New Republic Ships

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    Belt-Runner I CL14 (18* with full shields)Colossal (Frigate) space stationInit -5; Senses: Perception +5------------------------------------------------------------------------------------------------Defences Ref 12 (Flat-footed 12), Fort 37; +12 Armour

    HP 1125; DR 15; SR 340*; Threshold 137------------------------------------------------------------------------------------------------Speed Fly 0 squares (Starship scale)Ranged 2 Heavy Turbolaser batteries +11** (See below)Fighting Space 1 square (Starship scale); Cover TotalBase Atk +0; Grp +52------------------------------------------------------------------------------------------------Abilities Str 65, Dex 10, Con --, Int 16Skills: Initiative -5, Mechanics +5, Perception +5, Pilot -5, Stealth -15, Use Computer+5------------------------------------------------------------------------------------------------Crew 86 (Normal); Passengers 4Cargo 560 tons; Consumables 1 Month

    Hyperdrive NoneAvailability Unique; Cost Not available for sale (18'000'000 used)**Apply -20 penalty on attacks made against targets smaller than Colossal size

    Heavy Turbolaser battery (5 Gunners)Atk +11 (-9 against targets smaller than Colossal), Dmg 7d10x5

    *Belt-Runner I possesses a heavily modified Tractor beam emitter that is capable oftranferring its own shield energy to any suitably modified vessel within a 10 squareradius of itself, as a Standard action. Belt-Runner I may transfer up to 300 points ofits SR to any vessel equipped to accept a shield boost (eg. all 300 points to onevessel, or a fraction of 300 to multiple vessels). Belt-Runner I may withdraw this SR atany time as a Standard action to replenish its own SR

    Bothan Assault Cruiser (CL18)Colossal (cruiser) Capital ShipInit -1; Senses Perception +11Defences Ref 17 (flat-footed 14), Fort 52; armour 14hp 1500; DR 20; SR 150; Threshold 252Speed fly 3 squares (starship scale)Ranged 10 proton torpedo launchers +7/-13 (10d10x2) and2 turbolaser batteries +15/-5 (5 gunners, 5d10x5) and3 heavy double turbolaser batteries +13/-7 (4 gunners, 8d10x5) and5 ion cannons +7/-13 (4d10x5 ion) and2 tractor beams +7/-13 (grapple)

    Fighting Space 2 squares x 2 squares (starship scale)Cover total; Base Attack +2; Grapple +64Abilities Str 94 Dex 16, Con Int 20Skills Initiative -1, Mechanics +6, Perception +11, Pilot -1, Use Computer +11Crew 1240 (Skilled); Passengers 250 (troops)Cargo 5000 tons; Consumables 2 yearsCarried Craft 48 fightersPayload 160 proton torpedoesHyperdrive x1 (backup x8), navicomputer

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    Availability Military; Cost Not available for sale

    Republic class Star Destroyer (CL19)Colossal (cruiser) Capital ShipInit -2; Senses Perception +11

    Defences Ref 18 (flat-footed 16), Fort 54; armour 16hp 2000; DR 20; SR 125; Threshold 254Speed fly 3 squares (starship scale)Ranged 4 heavy turbolaser batteries +15/-5 (5 gunners, 7d10x5)and 4 turbolaser batteries +15/-5 (5 gunners, 5d10x5)and 2 ion cannon batteries +15/-5 (5 gunners, 3d10x5 ion)and 5 tractor beams +7/-13 (grapple)Fighting Space 2 squares x 2 squares (starship scale)Cover total; Base Attack +2; Grapple +66Abilities Str 98 Dex 14, Con Int 20Skills Initiative -2, Mechanics +6, Perception +11, Pilot -2, Use Computer +11Crew 8300 (Skilled); Passengers 3200 (troops)Cargo 11000 tons; Consumables 2 years

    Carried Craft 36 fightersHyperdrive x2 (backup x8), navicomputerAvailability Military; Cost Not available for sale

    Jade Sabre CL15Colossal* TransportInit +5; Senses: Perception +12------------------------------------------------------------------------------------------------Defences Ref 16 (Flat-footed 13), Fort 30; +13 Armour, Vehicular combatHP 180; DR 15; SR 100; Threshold 80------------------------------------------------------------------------------------------------Speed Fly 16 squares (Max velocity 1'160 km h-1), Fly 5 squares (Starship scale)

    Ranged 4 Quad Medium Laser Cannons +13 (See below) andRanged Tractor Beam +15 (See below)Fighting Space 12x12 or 1 square (Starship scale); Cover TotalBase Atk +10; Grp +50Atk Options Autofire (Quad Medium Laser Cannons)------------------------------------------------------------------------------------------------Abilities Str 50, Dex 16, Con --, Int 16Skills: Initiative +5, Mechanics +12, Perception +12, Pilot +5, Stealth -5, UseComputer +12------------------------------------------------------------------------------------------------Crew 1 (Ace); Passengers 15Cargo 100 tons; Consumables 6 Months; Carried Craft 1 XJ-class X-WingHyperdrive x0.5 (Backup x4), Navicomputer

    Availability Unique; Cost Not available for sale*This ship is treated as a Gargantuan starfighter for the purposes of being targetedby capital ship weapons, dogfighting and using Starship Maneuvers

    Quad Medium Laser Cannons (4 Gunners)Atk +13 (+8 Autofire), Dmg 6d10x2

    Tractor Beam (Pilot)Atk +15, Dmg -- (Grapple +50)

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    Jade Shadow (Heavily modified SoroSuub Horizon-class Star Yacht) CL15Colossal* TransportInit +5; Senses: Perception +12------------------------------------------------------------------------------------------------

    Defences Ref 17 (Flat-footed 14), Fort 31; +14 Armour, Vehicular combatHP 200; DR 15; SR 60; Threshold 81------------------------------------------------------------------------------------------------Speed Fly 16 squares (Max velocity 1'000 km h-1), Fly 4 squares (Starship scale)Ranged 2 Quad Medium Laser Cannons +13 (See below) andRanged Fire-linked (2) Light Concussion Missile Launchers +13 (See below) andRanged Tractor Beam +15 (See below)Fighting Space 12x12 or 1 square (Starship scale); Cover TotalBase Atk +10; Grp +51Atk Options Autofire (Quad Medium Laser Cannons), Fire-link (Light ConcussionMissile Launchers)------------------------------------------------------------------------------------------------Abilities Str 52, Dex 16, Con --, Int 16

    Skills: Initiative +5, Mechanics +12, Perception +12, Pilot +5, Stealth -5, UseComputer +12------------------------------------------------------------------------------------------------Crew 1 or 2 (Ace); Passengers 10Cargo 100 tons; Consumables 2 Months; Carried Craft 1 XJ3-class X-WingPayload 16 Medium Concussion MissilesHyperdrive x0.5 (Backup x10), NavicomputerAvailability Unique; Cost Not available for sale*This ship is treated as a Gargantuan starfighter for the purposes of being targetedby capital ship weapons, dogfighting and using Starship Maneuvers

    Quad Medium Laser Cannons (2 Gunners)Atk +13 (+8 Autofire), Dmg 6d10x2

    Fire-linked (2) Medium Concussion Missiles (Gunner)Atk +13Dmg 10d10x2

    Tractor Beam (Pilot)Atk +15, Dmg -- (Grapple +51)

    Incom T-65AC4 X-Wing Starfighter CL10Gargantuan starfighterInit +7; Senses: Perception +6 (+3*)------------------------------------------------------------------------------------------------Defences Ref 19 (Flat-footed 13), Fort 28; +8 Armour, Vehicular combatHP 150; DR 10; SR 25; Threshold 48------------------------------------------------------------------------------------------------Speed Fly 16 squares (Max velocity 1'120 km h-1), Fly 4 squares (Starship scale)Ranged Fire-linked (4) Heavy Laser Cannons +8 (See below) orRanged Fire-linked (2) Proton Torpedo Launchers +8 (See below)Fighting Space 4x4 or 1 square (Starship scale); Cover Total (Crew), +5 (R2-SeriesAstromech)Base Atk +2; Grp +35Atk Options Autofire (Heavy Laser Cannons), Fire-link (Heavy Laser Cannons, Proton

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    Torpedo Launchers)------------------------------------------------------------------------------------------------Abilities Str 46, Dex 22, Con --, Int 18Skills: Initiative +7, Mechanics +6 (+13*), Perception +6 (+3*), Pilot +3, Stealth -3,Use Computer +6 (+13*)*If the ship has an R2-Series Astromech Droid, use these skill modifiers instead

    ------------------------------------------------------------------------------------------------Crew 1 plus R2-Series Astromech (Skilled); Passengers NoneCargo 150 kg; Consumables 2 DaysPayload 8 Proton TorpedoesHyperdrive x1, 10-Jump memory (R2-Series Astromech)Availability Military; Cost 200'000 (180'000 used)

    Fire-linked (4) Heavy Laser Cannons (Pilot)Atk +8 (+3 Autofire), Dmg 7d10x2

    Fire-linked (2) Proton Torpedoes (Pilot)Atk +8, Dmg 10d10x2, 4-square splash

    Incom XJ X-Wing Starfighter CL12Gargantuan starfighterInit +10; Senses: Perception +8 (+3*)------------------------------------------------------------------------------------------------Defences Ref 20 (Flat-footed 13), Fort 28; +8 Armour, Vehicular combatHP 150; DR 10; SR 25; Threshold 48------------------------------------------------------------------------------------------------Speed Fly 16 squares (Max velocity 1'150 km h-1), Fly 4 squares (Starship scale)Ranged Fire-linked (4) Heavy Laser Cannons +10 (See below) orRanged 3 Proton Torpedo Launchers +10 (See below)Fighting Space 4x4 or 1 square (Starship scale); Cover Total (Crew), +5 (R2-Series

    Astromech)Base Atk +5; Grp +38Atk Options Autofire (Heavy Laser Cannons), Fire-link (Heavy Laser Cannons, 2 Proton

    Torpedo Launchers)------------------------------------------------------------------------------------------------Abilities Str 46, Dex 24, Con --, Int 16Skills: Initiative +10, Mechanics +8 (+13*), Perception +8 (+3*), Pilot +10, Stealth+0, Use Computer +8 (+13*)*If the ship has an R2-Series Astromech Droid, use these skill modifiers instead------------------------------------------------------------------------------------------------Crew 1 plus R2-Series Astromech (Expert); Passengers NoneCargo 25 kg; Consumables 3 DaysPayload 9 Proton Torpedoes

    Hyperdrive x1, 10-Jump memory (R2-Series Astromech)Availability Military; Cost 290'000 (200'000 used)

    Fire-linked (4) Heavy Laser Cannons (Pilot)Atk +10 (+5 Autofire), Dmg 7d10x2

    Proton Torpedoes (Pilot)Atk +10, Dmg 9d10x2, 4-square splash

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    Mon Mothma or Elegos A'Kla (CL22)Colossal (cruiser) Capital ShipInit +1; Senses Perception +13Defences Ref 19 (flat-footed 16), Fort 57; armour 16

    hp 2100; DR 20; SR 130; Threshold 257Speed fly 3 squares (starship scale)Ranged 5 turbolaser batteries +18/-2 (8d10x5, 5 gunners) and5 heavy turbolaser batteries +18/-2 (11d10x5, 5 gunners) and4 heavy ion cannon batteries +18/-2 (3d10x5 ion, 5 gunners) and2 point-defence laser cannon batteries +18 (5d10x2, 5 gunners) and4 gravity well projectors +10 (interdiction field 4x4*, gunner)2 tractor beam batteries +18/-2 (grapple, 5 gunners)Fighting Space 2 squares x 2 squares (starship scale); Cover total;Base Attack +5; Grapple +72Abilities Str 104 Dex 16, Con Int 20Skills Initiative +1, Mechanics +8, Perception +13, Pilot +1, Use Computer +13Crew 30000 (Expert); Passengers 9500

    Cargo 35000 tons; Consumables 5 yearsCarried Craft 72 fighters, 8 shuttles, up to 10 additional Colossal starshipsHyperdrive x1 (backup x8), navicomputerAvailability Unique; Cost Not available for sale

    Tactical Fire: (As Imperial Star Destroyer or Interdictor Cruiser; commander's choice)

    *If a Yuuzhan Vong ship tries to micro-jump from (or through) a square affected bythe Mon Mothma or Elegos A'Kla's gravity well projectors, it immediately moves -2persistant steps down the condition track and suffers damage as if it collided with anobject of Colossal (station) size. In addition, the ship's dovin basals do not functionfor 2 turns.

    CEC Shipyards Proficient-class Cruiser CL16

    Colossal (Cruiser) capital shipInit -2; Senses: Perception +6------------------------------------------------------------------------------------------------Defences Ref 14 (Flat-footed 12), Fort 35; +12 Armour, Vehicular CombatHP 750; DR 20; SR 90; Threshold 235------------------------------------------------------------------------------------------------Speed Fly 3 squares (Starship scale)Ranged Heavy Turbolaser battery +13* (See below) andRanged 2 Heavy Ion Cannon batteries +13* (See below)Fighting Space 2x2 (Starship scale); Cover TotalBase Atk +2; Grp +57------------------------------------------------------------------------------------------------Abilities Str 60, Dex 15, Con --, Int 16

    Skills: Initiative -2, Mechanics +6, Perception +6, Pilot -2, Stealth -12, Use Computer+6------------------------------------------------------------------------------------------------Crew 300 (Skilled); Passengers 100 (Troops)Cargo 3'500 tons; Consumables 8 Months; Carried Craft 2 Squadrons of Gargantuanstarfighters, 1 Colossal shuttleHyperdrive x2 (backup x10), NavicomputerAvailability Military; Cost Not available for sale*Apply a -20 penalty on attacks made against targets smaller than Colossal size

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    Heavy Turbolaser battery (5 Gunners)Atk +13 (-7 against targets smaller than Colossal), Dmg 7d10x5

    Heavy Ion Cannon battery (5 Gunners)Atk +13 (-7 against targets smaller than Colossal), Dmg 3d10x5 ion

    Mon Calamari MC90 Star Cruiser CL22Colossal (Cruiser) capital shipInit -1; Senses: Perception +6------------------------------------------------------------------------------------------------Defences Ref 17 (Flat-footed 14), Fort 56; +14 Armour, Vehicular CombatHP 2'100; DR 20; SR 300*; Threshold 256------------------------------------------------------------------------------------------------Speed Fly 2 squares (Starship scale)Ranged 6 Turbolaser batteries +16** (See below) andRanged 3 Heavy Ion Cannon batteries +16** (See below) andRanged 2 Tractor Beam batteries +12** (See below) and

    Ranged Proton Torpedo battery +16** (See below)Fighting Space 2x2 (Starship scale); Cover TotalBase Atk +2; Grp +78------------------------------------------------------------------------------------------------Abilities Str 102, Dex 16, Con --, Int 18Skills: Initiative -1, Perception +6, Pilot -1, Stealth -11, Treat Injury +6, Use Computer+6------------------------------------------------------------------------------------------------Crew 3'900 (Skilled); Passengers 1'700 (Troops)Cargo 30'000 tons; Consumables 2 Years; Carried Craft 72 Starfighters, Assortedsupport vesselsHyperdrive x1 (backup x9), NavicomputerAvailability Military; Cost Not available for sale

    *Recharging shields action increases SR by 10 due to Backup Shield Generators**Apply a -20 penalty on attacks made against targets smaller than Colossal size

    Turbolaser battery (6 Gunners)Atk +16 (-4 against targets smaller than Colossal), Dmg 5d10x5

    Heavy Ion Cannon battery (6 Gunners)Atk +16 (-4 against targets smaller than Colossal), Dmg 3d10x5 ion

    Tractor Beam battery (4 Gunners)Atk +12 (-8 against targets smaller than Colossal), Dmg -- (Grapple +78)

    Proton Torpedo battery (6 Gunners)Atk +16 (-4 against targets smaller than Colossal), Dmg 9d10x2

    Tactical FireAn MC90 Star Cruiser is a fantastic resource for the defence of it's allied vessels anda bane of its enemies as a result. As a Standard action, an MC90 Star Cruiser canforgo all attacks to provide tactical fire to all squares in a 2-square radius arounditself. All allied starships within that area gain +10 SR (as long as the cruiser's SR isgreater than 0) and a +1 insight bonus to Reflex Defence.

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    Republic Engineering Corporation Agave-class Picket Ship CL15Colossal (Frigate) capital shipInit +0; Senses: Perception +6*------------------------------------------------------------------------------------------------

    Defences Ref 16 (Flat-footed 12), Fort 36; +12 Armour, Vehicular CombatHP 900; DR 15; SR 100; Threshold 136------------------------------------------------------------------------------------------------Speed Fly 12 squares (Max Velocity 1'075 km h-1), Fly 4 squares (Starship scale)Ranged Medium Turbolaser battery +7** (See below) andRanged Heavy Laser Cannon battery +11** (See below)Fighting Space 1 square (Starship scale); Cover TotalBase Atk +2; Grp +53------------------------------------------------------------------------------------------------Abilities Str 62, Dex 18, Con --, Int 16Skills: Initiative +0, Mechanics +5, Perception +6*, Pilot +0, Stealth -10***, UseComputer +6*------------------------------------------------------------------------------------------------

    Crew 36 (Skilled); Passengers 5 (Troops)Cargo 500 tons; Consumables 3 MonthsHyperdrive x1 (backup x10), NavicomputerAvailability Military; Cost Not available for sale*Apply a +5 bonus to Perception and Use Computer checks when made by theSystems Operator**Apply a -20 penalty on attacks made against targets smaller than Colossal size***Apply a +5 bonus to Stealth checks when used against vessels that utiliseelectronic sensors

    Medium Turbolaser battery (2 Gunners)Atk +7 (-13 against targets smaller than Colossal), Dmg 5d10x5

    Heavy Laser Cannon battery (4 Gunners)Atk +11 (-9 against targets smaller than Colossal), Dmg 5d10x2

    Republic Engineering Corporation Warrior-class Gunship CL17Colossal (Frigate) capital shipInit -2; Senses: Perception +5------------------------------------------------------------------------------------------------Defences Ref 16 (Flat-footed 13), Fort 40; +13 ArmourHP 1'500; DR 15; SR 150; Threshold 140------------------------------------------------------------------------------------------------Speed Fly 12 squares (Max Velocity 1'050 km h-1), Fly 4 squares (Starship scale)Ranged 2 Enhanced Medium Turbolaser batteries +11* (See below) andRanged 2 Point-defence Heavy Laser Cannon batteries +9 (See below) andRanged Heavy Concussion Missile battery +9* (See below)Fighting Space 1 square (Starship scale); Cover TotalBase Atk +0; Grp +55------------------------------------------------------------------------------------------------Abilities Str 70, Dex 16, Con --, Int 16Skills: Initiative -2, Mechanics +5, Perception +5, Pilot -2, Stealth -12, Use Computer+5------------------------------------------------------------------------------------------------

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    Crew 80 (Normal); Passengers 10 (Troops)Cargo 500 tons; Consumables 3 MonthsPayload 120 Heavy Concussion MissilesHyperdrive x3 (backup x10), NavicomputerAvailability Military; Cost Not available for sale*Apply a -20 penalty on attacks made against targets smaller than Colossal size

    Enhanced Medium Turbolaser (5 Gunners)Atk +11 (-9 against targets smaller than Colossal), Dmg 6d10x5

    Point-defence Heavy Laser Cannon battery (4 Gunners)Atk +9, Dmg 5d10x2

    Heavy Concussion Missile battery (4 Gunners)Atk +9 (-11 against targets smaller than Colossal), Dmg 9d10x5

    Tactical FireA Warrior-clas Gunship is designed to smash enemy formations apart in order to openup firing lanes for the heavy guns. As a Standard action, a Warrior-clas Gunship can

    forgo all attacks to provide tactical fire to all adjacent squares. All enemy vesselshave their SR reduced by 10 while within these squares.

    Republic Engineering Corporation Hajen-class Fleet Tender CL12Colossal (Frigate) capital shipInit -3; Senses: Perception +5------------------------------------------------------------------------------------------------Defences Ref 14 (Flat-footed 13), Fort 40; +13 ArmourHP 1'500; DR 15; SR 100; Threshold 140------------------------------------------------------------------------------------------------Speed Fly 12 squares (Max Velocity 1'000 km h-1), Fly 1 square (Starship scale)Ranged NoneFighting Space 1 square (Starship scale); Cover Total

    Base Atk +0; Grp +55------------------------------------------------------------------------------------------------Abilities Str 70, Dex 12, Con --, Int 14Skills: Initiative -3, Mechanics +5, Perception +5, Pilot -3, Stealth -13, Use Computer+5------------------------------------------------------------------------------------------------Crew 6 (Skilled); Passengers 6Cargo 300'000 tons; Consumables 1 MonthHyperdrive x0.9 (backup x10), NavicomputerAvailability Military; Cost Not available for sale

    Republic Engineering Corporation Sacheen-class Light Escort CL16Colossal (Frigate) capital shipInit -3; Senses: Perception +5------------------------------------------------------------------------------------------------Defences Ref 15 (Flat-footed 13), Fort 40; +13 ArmourHP 1'500; DR 15; SR 150; Threshold 140------------------------------------------------------------------------------------------------Speed Fly 12 squares (Max Velocity 1'000 km h-1), Fly 2 squares (Starship scale)Ranged 2 Heavy Turbolaser batteries +11* (See below) andRanged 2 Point-defence Heavy Laser Cannon batteries +9 (See below) and

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    Ranged 2 Enhanced Light Ion Cannon batteries +9* (See below)Fighting Space 1 square (Starship scale); Cover TotalBase Atk +0; Grp +55------------------------------------------------------------------------------------------------Abilities Str 70, Dex 14, Con --, Int 16Skills: Initiative -3, Mechanics +5, Perception +5, Pilot -3, Stealth -13, Use Computer

    +5------------------------------------------------------------------------------------------------Crew 110 (Normal); Passengers 6 (Troops)Cargo 4'000 tons; Consumables 5 Months; Carried Craft 1 Starfighter squadronHyperdrive x0.9 (backup x10), NavicomputerAvailability Military; Cost Not available for sale*Apply a -20 penalty on attacks made against targets smaller than Colossal size

    Heavy Turbolaser battery (5 Gunners)Atk +11 (-9 against targets smaller than Colossal), Dmg 7d10x5

    Point-defence Heavy Laser Cannon battery (4 Gunners)Atk +9, Dmg 5d10x2

    Enhanced Light Ion Cannon battery (4 Gunners)Atk +9 (-11 against targets smaller than Colossal), Dmg 4d10x2 ion

    Tactical FireA Sacheen-class Light Escort is designed to screen larger ships from enemy fighters.As a Standard action, a Sacheen-class Light Escort can forgo all attacks to providetactical fire to all adjacent squares. All enemy vessels of Gargantuan size or smallerwithin that area suffer a -1 penalty to Reflex Defence.

    Republic Engineering Corporation Defender-class Assault Carrier CL19Colossal (Cruiser) capital shipInit -2; Senses: Perception +6------------------------------------------------------------------------------------------------Defences Ref 16 (Flat-footed 14), Fort 56; +14 Armour, Vehicular CombatHP 2'100; DR 20; SR 200; Threshold 256------------------------------------------------------------------------------------------------Speed Fly 12 squares (Max Velocity 1'000 km h-1), Fly 1 square (Starship scale)Ranged 2 Point-defence Heavy Laser Cannon batteries +13 (See below)Fighting Space 2x2 (Starship scale); Cover TotalBase Atk +2; Grp +78------------------------------------------------------------------------------------------------Abilities Str 102, Dex 14, Con --, Int 16Skills: Initiative -2, Mechanics +6, Perception +6, Pilot -2, Stealth -12, Use Computer+6------------------------------------------------------------------------------------------------Crew 4'070 (Skilled); Passengers 700 (Troops)Cargo 12'000 tons; Consumables 5 Months; Carried Craft 3 Starfighter squadrons, 12

    TransportsHyperdrive x1 (backup x10), NavicomputerAvailability Military; Cost Not available for sale

    Point-defence Heavy Laser Cannon battery (5 Gunners)Atk +13, Dmg 5d10x2

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    Tactical FireA Defender-class Assault Carrier is designed to coordinate and support its starfightersin battle. As a Standard action, a Defender-class Assault Carrier can forgo all attacksto provide tactical fire to all squares in a 2-square radius around itself. All alliedvessels of Gargantuan size or smaller within that area deal +1 die step of damage on

    a successful attack.

    Republic Engineering Corporation Majestic-class Heavy Cruiser CL20Colossal (Cruiser) capital shipInit -2; Senses: Perception +6------------------------------------------------------------------------------------------------Defences Ref 16 (Flat-footed 14), Fort 56; +14 Armour, Vehicular CombatHP 2'100; DR 20; SR 150; Threshold 256------------------------------------------------------------------------------------------------Speed Fly 2 squares (Starship scale)Ranged 3 Heavy Turbolaser batteries +13* (See below) andRanged 2 Point-defence Heavy Laser Cannon batteries +13 (See below) and

    Ranged 2 Medium Ion Cannon batteries +13* (See below) andRanged 2 Heavy Concussion Missile batteries +11* (See below) andRanged Tractor Beam battery +11* (See below)Fighting Space 2x2 (Starship scale); Cover TotalBase Atk +2; Grp +78------------------------------------------------------------------------------------------------Abilities Str 102, Dex 15, Con --, Int 16Skills: Initiative -2, Mechanics +6, Perception +6, Pilot -2, Stealth -12, Use Computer+6------------------------------------------------------------------------------------------------Crew 4'182 (Skilled); Passengers 640 (Troops)Cargo 12'000 tons; Consumables 5 MonthsPayload 240 Heavy Concussion Missiles

    Hyperdrive x0.9 (backup x10), NavicomputerAvailability Military; Cost Not available for sale*Apply a -20 penalty on attacks made against targets smaller than Colossal size

    Heavy Turbolaser battery (5 Gunners)Atk +13 (-7 against targets smaller than Colossal), Dmg 7d10x5

    Point-defence Heavy Laser Cannon battery (5 Gunners)Atk +13, Dmg 5d10x2

    Medium Ion Cannon battery (5 Gunners)Atk +13 (-7 against targets smaller than Colossal), Dmg 5d10x2 ion

    Heavy Concussion Missile battery (4 Gunners)Atk +11 (-9 against targets smaller than Colossal), Dmg 9d10x5

    Tractor Beam battery (4 Gunners)Atk +11 (-9 against targets smaller than Colossal), Dmg -- (Grapple +78)

    Tactical FireA Majestic-class Heavy Cruiser is designed to defend its allies throughout the course

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    of the battle. As a Standard action, a Majestic-class Heavy Cruiser can forgo allattacks to provide tactical fire to all squares in a 2-square radius around itself. Allallied vessels of within that area gain a +2 insight bonus to Reflex Defence.

    Kuat Drive Yards A-9 Vigilance Interceptor CL8Huge Interceptor

    Init +10; Senses: Perception +5------------------------------------------------------------------------------------------------Defences Ref 18 (Flat-footed 11), Fort 23; +3 ArmourHP 80; DR 10; Threshold 33------------------------------------------------------------------------------------------------Speed Fly 16 squares (Max Velocity 1'300 km h-1), Fly 6 squares (Starship scale)Ranged Fire-linked (2) Heavy Laser Cannons +4 (See below)Fighting Space 3x3 or 1 square (Starship scale); Cover TotalBase Atk +0; Grp +23Atk Options Autofire (Heavy Laser Cannons), Fire-link (Heavy Laser Cannons)------------------------------------------------------------------------------------------------Abilities Str 37, Dex 24, Con --, Int 14Skills: Initiative +10, Mechanics +5*, Perception +5, Pilot +10, Stealth +2, Use

    Computer +5------------------------------------------------------------------------------------------------Crew 1 (Normal); Passengers NoneCargo 55 kg; Consumables 1 DayHyperdrive NoneAvailability Military; Cost 130000 (52000 used)*Apply a +2 bonus to Mechanics checks when using the Reroute Power application ofthe skill (SECR, pg 172)

    Fire-linked (2) Heavy Laser Cannons (Pilot)Atk +4 (-1 Autofire), Dmg 6d10x2

    Incom Corporation I-7 Howlrunner CL9Gargantuan StarfighterInit +6; Senses: Perception +5------------------------------------------------------------------------------------------------Defences Ref 18 (Flat-footed 12), Fort 26; +7 ArmourHP 120; DR 10; SR 20; Threshold 46------------------------------------------------------------------------------------------------Speed Fly 16 squares (Max Velocity 1'300 km h-1), Fly 5 squares (Starship scale)Ranged Fire-linked (2) Medium Laser Cannons +5 (See below)Fighting Space 4x4 or 1 square (Starship scale); Cover TotalBase Atk +0; Grp +31Atk Options Autofire (Medium Laser Cannons), Fire-link (Medium Laser Cannons)------------------------------------------------------------------------------------------------

    Abilities Str 42, Dex 22, Con --, Int 16Skills: Initiative +6, Mechanics +5, Perception +5, Pilot +6, Stealth -4, Use Computer+5------------------------------------------------------------------------------------------------Crew 1 (Normal); Passengers NoneCargo 80 kg; Consumables 2 DaysHyperdrive NoneAvailability Military; Cost 165000 (68750 used)

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    Fire-linked (2) Medium Laser Cannons (Pilot)Atk +5 (+0 Autofire), Dmg 5d10x2

    Mon Calamari MC90 cruiser (CL20)Colossal (cruiser) Capital Ship

    Init -1; Senses Perception +11Defences Ref 19 (flat-footed 16), Fort 56; armour 16hp 2100; DR 20; SR 150 (regen); Threshold 256Speed fly 3 squares (starship scale)Ranged 3 proton torpedo launchers +7/-13 (10d10x2, gunner) and7 heavy turbolaser batteries +15/-5 (7d10x5, 5 gunners) and3 ion cannon batteries +15/-5 (4d10x5 ion, 5 gunners) and4 tractor beams +7/-13 (grapple, gunner)Fighting Space 2 squares x 2 squares (starship scale) Cover total;Base Attack +2; Grapple +68Abilities Str 102 Dex 16, Con Int 20Skills Initiative -1, Mechanics +6, Perception +11, Pilot -1, Use Computer +11Crew 6500 (Skilled); Passengers 1700 (troops)

    Cargo 11000 tons; Consumables 2 yearsCarried Craft 72 fightersPayload 96 proton torpedoesHyperdrive x1 (backup x9), navicomputerAvailability Military; Cost Not available for sale

    Tactical Fire: (As the MC-80 Mon Calamari Cruiser)

    Ranger class Gunship (CL17)Colossal (frigate) Capital ShipInit +0; Senses Perception +10Defences Ref 15 (flat-footed 11), Fort 38; armour 11hp 900; DR 15; SR 100; Threshold 138

    Speed fly 4 squares (starship scale)Ranged 2 Turbolaser batteries +14/-6 (5d10x5, 5 gunners) and 6 point-defence quadlaser batteries +14 (7d10x2, 5 gunners)Fighting Space 1 square (starship scale) Cover total;Base Attack +2; Grapple +50Abilities Str 66 Dex 18, Con Int 18Skills Initiative +0, Mechanics +6, Perception +10, Pilot +0, Use Computer +10Crew 100 (skilled); Passengers 50 (troops)Cargo 900 tons; Consumables 1 yearCarried Craft noneHyperdrive x2, (backup x8) navicomputerAvailability Military; Cost Not available for sale

    Tactical Fire: As a standard action, a Ranger class gunship can forgo all attacks to

    provide tactical fire to all adjacent squares. Enemy vessels of Gargantuan size orsmaller have both their DR and their SR halved while in these squares

    Wild Karrde

    Heavily Modified CEC Action VI Bulk Transport CL19Colossal (Frigate) capital shipInit +5; Senses: Perception +12*

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    ------------------------------------------------------------------------------------------------Defences Ref 15 (Flat-footed 12), Fort 38; +12 Armour; Vehicular CombatHP 1'000; DR 15; SR 100; Threshold 138------------------------------------------------------------------------------------------------Speed Fly 12 squares (Max Velocity 950 km h-1), Fly 3 squares (Starship scale)Ranged 3 Medium Turbolasers +14** (See below)

    Fighting Space 1 square (Starship scale); Cover TotalBase Atk +10; Grp +63------------------------------------------------------------------------------------------------Abilities Str 66, Dex 16, Con --, Int 18Skills: Initiative +5, Mechanics +12, Perception +12*, Pilot +5, Stealth -5***, UseComputer +12**Apply a +5 bonus when these checks are made by the Systems Operator***Apply a +10 bonus when the Sensor Mask is active------------------------------------------------------------------------------------------------Crew 10 (Ace); Passengers NoneCargo 60'000 tons (20'000 tons in Hidden Cargo); Consumables 6 MonthsAdditional Equipment CotterdamSaV, Disguised Transponder (1 - Hab Camber),Hidden Cargo Hold (25%)SaV, Holonet Transceiver, Hypertransceiver, Sensor ArrayComputer (+6), Sensor BafflingSaV, Sensor Enhancement Package, Sensor MaskSaVHyperdrive x1 (backup x10), NavicomputerAvailability Unique; Cost Not available for sale**Apply a -20 penalty on attacks made against targets smaller than Colossal size

    Medium Turbolaser (Gunner)Atk +14 (-6 against targets smaller than Colossal), Dmg 5d10x5

    Hand-Crafted Sekotan Personal Starship CL14Colossal space transportInit +1; Senses: Perception +6----------------------------------------------------------------------------Defences Ref 16 (Flat-footed 14), Fort 25; +12 Armour, Vehicular combat

    HP 105; DR 15; SR 60; Threshold 75---------------------------------------------------------------------------Speed Fly 5 squares, Fly 7 squares (Starship scale)Ranged None (Rise of the Empire era) or2 Volcano cannons +16 (NJO era, See below)Fighting Space 4x4 or 1 square (Starship scale); Cover Total (Crew), +5 (R2-SeriesAstromech)Base Atk +10; Grp +45----------------------------------------------------------------------------Abilities Str 40, Dex 18, Con 40, Int 18Skills: Initiative +1, Mechanics +6, Perception +6, Pilot +8, Stealth +0, Use Computer+6----------------------------------------------------------------------------

    Crew 1 (The Ships designated pilot is treated as Ace); Passengers 6Cargo 22 tons; Consumables 1 monthHyperdrive x0.4, Navi computerAvailability Unique; Cost 1 000 000 (only new)

    Leonore Luxury Liners Incorporated C-3 Passenger Liner CL12Colossal (Frigate) capital shipInit -4; Senses: Perception +5

  • 7/29/2019 New Republic Ships

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    ------------------------------------------------------------------------------------------------Defences Ref 13 (Flat-footed 12), Fort 38; +12 ArmourHP 1'200; DR 15; SR 80; Threshold 138------------------------------------------------------------------------------------------------Speed Fly 12 squares (Max Velocity 600 km h-1), Fly 1 square (Starship scale)Ranged None

    Fighting Space 1 square (Starship scale); Cover TotalBase Atk +0; Grp +53------------------------------------------------------------------------------------------------Abilities Str 66, Dex 12, Con --, Int 14Skills: Initiative -4, Mechanics +5, Perception +5, Pilot -4, Stealth -14, Use Computer+5------------------------------------------------------------------------------------------------Crew 290 (Normal); Passengers 1'000Cargo 5'000 tons; Consumables 1 Year; Carried Craft NoneHyperdrive x3 (backup x10), NavicomputerAvailability Licensed; Cost 2 Million (900'000 used)

    Volcano Cannons (Pilot)Atk +16, Dmg 6d10x2