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November 1, 2007 Copyright 2007 – Commercial Level Simulations, Ltd. All Rights Reserved CLS PC-Based Simulation for Initial and Recurrent Pilot Training By: Warren C. Daniel +1-630-400-4467

November 1, 2007Copyright 2007 – Commercial Level Simulations, Ltd. All Rights Reserved CLS PC-Based Simulation for Initial and Recurrent Pilot Training

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November 1, 2007 Copyright 2007 – Commercial Level Simulations, Ltd.All Rights Reserved

CLS PC-Based Simulation for Initial and Recurrent Pilot Training

By:Warren C. Daniel+1-630-400-4467

November 1, 2007 Copyright 2007 – Commercial Level Simulations, Ltd.All Rights Reserved

TOPICS• CLS Company History

• CLS Aircraft Samples

• PC-based Simulation vs. 6-axis Simulator Training

• Advantages of PC-based Simulation to the Simulation Service Provider

• Types of CLS PC-Based Simulation (Conventional Networked Environment)

• Types of CLS PC-Based Simulation (Virtual Reality Environment)

• Examples of CLS Courseware for Initial and Recurrent Pilot Training

• Military Usage for PC-based Simulation

• CLS Sales Generation

• CLS Partnership Arrangement Options

November 1, 2007 Copyright 2007 – Commercial Level Simulations, Ltd.All Rights Reserved

Company HistoryCommercial Level Simulations, Ltd. (CLS) is incorporated in the State of Illinois,

which makes a range of PC-based simulation gaming, commercial and military products. CLS is based in Crystal Lake, IL, near the Great Lakes Naval Training Center, north of Chicago, IL. CLS creates software under the NAIC codes defined as: 51121, 511210, 611512, 5112, 61142, 611420.

CLS is in its third year of fiscal operations, and was founded in 2005 by Warren C. Daniel and Albert Bouwman. However, CLS members collectively have developed simulation for seven (7) years, starting in 2000. During the last 7 years, to build gaming products, CLS members have trained at commercial airlines, created Computer Based Training (CBT) aides, and worked with pilots and instructors at United Airlines, American Airlines, Delta, FedEx, JAL, ANA, and Cathay Pacific to build PC-simulator software.

November 1, 2007 Copyright 2007 – Commercial Level Simulations, Ltd.All Rights Reserved

Company History (cont’d)CLS has unmatched simulation, modeling and design experience, and a strong

history of integrating feedback and equipment procedures for accurate simulation modeling and training.

As a recognized successful gaming simulation company, in 2006, CLS has entered into an alliance with Dell and Alienware Computers to provide high-performance personal-computers for PC-based simulation for the purpose of pursuing military and commercial simulation training. The CLS / Dell / Alienware alliance aligns “best-in-class” simulation software, with proven hardware for a turn key solution for simulation training purposes. The alliance allows for unmatched experience and customer service.

November 1, 2007 Copyright 2007 – Commercial Level Simulations, Ltd.All Rights Reserved

Company History (cont’d)Commercial Level Simulations, an independent company, is an international leader

in simulation design, modeling more than 200 3D aircraft variant types, including Boeing, Lockheed Martin, McDonnell Douglas, Airbus, and Bombardier, 3D complex equipment systems, 3D visual cockpits, 3D scenery, 3D vehicles, and airline scenario-based missions, as well as naval, terrain, and infantry simulation.

November 1, 2007 Copyright 2007 – Commercial Level Simulations, Ltd.All Rights Reserved

Company History (cont’d)

Furthermore, demonstrating our knowledge and experience in simulation design, CLS members have published a book in Japan on flight simulation and modeling design with Nikkei Business Publications in 2003.

November 1, 2007 Copyright 2007 – Commercial Level Simulations, Ltd.All Rights Reserved

Company History (cont’d)CLS team members have performed network integration and software deployment worldwide

for the following companies:

November 1, 2007 Copyright 2007 – Commercial Level Simulations, Ltd.All Rights Reserved

CLS Store Gaming Samples

November 1, 2007 Copyright 2007 – Commercial Level Simulations, Ltd.All Rights Reserved

CLS Aircraft SamplesAirbus A330-300

November 1, 2007 Copyright 2007 – Commercial Level Simulations, Ltd.All Rights Reserved

CLS Aircraft SamplesBoeing 737 – 700/BBJ

November 1, 2007 Copyright 2007 – Commercial Level Simulations, Ltd.All Rights Reserved

CLS Aircraft Samples

Boeing 737-700/BBJ

November 1, 2007 Copyright 2007 – Commercial Level Simulations, Ltd.All Rights Reserved

CLS Aircraft Samples

Boeing 777-200ER

November 1, 2007 Copyright 2007 – Commercial Level Simulations, Ltd.All Rights Reserved

CLS Video SamplesCLS United States Air Force Video – 148 MBFedEx Fleet Video – 11 MBAirbus A340-600 Product Video – 50 MBAirbus A300-600R – 37 MB

B757 ( external) B767 ( external) B757/767 ( internal)B744 ( external) B744 ( internal) B772 ( internal)A320 ( external— internal)CRJ200 ( external- internal)CRJ700/900 ( external- internal)

Airbus Tribute Video – 38 MBBoeing 747 Tribute Video – 29 MBAircraft Tribute Video – 28.6 MB

November 1, 2007 Copyright 2007 – Commercial Level Simulations, Ltd.All Rights Reserved

PC Based Simulation vs. 6 axis Simulator TrainingPC-based simulation has a dramatic cost advantage over traditional training, without sacrificing

fidelity or quality.

True Aircraft

•Large CapEx

•Large OpEx

•Complex Systems

•Dynamic Environment

•Lengthy pilot training cycle time

PC-based simulation

•Drastically Lower CapEx

•Drastically Lower OpEx

•Recreate Complex Systems

•Fully Dynamic Environment

•Shortens pilot training cycle time through repeated practice

•Available to any pilot with a PC

6-axis Simulator Training

•Large CapEx

•Large OpEx

•Complex Systems

•Dynamic Environment

•Lengthy pilot training cycle time

•Limited Availability / Slotting

From Gaming IndustryFrom 6-axis Training

November 1, 2007 Copyright 2007 – Commercial Level Simulations, Ltd.All Rights Reserved

Advantages of PC-based Simulation to the Simulation Service Provider

• Technical Accuracy – Training on PC-based simulators is as accurate as the true aircraft themselves.

• Generate Revenue – Re-selling PC-based simulation services creates positive cash flow.

• Reduced Operating Expenses – PC-based simulation drastically reduces operating expenses over operating and maintaining true aircraft or 6-axis full flight simulators, and cuts the cost and time necessary for sending crews to limited training facilities.

• Reduced Capital Expenses – Using networked PCs and servers dramatically cuts the capital expenses of purchasing additional aircraft or additional 6-axis simulators for training.

• Reduced Cycle Time – Pilots and crews may train on their PC at any time, cutting down on the time required.

• Risk Mitigation – Setup pilot training facilities without the stationary commitments of large 6-axis simulation-based facilities in countries with instable political climates. CLS simulation classrooms can be constructed within days of the deployment order, but also removed within hours of an emergency.

• Safely Train for Dangerous Missions or Emergency Scenarios – Complex task training in true aircraft are often expensive to execute, and brutal on equipment. PC-based simulation eliminates that risk.

• Future Scenarios – New situations and scenarios would be quickly coded into existing courseware.

November 1, 2007 Copyright 2007 – Commercial Level Simulations, Ltd.All Rights Reserved

Types of CLS PC-based SimulationConventional Networked Environment – Multiple pilots may train as Pilot in Command (PIC) and Second in

Command (SIC) across specially constructed networks. Using a series of computer monitors and input devices, up to 20 or 30 pilots may train simultaneously – something which cannot be accomplished with stationary 6-axis simulators without massive capital. The instructors would also be networked in with the students, able to view the students performance, and inject changes, similar to a traditional training program. CLS PC-based simulation would inject level of difficulty into the pilot training curriculum such as failure scenarios, controlled visibilities, and customized mission profiles. CLS software would automatically store student results for further review and FAA submission.(Below is the CLS concept for PC-based simulation in a classroom environment)

Instructor

PIC and SIC training as a team PIC and SIC training as a teamPIC and SIC training as a team

November 1, 2007 Copyright 2007 – Commercial Level Simulations, Ltd.All Rights Reserved

Types of CLS PC-based Simulation (cont’d)Conventional Networked Environment – A conventional network environment physical hardware would

consist of a computer, monitor, and input devices, similar to the layout of this CLS Airbus A340-600 simulator:

November 1, 2007 Copyright 2007 – Commercial Level Simulations, Ltd.All Rights Reserved

Types of CLS PC-based Simulation (cont’d)Virtual Reality Networked Environment – The CLS virtual reality environment would contain all the

aspects of the conventional environment. However, in addition, CLS would create virtual reality head-gear, gloves, and motion detection to completely immerse student pilots completely in the 3D environment, with a 360 degree environment, with a visual system of 150 degrees to the human eye. This concept recreates the feeling of “movement”, with 95% the functionality of a 6-axis simulator.(Below is the CLS concept virtual reality environment)

PIC POV from left seatSIC POV from right seat

Instructor POV from observer seat

November 1, 2007 Copyright 2007 – Commercial Level Simulations, Ltd.All Rights Reserved

Types of CLS PC-based Simulation (cont’d)Virtual Reality Networked Environment – Using 3-D virtual reality goggles and gloves, the

instructor, and student pilots would interact together in the virtual reality environment.

The pilot and instructors would interact with the CLS 3D virtual reality environment for flight deck and walk around training.

November 1, 2007 Copyright 2007 – Commercial Level Simulations, Ltd.All Rights Reserved

Examples of CLS Courseware for Pilot Initial and Recurrent Training

Our current software scenarios include:

Normal Procedures• Full flight• Takeoff in adverse weather conditions • Landing in adverse weather conditions

Abnormal Procedures• Engine Relight (in flight)• Engine Failure Strategies (obstacle clearance)• Autopilot / MCDU Failure• Slats/Flaps Jammed – Landing• No Flaps/Slats – Landing• Fuel Imbalance• Landing with abnormal landing gear (gear jammed)• Overweight Landing

Emergency Procedures• Full Hydraulic System Failure• Loss of Braking – Landing

November 1, 2007 Copyright 2007 – Commercial Level Simulations, Ltd.All Rights Reserved

Military Usage for PC-Based SimulationCLS can also deliver the same high-fidelity, high-quality simulation for Military Air Force and Naval Applications

CLS Simulation Tool for Military Applications

The CLS simulation tool will allow students / trainees and instructors to participate in simultaneous training via a multiplayer, secure, encrypted network, using extremely detailed-modeled Aircraft, helicopters, ships, submersibles, and spacecraft.

CLS simulation tool will help students / trainees learn their equipment, while instructors and observers rate their performance.

CLS Simulations tool will provide for certification of student /trainee results based on objective data, whereby the results would be pushed to a government / regulatory database.

CLS simulation tool is targeted for both military and civilian applications.

CLS simulation tool will allow interaction takes place through networked PCs and servers over the internet, intranet, or “securenet”.

November 1, 2007 Copyright 2007 – Commercial Level Simulations, Ltd.All Rights Reserved

CLS Sales Generation1. Patent Pending Simulation Engine

A. Provides unique functionality for gaming, commercial and military sectors

B. CLS requires $4 million in funding (e.g., loans and/or investments) to completely build simulation engine before the end of 2007

C. CLS requires an additional $4 million (total $8 million) to build a training class for 12 – 16 students (including both software and hardware)

 

2. Gaming Sector

A. www.CommercialLevel.com and www.ProjectOpensky.com have over 20 million hits per month

B. At a minimum, upon completion of the patent-pending simulation software, CLS will generate at least $4 million/year in gaming revenue based on 100,000 customers (0.5% of web traffic) paying a yearly subscription fee of $40 (average cost of each CLS gaming product) to have access to CLS’ library of over 200 planes

C. Reasonably, CLS will generate at least $10 million/year in gaming revenue based on 1,000,000 customers (5% of web traffic) paying a yearly subscription fee of $100

 

3. Commercial/Military Sectors

A. Gaming revenues enable CLS to competitively bid on a cost basis and/or more easily conform to budgets for commercial/military contracts related to simulation training

B. Acquisition of commercial/military contracts facilitates expansion of CLS into more comprehensive simulation training (e.g., development of flight simulation schools)

 

November 1, 2007 Copyright 2007 – Commercial Level Simulations, Ltd.All Rights Reserved

CLS Partnership Arrangement Options

Brokerage Agreement – CLS is also willing to discuss the option whereby interested parties provide sales and define logistics, and CLS would perform the software development, as well as deployments, support, and maintenance.

Reseller Agreement – CLS is willing to discuss the option whereby interested parties act as resellers of CLS products. CLS would develop and deliver the product. Interested parties would provide sales, on-site deployments, support, and maintenance.

November 1, 2007 Copyright 2007 – Commercial Level Simulations, Ltd.All Rights Reserved

Thank you

We appreciate your time and attention.