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The Peace Game Matthew Powers, Lieutenant Commander, USN Joint Center for International Security Force Assistance [email protected] Danny Heerlein, Major, German Army [email protected] Jeff Appleget, Ph.D, Colonel, USA (ret) Operations Research Department, Naval Postgraduate School [email protected] 1

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The Peace Game

Matthew Powers, Lieutenant Commander, USN

Joint Center for International Security Force Assistance [email protected]

Danny Heerlein, Major, German Army [email protected]

Jeff Appleget, Ph.D, Colonel, USA (ret) Operations Research Department, Naval Postgraduate School

[email protected]

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The Peace Game is this…

…and lets you design this.

Part console. Part cartridge.

• Java-based, stand alone, process-driven: adjustable, stochastic algorithms, interacting factors

• Round-based

• Multiple Players (Government, military, NGOs, militia camps…)

• Move forces (tokens), negotiate with players, economic market.

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I want to move my forces south, aligned along the Sudan border and Abyei…

Such a move is a threat to the safety of South Sudan, and condemns your professional military to a lifetime of conflict.

Well, I, uh, don't think it's quite fair to condemn a whole program because of a single slip-up, sir.

Simply put…

Left to right: MAJ Brian Vogt, USA, LCDR Matt Powers, USN, LT Sarah Watson, USN, MAJ Danny Heerlein, German Army, Jeff Appleget, Ph.D. (NPS). Colonel, USA (ret), LT Ed Carlton, USN

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…in the beginning…

• Originally a class project: Wargaming Applications at NPS

– Jeff Appleget, Ph.D. (NPS). Colonel, USA (ret)

– Major Dan Heerlein, German Army

– LCDR Matt Powers, USN

– LT Sarah Watson, USN

– LT Edward Carlton, USN

– LT Jef Lineberry

– Mehmet Buhur, Turkey

– MAJ Brian Vogt, USA

– Requested by Marine Corps Combat Development Command (MCCDC)

• Model the response to mass atrocities in Abyei

– Pros/cons of various response types (“heavy” or “rapid”)

– MCCDC provided scenario details

• Advantageous flexibility inherent in software approach

– Unlimited scenarios

– Easy to change behavior of population

– SME inputs easy to facilitate

– Motivates discussion and decisions between players

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The Evolution of The Peace Game

dy/dx = (a/b)(x/y)

• Assumes human needs/resources main drivers of conflict

• Satisfaction Level Population reaction

• Conflict Discontent Migration/crime/death Instability…

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Population Algorithm

The Peace Game Dice

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The Scenario Generator

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The Scenario Generator - Regions

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The Scenario Generator - Units

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The Scenario Generator – Forces and tokens

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The Scenario Generator – Weather and behavior curves

Game Board

The scenario is designed, time to play…

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Playing the Game

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Playing the Game – Overlays, movement, fog of war

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Playing the Game – Token options, log file, weather

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Playing the Game – Market, resource management

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Analysis

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Future Work

• Uncertain future – Move mountains to put a few people together

• CCDM Textbook chapter

• NPS OR thesis – LCDR Dan White ([email protected])

• Playing through Sudan/RSS scenario

• Assessing algorithms/assumptions

• Client-server or web-browser version

• Separate population behaviors by specific attributes (age, sex, tribe, etc.)

• Chat functionality to facilitate secret “drug deals.”

• Inter-region hostilities based on resource distribution (checkpoints, hostilities, etc.)

• Auto-generated “God” player

• Instant interjection of disasters/significant events

• User-defined objectives embedded into software

• Notification if objective(s) achieved

• Alert if a game is “won.”

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Questions…after some stories

• UN player at NATO ACT – Fighting the model • German analyst – Wanted prediction tool, until he played!

• Military player – “I come in peace…” First to fight.