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Objectives
Be exposed to the basic underpinnings of the Internet
Be able to use network socket interfaces effectively
Be exposed to the basic underpinnings of the World Wide Web
Cox & Ng Networking 2
3
The 2004 A. M. Turing Award Goes to...
Cox & Ng Networking
4
The 2004 A. M. Turing Award Goes to...
"For pioneering work on internetworking, including the design and implementation of the Internet's basic communications protocols, TCP/IP, and for inspired leadership in networking."
The only Turing Award given to-date to recognize work in computer networking
Bob Kahn Vint Cerf
Cox & Ng Networking
5
But at the Same Time...
Source: Akamai Technologies, Inc.
Daily, e.g. 110 attacks from China; 26 attacks from USA
2/24/2008 YouTube traffic mis-routed to PakistanQ2/2008 1000s of Netherlands
DSL customers lost service due to network configuration error11/10/2008 CTBC (Brazil) black-holed
all Internet traffic in some parts of Brazil2/16/2009 Supro (Czech) routing messages
triggered a Cisco router bug world-wide5/2009 AfNOG (Africa) routing messages triggered buffer overflow in open-source
routing software Quagga world-wide
Cox & Ng Networking
6
Telephony
Interactive telecommunication between peopleAnalog voice
Transmitter/receiver continuously in contact with electronic circuit Electric current varies with acoustic pressure
Over electrical circuits
Analog/Continuous Signal
Cox & Ng Networking
7
Telephony Milestones
1876: Alexander Bell invented telephone1878: Public switches installed at New Haven and San Francisco, public switched telephone network is born
People can talk without being on the same wire!
Without Switch With SwitchCox & Ng Networking
8
Telephony Milestones
1878: First telephone directory; White House line1881: Insulated, balanced twisted pair as local loop1885: AT&T formed1892: First automatic commercial telephone switch1903: 3 million telephones in U.S.1915: First transcontinental telephone line1927: First commercial transatlantic commercial service
Cox & Ng Networking
9
Telephony Milestones
1937: Multiplexing introduced for inter-city calls One link carries multiple conversations
Without Multiplexing With Multiplexing
Cox & Ng Networking
10
Data or Computer Networks
Networks designed for computers to computers or devices
vs. communication between human beings
Digital information vs. analog voice
Not a continuous stream of bits, rather, discrete “packets” with lots of silence in between
Dedicated circuit hugely inefficient Packet switching invented
Digital/Discrete Signal
Cox & Ng Networking
11
Major Internet Milestones
1960-1964 Basic concept of “packet switching” was independently developed by Baran (RAND), Kleinrock (MIT)
AT&T insisted that packet switching would never work!
1965 First time two computers talked to each other using packets (Roberts, MIT; Marill, SDC)
MIT TX-2SDC Q32
dial-up
Cox & Ng Networking
12
Major Internet Milestones
1968 BBN group proposed to use Honeywell 516 mini-computers for the Interface Message Processors (i.e. packet switches)
1969 The first ARPANET message transmitted between UCLA (Kleinrock) and SRI (Engelbart)
We sent an “L”, did you get the “L”? Yep! We sent an “O”, did you get the “O”? Yep! We sent a “G”, did you get the “G”?
Crash!Cox & Ng Networking
13
Major Internet Milestones
• 1970 First packet radio network ALOHANET (Abramson, U Hawaii)
• 1973 Ethernet invented (Metcalfe, Xerox PARC)• Why is it called the “Inter-net”?• 1974 “A protocol for Packet Network Interconnection”
published by Cerf and Kahn– First internetworking protocol TCP– This paper was cited for their Turing Award
• 1977 First TCP operation over ARPANET, Packet Radio Net, and SATNET
• 1985 NSF commissions NSFNET backbone• 1991 NSF opens Internet to commercial use
Cox & Ng Networking
14
Internet Hourglass Architecture
Ethernet, WiFi,3G, bluetooth,...
IP
TCP, UDP, …
Email, Web, ssh,...
Cox & Ng Networking
Cox & Ng Networking 15
A Client-Server Transaction
Most network applications are based on the client-server model:
A server process and one or more client processes Server manages some resource Server provides service by manipulating resource
for clients
Clientprocess
Serverprocess
1. Client sends request
2. Server handlesrequest
3. Server sends response4. Client handles
response
Resource
Note: clients and servers are processes running on hosts (can be the same or different hosts)
Cox & Ng Networking 16
Network Hardware
mainmemory
I/O bridge
Bus Interface
ALU
register file
CPU chip
system bus memory bus
disk controller
graphicsadapter
USBcontroller
mousekeyboard monitor
disk
I/O bus
Expansion slots
networkadapter
network
Cox & Ng Networking 17
Computer Networks
A network is a hierarchical system of boxes and wires organized by geographical proximity
Cluster network spans cluster or machine room• Switched Ethernet, Infiniband, Myrinet, …
LAN (local area network) spans a building or campus• Ethernet is most prominent example
WAN (wide-area network) spans very long distance• A high-speed point-to-point link• Leased line or SONET/SDH circuit, or MPLS/ATM circuit
An internetwork (internet) is an interconnected set of networks
The Global IP Internet (uppercase “I”) is the most famous example of an internet (lowercase “i”)
Cox & Ng Networking 18
Lowest Level: Ethernet Segment
Ethernet segment consists of a collection of hosts connected by wires (twisted pairs) to a hub
Operation Each Ethernet adapter has a unique 48-bit address Hosts send bits to any other host in chunks called
frames Hub slavishly copies each bit from each port to every
other port• Every host sees every bit
Note: Hubs are largely obsolete • Bridges (switches, routers) became cheap enough to replace
them (don’t broadcast all traffic)
host host host
hub100 Mb/s100 Mb/s
ports
Cox & Ng Networking 19
Next Level: Bridged Ethernet Segment
Spans room, building, or campusBridges cleverly learn which hosts are reachable from which ports and then selectively copy frames from port to port
host host host host host
hub hubbridge100 Mb/s 100 Mb/s
host
host 1 Gb/s 1 Gb/s
1-10 Gb/s
host host host
bridge
hosthost
bridge
1 Gb/s
Cox & Ng Networking 20
Conceptual View of LANs
For simplicity, hubs, bridges, and wires are often shown as a collection of hosts attached to a single wire:
host host host...
Cox & Ng Networking 21
Next Level: internets
Multiple incompatible LANs can be physically connected by specialized computers called routers
The connected networks are called an internet
host host host
LAN 1
... host host host
LAN 2
...
router router routerWAN WAN
LAN 1 and LAN 2 might be completely different, totally incompatible LANs (e.g., Ethernet and WiFi, 802.11*, T1-links, DSL, …)
Cox & Ng Networking 22
The Internet Circa 1986
Merit (Univ of Mich) NCSA (Illinois) Cornell Theory Center Pittsburgh
Supercomputing Center San Diego
Supercomputing Center John von Neumann
Center (Princeton)
BARRNet (Palo Alto) MidNet (Lincoln, NE) WestNet (Salt Lake City) NorthwestNet (Seattle) SESQUINET (Rice) SURANET (Georgia Tech)
In 1986, the Internet consisted of one backbone (NSFNET) that connected 13 sites via 45 Mbps T3 links
Connecting to the Internet involved connecting one of your routers to a router at a backbone site, or to a regional network that was already connected to the backbone
Cox & Ng Networking 23
NSFNET Internet Backbone
source: www.eef.org
Cox & Ng Networking 24
After NSFNET
Early 90s Commercial enterprises began building their own
high-speed backbones Backbone would connect to NSFNET, sell access to
companies, ISPs, and individuals
1995 NSFNET decommissioned NSF fostered the creation of network access points
(NAPs) to interconnect the commercial backbones
Cox & Ng Networking 25
Current Internet Architecture
Cox & Ng Networking 26
Level 3 Backbone
Cox & Ng Networking 27
AT&T Backbone
Cox & Ng Networking 28
Submarine Cabling
Cox & Ng Networking 29
The Notion of an internet Protocol
How is it possible to send bits across incompatible LANs and WANs?
Solution: protocol software running on each host and router smoothes out the differences between the different networks
Implements an internet protocol (i.e., set of rules) that governs how hosts and routers should cooperate when they transfer data from network to network
TCP/IP is the protocol for the global IP Internet
Cox & Ng Networking 30
What Does an internet Protocol Do?
1. Provides a naming scheme An internet protocol defines a uniform format for
host addresses Each host (and router) is assigned at least one of
these internet addresses that uniquely identifies it
2. Provides a delivery mechanism An internet protocol defines a standard transfer
unit (packet) Packet consists of header and payload
• Header: contains info such as packet size, source and destination addresses
• Payload: contains data bits sent from source host
Cox & Ng Networking 31
Transferring Data Over an internet
protocolsoftware
LAN1adapter
Host A
data
data PH FH1
data PH
data PH FH2
LAN1 LAN2
data
data PH
FH1
data PH FH2
(1)
(2)
(3)
(4) (5)
(6)
(7)
(8)
internet packet
LAN2 frame
protocolsoftware
LAN1adapter
LAN2adapter
Router
FH1
LAN1 frame
data PH FH2
protocolsoftware
LAN2adapter
Host B
client server
Cox & Ng Networking 32
Other Issues
We are glossing over a number of important questions:
What if different networks have different maximum frame sizes? (segmentation)
How do routers know where to forward frames? How are routers informed when the network
topology changes? What if packets get lost?
We’ll leave the discussion of these question to computer networking classes (COMP 429)
Cox & Ng Networking 33
Global IP Internet
Based on the TCP/IP protocol family IP (Internet protocol) :
• Provides basic naming scheme and unreliable delivery capability of packets (datagrams) from host-to-host
UDP (Unreliable Datagram Protocol)• Uses IP to provide unreliable datagram delivery from
process-to-process TCP (Transmission Control Protocol)
• Uses IP to provide reliable byte streams from process-to-process over connections
Accessed via a mix of Unix file I/O and functions from the sockets interface
Cox & Ng Networking 34
Organization of an Internet Application
TCP/IP
Client
Networkadapter
Global IP Internet
TCP/IP
Server
Networkadapter
Internet client Internet server
Sockets interface(system calls)
Hardware interface(interrupts)
User code
Kernel code
Hardwareand firmware
Cox & Ng Networking 35
A Programmer’s View of the Internet
Hosts are mapped to a set of 32-bit IP addresses
128.42.1.125 (4 * 8 bits)
A set of identifiers called Internet domain names are mapped to the set of IP addresses for convenience
www.cs.rice.edu is mapped to 128.42.1.125
A process on one Internet host can communicate with a process on another Internet host over a connection
Cox & Ng Networking 36
IP Addresses
32-bit IP addresses are stored in an IP address struct
IP addresses are always stored in memory in network byte order (big-endian byte order)
True in general for any integer transferred in a packet header from one machine to another• E.g., the port number used to identify an Internet
connection
/* Internet address structure */struct in_addr { unsigned int s_addr; /* network byte order (big-endian) */};
Handy network byte-order conversion functions:htonl: convert long int from host to network byte orderhtons: convert short int from host to network byte orderntohl: convert long int from network to host byte orderntohs: convert short int from network to host byte order
Cox & Ng Networking 37
Dotted Decimal Notation
By convention, each byte in a 32-bit IP address is represented by its decimal value and separated by a period
• IP address 0x8002C2F2 = 128.2.194.242
Functions for converting between binary IP addresses and dotted decimal strings:
inet_aton: converts a dotted decimal string to an IP address in network byte order
inet_ntoa: converts an IP address in network by order to its corresponding dotted decimal string
“n” denotes network representation, “a” denotes application representation
Cox & Ng Networking 38
IP Address Structure
IP (V4) Address space divided into classes:
Special Addresses for routers and gateways (all 0/1’s)
Loop-back address: 127.0.0.1Unrouted (private) IP addresses:
10.0.0.0/8, 172.16.0.0/12, 192.168.0.0/16
Dynamic IP addresses (DHCP)
Class A
Class B
Class C
Class D
Class E
0 1 2 3 8 16 24 310 Net ID Host ID
1 0
1 1 0
Host ID
Host IDNet ID
Net ID
1 1 0
1 11 1
1 Multicast address
Reserved for experiments
Cox & Ng Networking 39
Internet Domain Names
.net .edu .gov .com
rice berkeleymit
clear cs
bell128.42.151.14
unnamed root
crystal128.42.151.13
amazon
www72.21.210.11
First-level domain names
Second-level domain names
Third-level domain names
Cox & Ng Networking 40
Domain Naming System (DNS)
The Internet maintains a mapping between IP addresses and domain names in a huge worldwide distributed database called DNS
Conceptually, programmers can view the DNS database as a collection of millions of host entry structures:
Functions for retrieving host entries from DNS: gethostbyname: query key is a DNS domain name gethostbyaddr: query key is an IP address
/* DNS host entry structure */ struct hostent { char *h_name; /* official domain name of host */ char **h_aliases; /* null-terminated array of domain names */ int h_addrtype; /* host address type (AF_INET) */ int h_length; /* length of an address, in bytes */ char **h_addr_list; /* null-terminated array of in_addr structs */ };
Cox & Ng Networking 41
Properties of DNS Host Entries
Each host entry is an equivalence class of domain names and IP addresses
Each host has a locally defined domain name localhost which always maps to the loopback address 127.0.0.1
Different kinds of mappings are possible: Simple case: 1 domain name maps to one IP address:
• forest.owlnet.rice.edu maps to 10.130.195.71 Multiple domain names mapped to the same IP address:
• www.cs.rice.edu, ececs.rice.edu, and bianca.cs.rice.edu all map to 128.42.1.125
Multiple domain names mapped to multiple IP addresses:• aol.com and www.aol.com map to multiple IP addresses
Some valid domain names don’t map to any IP address:• for example: clear.rice.edu
Cox & Ng Networking 42
A Program That Queries DNS
int main(int argc, char **argv) { /* argv[1] is a domain name */ char **pp; /* or dotted decimal IP addr */ struct in_addr addr; struct hostent *hostp;
if (inet_aton(argv[1], &addr) != 0) hostp = Gethostbyaddr((const char *)&addr, sizeof(addr), AF_INET); else hostp = Gethostbyname(argv[1]); printf("official hostname: %s\n", hostp->h_name); for (pp = hostp->h_aliases; *pp != NULL; pp++) printf("alias: %s\n", *pp);
for (pp = hostp->h_addr_list; *pp != NULL; pp++) { addr.s_addr = *((unsigned int *)*pp); printf("address: %s\n", inet_ntoa(addr)); }}
Cox & Ng Networking 43
Querying DNS
Domain Information Groper (dig) provides a scriptable command line interface to DNS
Available on CLEAR Lots of web interfaces (google “domain
information groper”)
unix> dig +short bianca.cs.rice.edu 128.42.1.125 unix> dig +short -x 128.42.1.125 bianca.cs.rice.edu. unix> dig +short google.com 72.14.207.99 64.233.187.9964.233.167.99unix> dig +short -x 64.233.167.99 py-in-f99.google.com.
Cox & Ng Networking 44
Internet Connections
Clients and servers communicate by sending streams of bytes over connections:
Point-to-point, full-duplex (2-way communication), and reliable
A socket is an endpoint of a connection Socket address is an IP address, port pair
A port is a 16-bit integer that identifies a process: Ephemeral port: Assigned automatically on client when
client makes a connection request Well-known port: Associated with some service provided
by a server (e.g., port 80 is associated with Web servers)
A connection is uniquely identified by the socket addresses of its endpoints (socket pair)
(cliaddr:cliport, servaddr:servport)
Cox & Ng Networking 45
Putting it all Together: Anatomy of an Internet Connection
Connection socket pair(128.2.194.242:51213, 208.216.181.15:80)
Server(port 80)
Client
Client socket address128.2.194.242:51213
Server socket address208.216.181.15:80
Client host address128.2.194.242
Server host address208.216.181.15
Cox & Ng Networking 46
Clients
Examples of client programs Web browsers, ftp, telnet, ssh
How does a client find the server? The IP address in the server socket address
identifies the host (more precisely, an adapter on the host)
The (well-known) port in the server socket address identifies the service, and thus implicitly identifies the server process that performs that service
Examples of well known ports• Port 7: Echo server• Port 23: Telnet server• Port 25: Mail server• Port 80: Web server
Cox & Ng Networking 47
Using Ports to Identify Services
Web server(port 80)
Client host
Server host 128.2.194.242
Echo server(port 7)
Service request for128.2.194.242:80
(i.e., the Web server)
Web server(port 80)
Echo server(port 7)
Service request for128.2.194.242:7
(i.e., the echo server)
Kernel
Kernel
Client
Client
Cox & Ng Networking 48
Servers
Servers are long-running processes (daemons)
Created at boot-time (typically) by the init process (process 1)
Run continuously until the machine is turned off
Each server waits for requests to arrive on a well-known port associated with a particular service
Port 7: echo server Port 23: telnet server Port 25: mail server Port 80: HTTP server
A machine that runs a server process is also often referred to as a “server”
Cox & Ng Networking 49
Server Examples
Web server (port 80) Resource: files/compute cycles (CGI programs) Service: retrieves files and runs CGI programs on
behalf of the client
FTP server (20, 21) Resource: files Service: stores and retrieve files
Telnet server (23) Resource: terminal Service: proxies a terminal on the server machine
Mail server (25) Resource: email “spool” file Service: stores mail messages in spool file
See /etc/services for a comprehensive list of the services available on a UNIX machine
Cox & Ng Networking 50
Sockets Interface
Created in the early 80’s as part of the original Berkeley distribution of Unix that contained an early version of the Internet protocols
Provides a user-level interface to the network
Underlying basis for all Internet applications
Based on client/server programming model
Cox & Ng Networking 51
Overview of the Sockets Interface
Client Server
socket socket
bind
listen
accept
rio_readlineb
rio_readlineb
rio_writen
close
rio_readlineb
connect
rio_writen
close
Connectionrequest
EOF
Await connectionrequest fromnext client
open_listenfd
open_clientfd
Cox & Ng Networking 52
Sockets
What is a socket? To the kernel, a socket is an endpoint of
communication To an application, a socket is a file descriptor that
lets the application read/write from/to the network• Remember: all Unix I/O devices, including networks,
are modeled as files
Clients and servers communicate with each other by reading from and writing to socket descriptors
The main distinction between regular file I/O and socket I/O is how the application “opens” the socket descriptors
Cox & Ng Networking 53
Socket Address Structures
Generic socket address: Address for connect, bind, and accept C did not have generic (void *) pointers when the
sockets interface was designed
Internet-specific socket address: Must cast (sockaddr_in *) to (sockaddr *)
struct sockaddr { unsigned short sa_family; /* protocol family */ char sa_data[14]; /* address data. */ };
struct sockaddr_in { unsigned short sin_family; /* address family (always AF_INET) */ unsigned short sin_port; /* port num in network byte order */ struct in_addr sin_addr; /* IP addr in network byte order */ unsigned char sin_zero[8]; /* pad to sizeof(struct sockaddr) */ };
Cox & Ng Networking 54
Echo Client Main Routine
int main(int argc, char **argv) /* usage: ./echoclient host port */{ int clientfd, port; char *host, buf[MAXLINE]; rio_t rio; host = argv[1]; port = atoi(argv[2]); clientfd = Open_clientfd(host, port); Rio_readinitb(&rio, clientfd); while (Fgets(buf, MAXLINE, stdin) != NULL) { Rio_writen(clientfd, buf, strlen(buf)); Rio_readlineb(&rio, buf, MAXLINE); Fputs(buf, stdout); } Close(clientfd); exit(0); }
Cox & Ng Networking 55
Echo Client: open_clientfd
int open_clientfd(char *hostname, int port) { int clientfd; struct hostent *hp; struct sockaddr_in serveraddr; if ((clientfd = socket(AF_INET, SOCK_STREAM, 0)) < 0) return -1; /* check errno for cause of error */ /* Fill in the server's IP address and port */ if ((hp = gethostbyname(hostname)) == NULL) return -2; /* check h_errno for cause of error */ bzero((char *) &serveraddr, sizeof(serveraddr)); serveraddr.sin_family = AF_INET; bcopy((char *)hp->h_addr, (char *)&serveraddr.sin_addr.s_addr, hp->h_length); serveraddr.sin_port = htons(port); /* Establish a connection with the server */ if (connect(clientfd, (SA *) &serveraddr, sizeof(serveraddr)) < 0) return -1; return clientfd; }
This function opens a connection from the client to the server at hostname:port
Cox & Ng Networking 56
open_clientfd (socket)
socket creates a socket descriptor on the client
AF_INET: indicates that the socket is associated with Internet protocols
SOCK_STREAM: selects a reliable byte stream connection
int clientfd; /* socket descriptor */
if ((clientfd = socket(AF_INET, SOCK_STREAM, 0)) < 0) return -1; /* check errno for cause of error */
... (more)
Cox & Ng Networking 57
open_clientfd (gethostbyname)
The client then builds the server’s Internet address
int clientfd; /* socket descriptor */struct hostent *hp; /* DNS host entry */struct sockaddr_in serveraddr; /* server’s IP address */
... /* fill in the server's IP address and port */if ((hp = gethostbyname(hostname)) == NULL) return -2; /* check h_errno for cause of error */ bzero((char *) &serveraddr, sizeof(serveraddr)); serveraddr.sin_family = AF_INET; bcopy((char *)hp->h_addr, (char *)&serveraddr.sin_addr.s_addr, hp->h_length); serveraddr.sin_port = htons(port);
Cox & Ng Networking 58
open_clientfd (connect)
Finally the client creates a connection with the server
Client process suspends (blocks) until the connection is created
After resuming, the client is ready to begin exchanging messages with the server via Unix I/O calls on descriptor clientfd
int clientfd; /* socket descriptor */struct sockaddr_in serveraddr; /* server address */typedef struct sockaddr SA; /* generic sockaddr */.../* Establish a connection with the server */ if (connect(clientfd, (SA *)&serveraddr, sizeof(serveraddr)) < 0) return -1; return clientfd;
Cox & Ng Networking 59
Echo Server: Main Routine
int main(int argc, char **argv) { int listenfd, connfd, port, clientlen; struct sockaddr_in clientaddr; struct hostent *hp; char *haddrp;
port = atoi(argv[1]); /* the server listens on the given port */ listenfd = open_listenfd(port);
while (1) { clientlen = sizeof(clientaddr); connfd = Accept(listenfd, (SA *)&clientaddr, &clientlen); hp = Gethostbyaddr((const char *)&clientaddr.sin_addr.s_addr, sizeof(clientaddr.sin_addr.s_addr), AF_INET); haddrp = inet_ntoa(clientaddr.sin_addr); printf("server connected to %s (%s)\n", hp->h_name, haddrp); echo(connfd); Close(connfd); }}
Cox & Ng Networking 60
Echo Server: open_listenfd
int open_listenfd(int port) { int listenfd, optval=1; struct sockaddr_in serveraddr; /* Create a socket descriptor */ if ((listenfd = socket(AF_INET, SOCK_STREAM, 0)) < 0) return -1; /* Eliminates "Address already in use" error from bind. */ if (setsockopt(listenfd, SOL_SOCKET, SO_REUSEADDR, (const void *)&optval , sizeof(int)) < 0) return -1; ... (more)
Cox & Ng Networking 61
Echo Server: open_listenfd (cont)
...
/* Listenfd will be an endpoint for all requests to port on any IP address for this host */ bzero((char *) &serveraddr, sizeof(serveraddr)); serveraddr.sin_family = AF_INET; serveraddr.sin_addr.s_addr = htonl(INADDR_ANY); serveraddr.sin_port = htons((unsigned short)port); if (bind(listenfd, (SA *)&serveraddr, sizeof(serveraddr)) < 0) return -1; /* Make it a listening socket ready to accept connection requests */ if (listen(listenfd, LISTENQ) < 0) return -1; return listenfd; }
Cox & Ng Networking 62
open_listenfd (socket)
socket creates a socket descriptor on the server
AF_INET: indicates that the socket is associated with Internet protocols
SOCK_STREAM: selects a reliable byte stream connection
int listenfd; /* listening socket descriptor */ /* Create a socket descriptor */ if ((listenfd = socket(AF_INET, SOCK_STREAM, 0)) < 0) return -1;
Cox & Ng Networking 63
open_listenfd (setsockopt)
The socket can be given some attributes
Handy trick that allows us to rerun the server immediately after we kill it
Otherwise we would have to wait about 30 secs Eliminates “Address already in use” error from bind()
Strongly suggest you do this for all your servers to simplify debugging
.../* Eliminates "Address already in use" error from bind(). */ if (setsockopt(listenfd, SOL_SOCKET, SO_REUSEADDR, (const void *)&optval , sizeof(int)) < 0) return -1;
Cox & Ng Networking 64
open_listenfd (init socket address)
Next, we initialize the socket with the server’s Internet address (IP address and port)
IP address and port stored in network (big-endian) byte order
htonl() converts longs from host byte order to network byte order
htons() convers shorts from host byte order to network byte order
struct sockaddr_in serveraddr; /* server's socket addr */... /* listenfd will be an endpoint for all requests to port on any IP address for this host */ bzero((char *) &serveraddr, sizeof(serveraddr)); serveraddr.sin_family = AF_INET; serveraddr.sin_addr.s_addr = htonl(INADDR_ANY); serveraddr.sin_port = htons((unsigned short)port);
Cox & Ng Networking 65
open_listenfd (bind)
bind associates the socket with the socket address we just created
int listenfd; /* listening socket */struct sockaddr_in serveraddr; /* server’s socket addr */
... /* listenfd will be an endpoint for all requests to port on any IP address for this host */ if (bind(listenfd, (SA *)&serveraddr, sizeof(serveraddr)) < 0) return -1;
Cox & Ng Networking 66
open_listenfd (listen)
listen indicates that this socket will accept connection (connect) requests from clients
We’re finally ready to enter the main server loop that accepts and processes client connection requests
int listenfd; /* listening socket */
... /* Make it a listening socket ready to accept connection requests */ if (listen(listenfd, LISTENQ) < 0) return -1; return listenfd; }
Cox & Ng Networking 67
Echo Server: Main Loop
The server loops endlessly, waiting for connection requests, then reading input from the client, and echoing the input back to the client
main() {
/* create and configure the listening socket */
while(1) { /* Accept(): wait for a connection request */ /* echo(): read and echo input lines from client til EOF */ /* Close(): close the connection */ }}
Cox & Ng Networking 68
Echo Server: accept
accept() blocks waiting for a connection request
accept returns a connected descriptor (connfd) with the same properties as the listening descriptor (listenfd)
Returns when the connection between client and server is created and ready for I/O transfers
All I/O with the client will be done via the connected socket
accept also fills in client’s IP address
int listenfd; /* listening descriptor */ int connfd; /* connected descriptor */ struct sockaddr_in clientaddr; int clientlen; clientlen = sizeof(clientaddr); connfd = Accept(listenfd, (SA *)&clientaddr, &clientlen);
Cox & Ng Networking 69
Echo Server: accept Illustrated
listenfd(3)
Client
1. Server blocks in accept, waiting for connection request on listening descriptor listenfdclientfd
Server
listenfd(3)
Client
clientfd
Server2. Client makes connection request by calling and blocking in connect
Connectionrequest
listenfd(3)
Client
clientfd
Server
3. Server returns connfd from accept. Client returns from connect. Connection is now established between clientfd and connfd
connfd(4)
Cox & Ng Networking 70
Connected vs. Listening Descriptors
Listening descriptor End point for client connection requests Created once and exists for lifetime of the server
Connected descriptor End point of the connection between client and server A new descriptor is created each time the server accepts
a connection request from a client Exists only as long as it takes to service client
Why the distinction? Allows for concurrent servers that can communicate
over many client connections simultaneously• E.g., Each time we receive a new request, we fork a child to
handle the request
Cox & Ng Networking 71
Echo Server: Identifying the Client
The server can determine the domain name and IP address of the client
struct hostent *hp; /* pointer to DNS host entry */ char *haddrp; /* pointer to dotted decimal string */ hp = Gethostbyaddr((const char *)&clientaddr.sin_addr.s_addr, sizeof(clientaddr.sin_addr.s_addr), AF_INET); haddrp = inet_ntoa(clientaddr.sin_addr); printf("server connected to %s (%s)\n", hp->h_name, haddrp);
Cox & Ng Networking 72
Echo Server: echo
The server uses RIO to read and echo text lines until EOF (end-of-file) is encountered
EOF notification caused by client calling close(clientfd)
IMPORTANT: EOF is a condition, not a particular data byte
void echo(int connfd) { size_t n; char buf[MAXLINE]; rio_t rio; Rio_readinitb(&rio, connfd); while((n = Rio_readlineb(&rio, buf, MAXLINE)) != 0) { printf("server received %d bytes\n", n); Rio_writen(connfd, buf, n); } }
Cox & Ng Networking 73
Testing Servers Using telnet
The telnet program is invaluable for testing servers that transmit ASCII strings over Internet connections
Our simple echo server Web servers Mail servers
Usage: unix> telnet <host> <portnumber> Creates a connection with a server running on <host> and listening on port <portnumber>
Cox & Ng Networking 74
Testing the Echo Server With telnet
bass> echoserver 5000server established connection with KITTYHAWK.CMCL (128.2.194.242)server received 5 bytes: 123server established connection with KITTYHAWK.CMCL (128.2.194.242)server received 8 bytes: 456789
kittyhawk> telnet bass 5000Trying 128.2.222.85...Connected to BASS.CMCL.CS.CMU.EDU.Escape character is '^]'.123123Connection closed by foreign host.kittyhawk> telnet bass 5000Trying 128.2.222.85...Connected to BASS.CMCL.CS.CMU.EDU.Escape character is '^]'.456789456789Connection closed by foreign host.kittyhawk>
Cox & Ng Networking 75
Running the Echo Client and Server
bass> echoserver 5000server established connection with KITTYHAWK.CMCL (128.2.194.242)server received 4 bytes: 123server established connection with KITTYHAWK.CMCL (128.2.194.242)server received 7 bytes: 456789...
kittyhawk> echoclient bass 5000Please enter msg: 123Echo from server: 123
kittyhawk> echoclient bass 5000Please enter msg: 456789Echo from server: 456789kittyhawk>
Cox & Ng Networking 76
For More Information
W. Richard Stevens, “Unix Network Programming: Networking APIs: Sockets and XTI”, Volume 1, Second Edition, Prentice Hall, 1998.
THE network programming bible
Complete versions of the echo client and server are developed in the text
Available on the course web site You should compile and run them for yourselves to
see how they work Feel free to borrow any of this code
Cox & Ng Networking 77
Web History
1945: Vannevar Bush, “As we may think”, Atlantic
Monthly, July, 1945• Describes the idea of a distributed hypertext system• A “memex” that mimics the “web of trails” in our
minds
1989: Tim Berners-Lee (CERN) writes internal proposal to
develop a distributed hypertext system• Connects “a web of notes with links”• Intended to help CERN physicists in large projects
share and manage information
1990: Tim Berners-Lee writes a graphical browser for
Next machines
Cox & Ng Networking 78
Web History (cont)
1992 NCSA server released 26 WWW servers worldwide
1993 Marc Andreessen releases first version of NCSA
Mosaic browser Mosaic version released for (Windows, Mac, Unix) Web (port 80) traffic at 1% of NSFNET backbone
traffic Over 200 WWW servers worldwide
1994 Andreessen and colleagues leave NCSA to form
"Mosaic Communications Corp" (became Netscape, then part of AOL)
Cox & Ng Networking 79
Internet Hosts
ISC Domain Survey Host Count
0
100,000,000
200,000,000
300,000,000
400,000,000
500,000,000
600,000,000Ja
n-9
8
Jan
-99
Jan
-00
Jan
-01
Jan
-02
Jan
-03
Jan
-04
Jan
-05
Jan
-06
Jan
-07
Jan
-08
Source: www.isc.org
Cox & Ng Networking 80
Web Servers
Clients and servers communicate using the HyperText Transfer Protocol (HTTP)
Client and server establish TCP connection
Client requests content Server responds with
requested content Client and server (may)
close connection
Current version is HTTP/1.1
RFC 2616, June, 1999
Webserver
HTTP request
HTTP response(content)
Webclient
(browser)
Cox & Ng Networking 81
Web Content
Web servers return content to clients content: a sequence of bytes with an associated
MIME (Multipurpose Internet Mail Extensions) type
Example MIME types text/html HTML document text/plain Unformatted text application/postscript Postcript document image/gif Binary image (GIF format) image/jpeg Binary image (JPEG format)
Cox & Ng Networking 82
Static and Dynamic Content
The content returned in HTTP responses can be either static or dynamic
Static content: content stored in files and retrieved in response to an HTTP request• Examples: HTML files, images, audio clips
Dynamic content: content produced on-the-fly in response to an HTTP request• Example: content produced by a program executed by
the server on behalf of the client (i.e., search results)
Bottom line: All Web content is associated with a file that is managed by the server
Cox & Ng Networking 83
URLs
Each file managed by a server has a unique name called a URL (Universal Resource Locator)
URLs for static content: http://www.rice.edu:80/index.html http://www.rice.edu/index.html http://www.rice.edu
• Identifies a file called index.html, managed by a Web server at www.rice.edu that is listening on port 80
URLs for dynamic content: http://www.cs.cmu.edu:8000/cgi-bin/adder?15000&213
• Identifies an executable file called adder, managed by a Web server at www.cs.cmu.edu that is listening on port 8000, that should be called with two argument strings: 15000 and 213
Cox & Ng Networking 84
How Clients and Servers Use URLs
Example URL: http://www.aol.com:80/index.htmlClients use prefix (http://www.aol.com:80) to infer:
What kind of server to contact (http (Web) server) Where the server is (www.aol.com) What port the server is listening on (80)
Servers use suffix (/index.html) to: Determine if request is for static or dynamic content
• No hard and fast rules for this• Convention: executables reside in cgi-bin directory
Find file on file system• Initial “/” in suffix denotes home directory for requested
content• Minimal suffix is “/”, which servers expand to some default
home page (e.g., index.html)
Cox & Ng Networking 85
Anatomy of an HTTP Transactionunix> telnet www.google.com 80 Client: open connection to serverTrying 209.85.164.104... Telnet prints 3 lines to the terminalConnected to www.l.google.com.Escape character is '^]'.GET / HTTP/1.1 Client: request linehost: www.google.com Client: required HTTP/1.1 HOST header Client: empty line terminates headersHTTP/1.1 200 OK Server: response lineCache-Control: private Server: followed by six response headersContent-Type: text/html; charset=ISO-8859-1Set-Cookie: PREF=ID=<..snip..>Server: gwsTransfer-Encoding: chunkedDate: Tue, 13 Nov 2007 17:25:04 GMT Server: empty line (“\r\n”) terminates hdrs<html> Server: first HTML line in response body<..snip..> Server: HTML content not shown.</html> Server: last HTML line in response bodyConnection closed by foreign host. Server: closes connectionunix> Client: closes connection and terminates
Cox & Ng Networking 86
HTTP Requests
HTTP request is a request line, followed by zero or more request headers
Request line: <method> <uri> <version> <method> is either GET, POST, OPTIONS, HEAD, PUT,
DELETE, or TRACE <uri> is typically URL for proxies, URL suffix for
servers <version> is HTTP version of request (HTTP/1.0 or
HTTP/1.1)
Cox & Ng Networking 87
HTTP Requests (cont)
HTTP methods: GET: Retrieve static or dynamic content
• Arguments for dynamic content are in URI• Workhorse method (99% of requests)
POST: Retrieve dynamic content• Arguments for dynamic content are in the request
body OPTIONS: Get server or file attributes HEAD: Like GET but no data in response body PUT: Write a file to the server! DELETE: Delete a file on the server! TRACE: Echo request in response body
• Useful for debugging
Cox & Ng Networking 88
HTTP Requests (cont)
Request headers: <header name>: <header data> Provide additional information to the server
Major differences between HTTP/1.1 and HTTP/1.0
HTTP/1.0 uses a new connection for each transaction HTTP/1.1 also supports persistent connections
• Multiple transactions over the same connection• Connection: Keep-Alive
HTTP/1.1 requires HOST header• Host: www.yahoo.com
HTTP/1.1 adds additional support for caching
Cox & Ng Networking 89
HTTP Responses
HTTP response is a response line followed by zero or more response headers
Response line: <version> <status code> <status msg> <version> is HTTP version of the response <status code> is numeric status <status msg> is corresponding English text
• 200 OK Request was handled without error
• 403 Forbidden Server lacks permission to access file
• 404 Not found Server couldn’t find the file
Response headers: <header name>: <header data> Provide additional information about response Content-Type: MIME type of content in response body Content-Length: Length of content in response body
Cox & Ng Networking 90
GET Request to Apache ServerFrom Firefox Browser
GET /~comp221/proxytest.html HTTP/1.1 Host: www.owlnet.rice.eduUser-Agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.8.1.8) Gecko/20071022 Ubuntu/7.10 (gutsy) Firefox/2.0.0.8Accept: text/xml,application/xml,application/xhtml+xml,text/html; q=0.9,text/plain;q=0.8,image/png,*/*;q=0.5Accept-Language: en-us,en;q=0.5Accept-Encoding: gzip,deflateAccept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.7Connection: keep-aliveKeep-Alive: 300CRLF (\r\n)
Cox & Ng Networking 91
GET Response From Apache Server
HTTP/1.1 200 OKDate: Tue, 13 Nov 2007 18:09:01 GMTServer: Apache/1.3.26 (Unix) mod_ssl/2.8.9 OpenSSL/0.9.6eLast-Modified: Tue, 13 Nov 2007 18:08:44 GMTETag: “ac330311-df-4739e82c"Accept-Ranges: bytesContent-Length: 212Connection: closeContent-Type: text/htmlCRLF<html><head><title>COMP221 Web Proxy Test Page</title></head><body><h1>COMP221 Web Proxy Test Page</h1>This page is a simple text-only HTML file that can be used to test your web proxy software.</body></html>
Cox & Ng Networking 92
Serving Dynamic Content
Client sends request to server
Server parses request URI to determine if request is for static or dynamic content
In the “old” days, this was as simple as the string “/cgi-bin” starting the URL
Web servers are far more flexible and configurable now
Client Server
GET /cgi-bin/env.pl HTTP/1.1
Cox & Ng Networking 93
Serving Dynamic Content (cont)
The server creates a child process and runs the program identified by the URI in that process Client Server
env.pl
fork/exec
Cox & Ng Networking 94
Serving Dynamic Content (cont)
The child runs and generates the dynamic content
The server captures the content of the child and forwards it without modification to the client
Client Server
env.pl
Content
Content
Cox & Ng Networking 95
Issues in Serving Dynamic Content
How does the client pass program arguments to the server?
How does the server pass these arguments to the child?
How does the server pass other info relevant to the request to the child?
How does the server capture the content produced by the child?
These issues are addressed by the Common Gateway Interface (CGI) specification
Client Server
Content
Content
Request
Create
env.pl
Cox & Ng Networking 96
CGI
Because the children are written according to the CGI spec, they are often called CGI programs
Because many CGI programs are written in Perl, they are often called CGI scripts
However, CGI really defines a simple standard for transferring information between the client (browser), the server, and the child process
Cox & Ng Networking 97
add.com: THE Internet addition portal!
Ever need to add two numbers together and you just can’t find your calculator?
Try the addition service at “add.com: THE Internet addition portal!”
Takes as input the two numbers you want to add together
Returns their sum in a tasteful personalized message
Cox & Ng Networking 98
The add.com Experience
input URL
Output page
host port CGI program args
Cox & Ng Networking 99
Serving Dynamic Content With GETQuestion: How does the client pass arguments to the server?
Answer: The arguments are appended to the URI
Can be encoded directly in a URL typed to a browser or a URL in an HTML link
http://add.com/cgi-bin/adder?1&2 adder is the CGI program on the server that will do
the addition argument list starts with “?” arguments separated by “&” spaces represented by “+” or “%20”
Can also be generated by an HTML form<form method=get action="http://add.com/cgi-bin/postadder">
Cox & Ng Networking 100
Serving Dynamic Content With GET
URL: http://add.com/cgi-bin/adder?1&2
Result displayed on browser:
Welcome to add.com: THE Internet addition portal.
The answer is: 1 + 2 = 3
Thanks for visiting! Tell your friends.
Cox & Ng Networking 101
Serving Dynamic Content With GET
Question: How does the server pass these arguments to the child?
Answer: In environment variable QUERY_STRING
A single string containing everything after the “?” For add.com: QUERY_STRING = “1&2”
/* child code that accesses the argument list */ if ((buf = getenv("QUERY_STRING")) == NULL) { exit(1); } /* extract arg1 and arg2 from buf and convert */ ... n1 = atoi(arg1); n2 = atoi(arg2);
Cox & Ng Networking 102
Serving Dynamic Content With GET
Question: How does the server pass other info relevant to the request to the child?
Answer: In a collection of environment variables defined by the CGI spec
Cox & Ng Networking 103
Some CGI Environment Variables
General SERVER_SOFTWARE SERVER_NAME GATEWAY_INTERFACE (CGI version)
Request-specific SERVER_PORT REQUEST_METHOD (GET, POST, etc) QUERY_STRING (contains GET arguments) REMOTE_HOST (domain name of client) REMOTE_ADDR (IP address of client) CONTENT_TYPE (for POST, type of data in message
body, e.g., text/html) CONTENT_LENGTH (length in bytes)
Cox & Ng Networking 104
Some CGI Environment Variables
In addition, the value of each header of type type received from the client is placed in environment variable HTTP_type
Examples:• HTTP_ACCEPT• HTTP_HOST• HTTP_USER_AGENT (any “-” is changed to “_”)
Cox & Ng Networking 105
Serving Dynamic Content With GETQuestion: How does the server capture the content produced by the child?
Answer: The child generates its output on stdout Server uses dup2 to redirect stdout to its connected
socket Notice that only the child knows the type and size of the
content, so the child (not the server) must generate the corresponding headers
/* child generates the result string */ sprintf(content, "Welcome to add.com: THE Internet addition portal\ <p>The answer is: %d + %d = %d\ <p>Thanks for visiting!\r\n",
n1, n2, n1+n2); /* child generates the headers and dynamic content */ printf("Content-length: %d\r\n", strlen(content)); printf("Content-type: text/html\r\n"); printf("\r\n"); printf("%s", content);
Cox & Ng Networking 106
Serving Dynamic Content With GET bass> ./tiny 8000GET /cgi-bin/adder?1&2 HTTP/1.1Host: bass.cmcl.cs.cmu.edu:8000<CRLF>
kittyhawk> telnet bass 8000Trying 128.2.222.85...Connected to BASS.CMCL.CS.CMU.EDU.Escape character is '^]'.GET /cgi-bin/adder?1&2 HTTP/1.1Host: bass.cmcl.cs.cmu.edu:8000<CRLF>HTTP/1.1 200 OKServer: Tiny Web ServerContent-length: 102Content-type: text/html<CRLF>Welcome to add.com: THE Internet addition portal.<p>The answer is: 1 + 2 = 3<p>Thanks for visiting!Connection closed by foreign host.kittyhawk>
HTTP request received byTiny Web server
HTTP request sent by client
HTTP response generated bythe serverHTTP response generated bythe CGI program
Cox & Ng Networking 107
Proxies
A proxy is an intermediary between a client and an origin server
To the client, the proxy acts like a server To the server, the proxy acts like a client
Client ProxyOriginServer
HTTP request HTTP request
HTTP responseHTTP response
Cox & Ng Networking 108
Why Proxies?
Can perform useful functions as requests and responses pass through
Examples: Caching, logging, anonymization
ClientA
Proxycache
OriginServer
Request foo.html
Request foo.html
foo.html
foo.html
ClientB
Request foo.html
foo.html
Fast inexpensive local network
Slower more expensive
global network
Cox & Ng Networking 109
For More Information
Study the Tiny Web server described in your text
Tiny is a sequential Web server Serves static and dynamic content to real
browsers• text files, HTML files, GIF and JPEG images
220 lines of commented C code Also comes with an implementation of the CGI
script for the add.com addition portal
Cox & Ng Networking 110
Next Time
Concurrency