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Results Briefing Session Results Briefing Session Nine Nine-Months Period Months Period of the Fiscal Year of the Fiscal Year Ending March 31, 2009 Ending March 31, 2009 Ending March 31, 2009 Ending March 31, 2009 February 12 2009 February 12 2009 February 12, 2009 February 12, 2009 1

NineNine--Months Period Months Period of the Fiscal Yearof ...Feb 16, 2009  · UnitUnit Sales of Game Software Sales of Game Software (April 1, 2008 through December 31, 2008) (Thousand

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  • Results Briefing SessionResults Briefing SessionNineNine--Months Period Months Period of the Fiscal Yearof the Fiscal Year

    Ending March 31, 2009Ending March 31, 2009Ending March 31, 2009Ending March 31, 2009

    February 12 2009February 12 2009February 12, 2009February 12, 2009

    1

  • Statements made in this document with respect to SQUARE ENIX HOLDINGS CO LTD and itsStatements made in this document with respect to SQUARE ENIX HOLDINGS CO., LTD. and its consolidated subsidiaries' (together, “SQUARE ENIX GROUP") plans, estimates, strategies and beliefs are forward-looking statements about the future performance of SQUARE ENIX GROUP.

    These statements are based on management's assumptions and beliefs in light of information available to it at the time these material were drafted and, therefore, the reader should not place undue reliance on them. , , pAlso, the reader should not assume that statements made in this document will remain accurate or operative at a later time.

    A number of factors could cause actual results to be materially different from and worse than those discussed in forward-looking statements. Such factors include, but not limited to:

    1. changes in economic conditions affecting our operations; 2. fluctuations in currency exchange rates, particularly with respect to the value of the Japanese

    yen, the U.S. dollar and the Euro;3. SQUARE ENIX GROUP’s ability to continue to win acceptance of our products and services, which are

    ff d i hi hl titi k t h t i d b th ti i t d ti f d t doffered in highly competitive markets characterized by the continuous introduction of new products and services, rapid developments in technology, and subjective and changing consumer preferences;

    4. SQUARE ENIX GROUP’s ability to expand international success with a focus on our businesses; and5 regulatory developments and changes and our ability to respond and adapt to those changes5. regulatory developments and changes and our ability to respond and adapt to those changes.

    The forward-looking statements regarding earnings contained in these materials were valid at the time these materials were drafted. SQUARE ENIX GROUP assumes no obligation to update or revise any forward-looking statements, including forecasts or projections, whether as a result of new information, subsequent events or g p j qotherwise. The financial information presented in this document is prepared according to generally accepted accounting principles in Japan.

    2

  • Results of the NineResults of the Nine--Months (Balance Sheet)Months (Balance Sheet)Results of the NineResults of the Nine Months (Balance Sheet)Months (Balance Sheet)

    3

  • Results of the NineResults of the Nine--Months (Statements of Income)Months (Statements of Income)Results of the NineResults of the Nine Months (Statements of Income)Months (Statements of Income)

    4

  • Results and Projections of Operating IncomeResults and Projections of Operating Incomeby Segmentby Segment7.5Previous Projections Billions of yen

    5.55.5

    Nine Months Results

    Revised Projections+0.5 -4.15.0

    4.6 4.8

    3 2 3.4 3.4

    +0.2+0.3

    +0.4

    3.0 2.5

    3.0 2.6 2.7 2.5

    3.22.8

    -7.1

    G (O li ) M bil Ph P bli ti Oth G (Offli )

    7.1

    -0.9

    -1.6

    Games (Online) Mobile Phone Content

    Publication Others Games (Offline)

    5

    Amusement*The chart excludes Eliminations and Unallocated.

  • Recurring IncomeRecurring Incomegg

    26

    28Billions of yen

    20

    22

    24

    26

    16

    18

    20

    1010

    12

    14Revised

    Projection

    4

    6

    8

    0

    2

    4

    FY1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008E

    6

    990 99 99 993 99 995 996 99 998 999 000 00 00 003 00 005 006 00 008

    * Figures before 2004 are the total figures of former ENIX and former SQUARE. Figures for former SQUARE from 1991 through 1993, and for former ENIX for 1991 and 1996 through 2001 are non-consolidated basis.

    * FY: fiscal year ends March 31 in the following calendar year

  • Games (Offline)Games (Offline)

    1 Improving Development Capability

    ( )( )

    1. Improving Development Capability

    Revitalize In-house Development Team

    Work with Overseas Development StudiosF d t t i lli ith G P d G (U S )Formed strategic alliance with Gas Powered Games (U.S.) –developing of a real-time strategy game, SUPREME COMMANDER® 2

    ・・・

    7

  • Games (Offline)Games (Offline)

    2 Strengthening Publishing Function

    ( )( )

    2. Strengthening Publishing Function

    Publish Third-party TitlesEntered into an exclusive distribution agreement for Japanese Market withUbisoft, a major French developer/publisher

    Publishing LostWinds (Frontier Developments, U.K.) for WiiWare in Japan

    Publishing James Bond 007: Quantum of Solace (Activision Blizzard, U.S.)in Japan

    ・・・

    8

  • Games (Online)Games (Online)

    1 Develop post FFXI Flagship Title

    ( )( )

    1. Develop post-FFXI Flagship Title

    2 I P fit f FFXI Titl2. Increase Profits from non-FFXI Titles

    C i i f S l f G (O li )(Reference)

    -over 130 thousand subscribed users0.49

    10

    Composition of Sales for Games (Online) segment

    4%14%

    (Billions of yen)

    -over 130 thousand subscribed users-1 million unique users per month-60 million page view per month-Subscribed users : 75% female and

    25% male9.1

    6 9

    1.1

    45678

    Others

    14%

    25% male

    As of January 31, 2009

    6.9

    0123

    April through April through

    OthersFFXI

    9

    April through December 2007

    April through December 2008

  • PublicationPublicationRecord Sales Driven by Successful Media Mix Strategy

    12 000

    14,000

    Millions of yen Kuroshitsuji

    9 671

    10,859

    9 742

    11,20811,158

    12,000

    10,000

    12,000

    9,671 9,742

    6,000

    8,000 列1Operating Income

    Net Sales Soul Eater

    ©2008 Yana Toboso

    3 603 3 626

    2,800

    2 000

    4,000

    3,180 3,411 2,866 3,603 3,626

    0

    2,000

    2004.3 2005.3 2006.3 2007.3 2008.3 2009.3

    10

    E©Atsushi Ohkubo

  • OthersOthers

    14,000 DRAGON QUESTMonster Battleroad II

    Millions of yen

    9 005

    11,500

    10,000

    12,000 (Rental)

    6,957

    9,005

    6,000

    8,000 列1Operatin Income

    Net Sales

    3,4003,824

    2,649

    3,978

    2 000

    4,000

    1,027 7822,007 1,311

    3,324

    0

    2,000

    2004.3 2005.3 2006.3 2007.3 2008.3 2009.3

    ©2008 ARMOR PROJECT/BIRD STUDIO/SQUARE ENIX All Rights Reserved.

    11

    E

  • Game Arcade OperationGame Arcade OperationYY C i f M thl R f E i ti O tl tC i f M thl R f E i ti O tl tYearYear--overover--year Comparison of Monthly Revenues from Existing Outletsyear Comparison of Monthly Revenues from Existing Outlets

    120%

    130%acquisition

    100%

    110%

    90%

    100%

    70%

    80%

    2004/4 2005/4 2006/4 2007/4 2008/42004/4 2005/4 2006/4 2007/4 2008/4

    TAITO Company ACompany B

    Company ECompany F

    12

    Company BCompany CCompany D

    Company FCompany G

    Source: Square Enix

  • Recommended cash offerRecommended cash offerRecommended cash offer Recommended cash offer for Eidos plcfor Eidos plcpp

    February 12 2009February 12 2009February 12, 2009February 12, 2009

    13

  • Eid l ’ iEid l ’ iEidos plc’s overviewEidos plc’s overview

    Company overview Major developing franchises

    • Name: Eidos plc

    • Location: Wimbledon Bridge House 1 HartfieldRoad London SW19 3RU

    • Business overview:Eidos plc is engaged in the development, Tomb Raider1 Hitman2 Kane & Lynch4Deus Ex3

    Talented development studios

    IO Interactive(Denmark) Eidos Studios, Sweden

    ( d )

    p g g p ,publishing and distribution of interactive entertainment software

    • Accounting term: June 30th

    i i l l ( lid d)

    Eidos Montreal(Canada)

    Crystal Dynamics(US)Eidos, Eidos Interactive,Pi t l G R k l G

    Eidos Hungary(Hungary)

    (Sweden)

    Bluefish Media(Germany) Eidos Creative

    Software(Shanghai)

    • Financial results (consolidated)– Revenue: £119 million (for the year ended 30 June 2008)– Loss before tax:£136 million (for the year ended 30 June 2008)– Net assets: £120 million (as at 30 June 2008)

    Pivotal Games, Rockpool Group,Rocksteady Studios(UK)

    14

    1. Lara Croft Tomb Raider: Underworld © Eidos Interactive Limited 2008 2. © 2005 IO Interactive A/S. Developed by IO Interactive3. Deus Ex: Invisible War. (C) 2003 Eidos Inc. Developed by Ion Storm 4. © 2007 Eidos Interactive Ltd. Kane & Lynch: Dead MenTM Eidos Interactive Ltd

  • The Offer summaryThe Offer summaryThe Offer summaryThe Offer summary

    Offer represents Process of the scheme of arrangement (“the Scheme”)

    Conditions for the Scheme to become effectiveOffer price: 32 pence per share Conditions for the Scheme to become effective− The Scheme must be approved by a majority in number of

    the holders of Eidos Shares present and voting, either in person or by proxy, representing at least 75 per cent. in value of the Eidos Shares held by such Eidos Shareholders

    Offer price: 32 pence per shareOffer values the entire existingissued share capital: £84.3 million

    Schedule of the Scheme− Early Mar., 2009 Scheme Document containing further

    details of the Scheme will be posted1

    − Mar. 2009 Court Meeting and Extraordinary General Meeting will be held

    Price per share Premium(Pence) (%)

    Closing mid-market priceGeneral Meeting will be held

    − Apr. 2009 The Scheme will become effective

    1 The Scheme will be subject, inter alia, to the satisfaction or waiver of the Conditions set out in this announcement and the Scheme Document.

    on 14 January 2009 9 258Closing mid-market priceon 11 February 2009 14 129Average closing mid-market priceover the one month to 11 February 2009 13 150

    Using existing internal cash resources

    Financing

    over the one month to 11 February 2009 13 150Average closing mid-market priceover the three month to 11 February 2009 17 91

    15

  • Major developing franchisesMajor developing franchisesMajor developing franchisesMajor developing franchises

    Tomb Raider1 Hitman2

    Iterations

    • Tomb Raider(1996), II (1997), III(1998) The Last Revelation

    Iterations

    • Hitman: Codename 47(2000)III(1998), The Last Revelation (1999), Chronicles (2000), The Angel of Darkness(2003), Legend(2006), Anniversary(2007), Underworld(2008)

    9 titles in total

    • Hitman2: Silent Assassin (2002)

    • Hitman: Contracts (2004)

    • Hitman: Blood Money (2006)

    4 titles in total

    Deus Ex3 Kane & Lynch4

    9 titles in total

    Accumulated total units sold

    • approx. 30 million

    Accumulated total units sold

    • approx. 8.3 million

    Iterations

    • Deus Ex (2000)

    • Deux Ex: Invisible War (2003)

    2 titles in total

    Iterations

    • Kane & Lynch: Dead Men(2007)

    1 title in total2 titles in total

    Accumulated total units sold

    • approx. 2.4 million

    Accumulated total units sold

    • approx. 1.7 million

    16

    1. Lara Croft Tomb Raider: Underworld © Eidos Interactive Limited 2008 2. © 2005 IO Interactive A/S. Developed by IO Interactive3. Deus Ex: Invisible War. (C) 2003 Eidos Inc. Developed by Ion Storm 4. © 2007 Eidos Interactive Ltd. Kane & Lynch: Dead MenTM Eidos Interactive Ltd

  • Results Briefing SessionResults Briefing SessionNineNine--Months Period Months Period of the Fiscal Yearof the Fiscal Year

    Ending March 31, 2009Ending March 31, 2009Ending March 31, 2009Ending March 31, 2009

    February 12 2009February 12 2009February 12, 2009February 12, 2009

    17

  • R fR fReferenceReference

    February 12 2009February 12 2009February 12, 2009February 12, 2009

    18

  • UnitUnit Sales of Game SoftwareSales of Game Software(April 1, 2008 through December 31, 2008)(April 1, 2008 through December 31, 2008)

    (Thousand units)

    490

    780

    1,190

    220Chrono Trigger: DS

    DISSIDIA FINAL FANTASY: PSP

    DRAGON QUEST V: DS

    710

    1,190

    780

    10

    160

    20

    290

    190

    200

    180

    140

    480

    FINAL FANTASY IV DS

    LAST REMNANT: Xbox360

    CRISIS CORE -FINAL FANTASY VII-: PSP

    gg

    Japan 4,180 (6,900)

    (Apr. to Dec. 2008)700

    710

    480

    490

    120

    10

    220

    200

    290

    120

    100

    180

    20

    FINAL FANTASY TACTICS A2: DS

    Infinite Undiscovery: Xbox360

    FINAL FANTASY IV: DSNorth America

    Europe

    Asia and others

    2,710

    1,630

    20

    (2,740)

    (1,960)

    (60)

    440

    480

    340

    1,210

    160

    40 110 150

    Others (Japan)

    VALKYRIE PROFILE: Covenant of the Plume: DS

    DRAGON QUEST IV: DSAsia and others 20

    8,540

    (60)

    (11,660)300

    1,210

    160

    1,280

    460Others (Europe)

    Others (North America)

    ,

    1,280

    460

    19

    0 500 1000 1500

  • ReferenceReference(Thousand units)

    (from launch to December 31, 2008)(from launch to December 31, 2008)

    610

    820

    290

    660

    180

    480

    FINAL FANTASY IV DS

    CRISIS CORE -FINAL FANTASY VII-: PSP 1,960

    1 080

    310

    610

    220

    290

    120

    180

    FINAL FANTASY TACTICS A2: DS

    FINAL FANTASY IV: DS

    Japan

    North America

    1,080

    6501,190 110 150DRAGON QUEST IV: DS Europe

    Asia and others

    1,450

    20

    0 500 1000 1500 2000 2500

  • Consolidated Projections Consolidated Projections –– SegmentSegment(Fi l Y di M h 31 2009)(Fi l Y di M h 31 2009)(Fiscal Year ending March 31, 2009)(Fiscal Year ending March 31, 2009)

    21

  • Results Briefing SessionResults Briefing SessionNineNine--Months Period Months Period of the Fiscal Yearof the Fiscal Year

    Ending March 31, 2009Ending March 31, 2009Ending March 31, 2009Ending March 31, 2009

    February 12 2009February 12 2009February 12, 2009February 12, 2009

    22