resolving conflict Approach the conflict collaboratively - work with

coaches and/or your partner(s) Simple communication is at the heart of conflict

resolution With every conflict - it’s a matter of listening and

seeking to understand the problem Must be done within the framework of the contest

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Levels of conflict Informal - more often handled quickly, less

noticeable by others - quick comments to coaches and participants

Formal - needs more attention more skills necessary to resolve or understand what the coach, player or official has heard or seen

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Key components in resolving conflict Great listening skills Flexibility Willingness to change Agree to disagree

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Listening skills Maintain eye contact Do not interrupt - let them finish Good posture - maintain a non-threatening

position Mentally rehearse situations you might

become emotional in

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Flexibility Be able to adjust to any situation Do not try to handle the situation alone - use

your partner(s) Understand you are not going to please

everyone - agree to disagree - this is a two way street, but the official has final say

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Willingness to change Get the call right - use your partner(s) If change is necessary - make the change Support your partner(s) - you are a team Understand the psychology of coaches and

what motivates them - communicate with them - know your coach

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Defusing the situationInformal conflicts: Normal contest situations will not be stopped Use visual acknowledgment with coach or

participants Direct eye contact or use caution sign. Use short verbal explanation “I hear you, I will watch for that” “I saw it differently than that” Use humor only when appropriate - timing is

of the utmost importance with humor Most of all - know your audience

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Formal conflict Contest will temporarily be stopped You will be directly confronted by the coach. You

must evaluate coach’s degree of intensity. Listen, be flexible, evaluate the situation and make change if necessary

Help your partner with positive information - let partner make the call

Defuse the situation - do not abuse it - get everyone calmed down if possible

Establish your comfort zone and avoid letting a coach into your zone of comfort

Do not lose your composure - this is inexcusable

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Formal conflict Always display proper physical demeanor Good eye contact Proper posture Listen rather than challenge Give quick precise explanation and move

forward Close the situation as rapidly as possible You can use the following: “Coach, I saw it

differently than that” “We need to get back to the contest” Remember defuse rather than abuse

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Formal conflict If conflict continues, give them one last formal

warning If conflict continues, administer the

appropriate penalty and restart the contest as soon as possible

Serve as buffer for your partner

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Necessary change If the official is in error, make the necessary

change Explain to the opposing coach and captain(s)

the situation and the change Get the contest started as quickly as possible

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Review Keep one’s composure Evaluate the conflict Establish your comfort zone Must have good listening skills, be flexible and a

willingness to change if wrong Use simple communication to keep a situation from

escalating Review concerns to see if change is necessary Use your partner(s) as much as possible Approach a problem collaboratively Administer penalty if necessary - get contest

started as soon as possible

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Identify the following signals

A

B

C

D

E

F

G

H

I

J

K

L

M

N

O

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A

B

C

What does each sequence of signals indicate?