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Multimedia & Design

Multimedia & Design. During this class we will discuss…. The definition of multimedia The multimedia principle Design guidelines for multimedia

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Page 1: Multimedia & Design.  During this class we will discuss….  The definition of multimedia  The multimedia principle  Design guidelines for multimedia

Multimedia & DesignMultimedia & Design

Page 2: Multimedia & Design.  During this class we will discuss….  The definition of multimedia  The multimedia principle  Design guidelines for multimedia

Multimedia & DesignMultimedia & Design

During this class we will discuss…. The definition of multimedia The multimedia principle Design guidelines for multimedia development

During this class we will discuss…. The definition of multimedia The multimedia principle Design guidelines for multimedia development

Page 3: Multimedia & Design.  During this class we will discuss….  The definition of multimedia  The multimedia principle  Design guidelines for multimedia

What is Multimedia?What is Multimedia?

Page 4: Multimedia & Design.  During this class we will discuss….  The definition of multimedia  The multimedia principle  Design guidelines for multimedia

Definition of MultimediaDefinition of Multimedia

A combination of both words and pictures that support learning (knowledge construction)

Verbal = words, text, narration Non Verbal = images, graphs, icons

A combination of both words and pictures that support learning (knowledge construction)

Verbal = words, text, narration Non Verbal = images, graphs, icons

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Page 5: Multimedia & Design.  During this class we will discuss….  The definition of multimedia  The multimedia principle  Design guidelines for multimedia

Multimedia PrincipleMultimedia Principle

A combination of words and pictures is better for learning than from words alone Theories behind multimedia learning

Dual Coding Initial Memory Trace, Short, & Long Term Memory Cognitive Load

7 units +/- 2 (Miller, 1956)

A combination of words and pictures is better for learning than from words alone Theories behind multimedia learning

Dual Coding Initial Memory Trace, Short, & Long Term Memory Cognitive Load

7 units +/- 2 (Miller, 1956)

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Page 6: Multimedia & Design.  During this class we will discuss….  The definition of multimedia  The multimedia principle  Design guidelines for multimedia

Dual CodingDual Coding

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Page 7: Multimedia & Design.  During this class we will discuss….  The definition of multimedia  The multimedia principle  Design guidelines for multimedia

Split Attention PrincipleSplit Attention Principle

Learners should not split their attention between representations, otherwise cognitive load is increased Modality Principle - Words and Pictures better

than text and pictures

Learners should not split their attention between representations, otherwise cognitive load is increased Modality Principle - Words and Pictures better

than text and pictures

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Page 8: Multimedia & Design.  During this class we will discuss….  The definition of multimedia  The multimedia principle  Design guidelines for multimedia

Example - Split Attention Principle

Example - Split Attention Principle

The heart is divided longitudinally into two halves by the Septum. The two halves may be compared to a block of two houses, which are independent of each other but have a common wall, the Septum, between them.

The heart is divided longitudinally into two halves by the Septum. The two halves may be compared to a block of two houses, which are independent of each other but have a common wall, the Septum, between them.

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Page 9: Multimedia & Design.  During this class we will discuss….  The definition of multimedia  The multimedia principle  Design guidelines for multimedia

Redundancy PrincipleRedundancy Principle

Presenting the same information two times increases cognitive load and interferes with learning 2 types of media

Text and Sound Text with summary

Presenting the same information two times increases cognitive load and interferes with learning 2 types of media

Text and Sound Text with summary

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Page 10: Multimedia & Design.  During this class we will discuss….  The definition of multimedia  The multimedia principle  Design guidelines for multimedia

CoherenceCoherence

Irrelevant information can decrease learning and increase cognitive load

Irrelevant information can decrease learning and increase cognitive load

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Page 11: Multimedia & Design.  During this class we will discuss….  The definition of multimedia  The multimedia principle  Design guidelines for multimedia

Spatial & Temporal ContiguitySpatial & Temporal Contiguity

Presented words and images on separate pages can increase cognitive load Representation holding

Presented words and images on separate pages can increase cognitive load Representation holding

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Page 12: Multimedia & Design.  During this class we will discuss….  The definition of multimedia  The multimedia principle  Design guidelines for multimedia

Example - Spatial & Temporal Contiguity

Example - Spatial & Temporal Contiguity

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Page 13: Multimedia & Design.  During this class we will discuss….  The definition of multimedia  The multimedia principle  Design guidelines for multimedia

Example - Spatial & Temporal Contiguity

Example - Spatial & Temporal Contiguity

The heart is divided longitudinally into two halves by the Septum. The two halves may be compared to a block of two houses, which are independent of each other but have a common wall, the Septum, between them.

The heart is divided longitudinally into two halves by the Septum. The two halves may be compared to a block of two houses, which are independent of each other but have a common wall, the Septum, between them.

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Page 14: Multimedia & Design.  During this class we will discuss….  The definition of multimedia  The multimedia principle  Design guidelines for multimedia

SignalingSignaling

Inserting cues to important information can reduce cognitive load Metacognitive strategies

Self Regulation Reflection Advance Organizers

The heart is divided longitudinally into two halves by the Septum. The two halves may be compared to a block of two houses, which are independent of each other but have a common wall, the Septum, between them.

Inserting cues to important information can reduce cognitive load Metacognitive strategies

Self Regulation Reflection Advance Organizers

The heart is divided longitudinally into two halves by the Septum. The two halves may be compared to a block of two houses, which are independent of each other but have a common wall, the Septum, between them..

Page 15: Multimedia & Design.  During this class we will discuss….  The definition of multimedia  The multimedia principle  Design guidelines for multimedia

Interactivity EffectInteractivity Effect

Allowing learners to control the pace of instruction and animation improves learning performance

Next, back, replay buttons

Allowing learners to control the pace of instruction and animation improves learning performance

Next, back, replay buttons

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Page 16: Multimedia & Design.  During this class we will discuss….  The definition of multimedia  The multimedia principle  Design guidelines for multimedia

Other Design ConsiderationsOther Design Considerations

Busy Background Rule of thirds Audience Client Money $$$$ And there are many more…..

Busy Background Rule of thirds Audience Client Money $$$$ And there are many more…..

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Page 17: Multimedia & Design.  During this class we will discuss….  The definition of multimedia  The multimedia principle  Design guidelines for multimedia

Busy BackgroundsBusy Backgrounds

BadBad

Good

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Page 18: Multimedia & Design.  During this class we will discuss….  The definition of multimedia  The multimedia principle  Design guidelines for multimedia

Rule of ThirdsRule of Thirds

Important parts of the image should correspond to the 9 sections

Important parts of the image should correspond to the 9 sections

QuickTime™ and aBMP decompressor

are needed to see this picture.

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Page 19: Multimedia & Design.  During this class we will discuss….  The definition of multimedia  The multimedia principle  Design guidelines for multimedia

AudienceAudience

Who is your audience? Kids? Adults? Parents? Corporate Clients? Teachers? Union Workers?

Who is your audience? Kids? Adults? Parents? Corporate Clients? Teachers? Union Workers?

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Page 20: Multimedia & Design.  During this class we will discuss….  The definition of multimedia  The multimedia principle  Design guidelines for multimedia

To Recap….To Recap….

What is??????? Multimedia Dual Coding Cognitive Load The Multimedia Principle - Design

Considerations

What is??????? Multimedia Dual Coding Cognitive Load The Multimedia Principle - Design

Considerations