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MOBI - behavioral change by serious gaming CIVITAS CAPITAL training on gamification Brussels 18 February 2016 Sander Buningh – DTV Consultants

MOBI - behavioral change by serious gaming · MOBI - behavioral change by serious gaming CIVITAS CAPITAL training on gamification Brussels 18 February 2016 Sander Buningh –DTV Consultants

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Page 1: MOBI - behavioral change by serious gaming · MOBI - behavioral change by serious gaming CIVITAS CAPITAL training on gamification Brussels 18 February 2016 Sander Buningh –DTV Consultants

MOBI - behavioral change by serious gaming

CIVITAS CAPITAL training on gamification

Brussels 18 February 2016

Sander Buningh – DTV Consultants

Page 2: MOBI - behavioral change by serious gaming · MOBI - behavioral change by serious gaming CIVITAS CAPITAL training on gamification Brussels 18 February 2016 Sander Buningh –DTV Consultants

Presentation

• Experience

• Theory & examples

• Themes

• Lessons learned

Page 3: MOBI - behavioral change by serious gaming · MOBI - behavioral change by serious gaming CIVITAS CAPITAL training on gamification Brussels 18 February 2016 Sander Buningh –DTV Consultants

‘From5to4’

behavioral change by serious gaming

Page 4: MOBI - behavioral change by serious gaming · MOBI - behavioral change by serious gaming CIVITAS CAPITAL training on gamification Brussels 18 February 2016 Sander Buningh –DTV Consultants

From5To4

Goal

A fun way to let employees

travel and work in a smarter

way, with the aim of having

20% less car traffic during rush

hours.

Of every 5 working days, 1 day

without car.“Tell me and I'll forget;

show me and I may remember;

involve me and I'll understand.”

Page 5: MOBI - behavioral change by serious gaming · MOBI - behavioral change by serious gaming CIVITAS CAPITAL training on gamification Brussels 18 February 2016 Sander Buningh –DTV Consultants

From5To4

Why a mobility game?

• Smarter travelling and smarter working is being

introduced in many ways.

• Not many examples of presenting this as a

challenge.

• Gamification succesfull in other fields.

• Breaking habitual behaviour (and monitoring).

Page 6: MOBI - behavioral change by serious gaming · MOBI - behavioral change by serious gaming CIVITAS CAPITAL training on gamification Brussels 18 February 2016 Sander Buningh –DTV Consultants

From5To4

messages

rankingsprogress

dashboard

information

Page 7: MOBI - behavioral change by serious gaming · MOBI - behavioral change by serious gaming CIVITAS CAPITAL training on gamification Brussels 18 February 2016 Sander Buningh –DTV Consultants

From5To4

Success factors

• Team spirit

• Freedom of choice

• Competition

• ‘Flow’ (ease, fun, design)

• Monitoring

• Autonomy

• It links to the ambitions,

goals and measures of

the organization.

Page 9: MOBI - behavioral change by serious gaming · MOBI - behavioral change by serious gaming CIVITAS CAPITAL training on gamification Brussels 18 February 2016 Sander Buningh –DTV Consultants

From5To4

Information

• www.mobi-project.eu

• 6x country site, example http://www.f5t4.co.uk/

• Animated videos (https://vimeo.com/40157708)

Page 10: MOBI - behavioral change by serious gaming · MOBI - behavioral change by serious gaming CIVITAS CAPITAL training on gamification Brussels 18 February 2016 Sander Buningh –DTV Consultants

Intrinsic motivation

Social Cognitive Theory (SCT)

• Attention, retention , production andmotivation

Page 11: MOBI - behavioral change by serious gaming · MOBI - behavioral change by serious gaming CIVITAS CAPITAL training on gamification Brussels 18 February 2016 Sander Buningh –DTV Consultants

Intrinsic motivation

Social Cognitive Theory (SCT)

• Attention, retention , production andmotivation

Self-Determination Theory

• Autonomy, Relatedness, Competence

Page 12: MOBI - behavioral change by serious gaming · MOBI - behavioral change by serious gaming CIVITAS CAPITAL training on gamification Brussels 18 February 2016 Sander Buningh –DTV Consultants

Intrinsic motivation

Social Cognitive Theory (SCT)

• Attention, retention , production andmotivation

Self-Determination Theory

• Autonomy, Relatedness, Competence

Does is last?

Page 13: MOBI - behavioral change by serious gaming · MOBI - behavioral change by serious gaming CIVITAS CAPITAL training on gamification Brussels 18 February 2016 Sander Buningh –DTV Consultants

Gamification

Broad view needed

Different expertise

Different components

Very easy to do it wrong, not

so easy to do it just right..

“Tell me and I'll forget;

show me and I may remember;

involve me and I'll understand.”

Page 14: MOBI - behavioral change by serious gaming · MOBI - behavioral change by serious gaming CIVITAS CAPITAL training on gamification Brussels 18 February 2016 Sander Buningh –DTV Consultants

Examples

Page 15: MOBI - behavioral change by serious gaming · MOBI - behavioral change by serious gaming CIVITAS CAPITAL training on gamification Brussels 18 February 2016 Sander Buningh –DTV Consultants

Examples

King taken over by Activision Blizzard

Page 16: MOBI - behavioral change by serious gaming · MOBI - behavioral change by serious gaming CIVITAS CAPITAL training on gamification Brussels 18 February 2016 Sander Buningh –DTV Consultants

Examples

King taken over by Activision Blizzard

5.400.000.000 euro

Page 17: MOBI - behavioral change by serious gaming · MOBI - behavioral change by serious gaming CIVITAS CAPITAL training on gamification Brussels 18 February 2016 Sander Buningh –DTV Consultants

Examples

King taken over by Activision Blizzard

5.400.000.000 euro

Hours played in World of Warcraft

Page 18: MOBI - behavioral change by serious gaming · MOBI - behavioral change by serious gaming CIVITAS CAPITAL training on gamification Brussels 18 February 2016 Sander Buningh –DTV Consultants

Examples

King taken over by Activision Blizzard

5.400.000.000 euro

Hours played in World of Warcraft

10.000.000.000 hours

Page 19: MOBI - behavioral change by serious gaming · MOBI - behavioral change by serious gaming CIVITAS CAPITAL training on gamification Brussels 18 February 2016 Sander Buningh –DTV Consultants

Examples

Page 20: MOBI - behavioral change by serious gaming · MOBI - behavioral change by serious gaming CIVITAS CAPITAL training on gamification Brussels 18 February 2016 Sander Buningh –DTV Consultants

Communication

Page 21: MOBI - behavioral change by serious gaming · MOBI - behavioral change by serious gaming CIVITAS CAPITAL training on gamification Brussels 18 February 2016 Sander Buningh –DTV Consultants

Communication

Page 22: MOBI - behavioral change by serious gaming · MOBI - behavioral change by serious gaming CIVITAS CAPITAL training on gamification Brussels 18 February 2016 Sander Buningh –DTV Consultants

Communication

Page 23: MOBI - behavioral change by serious gaming · MOBI - behavioral change by serious gaming CIVITAS CAPITAL training on gamification Brussels 18 February 2016 Sander Buningh –DTV Consultants

Segmentation

Page 24: MOBI - behavioral change by serious gaming · MOBI - behavioral change by serious gaming CIVITAS CAPITAL training on gamification Brussels 18 February 2016 Sander Buningh –DTV Consultants

Game design

Page 25: MOBI - behavioral change by serious gaming · MOBI - behavioral change by serious gaming CIVITAS CAPITAL training on gamification Brussels 18 February 2016 Sander Buningh –DTV Consultants

Look&feel

Page 26: MOBI - behavioral change by serious gaming · MOBI - behavioral change by serious gaming CIVITAS CAPITAL training on gamification Brussels 18 February 2016 Sander Buningh –DTV Consultants

Sales

Page 27: MOBI - behavioral change by serious gaming · MOBI - behavioral change by serious gaming CIVITAS CAPITAL training on gamification Brussels 18 February 2016 Sander Buningh –DTV Consultants

Lessons learned

• Use positive! (not manipulative)

• Add meaning to awards and badgets

• Fun is no fun when you are told to have fun

• Use leaderboards wisely

• ‘Agile’ development

• Use (almost) always positive feedback

Page 28: MOBI - behavioral change by serious gaming · MOBI - behavioral change by serious gaming CIVITAS CAPITAL training on gamification Brussels 18 February 2016 Sander Buningh –DTV Consultants

Lessons learned

• Ease of implementation

• Effective (efficient) in use

• ‘Fair’

• Flexible

• Attractive

• What’s in it for me?

Page 29: MOBI - behavioral change by serious gaming · MOBI - behavioral change by serious gaming CIVITAS CAPITAL training on gamification Brussels 18 February 2016 Sander Buningh –DTV Consultants

Thank you!