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Multimedia. Virtual Reality. Virtual Reality (VR) Definition. An artificial reality that projects you into a 3D space generated by the computer. A virtual reality system usually uses: Stereoscopic goggles that provide the 3D imagery. Tracking device: - PowerPoint PPT Presentation
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T.Sharon - A.Frank1
Multimedia
Virtual Reality
T.Sharon - A.Frank2
Virtual Reality (VR) Definition
• An artificial reality that projects you into a 3D space generated by the computer.
• A virtual reality system usually uses:1. Stereoscopic goggles that provide the 3D imagery.2. Tracking device:
goggles that track head and body movement. "data glove" that tracks hand movements.
• The tracking device lets you point to and manipulate computer-generated objects displayed into the goggles.
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Degree of Interaction in VR
• Solo – One person interacting in a virtual space.
• Same Place Collaboration – Few users, interacting in a virtual space, in the same physical location.
• Different Place Collaboration – Few users, interacting in a virtual space, but situated in different physical locations.
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Degree of Immersion in VR
• Fully immersive VR applications (where one doesn't experience the surrounding physical and real environment);
• Semi-immersive VR applications (where a certain degree of immersion is gained, for example via stereo projection);
• 2D screen renderings of a conceptually 3D space (as in Second Life).
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Degree of Realism in VR
• A photo-realistic representation of a real physical location.
• A representation of a conceptual university campus.
• A metaphorical or fantasy environment such as a virtual zoo.
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VR Technical Approaches
1. Head-Mounted– Head-mounted wide-view stereo display.
2. Cave-based– Walls of a room are rear-projection stereo
displays. – The user wears goggles to enable viewing in 3D.
3. Chameleon-type– Hand held, or hand moved, display.– Position and orientation are tracked.
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1 .Head Mounted
Boom Mounted Display
Head Mounted Display (HMD)
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Virtual Reality Environment
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Data Glove
• The user can control images on the screen by donning a glove wired with numerous sensors and moving his hand through the air.
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Human, HMD and Gloves
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Schematic Relationship in HMD System
• Eyes and display are tightly coupled.
• Hands are “far” aside of the display.
• Problem: hands and other objects are hidden.
• Solution – use camera and Augmented virtuality/reality.
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2 .Cave-based
CAVE = Computer Automatic Virtual Environment
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Various devices surround the CAVE
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CAVE examples
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CAVE example
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Degenerated CAVEs – examples
A small 3-sided cave (Cubby)
Cubby
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Degenerated CAVE
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Schematic Relationship in CAVE System
• Eyes and hands are linked and mobile.
• Display is fixed.
• Problem “shadow effect”: when another person hides walls, or when an object is supposed to be between two persons.
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3 .Chameleon-type
Palm-held VR
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Chameleon Style Example
ART+COM
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Schematic Relationship in Chameleon System
• Hands and display are tightly coupled.
• All three are mobile.
• Problems: all (of HMD and Cave).