New Media in Media Practices

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    New Media Practices: Paths to New Mediain Media Practicescurriculum...

    .NTRO

    The New Media Path of the Film, Video & New Media Department must beintroduced, articulated, explained and engaged in Media Practicesclasses on a daily basis. New Media Art should be shown in the contextof Film and Video Art whenever these fields are screened or discussed.The Film, Video & New Media (FVNM) department's approach to the theory

    practices of these 3 interrelated fields focuses attention on thecritical, conceptual, formal, aesthetic, social, hystorical and dynamicaspects of Media Art works made with these approaches. With theseconsiderations in mind, FVNM positions New Media Art as historicallyrooted in relation to time, screen and code based [+/or] resistantexperimental Media Art from the advent of cinema to the current moment.

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    .PATH

    The New Media Path follows this trajectory, with the following courses:

    New Media 01 (FVNM 2100)

    dotVideo (FVNM 3810)Realtime (FVNM 3812)Radical Software Critical Artware (FVNM 4830)IF (FVNM 4860)Machinima (FVNM 4866)playFull, playMe (FVNM 4865)OnEvent (FVNM 4867)0850LEET (FVNM 4225)

    The New Media Path classes can be described as follows:

    New Media 01 (FVNM 2100)

    -> Create, Transcode and Remix {Screen|Time}-Based New Media-> The prerequisite for all classes in the New Media Paths-> Introduces the skills and ideas needed for New Media Art making

    dotVideo (FVNM 3810)-> Web Art meets Media Art online and then they fall in cyber-love-> Students program hypermedia works, database cinema projects and

    develop Networked Digital Art works, systems and processes

    Realtime (FVNM 3812)-> Experiment, Improvise and Code Live New Media Art-> Students develop realtime audio video systems and perform live

    experimental New Media Art

    Radical Software Critical Artware (FVNM 4830)-> Develop Software As Art and Art As Software-> Students connect and compare the field of Software Art to the early

    moments of Video Art through code-based studio approaches to these moments

    IF (FVNM 4860)-> IF Interactive Forms THEN branching nonlinear New Media Art-> Students create hypermedia projects and investigate database

    approaches to nonhierarchical and nonlinear New Media Art works

    Machinima (FVNM 4866)-> Hack Video Game engines to create experimental Media Art works-> Machine ++ Cinema == Machinima-> Students use commercial Game Engines such as Half-Life as well as

    Free and Open Source software

    playFull, playMe (FVNM 4865)-> Play, Hack ++ Build Art Games!-> Students code, critique and hack computer based Art Games

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    OnEvent (FVNM 4867)-> Curate, Code and Organize Collaborative, Collective New Media Events,

    Action and Activities!-> Students publicly program New Media Art events and activities online

    and in physical spaces, such as alternative Art spaces

    0850LEET (FVNM 4225)-> Hacker Art, obsolete computers and the ethics of forgotten

    technologies are discussed in this hybrid seminar/studio

    .READ

    The New Media Reader by Noah Wardrip-Fruin and Nick Montfort (2003)and New Media Art by Mark Tribe, Reena Jana and Uta Grosenick (2006)should be used as readings and secondary sources for research in MediaPractices classes as introductory texts on New Media Art.

    .PLAY

    The following web-based New Media Art projects make explicit references

    or connections to their {time|code|screen}-based-ness and thereforshould be included in Media Practices syllabi:

    inflat-o-scape - Jessica Irishhttp://www.inflatoscape.com/

    entropy8zuper - entropy8zuperhttp://www.entropy8zuper.org/

    The Endless Forest - Tale of Tales aka Auriea Harvey and Michal Samynhttp://www.tale-of-tales.com/TheEndlessForest/

    idiomorphic software - Barbara Lattanzihttp://www.wildernesspuppets.net/

    braingirl - Marina Zurkowhttp://www.thebraingirl.com/

    dollspace - Francesca da Riminihttp://www.thing.net/~dollyoko/

    http://www.inflatoscape.com/http://www.entropy8zuper.org/http://www.tale-of-tales.com/TheEndlessForest/http://www.wildernesspuppets.net/http://www.thebraingirl.com/http://www.thing.net/~dollyoko/http://www.entropy8zuper.org/http://www.tale-of-tales.com/TheEndlessForest/http://www.wildernesspuppets.net/http://www.thebraingirl.com/http://www.thing.net/~dollyoko/http://www.inflatoscape.com/
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    Life Is Like Water - Peter Horvathhttp://www.6168.org/subway/

    FLMTXT 2.0 - mark amerikahttp://www.markamerika.com/filmtext/

    ASCII History of Moving Images - Vuk Cosichttp://www.ljudmila.org/~vuk/ascii/film/

    Little Movies - Lev Manovichhttp://manovich.net/little-movies/

    Vivian Selbovertical blanking intervalhttp://adaweb.walkerart.org/project/selbo/

    RE:WIRED

    The SAIC WIRED curriculum is a program to orient freshman and establishdigital literacy. SAIC WIRED is required for all freshmen as part ofthe laptop program and teaches "Basic computing skills, basicHTML/Dreamweaver/FTP skills, and intermediate imaging skills" as wellas "software protocols and operating systems, as well as software art"and includes "An appreciation of open source software initiatives" suchas Processing. The SAIC WIRED program uses the phrase "New Media",relies on readings from The New Media Reader by Noah Wardrip-Fruin andNick Montfort and includes the kind of curriculum developedby, familiar to and forwarded by FVNM's New Media Path. It isparticularly important for Media Practices classes to understand SAICWIRED and present an FVNM perspective on the content and concept ofNew Media Art in relation to Film and Video Art through an emphasis ontime, screen and code based Art making.

    .OUTRO

    Incoming students will be more familiar with New Media Art and allubiquitous digital and network technologies. As is the case withCinema, Film and Video Art, we are often in the position of teachingstudents critical thinking and studio skills so that they cancreatively question the assumptions of dominant corporate mediacultures. We should be and are encouraging and facilitating students'

    explorations of and experimentations with various independent Media Artapproaches. New Media is the most recent addition in the chronologicalsequence of Film, Video and New Media Art, however, we must alsoquestion this chronological approach as to not artificially privilegethe newness of New Media and in order to recognize that all of theseMedia Arts coexist in the present moment. The coexistence of aneducation into Film, Video and New Media Art is crucial for students ofour department and Media Practices must introduce these interrelationsat every opportunity.

    http://www.6168.org/subway/http://www.markamerika.com/filmtext/http://www.ljudmila.org/~vuk/ascii/film/http://manovich.net/little-movies/http://adaweb.walkerart.org/project/selbo/http://www.6168.org/subway/http://www.markamerika.com/filmtext/http://www.ljudmila.org/~vuk/ascii/film/http://manovich.net/little-movies/http://adaweb.walkerart.org/project/selbo/