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  • 7/27/2019 New MAR

    1/10~ 1 ~ Copyright 2012 Spartan GamesLast Updated: 18 December 2012

    ABLATIVE ARMOUR

    Tis models Damage Rating (DR) is equal to its Critical Rating

    (CR) and it CANNOT su er a Critical Hit. I this model su ersany Damage it loses the Ablative Armour Model Assigned Rule (MAR) or the rest o the Game andCANNOT regain it.

    EXAMPLE: An undamaged Russian Coalition Suvorov ClassCruiser takes 13 hits. It su ers one Hull Point (HP ) o Damageand does not roll on the Critical Hit Table , but it has now lostthe Ablative Armour MAR.

    AIR HUNTER ( weapon )

    Tis weapon receives a +1 bonus to hit on its Attack Dice (AD) rolls against Obscured models. I NO weapon is listed, the Air Hunter Model Assigned Rule is applied to ALL weapons on themodel.

    ALL-TERRAIN VEHICLE

    Tis model may re-roll ONE Treacherous Terrain Test per urn,the new result MUST be accepted.

    ALTITUDE SKIMMING

    I this model is Obscured and at an All Stop, it can ONLY bea ected by Ack Ack (AA) and Boarding Assaults.

    AMPHIBIOUS

    Tis model can move in Water and on Land . I moving throughWater reduce its Movement (Mv ) by HALF . Apply any reduction

    or moving through Water be ore making any other adjustmentto the models Movement . I a model with the Amphibious ModelAssigned Rule is in Water , IGNORE the Hulking and Long Legs MARs, i it has them.

    ANTI-INFANTRY ( weapon )

    Tis weapon can Attack a Regiment, requiring a 3, 4, 5 or 6 to hit.Each natural roll o a5 or 6 will result in ONE In antry Company in the Regiment being Destroyed . I no weapon is listed, the Anti-In antry Model Assigned Rule is applied to ALL weapons on themodel.

    APC (value )

    Tis model is an Armoured Personnel Carrier and may have anumber o Regiments Embarked on it equal to the listed value.

    At any point duing the Movement Segment o this modelsSquadron Activation ONE Embarked Regiment can disembark

    and may be Deployed on the Game Board anywhere within 4 o the Base o this model. Any Regiment that is disembarkedCANNOT per orm a Squadron Activation on the urn they areDeployed .

    ARMOURED BELLY

    Tis model receives +1 to its Critical Rating (CR) against any

    Attack or Counterattack made rom a lower Height Level .

    ARMOURED SUPPORT ( value )

    Tis model has a Squadron o Medium anks Embarked onit equal to the listed value. During the Command Segment o its Squadron Activation, i this model is on the Sur ace, it candeploy the Medium ank Squadron within 4 o the centre o this model.

    Tis Medium ank Squadron can activate IMMEDIATELY a er the current Squadron Activation. I this model is Destroyed be ore it deploys the Squadron Embarked on it, the SquadronEmbarked on it is also Destroyed . Tis Squadron o Medium

    anks is ignored when calculating the number o Squadrons ina Fleet or the purpose o calculating the maximum Game Card Hand size.

    ARMOURED TOPSIDE

    Tis model receives +1 to its Critical Rating (CR) against any Attack or Counterattack made rom a higher Height Level .

    ASSAULT WEAPON ( weapon )

    During the Boarding Segment this model can initiate a BoardingAssault with this weapon, as i it were aRobot model , using itsinitial Assault Point (AP) value, OR it can initiate a standardBoarding Assault using its current Assault Point value. I NO weapon is listed, the Assault Weapon Model Assigned Rule isapplied to ALL weapons on the model.

    ATTACHMENT ( size, designation, value )

    During Fleet Organisation this model may be ADDED to aSquadron o models o theSize Class indicated by the listed size and o the designation indicated by the listed designation. TisSquadron CANNOT contain any Robot model and CANNOTalready contain this model. Te maximum number o modelsthat can be ADDED to a Squadron is equal to the listed value.

    I nosize is listed this model can be added to a Squadron o Largeor Medium models and i no designation is listed this model canbe added to a Squadron o Armoured models.

    Any Squadron with any Attachment is regarded as a standardSquadron or the purposes o Command, generating a Hand o Game Cards and per orming ALL relevant actions during itsown, or any other, Squadron Activation. Any model that is anAttachment to another Squadron is in ADDITION to any other

    models in that Squadron.

    MODEL ASSIGNED RULES

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    BRIDGING EQUIPMENT ( size)

    ONCE per game this model may place a Bridge across any errainon Land that has no Sur ace Height . ABridge is a Road and is thesame width as an Armoured model Base o the indicated size and any length up to twice the length o an Armoured modelBase o the indicatedsize.

    A Bridge negates the e ects o Treacherous or Impassable

    errain or any Armoured model or Regiment the same size orsmaller than the Bridge . A Bridge must be placed entirely incontact, and aligned, with the Fore Fixed Channel o the model,Base or Flight Stand o the model placing the Bridge .

    BOARDING PARTY

    Tis model CAN initiate a Boarding Assault against an enemy Large or Massive model that has been le Derelict and may thentake that model as a Prize.

    BOMBARD ( weapon )

    When using Indirect Fire this weapon hits on a 5 or 6. I NO weapon is listed, the Bombard Model Assigned Rule is appliedto ALL weapons on the model. I a Weapon Type is listed as beinga Bombard , it automatically has this MAR.

    BUNKER BUSTING ( weapon )

    When taking Damage i the number o hits rom an Attack equalsor exceeds the Damage Rating (DR) o a target Forti cation model, but NOT its Critical Rating , and ALL weapons in the Attack have the Bunker Busting Model Assigned Rule , the targetmodel loses 1 Hull Point (HP ) AND rolls on the Critical Hit

    Table or the Critical Hit E ect only, ignoring any HP Lost result.

    I the number o hits equals or exceeds theCritical Rating (CR)then roll as normal or a Critical Hit. I no weapon is listed, theBunker Busting Model Assigned Rule is applied to ALL weaponson the model.

    CLOSE AIR SUPPORT ( value )

    Tis model has a designated complement o iny Flyer FighterPlanes equal to the listed value. Tis Fighter Plane Wing MUST be used as a Combat Air Patrol or this model when they Launch. Tis model can only Launch or Land its own FighterPlane Wing. Tis model can only have ONE Combat Air Patrol attached at any given time.

    COMBAT DROP ( designation, value )

    Tis model may have ONE Squadron o Armoured models o the listed designation, Embarked on it with the listed value o models OR a number o Regiments equal to the listed value,indicated by a designation o In antry.

    At any point during the Movement Segment o this models

    Squadron Activation ONE Embarked Squadron or Regiment candisembark and may be Deployed on the Game Board anywherewithin 4 o the Flight Stand o this model. Any Squadron orRegiment that is disembarked CANNOT per orm a SquadronActivation on the urn they are Deployed .

    COMBAT LAUNCH

    I this model per orms a Launch action during its SquadronActivation it CAN use any eligible Generator or fre any eligibleweapon.

    COMBUSTIBLE CARGO

    I this model is Destroyed all models that are within 4 o the

    centre o the model, and at the same Height Level , are attackedwith a number o Attack Dice (AD) equal to DOUBLE the initialHull Point (HP ) value o theDestroyed model. Tis explosionhas no e ect on models that are on the other side o Obstructing Terrain , and is worked out separately rom any explosion causedby the Magazine Explosion Critical Hit.

    CONCUSSIVE BARRAGE ( weapon )

    I the number o hits rom an Attack, that includes at least oneweapon with the Concussive Barrage Model Assigned Rule(MAR), equals or exceeds the Damage Rating (DR) o the targetmodel, the target model loses 1 additional Assault Point (AP).

    I no weapon is listed, the Concussive Barrage MAR is applied toALL weapons on the model. I any model su ers Damage roman Attack that includes at least one weapon with the ConcussiveBarrage Model Assigned Rule , all Mines within 8 o the centreo the target model IMMEDIATELY explode.

    CONCUSSIVE TREMOR

    I this model moves to the Sur ace, all Mines within 8 o thecentre o the model IMMEDIATELY explode.

    CONSCRIPTED CREWI this model is involved in a Boarding Assault, it su ers a -1 penalty to hit on its Attack Dice (AD) rolls during that BoardingAssault.

    CONVOY DUTY

    Tis model can have up to one iny Flyer Fighter Plane Wingattached to it as a Combat Air Patrol (CAP ). Te CAP becomespart o the models Squadron.

    COORDINATED ASSAULTI two or more models with the Coordinated Assault ModelAssigned Rule initiate a Boarding Assault against the same targetmodel, the Boarding Assault will receive +1 Attack Dice (AD)

    or each model initiating the Boarding Assault that has a currentAssault Point (AP) value greater than 0 AND the Coordinated Assault MAR.

    CORROSIVE ( weapon )

    I the number o hits rom an Attack or Counterattack , thatincludes at least one weapon with the Corrosive Model Assigned Rule , equals or exceeds the Damage Rating (DR) o the targetmodel, place ONE Corrosive Marker on the target model. I thenumber o hits equals or exceeds the Critical Rating (CR) o the target model, place TWO Corrosive Markers on the targetmodel. During the End Phase roll 1D6 or eachCorrosive Marker

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    on a model. On a roll o 1, 2 or 3 remove the Corrosive Marker ,on a 4, 5 or 6 the model loses 1 Hull Point (HP ) and keeps theCorrosive Marker . I NO weapon is listed, the Corrosive MAR is applied to ALL weapons on the model.

    COVERED DECKS

    iny Flyers on this model cannot be targeted with Ack Ack (AA).

    DASH AND ELANI this model initiates a Boarding Assault, the Boarding Assaultreceives +1 Attack Dice (AD).

    DECK CREWS

    Once per game this model can take ONE previously Destroyed iny Flyer and place it on this model. Te Destroyed iny Flyer

    MUST be rom the same Fleet as this model and the modelsmaximum iny Flyer complement CANNOT be exceeded.

    DESTRUCTIVE ORDNANCE ( weapon )I the number o hits rom this weapon equals or exceeds theDamage Rating (DR) o the target model, roll on the CriticalHit Table as i the roll had equalled or exceeded the CriticalRating (CR) o the model. I NO weapon is listed, the DestructiveOrdnance Model Assigned Rule is applied to ALL weapons onthe model.

    DEVASTATING ORDNANCE ( weapon )

    Any 6 on the FIRST roll o any Attack Dice (AD) rom an Attack that includes at least one weapon with the Devastating Ordnance

    Model Assigned Rule , results in TWO extra D6 being rolled.Any subsequent 6s result in ONE extra D6 as normal. I NO weapon is listed, the Devastating Ordnance MAR is applied toALL weapons on the model.

    DIEHARD CREW

    Tis model rolls an additional 1D6 when resolving a Break Test or Bravery Test .

    DIRECTED FIRE

    ONE Attack rom this models Squadron per SquadronActivation that includes any Ordnance weapon may use theCombined Fire Firing Option. Te Split Fire Firing Optionis not available to any model using the Directed Fire ModelAssigned Rule .

    DOLPHIN DIPPER

    I this model does not make any turns during the MovementSegment o its Squadron Activation, its Movement (Mv )allowance is increased by 3.

    DOUBLE DECKER

    Tis model can Launch TWO Wings o iny Flyers during itsSquadron Activation. Tis models designated complimento iny Flyers is doubled or the purpose o calculating themaximum number o iny Flyers that can Land on this model.

    DRILLING MACHINE

    Tis model MUST be Deployed Underground , and isrepresented by its Driller Template whilst Underground . Amodel with the Drilling Machine Model Assigned Rule (MAR)that is Underground is considered to be Submerged or thepurpose o calculating Attacks and can ONLY be targeted by Concussion Charges and Bomb Ordnance , and is NOT eligibleto have a Boarding Assault made against it.

    Whilst Underground , this model can ONLY target other modelsor tokens with its Concussion Charges , and CANNOT initiatea Boarding Assault.

    A model with the Drilling Machine MAR that is under Land errain can Sur ace at any point during the Movement Segment

    o its Activation and IMMEDIATELY gains the Immovable and Low Pro le Model Assigned Rules . Once a model with theDrilling Machine Model Assigned Rule has sur aced it MUST remain on the Sur ace or the rest o the game.

    Important Note: A Drilling Machine that is UndergroundCANNOT be targeted by iny Flyer Dive Bombers.

    ECHO CREATOR

    Tis model is represented by an Echo Template whenSubmerged . Te Echo Template directly replaces the model,keeping the same orientation. An Echo is a Naval Diving model

    or the purpose o any Attack or Boarding Assault on the EchoTemplate representing the model, and or Movement, urning,Line o Sight, Range and Arcs o Fire, as appropriate. I this modelmakes a Sur acemove, it CAN replace ANY Echo it controls andMUST remove any other Echo it controls rom the Game Board .

    ELECTRICAL DEFENCES

    I this model is the target o a Boarding Assault it gains +3 Ack Ack (AA) against that Boarding Assault.

    ELITE CREW

    I this model is involved in a Boarding Assault it receives a +1bonus to hit on its Attack Dice (AD) rolls during that BoardingAssault.

    ELUSIVE TARGETTis model is only hit on a 5 or 6 i targeted by Ordnance weapons

    rom aSmall Class model.

    EMPLACED

    Tis model can be Deployed anywhere between the DeploymentEdge o the player Deploying this model and the centre line o the Game Board . Tis model is Deployed using the standardDeployment rules.

    EXPERIENCED ENGINEERS

    Tis models Damage Repair Tests are success ul on a1, 2, 3 or4.

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    EXTENDED RANGE

    Tis model can initiate a Boarding Assault against a target within8.

    FEARLESS

    Tis model automatically passes all Break Tests and Bravery Tests .

    FAST TARGET

    Tis model is only hit on a 6 i targeted by Ordnance weaponsrom aCapital Class model.

    FEROCIOUS

    I this model is involved in a Boarding Assault it receives a +1bonus to hit on its Attack Dice (AD) rolls during that BoardingAssault. Additionally, i this model is Submerged it MAY initiatea Boarding Assault against another Submerged model.

    FLAK BARRAGE

    Tis model can use the Combined Fire Firing Option with othermodels rom the same Squadron when per orming an Attack orCounterattack with its Ack Ack Auxiliary weapons.

    FLAME RETARDANT ARMOUR

    Te frst 6 rolled against this model rom any Attack rom aFlameWeapon , or as the result o any explosion due to the CombustibleCargo Model Assigned Rule , is counted as a 6. Any DamageRepair Test to remove a Raging Fire Marker rom this modelwill succeed on a 1, 2, 3 or 4.

    FLEET AUXILIARY

    Tis model MUST be declared as attached to a maximum o ONE Squadron o Armoured models rom the same Fleet and is parto that Squadron or the purposes o Squadron Activation andGame Card Hand size. I a Squadron isEmbarked on this model,this model MUST be declared as attached to that Squadron.

    Tis model CANNOT per orm any Firing Options.

    FLIGHT CAPABILITYTis model can move in the Air and on Land . I moving throughthe Air , in either the Flying or Obscured levels, reduce itsMovement (Mv ) by HALF . Apply any reduction or movingthrough the Air be ore making any other adjustment to themodels Movement .

    FORWARD OBSERVER

    Tis model can fre its Bombard weapon using Indirect Fire atRange Band 2 . I it does fre into Range Band 2 , it does NOTneed a Spotting model or iny Flyer Reconnaissance Plane to

    provide Line o Sight or it.

    FUEL RESERVES

    I this model su ers a Critical Hit roll 1D6 . On a 5 or 6 place aRaging Fire Marker on the model.

    GAS ALERT

    I this model initiates a Boarding Assault, the Boarding Assaultreceives +2 Attack Dice (AD).

    GROUND CLAMPS

    I this model is at an All Stop it cannot move, be moved, orbe Rotated , and receives a +1 bonus to hit on its Attack Dice

    (AD) rolls. I this model su ers a Sturginium Flare result onthe Critical Hit Table while at an All Stop, it does not Teleport ,instead this model is Destroyed .

    GROUND SUPPORT ( value )

    Tis model has a Squadron o Small anks Embarked on itequal to the listed value. During the Command Segment o its Squadron Activation, i this model is on the Sur ace, it candeploy the Small ank Squadron within 4 o the centre o thismodel.

    Tis Small ank Squadron can activate IMMEDIATELY a er thecurrent Squadron Activation. I this model is Destroyed be ore itdeploys the Squadron Embarked on it, the Squadron Embarked on it is also Destroyed . Tis Squadron o Small anks is ignoredwhen calculating the number o Squadrons in a Fleet or thepurpose o calculating the maximum Game Card Hand size.

    HARD IMPACT ( weapon )

    I the number o hits rom this weapon equals or exceeds theDamage Rating (DR) o a target, the target is knocked back 2 directly away rom the source o the Attack. Tis may cause aCollision to occur. I the target model cannot move the ull 2

    it still causes Collision damage as i it were a new contact. I NO weapon is listed, the Hard Impact Model Assigned Rule isapplied to ALL weapons on the model.

    HARD SHELL

    Tis model can make a Hard Shell Attack against one target thatis at the same Height Level, or lower, and within 4 o the centreo this model. Te Attack Dice (AD) value o the Attack is equalto TRIPLE this models initial Hull Point (HP ) value. Tis IS an Attack and so can be targeted with Counterattack Ack Ack, whereapplicable.

    A model per orming a Hard Shell Attack CANNOT use Firing Options or fre any weapons during the current SquadronActivation. Once a Hard Shell Attack has been resolved thismodel is Lost .

    HIGH VELOCITY ( weapon )

    When taking Damage i the number o hits rom an Attack equalsor exceeds the Damage Rating (DR) o a target Armoured model, but NOT its Critical Rating , and ALL weapons in the Attack have the High Velocity Model Assigned Rule , the targetmodel loses 1 Hull Point (HP ) and rolls on the Critical Hit Table

    or theCritical Hit E ect only, ignoring any HP Lost result.

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    I the number o hits equals or exceeds theCritical Rating (CR)then roll as normal or a Critical Hit. A weapon with the HighVelocity Model Assigned Rule CANNOT use the Indirect Fire Firing Option. I no weapon is listed, the High Velocity ModelAssigned Rule is applied to ALL weapons on the model.

    HIGH ANGLE ( weapon )

    Tis Ordnance weapon CAN target Flying or Obscured models

    in Range Band 1 . I no weapon is listed, the High Angle ModelAssigned Rule is applied to ALL weapons on the model.

    HIT AND RUN

    Tis model may move up to HALF o its Movement (Mv )immediately a er completing the Combat Segment o itsSquadron Activation, but only i it has moved no more thanHALF o itsMovement (Mv ) during the Movement Segment.

    HULL BREAKER

    I this model per orms aRam and equals or exceeds the CriticalRating (CR) o its target, the target loses 1D3 additional HullPoints (HP ) as well as su ering the ull e ect o the Critical Hit.Tis model ignores the e ects o Treacherous errain.

    HULL RIPPER

    I this model per orms aRam and equals or exceeds the DamageRating (DR) o its target, place this model with its Af touchingthe opposite side o the target model, as i it had just passedunderneath it in a straight line. Tis model cannot be touchingany other model or solid terrain at the end o this movement. I there is not enough room to place this model, you cannot use theHull Ripper Model Assigned Rule .

    HULKING

    Tis model counts as being one Size Class larger than its defnedSize Class or the purpose o determining Line o Sight only.When a model is determining Line o Sight to this model, amodel on the Sur ace is NOT an Obstructing Model i it is oneSize Class smaller than the Firing or Spotting model.

    ICE ENGINES

    I this model moves Backwards, it can move a maximum o 3.I theAf o this model Collides with a model or errain whilemoving Backwards reduce the amount o Attack Dice (AD)rolled against this model, as a result o the Collision, by HALF .

    ICON

    I a model in your Fleet is within 8 o the centre o this model,roll an additional 1D6 when resolving any Break Test or Bravery Test . Multiple instances o the Icon Model Assigned Rule areNOT cumulative.

    IMMOVABLE

    Tis model cannot move, be moved, or be Rotated . I this modelsu ers a Sturginium Flare result on the Critical Hit Table itdoes not Teleport , instead this model is Destroyed .

    IMPERVIOUS

    I this model is the target o a Boarding Assault, reduce theamount o Attack Dice (AD) rolled against this model by HALF during that Boarding Assault.

    INCENDIARY ROUNDS ( weapon )

    I the number o hits rom an Attack or Counterattack , that

    includes at least one weapon with the Incendiary Rounds ModelAssigned Rule , equals or exceeds the Damage Rating (DR) o the target model, place one Raging Fire Marker on the targetmodel. I NO weapon is listed, the Incendiary Rounds MAR isapplied to ALL weapons on the model.

    INDEPENDENT

    Tis model ignores the Command Distance rules and is neverOut o Command .

    INDESTRUCTIBLE

    I this model is Destroyed , do not remove it rom the GameBoard . A Boarding Assault can still be per ormed against thismodel a er it has been Destroyed and it can still be Captured asnormal. Any Critical Hit that a ects Assault Points (AP) willstill apply to this model a er it has been Destroyed , i it has any Assault Points remaining or a Prize Crew.

    INFANTRY HQ ( value )

    Tis model is a Headquarters and may control a maximumnumber o Regiments equal to the listed value.

    Te player that Deployed this model may deploy a number o Regiments rom the same Fleet equal to the listed value within4 o this model during Deployment. A Regiment CANNOT be Deployed within 4 o an enemy model or token, CANNOT be Deployed across the centre line o the Game Board and willcost the appropriate number o points per Regiment during FleetOrganisation.

    INVENTIVE SCIENTISTS

    I this model uses a Generator , you can re-roll ONE o theD6rolled, but must accept the new result. I a 1 is rolled as a result o using the Inventive Scientists Model Assigned Rule , this modelCANNOT use a Generator , o any type, again during the currentActivation.

    INVINCIBLE

    Tis model CANNOT be Damaged by Rocket or TorpedoOrdnance attacks, or any Model Assigned Rule associated withthem.

    IRON RAM

    I this model per orms aRam, reduce the amount o Attack Dice

    (AD) rolled against this model, as a result o the Ram, by HALF.

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    JETTISON DAMAGE

    Tis model can recover 1 Hull Point (HP ) once per game, atthe beginning o any o its Squadron Activations, but it gains theVulnerable Model Assigned Rule or the rest o the game.

    LANDING CRAFT ( TYPE )

    Tis model can have a maximum o ONE Squadron rom the

    same Fleet Embarked on it during Deployment OR during agame, at any point in which all models in the Squadron to beEmbarked can move to within 1 o the centre o theFront orRear Fixed Channel o this model.

    Te type, size and number o models in an Embarked Squadronwill depend on the Landing Craf type:

    A Large Barge can carry ONE Large, FOUR Medium orSIX Small Size Class Armoured models.

    A Plat orm can carry THREE Medium or SIX SmallSize Class Armoured models.

    A Small Barge can carry FOUR Small Size Class Armoured models.

    Tis model CANNOT Attack with its Ordnance or Auxiliary weapons but CAN per orm a Counterattack or De ensive Fire.

    Tis model CANNOT initiate a Boarding Assault. I this modelis the target o a Boarding Assault its current Assault Point value is equal to the combined Assault Point value o EACH model Embarked on it. Each hit against this model during aBoarding Assault will reduce the Assault Point value o ANY Embarked model or models by the appropriate amount and may be allocated as required by the player controlling this model. Tismodel CANNOT be taken as a Prize but it, and any Embarked model, will be Derelict i Success ully Boarded or i any BoardingAssault has Succeeded .

    An Embarked Squadron can disembark during the MovementSegment o its Squadron Activation. Measure any models move

    rom any point within 1 o the centre o theFront or Rear FixedChannel o this model with any initial orientation.

    Embarked models CANNOT use Ordnance , Auxiliary or Mine weapons, and CANNOT be targeted by Ordnance , Auxiliary orMine weapons. Embarked models CANNOT initiate a BoardingAssault, and CANNOT be targeted by a Boarding Assault.

    Embarked models are Lost i the model they are Embarked on isLost , and they are unable to traverse any errain with 1 o any point on the Landing Craf model.

    Embarked models CANNOT be directly targeted by any eleportor movement e ect but will be transported with their LandingCra , and are NOT a ected by collateral damage rom anExplosion.

    LAND TORPEDOES

    Torpedo weapons on this model can target Armoured modelson Land .

    LETHAL STRIKE ( weapon )

    I the number o hits rom an Attack or Counterattack , thatincludes at least one weapon with the Lethal Strike ModelAssigned Rule , equals or exceeds the Damage Rating (DR) o the target model, the target model loses 1 additional AssaultPoint (AP). I NO weapon is listed, the Lethal Strike MAR isapplied to ALL weapons on the model.

    LIGHTNING ROD ( weapon )

    I the number o hits rom an Attack equals or exceeds theDamage Rating (DR) o the target model, and ANY weaponin the Attack has the Lightning Rod Model Assigned Rule , thetarget model gains a Lightning Rod Marker . A model may only remove a Lightning Rod Marker by per orming a success ulDamage Repair Test during the End Phase o a urn.

    I no weapon is listed, theLightning Rod Model Assigned Rule isapplied to ALL weapons on the model.

    Any Attack that includes ANY Tesla Coil weapon against a targetmodel with a Lightning Rod Marker , will gain the Devastating Ordnance Model Assigned Rule or NO points di erence.Multiple instances o a Lightning Rod Marker do NOT have acumulative e ect.

    LIMITED AVAILABILITY ( value )

    During Fleet Organisation and i playing aTournament Game ,the number o Squadrons containing this model is restricted toONE Squadron per number o points, or each part thereo , equalto the indicated value up to any agreed Maximum Fleet Value (MFV). Tis total MUST include any Squadron taken as part o a Model Assigned Rule .

    EXAMPLE: In a Tournament Game i thevalue is 500 and theagreed MFV is 1,250 points the maximum number o Squadronscontaining this model in any Fleet is 3.

    LIMITED RESOURCES

    I this model initiates a Boarding Assault, it receives a -1 penalty to hit on its Attack Dice (AD) during that Boarding Assault.

    LOB SHOT ( weapon )

    Tis weapon can only per orm Firing Options with other weaponswith the Lob Shot Model Assigned Rule (MAR). A weapon withthe Lob Shot MAR can make a Lob Shot Attack. A Lob Shot Attack ignores Obstructing Models when determining i it hasLine o Sight to a target.

    LONG LEGS

    Tis model can move over models and terrain that are one Sizeor more smaller than its defned Size Class , but cannot end itsActivation on top o another model. Tis model can move overMines without detonating them, but i it ends its Movement (Mv ) within 1 o the centre o aMine Marker it will explodeas normal.

    LOW PROFILE

    Tis model counts as being a Small Class model or the purposeo determining Line o Sight only.

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    MAGNETIC MINES

    Tis model can move each Mine Marker it has dropped,up to2 in any one direction during the End Phase o each urn. I aMine Marker is moved so that a model is within 1 o the centreo it, theMine explosion is resolved immediately. I this modelis Lost , any Mines that belonged to it are no longer able to bemoved in this way.

    MAJOR RESOURCE ( nation )Squadrons o this model may be chosen as part o the Core Force o the listednation .

    MANOEUVRABLE

    I this model is at an All Stop, it can rotate up to 90 degrees duringits next Activation and remain at an All Stop.

    MERCENARY ( exception )

    Tis model or Squadron can be included in the Fleet o any nation not listed as an exception, but does not count towards any Minimum Squadron Restrictions.

    MERCHANT NAVY

    Tis model counts as part o the Naval Core Force o any NationsFleet. Tis model CANNOT be the Fleet Commodores Vessel .

    MINEFIELDS

    Te player that Deployed this model can also Deploy 5 Mines .

    Each Mine has an Attack Dice (AD) value o 5 and they MUST be Deployed within 12 o the centre line o theGame Board a er all players have Deployed their Fleets. Te Mine MarkersCANNOT be Deployed within 4 o a model, token or otherMine Marker .

    MINESWEEPER

    Tis model may use the Combined Fire Firing Option with othermodels rom the same Squadron when using Concussion Charges as Depth Charges against Mines .

    MINOR RESOURCE ( nation )During Fleet Organisation, Squadrons o this model may NOTbe chosen as part o the Core Force o the listednation but canbe selected as part o a Fleet or the listednation i the totalpercentage o the agreed Maximum Fleet Value used or modelswith the Minor Resource Model Assigned Rule is less than 25%.

    MOMENTUM

    Tis model CANNOT come to an All Stopand CANNOT moveBackwards.

    NO REVERSETis model CANNOT move Backwards.

    OBSERVATION PLATFORM

    ALL Ordnance weapons in this models Squadron automatically gain the Devastating Ordnance Model Assigned Rule orNO points di erence when using the Indirect Fire Firing Option.Te Split Fire Firing Option is not available to any model usingthe Observation Plat orm Model Assigned Rule .

    PACK HUNTER

    Any Attack or Counterattack , that includes at least two modelswith the Pack Hunter Model Assigned Rule (MAR), receives+1 Attack Dice (AD) or each additional model, a er the frst,which has the Pack Hunter MAR. Te Split Fire Firing Option is not available to any model using the Pack Hunter ModelAssigned Rule .

    PANIC DIVE

    I this model makes an Attack or a Ram, it can attempt toper orm a Panic Dive immediately a erwards. Roll 1D6 . On a 5 or 6 this model succeeds and is now Submerged . A model canonly attempt to use the Panic Dive Model Assigned Rule ONCE per Activation.

    QUICK LAUNCH

    iny Flyer Wings that Launch rom this model can be Activatedin the same urn that they Launch. A model or token CANNOT Activate more than once per urn.

    QUICK TRAVERSE ( weapon )

    Any weapon with the Quick Traverse Model Assigned Rule canfre into EITHER the Fore or Af Channel, but it CANNOT freinto both in a single Activation. I NO weapon is listed, the QuickTraverse MAR is applied to ALL weapons on the model.

    RADIO NETWORK

    I this model has been deployed and is NOT Lost , the controllingplayers Hand o Game Cards is increased by ONE . Tis canincrease a players Hand size beyond the normal maximum o 5.Multiple instances o the Radio Network Model Assigned Rule are not cumulative.

    RAPID FIREI this model makes an Attack or Counterattack using its Ack Ack (AA), it can re-roll up to TWO o theAttack Dice (AD) rolledagainst any ONE target, but MUST accept the new results.

    REAR ECHELON

    Tis model does not count as a Squadron or the purposes o generating a Hand o Game cards . A Squadron containing thismodel does NOT per orm any Squadron Activation during any

    urn.

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    REASSIGNMENT

    A er per orming a success ul Boarding Assault, any modelswith the Reassignment Model Assigned Rule can redistributetheir remaining Assault Points (AP) amongst themselves. Nomodel may exceed its initial Assault Point value as a result o theReassignment MAR. Models reduced to 0 Assault Points due tothe Reassignment Model Assigned Rule can activate normally.

    REDOUBTABLE ( weapon )Any weapon with the Redoubtable Model Assigned Rule only reduces its Attack Dice (AD) by 1 or every 2 Hull Points (HP )o Damage taken. I NO weapon is listed, the Redoubtable MAR is applied to ALL weapons on the model.

    REPAIR VEHICLE

    Instead o per orming a Boarding Assault this model may initiateONE Repair attempt on a model rom the same Fleet within 8and at the same Height Level , during the Boarding Segment o itsSquadron Activation. Line o Sight is NOT required to make aRepair attempt.

    ALL models initiating a Repair attempt in the current SquadronActivation MUST nominate a target model be ore resolvingany Repair attempt. A model can only be the target o ONE Repair attempt per Squadron Activation but multiple modelsmay attempt to repair the same model as part o a single Repair attempt.

    Each model in any single Repair attempt allocates its entirecurrent Assault Point value to the Repair attempt. Te totalnumber o Assault Points (AP) allocated to each target model

    is the number o Repair Dice rolled or the target model. RepairDice require a 4, 5 or 6 to hit.

    I the number o hits is equal to, or exceeds, theDamage Rating (DR) value o the target model, remove 1 Hull Point o damage

    rom the target model. Additionally, i the number o hits is equalto, or exceeds, the Critical Rating (CR) value o the target model,remove any ONE Critical Damage e ect rom the target model.

    Any model with the Repair Vehicle Model Assigned Rule (MAR)may move into contact with a riendly model in order to initiatea Repair attempt; this does NOT cause a Collision. A model withthe Repair Vehicle MAR in contact with a Friendly model reducesthat models Critical Rating value to its Damage Rating value,

    or the purpose o Repair attempts, until the end o the currentSquadron Activation.

    RETARDANT ARMOUR

    Te frst 6 rolled against this model during any Attack orCounterattack , is counted as a 6.

    RUGGED CONSTRUCTION

    Any Attack or Counterattack against a model with the Rugged

    Construction Model Assigned Rule must reduce the number o Attack Dice (AD) rolled by 1. Tis reduction happens AFTER per orming any available Firing Options.

    RUNNING AGROUND

    Tis model does not resolve a Collision i it makes contact withImpassable errain. But CANNOT traverse Impassable errain.

    SALVAGE CREW

    Tis model can initiate a Boarding Assault against a riendly model that has been taken as a Prize. I thePrize Crew is reducedto 0, the Prize model recovers 1D3 Assault Points (AP) andMUST attempt to re-join its Squadron i possible.

    SCENARIO SPECIFIC

    Tis model is not available as part o any nations specifc FleetList but may be Deployed as required anywhere on the GameBoard as part o a specifc scenario.

    SCUTTLE

    Tis model can Scuttle during the Movement Segment o itsActivation. I it does so it can ONLY move in either its Port or Starboard Fixed Channel and CANNOT move Forwards or

    Backwards. A model using the Scuttle Model Assigned Rule (MAR) CANNOT turn and has a Minimum Move o 0 duringthis Activation.

    SECURITY POSTS

    I this model is the target o a Boarding Assault, it ignores thefrst TWO hits scored against it during that Boarding Assault.

    SEMIAQUATIC

    Tis model can move on Land and in Water . I moving onLand reduce its Movement (Mv ) by HALF . Apply any reduction ormoving on Land be ore making any other adjustment to themodels Movement . I a model with the Amphibious ModelAssigned Rule is on Land , i relevant ignore any Model AssignedRule or ability related to the Submerged Height Level .

    SHALLOW WADER

    Tis model can move in Water and on Land , but it must remainwithin 4 o Land errain. I travelling through Water it doesnot reduce its Movement (Mv ). I a model with the ShallowWader Model Assigned Rule also has the Amphibious MAR, the Amphibious MAR is ignored until this model is urther than 4

    rom any Land errain.

    SHARPSHOOTERS

    At any point during its Squadron Activation, this model cantarget an enemy model within 4 o it, that is not a Robot , andis neither Obscured nor Submerged . Roll 1D6. On a 5 or 6 thetarget loses 1 Assault Point (AP). Tis does NOT count as an Attack.

    SHARP TURN

    Tis model does NOT need to move DIRECTLY ahead duringits Minimum Move.

    SHEAF FIRE ( weapon )

    Tis weapon can only per orm Firing Options with other

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    weapons with the Shea Fire Model Assigned Rule (MAR). Aweapon with the Shea Fire MAR can make a Shea Fire Attack.A Shea Fire Attack MUST involve a minimum o two weaponsand CANNOT be used with Firing Options.

    When per orming a Shea Fire Attack, each weapon in the Attack places a Blast Template , Te frst Blast Template in the Attack can be placed ANYWHERE on the Game Board within Line o Sight and Range o the fring weapon.

    Any other Blast Template in the Attack must be placed touching,but not overlapping, at least one other Blast Template placed aspart o the same Attack and be within Line o Sight and Rangeo the fring weapon. Resolve ONE Shea Fire Attack against any model on the Sur ace, ully or partly within the area o any BlastTemplate , using the initial Attack Dice (AD) value o the fringweapon.

    I the area covered by any Blast Template is Land and the BlastTemplate has not covered any part o a model, that area o the Game Board is Broken Ground until the End Phase o thecurrent urn.

    SILENT RUNNING

    I this model is Submerged and at an All Stop, it can ONLY bea ected by Concussion Charges (CC) and Boarding Assaults.

    SKILLED MINELAYERS

    Tis model can drop 2 Mines during the Movement Segment o its Activation.

    SMALL TARGET

    Tis model is only hit on a 5 or 6 i targeted by Ordnance weaponsrom aCapital Class model.

    SPOTTER

    I this model has Line o Sight to a target, and is within RangeBand 4 o it, aCapital Class model rom the same Fleet can useIndirect Fire against that target. A model CANNOT use theSpotter Model Assigned Rule i it isObscured

    STRATEGIC OBJECTIVE ( value )

    I this model isCaptured or Destroyed , the opposing player gainsadditional Victory Points equal to its Strategic Objective value.

    STREAMLINED HULL

    I this model does not make any turns during the MovementSegment o its Squadron Activation, its Movement (Mv ) isincreased by 1.

    STURGINIUM BOOST

    At the start o the Movement Segment o this models Squadron

    Activation, roll 1D6 . On a roll o 5 or 6 the models Movement (Mv ) is increased by 2. I this model is part o a Squadron, theSquadron only rolls once, and applies the result to ALLmodels inthe Squadron with the Sturginium Boost Model Assigned Rule .

    SWIFT ASCENT

    I this model makes an Attack or a Ram, it can attempt to per orma Swif Ascent immediately a erwards. Roll 1D6 . On a 5 or 6 this model succeeds and is now Obscured . A model can only attempt to use the Swif Ascent Model Assigned Rule ONCE perActivation.

    STURGINIUM MINES

    Any hit rom a Mine rom this model will result in TWO

    successes. A 6 will STILL result in TWO successes AND achance to roll the dice again.

    STURGINIUM ROUNDS

    All Primary weapons on a model with the Sturginium Rounds Model Assigned Rule (MAR) have Sturginium Rounds. I an Attack that includes at least one weapon with the SturginiumRounds Model Assigned Rule hits the target model, any ShieldGenerators require a 5 or 6 to succeed.

    SURFACE SKIMMER

    Tis model is a Sur ace Naval model. It ignores Treacherous errain and CAN move over Land and Water . Tis models Base

    represents the model or the purposes o Movement, urning,Line o Sight,Range and Arcs o Fire, as appropriate.

    Tis model can move over models and errain ONE Size Class or more smaller than its defned Size Class , but cannot end itsSquadron Activation on top o another model.

    Tis model CAN move over a Mine without detonating it, buti it ends any Movement within 1 o the centre o any Mine Marker it will explode as normal.

    Tis model counts as being ONE Size Class larger than itsdefned Size Class or the purpose o determining Line o Sightonly. When a model is determining Line o Sight to this model, amodel on the Sur ace is NOT an Obstructing Model i it isONESize Class smaller than the fring or Spotting model.

    Tis model is only hit on a 5 or 6 by Torpedo Ordnance , but i this model has it, any hits by Torpedo Ordnance will ignore theRetardant Armour Model Assigned Rule .

    TELESCOPIC ZOOM(weapon/generator value )

    Any Auxiliary weapon or Generator with the Telescopic Zoom Model Assigned Rule can increase its range to a number o inches equal to the stated value.

    TERROR WEAPON ( weapon )

    I the number o hits rom an Attack or Counterattack , thatincludes at least one weapon with the Terror Weapon ModelAssigned Rule , equals or exceeds the Critical Rating (CR) o the target model, the target model must immediately take aBreak Test . I NO weapon is listed, the Terror Weapon MAR is

    applied to ALL weapons on the model.

    TINY FLYER COMPLEMENT ( value )

    Tis model is a Carrier model and has a designated complemento iny Flyers equal to the Tiny Flyer Complement value.

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    TOWABLE

    Tis model can be Towed .

    TOWERING

    Tis model can Attack using its Gunnery weapons against Flying and Obscured models in Range Band 1 .

    TROOP SHIPI this model isDestroyed , any riendly models within 8 may regain 1D3 o their initialAssault Points (AP).

    UNIQUE

    Tis model or Squadron is unique and can only be includedONCE in any Fleet. I more than one Fleet on a Game Board contains this model or Squadron, it is assumed that one o themis an imposter with similar abilities.

    VULNERABLEI this model su ers a Critical Hit, the Critical Hit Table resultcan be re-rolled by your Opponent, but they MUST accept thenew result.

    WATER HUNTER ( weapon )

    Tis weapon receives a +1 bonus to hit on its Attack Dice (AD) rolls against Submerged models. I NO weapon is listed, theWater Hunter Model Assigned Rule is applied to ALL weaponson the model.

    WAVE LURKERA model with the Wave Lurker Model Assigned Rule (MAR)can part-submerge below the Sur ace and become Immersed .When you activate a model with the Wave Lurker MAR, declarewhether it will make a Sur ace OR Immersed move BEFORE you move the model. Te model must remain either on theSur ace or Immersed or its entire Activation. A model with theWave Lurker MAR CAN be Deployed Immersed .

    I this model is Immersed , replace the Hull Section o the shipwith the Wave Lurker Template and place the Bridge Sectioninto the cut-out. Only Ordnance weapons that are part o theBridge Section o the model can be fred by an Immersed model.

    A model that is Immersed gains +2 Movement (Mv ), is ONLY hit with Ordnance weapons on a 5 or 6, has its current Ack Ack (AA) value reduced by HALF , and counts as being ONE Size Class smaller or the purpose o determining Line o SightONLY .

    TINY FLYER ASSIGNED RULES

    Tiny Flyer Assigned Rules are specifc to iny Flyers.

    ACROBATIC PILOTSFor each Destroyed result this iny Flyer Wing su ers, roll 1D6 .On a 5 or 6 ignore the Destroyed result.

    BIG FUEL TANKS

    For each hit this iny Flyer Wing su ers, that is NOT aDestroyed result, roll 1D6 . On a 5 or 6 ignore the hit.

    VERTICAL DIVE

    Any Abort result against this iny Flyer Wing is calculatedagainst the size o the Wing BEFORE Destroyed results are

    applied.

    FASTER TORPEDOES

    Any model using De ensive Fire Concussion Charges (CC)against Ordnance rom this iny Flyer Wing MUST re-roll allsuccesses and accept the new results.

    MORE MACHINE GUNS

    Each iny Flyer in this Wing increases its Ack Ack (AA) by +1.

    NIGHT FLYER

    Tis iny Flyer Wing can ignore the Movement and Combate ects o Twilight or Night .

    Te Night Flyer Tiny Flyer Assigned Rule is removed rom any Wing immediately a er it Lands on any Carrier .

    A Spotting Reconnaissance Plane with the Night Flyer Tiny FlyerAssigned Rule can draw Line o Sight or anIndirect Fire Attack i the target is within RB4 during Twilight or Night and any Ordnance weapons per orming Indirect Fire using Line o Sight

    rom the Spotting Reconnaissance Plane can ignore the Combate ects o Twilight or Night.

    ANY Local Air Support iny Flyer Wing can add the Night Flyer Tiny Flyer Assigned Rule or10 points per Wing.

    ANY Carrier model or15 points per Carrier can Launch any Wing with the Night Flyer Tiny Flyer Assigned Rule or nopoints cost.

    A Model Assigned Rule (or MAR ) represents the inherentqualities ound in some vessels, the increased ability o certaincrew or the additional e ectiveness o one weapon overanother. he Stat Card o a model will speci y any MARs thatapply to that model.

    SUPERIOR ENGINE

    Tis iny Flyer Wing increases its maximum movementallowance by 2.

    SWARM TACTICS

    Any Attack using Combined Fire made by iny Flyers in this Wing increases its Attack Dice (AD) by +2.

    WELL TRAINED

    I attached as a Combat Air Patrol , this iny Flyer Wing CAN use Linked Fire with its Parent Model but ONLY against aBoarding Assault.