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A special scenario made by GW about the Necron C'Tan Night Bringer being brought back. For use with Warhammer 40,000
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OVERVIEWThe Ultramarines have discovered the lair of the sleeping C’tan known as the Nightbringer on the world of Pavonis.Led by Captain Uriel Ventris and Inquisitor Ario Barzano, they must defeat the enemy forces arrayed against themto prevent the awakening of this monstrous Star God.The architect of this scheme to awaken the C’tan, Kasimirde Valtos and his ally, Archon Kesharq desire the star-killing vessel of the alien and will fight to the death to seethe C’tan arise. Kesharq’s retinue of deadly Incubi and the animation of dozens of Necron warriors will make theUltramarine’s task a true struggle against the odds.
SCENARIO SPECIAL RULESTime is running out… Because the exact time of the Nightbringer’s awakening is uncertain, you must roll at thebeginning of every turn after turn 4 to see whether it awakes or not.Use the rules for Random Game Length, andif the roll would indicate that the game would end, instead treat this as though the Nightbringer has just risen fromhis tomb. The turn the Nightbringer arises from its tomb, it is very weak and thus it cannot move, shoot or assault,counts as having Toughness 6 and does not benefit from its 4+ Invulnerable save. In following turns, all theNightbringer’s rules as printed in Codex: Necrons apply as normal. Once the Nightbringer awakens, remove themodel representing the tomb as its substance forms part of the Nightbringer’s form.
All or Nothing Due to the huge stakes of this battle all units or characters forced to take a Morale test (for anyreason) do so on their unmodified Leadership value. De Valtos is exempt from this rule and is considered to beFearless.
Necron Reserves The Necron warriors enter the game from reserves.
Kasimir de Valtos Kasimir de Valtos may not be moved out of base contact with the sarcophagus, as he is busyfitting the recovered pieces of the Necron ship into place. He can be moved around the sarcophagus, but may notleave it. In addition, he may not be targeted by shooting attacks and can only be killed in an assault.
GAME LENGTHThe game lasts until theNightbringer kills all the SpaceM a rines then leaves with itsmighty starship or the Ultra -marines are able to prevent itarising and kill all their enemies.
LINE OF RETREATDefenders: If the C’tan has notawo ken yet, Eldar who areforced to fall back will do sotowards its sarcophagus. If ith a s, then they will fall backt owards the entrance to thecavern, i.e. the Space Marineboard edge. Necrons forced tofall back will always do sot owards the tomb or theNightbringer.
Attackers: The Space Marineswill fall back towards their boardedge.
SET-UPThis game is played on a 4’x4’board with the C’tan’s tomb placedas shown on the accompany i n gmap. The defender must place theWych Succubu s, Kesharq, theIncubi and the Pariahs anywherewithin 8” of the tomb. De Valtosmust be placed in base contact withthe sarcophagus. The SpaceMarines are placed on the boardedge opposite the C’tan’s tomb asshown. The Necron warriors enterfrom Reserves and when theybecome available may enter fromany table edge.
MISSION OBJECTIVETo prevent the C’tan from waking, either Uriel or Barzano must fight their wayto the sarcophagus, kill Kasimir de Valtos and remove the final piece of themetal from the lid of the sarcophagus. Once de Valtos is dead, removing themetal requires either character to spend a full turn in contact with thesarcophagus and not shoot or fight in an assault.At the end of the turn, rolla D6 and on a 4+ the metal has been prised free from the tomb, preventingthe Nightbringer from arising from its dormancy. If they fail to remove themetal the first time, they may try again on subsequent turns.
Ultramarines Deployment zone 8"
THE NIGHTBRINGER AWAKENS
X
18"24"
Total points – 760
FORCES OF THE IMPERIUM
CAPTAIN URIEL VENTRIS – 82pts
Equipment: Bolt pistol and close combat weapon, iron halo. (If Ario Barzano diesthen Uriel may take his power weapon by moving into base contact with him.)
VETERAN SERGEANT PASANIUS – 62pts
Equipment: Bolt pistol and close combat weapon, heavy flamer
ORDO XENOS INQUISITOR ARIO BARZANO – 90pts
Equipment: Master-crafted power weapon, plasma pistol, conversion field (4+Invulnerable save)
SQUAD PASANIUS – 150pts, led by Sergeant Pasanius
Equipment: Boltguns. (May be split into two 5 man battle squads)
SQUAD VENASUS – 190pts, led by Sergeant Venasus
Equipment: Boltguns. Sergeant Venasus has a close combat weapon and a powerfist. (May be split into two 5 man battle squads)
SQUAD DARDINO – 180pts, led by Sergeant Dardino
Equipment: Boltguns. Sergeant Dardino has a close combat weapon and a powerweapon. (May be split into two 5 man battle squads)
WS BS S T W I A Ld SaveUriel Ventris 5 5 4 4 3 5 3 10 3+/4+
WS BS S T W I A Ld SavePasanius 4 4 4 4 2 4 2 9 3+
WS BS S T W I A Ld SaveArio Barzano 5 5 3 3 2 4 3 10 4+
WS BS S T W I A Ld Save9 Space Marines 4 4 4 4 1 4 1 8 3+
WS BS S T W I A Ld Save9 Space Marines 4 4 4 4 1 4 1 8 3+Venasus 4 4 4 4 1 4 2 9 3+
WS BS S T W I A Ld Save9 Space Marines 4 4 4 4 1 4 1 8 3+Dardino 4 4 4 4 1 4 2 9 3+
Total points – 835 (Not including the Nightbringer)
THE NIGHTBRINGER – 360pts (see Codex: Necrons)
FORCES OF KASIMIR DE VALTOS
KASIMIR DE VALTOS – 10pts
Equipment: Laspistol
WYCH SUCCUBUS – 18pts
Equipment: Wych weapons (always count as having a higher WS), combat drugs.Note: In close combat, a Wych’s save is Invulnerable.
INCUBI RETINUE – 189pts
Equipment: Punishers and Tormentor Helms. The Incubi Master is armed with ablaster and a power weapon
NECRON WARRIORS – 360pts
Equipment: Gauss flayers
PARIAHS – 144pts
Equipment: Warscythe with built in gauss blaster
ARCHON KESHARQ OF THE SUNDERED BLADE – 118pts
Equipment: Dread Punisher (+2 Strength power weapon), Tormentor Helm (Thiscounts as a Tormentor Helm as normal until Kesharq suffers a wound, whereupon it isdestroyed and Kesharq counts as having a Hellmask.This represents the exposure ofKesharq’s horrific, skinless face after taking a hit.)
WS BS S T W I A Ld SaveKasimir de Valtos 3 3 3 3 1 3 1 10 6+
WS BS S T W I A Ld SaveSuccubus 4 4 3 3 1 6 2 8 4+
WS BS S T W I A Ld Save2x10 Necrons 4 4 4 4 1 4 1 8 3+
WS BS S T W I A Ld Save5 Incubi 5 4 3 3 1 5 1 8 3+Incubi Master 5 4 3 3 1 6 2 9 3+
WS BS S T W I A Ld Save4 Pariahs 4 4 4 4 1 4 1 8 3+
WS BS S T W I A Ld SaveNightbringer 6 4 10 6(8) 5 4 5 10 4+
WS BS S T W I A Ld SaveKesharq 6 6 3 3 3 7 3 9 4+