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LEAGUE OF LEGENDS CHAMPION GUIDES Builds & Guides LEAGUE OF LEGENDS Database & LOL WIKI Tournaments LEAGUE OF LEGENDS Community LOL FORUMS & NEWS Watch League STREAMS & VIDEO Champion Builder CRAFT A NEW GUIDE S+ S FAV REPORT 348K VIEWS 55 COMMENTS 17 VOTES BUILD GUIDE DISCUSSION (55) MORE MORGANA GUIDES CHEAT SHEET Spellthief's Edge Health Potion Mana Potion Warding Totem STARTING ITEMS Sightstone Boots of Speed Sweeping Lens FIRST PURCHASES Boots of Mobility Alacrity Ionian Boots of Lucidity Distortion Ninja Tabi Homeguard BOOTS&ENCHANTS: MIX AND MATCH Zhonya's Hourglass Mikael's Crucible CORE - PICK 1 Randuin's Omen Frozen Heart Locket of the Iron Solari Mikael's Crucible DEFENSIVE COMBAT STAT ITEMS Frost Queen's Claim Twin Shadows Rod of Ages OFFENSIVE COMBAT ITEMS (MAX 2) Boots of Mobility Distortion Ruby Sightstone Zhonya's Hourglass Locket of the Iron Solari Mikael's Crucible Randuin's Omen Oracle's Lens Elixir of Iron SAMPLE END-GAME BUILD Morgana Build COMMUNITY CUPS VIEW ALL TOURNAMENTS ON MOBAFIRE Sign up and play in MOBAFire Community Cups: March NA & April EUW. Your team will compete for $300 + RP + MOBAFire gear. Register now! MORGANA BUILD GUIDE BY UTOPUS Who Burnt My Cookies?! - A Mechanically Intensive Guide utopus Last updated on March 3, 2015 Mark of Hybrid Penetration 9x Seal of Health 9x Glyph of Magic Resist 6x Glyph of Scaling M.Resist 3x Quint of Armor 3x Hide item names x3 22 MARCH NA REGISTER 05 APRIL EUW REGISTER MOBAFIRE NETWORK +0 0 MOBAFIRE NETWORK MORE SITES

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Page 1: Morgana Build Guide - Who Burnt My Cookies!

3/18/2015 Morgana Build Guide : Who Burnt My Cookies?! - A Mechanically Intensive Guide :: League of Legends Strategy Builds

http://www.mobafire.com/league-of-legends/build/who-burnt-my-cookies-a-mechanically-intensive-guide-387542#toc 1/18

LEAGUE OF LEGENDS CHAMPION GUIDES

Builds & GuidesLEAGUE OF LEGENDS

Database& LOL WIKI

TournamentsLEAGUE OF LEGENDS

CommunityLOL FORUMS & NEWS

Watch LeagueSTREAMS & VIDEO

Champion BuilderCRAFT A NEW GUIDE

S+ S­ FAV REPORT

348KVIEWS

55COMMENTS

17VOTES

BUILD GUIDE DISCUSSION (55) MORE MORGANA GUIDES

CHEAT SHEET

Spellthief'sEdge

Health Potion Mana Potion WardingTotem

STARTING ITEMS

Sightstone Boots ofSpeed

SweepingLens

FIRST PURCHASES

Boots ofMobility ­Alacrity

Ionian Bootsof Lucidity ­Distortion

Ninja Tabi ­Homeguard

BOOTS&ENCHANTS: MIX AND MATCH

Zhonya'sHourglass

Mikael'sCrucible

CORE - PICK 1

Randuin'sOmen

Frozen Heart Locket of theIron Solari

Mikael'sCrucible

DEFENSIVE COMBAT STAT ITEMS

Frost Queen'sClaim

Twin Shadows Rod of Ages

OFFENSIVE COMBAT ITEMS (MAX 2)

Boots ofMobility ­Distortion

RubySightstone

Zhonya'sHourglass

Locket of theIron Solari

Mikael'sCrucible

Randuin'sOmen

Oracle's Lens Elixir of Iron

SAMPLE END-GAME BUILD

Morgana Build

COMMUNITY CUPS

VIEW ALL TOURNAMENTS ON MOBAFIRE

Sign up and play in MOBAFire Community Cups: March NA & April EUW. Your team will compete for $300 + RP + MOBAFire gear. Register now!

MORGANA BUILD GUIDE BY UTOPUS

Who Burnt My Cookies?! - A Mechanically Intensive Guideutopus Last updated on March 3, 2015

Mark of HybridPenetration

9xSeal of Health

9xGlyph of Magic

Resist

6xGlyph of Scaling

M.Resist

3xQuint of Armor

3x

Hide item names

x3

22MARCH

NA

REGISTER

05APRIL

EUW

REGISTER

MOBAF IRE NETWORK +0 0 MOBAFIRE NETWORK MORE SITES

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1 4 5 7 9

3 14 15 17 18

2 8 10 12 13

6 11 16

Offense: 4

Defense: 5

Utility: 21

ABILITY SEQUENCE

MASTERIES

THREATS TO MORGANA WITH THIS BUILD

THREAT SHOW ALL

THREAT CHAMPION NOTES

8 KarmaKarma's early game poke deals a lot of damage, is hard to dodge, and is hard toshield. Her mobility makes it Difficult for you to land a binding on them. Doeverything in your power to not get pushed under turret, as it can be easy forher to poke you there. If you and your carry are healthy, she is very easily killedif you land a binding on her.

8 SonaShe has powerful poke, some mobility, and good sustain. If you land a bindingon her, she can be punished pretty hard, but if you don't, expect to be whittleddown in lane. You need to Black Shield the Crescendo ­ if you think she will ult,try and black shield the target right before she ults, so that they will not getstunned.

LOW HIGH

MorganaMORE GUIDES

TOP MORGANA GUIDES

­The Tormented Protector­BY EMIKADON

Who Burnt My Cookies?! ­ AMechanically Intensive GuideBY UTOPUS

Fallen Angel (Morgana SupportGuide)BY C9LEMONNATION

Morgana ­ CCing All DayBY GOPIE

WEEKLY FREE CHAMPIONS

4/4 2/2 2/2

1/1

3/3 3/3

3/3 1/1

3/3 1/1

1/1 1/1

1/1 3/3

1/1

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Table of Contents

Quick Guide Basic Info Tactics Conclusion

ItemsSynergy And CountersSummoner Spells

RunesMasteries

IntroductionStrength's And Weaknesses

Morgana's SkillsetSkilling OrderItemization

How To Hit Every SkillshotLaningWarding

Team FightingShot Calling

SynergyCountersConclusion

Starting items

Core items

Boots

Good items to build whenahead

First,

Then consider

* Zhonya's Hourglass­>

Hello, I am Utopus, and I am a diamond rated support/mid laner on the northamerica server. I have been playing support frequently, ever since i startedplaying league back in 2011. Though things have undoubtedly changed sincethen, I do like to say that I am very comfortable in the role.

As you can see from the picture below, I do play quite a bit of morgana, and Iconsider myself quite knowledgeable when it comes to playing her.

Click Here to see my op gg stats on Morgana

Or, if you prefer lolking, click thisI hope you get something out of this guide. If you have additional comments,criticism, or questions, feel free to comment on this guide, or shoot me an emailat [email protected]. I will also be accepting screenshots of your successfulgames. Depending on how many screenshots I get from you guys, I may compile

MORE GUIDES

Emily Dong
Emily Dong
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Rod of Ages only ifsnowballing hard.

Good items to build whenbehind

First,

Then, consider

Synergy And Counters

Morgana is good against:

Morgana is weak against

Morgana works well with

Summoner Spells

__+ __

or

Ignite is okay to choose ifyou have kill pressure in lane

EXPLANATIONS

Runes

EXPLANATIONS

OR

EXPLANATIONS

Masteries

them and add them to an imgur album at the bottom of the guide.Back To Top

Morgana is an AP mage who was designed to be played in the middle lane. Herlack of mobility, and her reliance on skill shots to secure kills slowly made hergrow out of favor in the mid lane. Oddly enough, her kit works quite effectively inthe bottom lane ­ as a support. Her kit gives her the potential to pressure turrets,catch champions, start fights, disengage fights, and aid your team in kiting.

Morgana is a low risk, medium­high reward champion, who is adept at bothlaning and roaming. While her Dark Binding has a long cooldown, itimmobilizes a target for a long period of time, making it easy for teammates toreact accordingly; This mechanic makes morgana desirable for starting fights,forcing objectives, catching champions out of position, and kiting. TormentedSoil Acts as a weak, yet still effective wave pusher, as well as a tool for facechecking brush. Black Shield's ability to block all CC whilst the shield is up,makes morgana a desirable champion to protect fragile champions, or championsthat are susceptible to getting chain CCed. Every game, the sheer utility that Black Shield provides saves several teammates' lives each game.

Morgana's ultimate, Soul Shackles acts as a very powerful AoE slow/stun withdynamic applications. It serves as a means to split up an enemy team. Using it asa follow up to spells like Cataclysm, or Cyclone as her ultimate can cause alot of chaos, and make it harder for your opponents to make the right decisionsduring a the heat of a team fight, while it can also be used to keep championsaway from your fragile carries.

This guide is intended for players who already have an in­depth understanding ofthe support role, runes, masteries, and are looking to master the mechanics of Morgana. The content in this guide is strictly limited to the scope of masteringsupport Morgana. I focus more on mechanics, and will not be distracting youby explaining in great detail content that seems logically justifiable, and/or doesnot focus explicitly on the mechanics behind playing Morgana. If you wouldlike clarity on a particular rune loadout/mastery loadout, or why a particular itemis a good purchase, Emikadon's Morgana Guide does a great job explaining this.As always, feel free to post any questions, comments, and thoughts you have inthe comment section below, and I'll try to answer them within the week.

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Pros

+ Longest lastingCC in the game+ Long range spells+ High BaseDamage+ Great AP Scaling+ Good Base HP+ Low Mana Costs+ Strong Laner+ Good at invades+ Reliable Peel+ Safe and reliable

Morgana's Strengths

Morgana has a strong early game. Because of DarkBinding's large hit box, range, and snare duration, Morganais undoubtedly the best champion to have if your team islooking for a level 1 invade. Morgana's laning is strongand safe because of her ability to let her Carry run throughlane without having to worry about disables thanks to Black Shield, her ability to force advantageous trades/all­ins in lane, the high damage and snare duration on DarkBinding and the extra CC she can get from SoulShackles. Additionally, she has very high base HP and baseAA damage for a ranged support, which gives her an edgein zoning opponents in lane. The large hitbox on DarkBinding makes her transition into the mid and late game ina very scary fashion. You may find your opponentsconceding objectives like dragons or towers, so that theywould not have to risk getting snared.

Morgana's weaknesses

While morgana's early game is usually strong, people havelearned that champions with innately high AP damage, orpushing power are quite effective at stopping a lot ofmorgana's offensive presence in lane. Some bottom lanechampions that Morgana is known to struggle against are Janna, Corki, Sona, Karma, and Lulu.

These kinds of champions have the ability to dodge Dark Binding, punish Morgana severely for it, anddisengage before they are at risk of getting hit by Dark

Cons

­ Low Mobility­ Lane PresenceReliant on LandingSkillshot­ Not the best teamfight initiator­ Can Only Shield 1target­ Low Autoattack

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Click to Enlarge

EXPLANATIONS

Binding when it comes off cooldown. Transitioning into midand late game, morgana's poor mobility can often bemitigated through boots, and smart decision making.However, Morgana can often times struggle greatly againstteam compositions that have high mobility champions thathave the ability to catch you and burst you down. Forinstance, champions like Kassadin, Syndra, or LeBlanc can make even something as simple as wardingdangerous for morgana.

range­ Long Cooldowns­ Can't Dance well

(Innate) A weak passive, intended to give morgana the ability to sustain andoutlast her opponents in lane. It gives a slight, extra little boost in healing, when infights, and acts as a good out­of combat heal for morgana during the mid­game,when roaming is much more prominent. If you run into a situation where you needto rotate to another section of the map, but will not confront opponents any time inthe near future, Try throwing a Dark Binding onto a jungle camp ­ manapermitting of course. Those extra little bits of healing might just save your lifeduring a future encounter.

(Active) This is morgana's primary damaging spell, and utility spell. This skillshotallows morgana to damage, or poke champions from afar, and if the spell hits,possibly engage or disengage fights. Knowing how to land this skillshot it critical toyour performance of playing morgana

(Active) While intended to be the main damaging tool for AP morganas, this spellfunctions as almost pure utility for support morganas. The main use of this spell isas to face check brush. Cast this spell on a brush you are looking to ward/enter. Ifthere are opponents in the brush you are checking, you should notice yourselfgetting some extra gold, if you've gotten Spellthief's Edge. Taking this extralittle safety precaution can save your life!Additionally, Use this spell on a clump of minions to shove your wave withsurprisingly high efficiency. Lastly, if you are near full mana capacity, casting Tormented Soil on your opponents in lane can get you a little extra change.

(Active) A instant­speed spell that just generally makes any trades, or extendedfights easier for you and your teammates. The CC immunity that this shield grantswhile it is up gives it a very dynamic usage. Used offensively, this spell stops anynegative CC effect to facilitate normally difficult tasks, like tower dives. Defensively,this spell can be used to help you or your carries escape ganks, kite better, committo fights better, or just act as a cushion against some imminent AP damage.

N.B.: If multiple shields are applied on a target, they behave like stacks.This means that a target that's shielded like this: Black Shield ­> Locket ofthe Iron Solari will have health taken away from the locket before health is takenaway from the black shield, effectively increasing the health of the black shield.A target that's shielded like this: Locket of the Iron Solari ­> Black Shield willhave health taken away from the black shield first, effectively decreasing theamount of CC immunity they have.

(Active) An Area­of­effect spell that tethers all champions in range, dealing themmassive damage, slowing them, and possibly stunning them. The long CC, and highbase damage from this spell, coupled with other elements from Morgana's kitmake Morgana one of the best supports to commit to an all­in fight at level 6.Additionally, this spell reveals invisible units, making it very easy to mess upsomeone's stealth.

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Morgana's early game skill leveling order is confusing right up until the moment that it isn't and it makes perfectsense to you. You can put a point into Tormented Soil at level 2, 3 or 8. In every lane you play, there will beone right answer, and two very wrong answers. This point can determine which team has lane dominance for thefirst five minutes of the game, and can also determine whether you will win or lose an all­in at level 6/7.

This is the flowchart that I generally use to find when it'd be best to level my Tormented Soil

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Starting Items

An itemization path that consists of a Spellthief's Edge and four HealthPotions has been quite conducive to my success in my early laning phase. Thehealing potions give you will be enough to survive and commit to skirmishes andall­ins that would normally be impossible when starting with two Health Potions,and a Stealth Ward. The Spellthief's Edge gives a little extra punch to yourauto­attacks and spells, making trades a little more advantageous for you.

Core Items

Morgana's core item set is quite logical. I tend to buy Sightstone first, if bythe time I first recall, I have more than 800 gold; If I recall with less than 800 gold,I tend to get a Ruby Crystal and maybe like a Stealth Ward. I no longerupgrade my Spellthief's Edge to Frostfang, as I have found that that 500 goldis better spent investing in defensive stats; Additionally, the gold income grantedfrom Spellthief's Edge is so good that you won't notice yourself starved for gold,provided that your laning phase went okay.

While you need not adhere to a strict build order of these items each game, istrongly recommend that these are the first four major items you get. These itemsgive you everything you need to smoothly transition into the mid game: vision, goldincome, tankiness, and mobility.

Desirable Mid Game Purchase

Possiblities When Ahead

When my team is ahead in a game, these are the items that instinctively come tomind for me, as desirable mid game purchases. If you are ahead, you should buy Zhonya's Hourglass first; Other than that, you should not necessarily buy these

items in this particular order, nor should you always try to obtain all of these itemsevery game. These items give morgana an immense power spike in team fights,and tower sieges.

Zhonya's Hourglass is absolutely amazing on Morgana. While it is anexpensive and unforgiving build route, with one of its components being a

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Careful of the wording.
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Needlessly Large Rod, the AP and defenses granted by Zhonya's Hourglassenable Morgana to really hurt opponents in team fights,. Additionally, the activeon zhonya's allows for morgana to make more dynamic Soul Shackles. All ofthese other luxury items in this list are designed to facilitate a good ultimate, or thepeeling champions off your carries.

Items like Twin Shadows and Frost Queen's Claim are helpful in a differentway, facilitating your attempts to catch opponents that are out­of­position.

If you are winnning, I recommend buying Locket of the Iron Solari as yoursecond major item after Zhonya's Hourglass. After some extensive testing, Ihave found that you can use your Locket of the Iron Solari active AFTER Black Shielding a target to effectively increase the amount of CC­shield they have.

IS THAT A ROD OF AGES I SEE IN THE CHEAT SHEET? WAT?

Desirable Mid Game Purchase

Possiblities When Behind

When I am behind in a game, these are the items that I prefer buying as mid gamepurchases when I am behind. You should not necessarily buy these items in thisparticular order, nor should you always try to obtain all of these items every game ­although I recommend buying Mikael's Crucible as your first major itempurchase when you are behind. The instant speed healing + cleanse can sometimesgive your carries just enough survivability to carry your team back into the game.Additionally, the mana regen granted from Mikael's Crucible guarantees that youwill almost never run out of mana, which means you can throw out more DarkBindings, and get more picks on caught out players.

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This is undoubtedly the most important part of my guide. This section of my guide will teach you how to positionyourself to land most of your Dark Bindings, as well as dodge most line skill shots.

Watch this video, at least twice. There is so much to learn from this video. My mastery of this video is probablythe single biggest factor contributing to my success as Morgana support. It has also improved my quality ofplay on other skillshot reliant champions.

While the video is not excellently done, it is crucial that you understand the flow of the map. Learning to positionyourself in the gradient of the map allows you to land skillshots easily, and also predict the movement of theopposing player, if he successfully dodges the skillshot. In addition to this, learning and knowing the contours ofthe map allows you to predict the movement of line skillshots that are coming towards you, and juke accordingly.

Below are pictures that i made, that were "custom made" to give you an idea of what the gradient of the bottomlane looks like, and why positioning yourself to shoot skillshots into the gradient of the map will maximize thechance of you landing your Dark Binding on your opponents.

CLICK THE IMAGES BELOW TO EXPAND THEM!

In this picture, I got into the same gradient of the lane that the enemy Jayce was in. Because of this, the only way he could dodge a dark bindingthat I cast at him would be by juking up towards his minion wave. If hemoved backwards at all, the Dark Binding would catch up to him andsnare him

In this example, I was a little too far away from jayce. If i cast my

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binding, he could have outran the binding. For this example, we willignore my blunder though. I do not quite match the gradient of the map.Because of this, it is easier for Jayce to dodge Dark Binding byjuking to the left of it, as opposed to the right (i exaggerated my greenarrows to show this). You can sometimes use this knowledge to youradvantage. For example, if my allied jungler was starting his gank fromriver, and had just come into vision of the Jayce, you can predict thatthe most desirable course for jayce to take would be a trajectory towardstower, and slightly away from river ­ into your binding.

Because i follow the gradient of the lane in this picture, Jayce will onlybe able to dodge my Dark Binding by walking orthogonal to myskillshot

In this picture, I am in a little bit of a pickle. The gradient of the maptotally stops, and I can only guess the direction in which jayce is running.Until he commits to running to the river, or running to lane, he can dodgemy Dark Binding quite easily. In these kinds of situations, I often likecasting my Soul Shackles, to force my opponent to commit to adirection. Only after my opponent commits to a direction, and/or getsstunned, would i throw my Dark Binding

These two pictures serve as a sort of compare and contrast. Jayce isstanding in the exact same spot ­ the only thing that has changed is Morgana's position. In the first picture, Morgana is shooting into thegradient of the map. Because of this, Jayce can only dodge her darkbinding by stopping his run towards his turret, and running almoststraight to the left ­ which is quite difficult, especially because peopledon't tend to move like that.

In the second picture, Morgana is not shooting into the gradient of themap. Because of this, jayce has a much easier time dodging her skill shot­ in fact, if jayce continued to run straight back towards his turret anddidn't even change his trajectory, he may still be able to dodge the Dark Binding.

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Level 1

You'll usually want to level Dark Binding for level 1, but I never level a spell until I get into lane. If you getinvaded, quickly leveling your Black Shield could prevent your teammates from getting chain CCed, and firstblooded. There are a couple cute tricks that you can use to phish for your opponent's location if you're attentive.For example, before minions spawn, there are various animals in summoners rift that will disappear through thefog of war if any champion walks near them. Below is just one example of how you can use the animals to youradvantage. Click the images to enlarge them!

If you look closely, you'll see a frog near this bananabrush. You can examine this through the fog of war.When a champion comes close to the frog, or entersthis banana brush, the frog will hop away anddisappear.

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It is really desirable for your lane to hit level 2 before your opponent. Having extra health, damage, and an extraspell can cause you to make a trade that's advantageous to you. I got first blood from this quite frequently whenI was in gold and platinum.

Getting level 2 first also means that your opponent loses a lot more opportunities to cheese you; So in a way,pushing and beating your opponents to level 2 can make it safer for you in lane. It takes the first whole minionwave, and 3 melee minions to hit level 2, so for those first two waves, if i'm not poking my opponents with Dark Binding and autoattacks, i'm always autattacking minions. In some bot lane compositions, I believe beatingyour opponent to level 2 can be so critical that it'd be okay to autoattack minions & force your ADC to lose asmuch as 2 CS!

Level 2­5

In the early game, you generally are looking to make advantageous trades for you & your carry. The easiest wayto do this is to Dark Binding a squishy target (preferrably the ADC), and focus down that target so that if theopposing lane continues to fight, they would lose an all­in exchange. I find it more advantageous for me to tradewhen I have a larger minion wave than my opponent. If my opponent has a small minion wave, it is easier forme to land Dark Bindings; Having a large minion wave on my side makes it so that if my opponents try andretaliate, they will take more damage from my minions than they will likely end up dealing to me.

The converse also applies. I try to avoid trading if my opponents have a large minion wave. In extended trades,you have to treat a large minion wave focusing you/your carry as a 'third champion' in their lane. The minionswill deal a lot of damage to you and you should only look to trade heavily in your opponent's minion wave if youcaught your opponent and are looking the quickly kill them (e.g. they were hit with a Dark Binding and are at40% HP compared to your 80% HP carry.)

Remember that you have your opposing ADC only has one Health Potion as opposed to your 3­4 TotalBiscuits of Rejuventation. Because you can heal up a lot more health than your opposing ADC, a trading 300 HPon you for 300HP on your enemy carry is usually considered a trade that you won.

Level 6

You hit a power spike once you hit level 6. Your Soul Shackles has a pretty high base damage, especially ifyou get both instances of damage off. The CC from your Soul Shackles allows you to more easily land your Dark Binding as well. Complemented with my summoner spell, I have been able to lock down squishy championswith health as high as 70% and kill them in one combo. By the time you hit level 6, the strength of Ignite and Exhaust are about equal in terms of the magnitude of kill pressure that they both give you. Ignite has

more kill pressure than Exhaust before level 6, and Exhaust starts outscaling Ignite as a summonerspell once you and your bot lane carry get past level 8­9 or so, so use that to your advantage. If your lane havevery little kill pressure, or you are doing a lane swap, it may be better to look into Exhaust over Ignite.

The rules of Trading

I've compiled a list of rules that I've learned to follow over my ranked climb last season. Most of these should beobvious, but hopefully some of these may be of use to you.

If a trade isn't going well for you, try to disengage as quickly as possible

If a trade is going well for you, try and push the envelope as much as possible, while maintainingfluidity between you and your ADC. If your ADC is backing off from a trade, you back off with him.If your ADC is chasing your opponents, you chase with him.

Always try to pop a potion at the start of an extended trade, or if you are below 60% health. Thiscan make a life or death difference in all­in exchanges.

Never, EVER take free damage. If you're taking too much free damage, learn to stand fartherback, or position yourself in a way to punish your opponents with a Dark Binding for pokingyou.

Dodge Skillshots :)

Never pre­emptively Black Shield. Only cast your Black Shield if a CC projectile is already inthe air, and that it'll hit you or your ADC.

Scared that a dodgeable CC ability will hit you or your opponent? Black Shield.

Pay attention to the health of your own minions.

It is important to keep track of the cooldowns of your Dark Binding, and Black Shield. If youor your carry gets engaged on when you do not have Black Shield, things can get ugly fast.The same holds for Dark Binding ­ If you commit to a fight, and your Dark Binding is notavailable, it can sometimes be very hard for you to win a trade.

It is important for you to keep track of your opponent's cooldowns. If a Blitzcrank early on

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misses his Rocket Grab, you know that you have a 0% chance of getting hooked for the next13­15 seconds. Punish him by trying to trade during this time, disengaging before his RocketGrab comes off cooldown.

Often times, the threat of hitting a binding is a scarier prospect, than actually attempting to land a Dark Binding. If your opposing ADC is at low health and your Dark Binding is off of

cooldown, you can kind of zone him from lane and CS, because if he gets hit by a binding, it isquite likely that he dies.

After the ADCs recall and buy their first major damage item (usually a Pickaxe or B. F.Sword), you should really try to avoid trading autoattacks with them.

In fights to the death, I try and lose aggro from my opposing bot lane when i'm around 30%health, in general. If they continue to chase me, my ADC can get free damage on my opponents,and they won't get as much damage onto me.

When you put a point in Tormented Soil, try to only use it if:

1. you have 3 Spellthief's Edge stacks that you are looking to cash in.2. your opponents are really low3. you have more than 70% mana (in general)4. you are looking to push your minion wave5. your jungler is looking to dive and you want to take the first part of the toweraggro

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Laning Phase, Blue side Ward Map

o ­ Warding Totem & Stealth Wardplacements before you get Sightstone.

o ­ Placements for Sightstone wards inthe early game.

o ­ Good places to put Vision Wards

You'll only have your Warding Totem for your early levels, so don't see too many spots for those. You have tochoose between having river vision, or lane vision early on. Placing your Warding Totem ward in river willallow your lane to have increased safety from jungle ganks. If you find your lane is pushing hard, it'd do yougood to ward this as a safety measure.

If you place your Warding Totem ward in lane, you'll have more vision control over your opponents far brush.This can be critical in dodging skillshots like Death Sentence. It also makes it easier to land a Dark Bindingif your opponent really like sitting in his brush.

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The exact placements of your Vision Wards depends on your current success in the game. If you are slightlybehind/even, it might do you good to make the most out of your Vision Wards by placing them in the tri brushnear your lane, or to place them in the brush behind your jungler's red buff ­ places that are really safe for youto ward, and really difficult for your opponents to clear. In contrast, if you are ahead in your lane, it may do yougood to place your Vision Wards in more aggressive places, like the death brush in the bottom side of theriver, or near the dragon pit. While these are easier for your opponents to clear these wards, placing your pinksin river will allow you to control vision near the dragon area much more effectively; You can use this visioncontrol to catch an opponent, or force a dragon fight that may end up in your favor.

Mid/late Game, Blue side warding mapWhen tied, or slightly ahead

o ­ Possible Sightstone wardinglocations

o ­ Possible Vision Ward locations

Mid/late Game, Blue side warding mapWhen VERY ahead

o ­ Possible Sightstone wardinglocations

o ­ Possible Vision Ward locations

When you're tied, or very ahead, your goal is try and get as much information of your opponent's movements.More importantly, you want to get intel of your opponent's location NEAR AN ACTIVE OBJECTIVE. For example, ifyou JUST took dragon, then you probably don't need to have many wards near that area, since there isn't muchfor your opponent to take near that area for another 5 minutes. You'd be better off rotating to the baron side ofthe map and deep warding there.

Consequently, if both baron and dragon are active objectives that can be taken, it might be good to have wardcoverage of both areas. Keep in mind that Towers count as active objectives too. If you plan on taking a tower, itmay do you good to ward areas around that tower so as to see how many opponents at a given time are closeenough to that tower to defend it against an organized push.

As a general rule of thumb the deeper your ward coverage extends, the more information you can get on youropponent's location. However, it can be risky trying to place very deep Stealth Wards in your opponentsjungle without teammates being nearby, or you already having vision of the area near the area you're trying toward.

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While it is important to have deep wards of your opponents jungle, you may need to place tactical wards too.Tactical wards are wards that you use to cover blind spots in an area close to you, if you know a team fight isabout to happen. For example, placing tactical wards is critical when you are playing against a team compositionthat can flank well, like Fiddlesticks (with his Crowstorm), or against high mobility assassins that arelooking to pick off a carry, like LeBlanc or Rengar.

Mid/late game, Blue side warding mapWhen Behind

o ­ Possible Sightstone wardinglocations

o ­ Possible Vision Ward locations

When you are behind, it is important for you to get as knowledge of your opponent's location, while also beingsure not to get caught out. When you are behind, you are looking to try and ward your own jungle. It's importantto try and stratify your warding, and ward areas where current objectives may be contested. For example, ifyou're at the 35:00 mark, and your opponents have a lead on you, but they are not sieging your inhibitor turrets,they will probably be looking to get baron to make their sieges easier. To get vision of baron, it's safest for you &an escort to first ward the two brushes near the wolves area, and then place a ward over the blue buff wall, intoriver.

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Morgana's team fighting presence is really strong. There are three ways to do team fights with Morgana,and depending on your team composition, and your opponents team composition, you will need to adjust yourplaystyle accordingly.

Way 1: Initiate The Team fight with catching someone with a Dark Binding, and following up with anaggressive Soul Shackles on your opponents teamWay 2: Facilitate the Team fight initiation Dark Binding, stay slightly behind your front line, and try to SoulShackles your opponents main tank line, as well as any champions that that try to walk past your tank line todisrupt your carries.Way 3: Rely on your allies' ability to initiate the team fight. Stand in between your tank line, and your carries,and save your Dark Binding, Black Shield, and Soul Shackles for people that try to disrupt your carries.

The start of the team fight:

A team fight officially starts when someone on a team initiates. While there are many different ways of initiatingteam fights, team fights are usually started when a champion gets CCed, and one or more melee champion fromone side use their spells to close the gap to their opponents, and start attacking a champion.

Morgana can facilitate your allies' attempts to initiate team fights by landing a Dark Binding ­ preferrably,on a high value target, although this is not always needed. For instance, if your team has a Wukong, wukongcan Nimbus Strike ­> Cyclone to initiate a team fight, without the help of your Dark Binding. If yourteam initiates a fight without the help of your Dark Binding you should avoid casting your Dark Binding atthat monent, unless you are sure that your team needs that extra bit of CC to start a team fight.

The middle of the team fight:

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After a team has initiated a team fight, the next most important thing that you need to do is protect the righttarget. If you are playing against assassins, it is important to try and predict the target that the assassin will gofor, and Black Shielding the picked target accordingly.

The easiest way of peeling assassins off of your target is to stand directly in between the assassin, and yourcarries, and when the assassin tries to jump your carry, shooting a Dark Binding directly at your carry, whenthe assassin is about to jump him/her.

The next most important part of the team fight, is landing a desirable Soul Shackles. Ultimately, the best kindof Soul Shackles is the soul shackles that forces half of your enemy team to go in one direction, and the otherhalf of your enemy team to go in the exact opposite direction. While this can sometimes be done by aggressivelygoing past your opponents front line and casting Soul Shackles there, i find it often easier to just stand behindyour front line, and cast Soul Shackles on your opponents front line, plus 1­2 other champions who happen towalk past your front line tanks. Because of this, i often prefer team fighting with Morgana by using herultimate as a peeling mechanism

Here is an example of a well played fight in one of my ranked games. I believe this also reflects my playstyle of Morgana quite well. Click the pictures below to expand them in a new tab.

In the picture above, Tristana and I get dived by a Kog'Maw, and a Leona. I had expected the dive to happen, so I warded my tri­bush

earlier, and positioned myself directly between my Tristana, and myopponents.

When I saw Leona Zenith Blade towards my carry, I immediately Black Shielded Tristana, and then cast my Soul Shackles. My

ultimate greatly separated the Leona, and Kog'Maw, to the pointwhere Kog'Maw could not actually get in auto­attack range of Tristana. Leona was left all alone, and with no damage to follow up herinitiate, Tristana was able to kill her and Rocket Jump away to safety.

Kog'Maw was forced to either back off, or continue chasing Tristanapast our tower. With so few of his friendly minions left under his tower,choosing the latter would force him to proxy farm past our turret, andleave him vulnerable to a jungler gank ­ which is actually what ended uphappening.

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Having such a high CC kit, it is quite easy to shot call for your team. Your ability to catch your opponents makesyou have a terrifyingly large map presence. While mastering Morgana's team fight mechanics is critical, thebest way to carry as a support role is to have as much map presence as you can.

Here is a list of objectives that you can control to get an edge over your opponents, in order from most importantto least important.

Nexus turrets

Inhib tower + Inhibitor

Baron

Inhibitor

Vision Denial

Vision

Large Forward pushing minion wave

If you were to put me in a sandbox environment, where I could choose any objective and take it without negativerepercussions, I would start at the top of this list ­ at nexus turrets, and then work my way down. Realistically,though, teams don't simply give away their nexus turrets. In fact, that might be the most difficult objective toget. For instance, it'd be difficult to waltz over to baron and take it freely without first catching a carry and killingthem. Because Morgana is adept at facilitating sieges, and excels at catching people, this is the list of thereward you get from controlling an objective that you can while weighing in risk

Vision

Vision Denial

Baron

Inhibitor

Inhibitor Turrets

Nexus Turrets

Large Slow Pushing Side minion wave*

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Tower

The list will vary a bit from team to team. For example, if your team composition is good at sieging turrets (e.g.they have poor wave clear, you have a Tristana), taking an inhibitor turret may be easier and therefore lessrisky than a baron. Conversely, if your team composition prefers team fighting (e.g. your opponents can defendtowers easily, you have a Vayne), then tower sieging will be more risky than baron.

Try to get the most out of any advantage you get over your opponents. Pay attention to windows of opportunityin which you can gain an objective. Whenever you have a numbers advantage over your opponents, it does yougood to use that to your advantage. For example, whenever you kill an opponent, you should always look at yourminimap, and try to force an objective. keep in mind that if an opponent has to leave the side of his team toclear a large minion wave in a side lane, or recall because they were being poked down too low, you can use thatto your advantage to gain an objective.

While the best way to force a numbers advantage is to catch an opponent with a Dark Binding and kill them,there are other ways to force a numbers advantage. One way to do this that is even overlooked in high ELO playis slow pushing a wave. A slow pushed wave can single handedly take towers if set up correctly. With some goodplanning, you can manipulate your slow pushing wave to force your opponents to a far lane to address theminion wave, while you take another objective like a tower or a dragon.

Rumiah gives a pretty thorough demonstration of howto slow push your minion wave.

As you can see from thepictures below, all youneed to do to slow push awave, take a neutralminion wave (6 creeps vs6 creeps) and kill thethree caster minions inthe back. This will causethe wave to push, andseverely damage turrets ifgone unanswered.

While the exact time thata slow pushing wave willreach your opponent'stower will vary, it's best totry and force someobjective about 20­30seconds before yourminion wave hits thetower. Small objectiveslike dragon and a towercan easily be forced fromthis. Timing yourobjectives around yourslow pushing minion wavegives you leverage onforcing current objectives.

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For example, in mysecond set of pictures, if Isynced my slow push tostart at 14:30, and thenext dragon wouldrespawn at 16:30, myslow push would besuccessful. My opponent'stop laner can defend histop tower, or participate incontesting dragon with histeam, but he could not doboth.

During the mid game andlate game, it is alsopossible to use your slowpushing minion wave as ameans to cascade a wonteam fight into moreobjectives. For example, ifyour team was in the endgame, and you caughtyour opponents 2­0'ingthem, you can take a slowpushed minion wave, clearany minions blocking it'scurrent path, and then usethat wave to get aninhibitor tower, aninhibitor, and a Nexusturret, whereas a teammay only be able to get aninhib tower + inhibwithout the slow pushingwave.

To slow push a wave with Morgana, you're

looking to kill the casterminions as fast aspossible. I find thatdropping a TormentedSoil on your opponent'sranged caster minions andthrowing in a coupleautoattacks is enough toslow push a wave in moststages of the game.

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With Morgana's dynamic kit, it is no surprise that she works well with many champions. For laning, shesynergizes well with people who can make the most use of her snares. Some champions that work well with Morgana are Jinx, Caitlyn, and Corki. Jinx and Caitlyn have snares of their own, and all three of theaforementioned carries have skillshots that can punish immobilized enemies. Additionally, the three benefitgreatly from Morgana's Black Shield; Jinx won't lose stacks on her Pow­Pow, the Minigun from CC,Caitlyn will get the extra little bit of safety that will guarantee her survival in fights, and Corki will have an easytime landing Phosphorus Bomb, and damaging champions.

Champions that can really benefit from being on your team are Zed, Katarina, Master Yi, and Fiora,among many others. These champions really benefit from her Black Shield, because they can devastate youropponents so long as they don't get locked down with CC.

Champions that mutually synergize with Morgana are champions that have some way of initiating, orfollowing up on her initiate. Some examples of champions that can do just this, are Jarvan IV, Vi, Wukong, Rumble, Maokai and Lee Sin. It is important to note that all the champions I mentioned aretanky; Having a top laner, and/or a jungler itemize a tanky build path will greatly improve your chances ofsuccess in team fights.

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There are three mechanics that give Morgana a little bit of trouble throughout the game.

The mechanic that hinders one's success as Morgana the most, is extreme mobility. Champions like Karma, Lulu, and Nami can make it very difficult for you to land Dark Bindings on them, or their allies.Other champions like LeBlanc can give you trouble too, as her strong burst, and high mobility make evensimple tasks like warding a dangerous endeavor. When playing against these types of champions in lane, try yourbest to avoid getting whittled down by their poke, and mobility, and only committing to trades that you know youwill win (i.e., you caught an opponent with a Dark Binding and have the damage to follow through). Thesechampions can make it quite difficult for you to keep high value targets in your Soul Shackles. Because ofthis, it is often best to use your Soul Shackles defensively, as a peeling mechanism for your teammates,rather than offensively.

The second mechanic that Morganas struggle with is long range champions. In team fights, long rangechampions like Tristana, Caitlyn, Orianna, and Ziggs can give Morgana trouble in team fights,because it is difficult for you to zone them out of fights with Soul Shackles, and it is very easy for them tocontinually damage you. Against these champions, it is important to not tunnel on them, trying to land a SoulShackles on them, unless it is obvious that you can do so successfully, with little to no consequence.

The third mechanic that Morgana struggles with is massive AoE damage. With Soul Shackles and Zhonya's Hourglass, Morgana can cause chaos and confusion in the enemy team on the right person to focus.When she goes against champions with large AoE damage, like Katarina, Ziggs, and Fiddlesticks, shecan take tons of damage, and will be largely unsuccessful in drawing focus from her opponents. Against a heavyAoE team, the most important thing is to spread out, and not clump up. If your team positions themselves insuch a way that your opponents can only hit 2 people with their AoE abilities, then the opposing team will havegreat difficulty focusing the right people.

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ConclusionI'd like to extend my thanks to several people:GrandmasterD, for letting me use his beautiful guide templateMy friend Tien, who reviewed and critiqued drafts of this guideIpodpulse, for making the beautiful Morgana BannerFoxy Riven, for making spectacular artwork, and for helping me with BBCoding & TablesOTGBionicArm and Maintained, for taking the time to help me with visualsVynertje, whose guide writing style I tried model, so I could better organize my thoughts

Thanks for taking the time to read my guide. As always, I hope that you got something out of this.

If you thought my guide taught you something about Morgana, please upvote this guide c: I put a lot of timeand effort into this guide, and having your feedback is very valuable to me.

If you have any questions, comments, suggestions, or thoughts, feel free to leave them in the comment sectionof this guide, PMing me, or e­mail me at [email protected]

Take care,Utopus

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