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Overview Eco-Evolutionary Dynamics Modelling Frameworks Biodiversity Dynamics Mathematical Connections Adaptive Speciation Niche Theory

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Page 1: No Slide Title · The payoff values are compiled in a payoff matrix and define the evolutionary game: ... No Slide Title

Overview

Eco-Evolutionary Dynamics Modelling Frameworks Biodiversity Dynamics Mathematical Connections Adaptive Speciation Niche Theory

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Modelling Frameworks

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Eco-evolutionary feedback

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Traditional View of Evolution

Fitness

Phenotype

Envisaging evolution as a hill-climbing process on a static fitness landscape is attractively simple, but essentially wrong, especially in community ecology

Niche 1 Niche 2

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Eco-Evolutionary Feedback

Environment Residents

Variants

determine

experience

invade

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Modern View of Evolution

Fitness

Phenotype

Generically, fitness landscapes change in dependence on a community’s current composition

Dynamically constructed

niche

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Niche Construction

Through niche construction, an organism alters its environment, creating a feedback with natural selection

Niche construction is especially evident when environmental alterations persist for generations, leading to ecological inheritance

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Frequency-dependent Selection

Phenotypes, densities, and fitness x1, n1, f1 and x2, n2, f2

Assumption in classical genetics f1 is a function of x1

Density-dependent selection f1 is a function of x1 and n1+ n2

Frequency-dependent selection f1 is a function of x1 and n1 / (n1+ n2) and x2

} Both are generic in nature

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Frequency-dependent Selection

Frequency dependence arises whenever selection pressures in a population vary with its phenotypic composition

Virtually any ecologically serious consideration of life-history evolution implies frequency-dependent selection

Only carefully crafted (or ecologically unrealistic) models circumvent this complication

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Origin of Frequency-dependent Selection

When trait dependence

and density regulation overlap along a life

cycle, eco-evolutionary feedback and

frequency-dependent selection typically

ensue

Trait dependence Density regulation

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Dynamic fitness landscapes

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Ecological Equilibration

Fitness

Phenotype

Growing abundance

+

Shrinking abundance

Equilibrated abund.

0

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Ecological Stability

Fitness

Phenotype

Ecologically stable Ecologically unstable

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Evolutionary Equilibration

Fitness

Directional selection

Phenotype

Stabilizing selection Disruptive selection

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Convergence Stability

Fitness

Convergence unstable Convergence stable

Phenotype

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Evolutionary Stability

Fitness

Evolutionarily unstable Evolutionarily stable

Phenotype

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2. Invasion speed

Community Closure

1. Invasion range

Closed to invasion

Fitness

Phenotype

3. Initial adaptation

Open to invasion

+

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Illustration of Niche Evolution

Unimodal carrying capacity

Strength of competition attenuates with trait difference

Two functional traits

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Low Initial Biodiversity

Fitness

Bright colors: positive fitness; dark colors: negative fitness

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Higher Initial Biodiversity

Fitness

Bright colors: positive fitness; dark colors: negative fitness

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With Gradual Evolution

Fitness

Bright colors: positive fitness; dark colors: negative fitness

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With Speciation

Fitness

Bright colors: positive fitness; dark colors: negative fitness

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Summary

Dynamic fitness landscapes permit assessing (1) ecological equilibration, ecological stability, (2) evolutionary equilibration, evolutionary stability, convergence stability, and (3) community closure

In the absence of community closure, such fitness landscapes reveal open niches, the speed or likelihood of their being invaded, and the initial direction of invader adaptation

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Evolutionary games

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Strategies and Payoffs

Evolutionary games are often based on discrete strategies and on pairwise interactions

Pairwise interactions result in payoffs that depend on the strategies chosen by the interacting players

The payoff values are compiled in a payoff matrix and define the evolutionary game: If I play… … and my opponent plays…

… I receive this payoff: WAA WBA

WAB WBB

A B

A B

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Example: Hawk-Dove Game

A hawk (H) strategist fights for a resource A dove (D) strategist yields to a hawk and shares with

a dove, both without fighting Getting the resource confers a benefit b and

losing fights implies a cost c

If I play… … and my opponent plays…

… I receive this payoff: b/2 – c/2 0

b b/2

H D

H D

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Average Payoffs

Assumptions: Populations are large, and individuals encounter each other at random

If strategies A and B have abundances nA and nB, their average payoffs are then given by WAA nA + WAB nB and WBA nA + WBB nB, respectively

Using the matrix W and the vector n = (nA , nB), we see that these expressions are simply the entries of Wn:

AA AB A AA A AB B

BA BB B BA A BB B

W W n W n W nWn

W W n W n W n+

= = +

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Replicator Dynamics

Assumption: The abundances ni of strategies i = A, B, … increase according to their average payoffs:

( )i id n Wndt

=

Their relative frequencies pi then follow the replicator equation:

( )i id p Wp p Wpdt

= − ⋅Average payoff

in entire population

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The evolutionary equilibrium in this game is attained after the frequency of H, pH = 1 – pD, has changed so that the payoffs for H and D have become equal:

Outcomes of Hawk-Dove Game 1/2

1 1 1H H H H2 2 2

1 1 1 1H 2 2 2 2

1 1H2 2

H

( ) (1 ) 0 (1 )( )

/

p b c p b p p bp b c b b b b

cp bp b c

− + − = + −

− − + = − +

− = −

=

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If the cost is smaller than the benefit, c < b:

If the cost is larger than the benefit, c > b:

H D pH = b/c A mixed strategy results

H D pH = 1

Outcomes of Hawk-Dove Game 2/2

A pure strategy results

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Limitations of Replicator Dynamics

Owing to the focus on frequencies, the replicator equation cannot capture density-dependent selection

Nonlinear payoff functions naturally arise in applications, but cannot be captured by matrix games

Continuous strategies are often needed for comparisons with data

Since the replicator equation cannot include innovative mutations, it describes short-term, rather than long-term, evolution

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Quantitative genetics

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Dynamics of Trait Distributions

Models of quantitative genetics describe evolution in polymorphic populations:

22

2

1( ) ( , ) ( ) ( ) ( ) ( , ) ( )2i i i i i i i i i i i i i i

i

d p x f x p p x x x b x p p xdt x

µ σ ∂= + ∗

xi

pi

Reaction dynamics Diffusion dynamics

Examples are reaction-diffusion dynamics:

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Problem: Moment Hierarchy

0th moments: Population densities

2σdidt x n x=

2σdidt n n x=

2 2σ σdidt n x=

1st moments: Mean traits

2nd moments: Trait variances and covariances skewness

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Lande’s Equation

Assumptions: Populations are large, and total population densities, variances, and covariances are all fixed

Then, the rates of change in mean trait values are given by

rate of mean trait in species i

current population variance-covariance

fitness local selection gradient

2 2σ ( , , ,σ )i i

i i i i x xi

d x f x x ndt x ′=

∂ ′=′∂