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MKTG303 Strategy Notes Blue Ocean Strategy Simulation Game

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Page 1: MKTG303 Blue Ocean Strategy Note Preview

  MKTG303    

Strategy  Notes  Blue  Ocean  Strategy  Simulation  Game  

 

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Table  of  Contents  –  All  of  this  is  included  in  the  actual  notes  Red  Round  and  Blue  Round  1  ..................................................................................................................  2  

Strategy  ...............................................................................................................................................  2  

Year  41  ............................................................................................................................................  3  

Year  42  ............................................................................................................................................  3  

Year  43  ............................................................................................................................................  4  

Year  44  –  Blue  Round  1  ...................................................................................................................  4  

Assumptions  ........................................................................................................................................  5  

Red  Rounds  .....................................................................................................................................  5  

Blue  Round  1  ...................................................................................................................................  6  

Performance  ........................................................................................................................................  7  

Blue  Round  2  ............................................................................................  Error!  Bookmark  not  defined.  

Strategy  ................................................................................................  Error!  Bookmark  not  defined.  

Assumptions  .........................................................................................  Error!  Bookmark  not  defined.  

Performance  .........................................................................................  Error!  Bookmark  not  defined.  

Blue  Rounds  3  ..........................................................................................................................................  7  

Strategy  ................................................................................................  Error!  Bookmark  not  defined.  

Assumptions  .........................................................................................  Error!  Bookmark  not  defined.  

Performance  ........................................................................................................................................  7  

 

   

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Red  Round  and  Blue  Round  1  

Strategy    Our  team  met  in  the  library  again  to  complete  the  BOSS  game,  this  time  I  booked  the  pod,  using  my  newly  acquired  skill.    Before  starting  the  game  we  gathered  our  thoughts,  I  recounted  some  of  the  advice  that  our  seminar  leader  had  given  us,  and  we  recapped  the  red  ocean  strategy  document,  and  discussed  where  we  went  wrong  in  the  practice  round.    Our  team  decided  on  a  different  strategy  than  the  practice  round,  deciding  to  target  the  only  growing  segment:  the  36+  year  olds,  as  seen  in  the  market  forecast  graph  in  Figure  2  below:  

 

Figure  1:  Market  forecast  graph  -­‐  red  rounds  and  blue  round  1  

Prior  to  starting  the  red  rounds  and  blue  round  1  had  made  some  tables  to  summarise  the  data  so  it  would  be  easier  for  us  to  make  decisions.    I  personally  find  it  easier  to  read  all  the  information,  then  to  analyse  the  information  and  make  graphs  or  tables  that  are  easy  to  understand.    I’ve  found  that  this  helps  me  make  decisions  quicker.    See  Figures  3  &  4  below:  

Channels  and  Customer  Segmentation  

 %  Purchases  by  Customer  Groups  

Channels   6-­‐21   22-­‐35   36+  Low  price-­‐orientated   85%   30%   5%  Specialised  Electronics  stores   10%   10%   85%  Video  Game  Chains   5%   60%   10%  

Figure  2:  Customer  preferences  of  distribution  channels  -­‐  red  rounds  and  blue  round  1  

Product  Characteristics  and  Customer  Segments  

 Customer  Segments  

Product  Features   Jun-­‐21   22-­‐35   36+  Price   highly  sensitive   sensitive   not  price  sensitive  Console  power  (sophistication  of  gaming  experience)       X   X  

Graphics  sophistication           X  Controller  Sophistication   X   X      Multimedia  add-­‐ons       X      Quality  of  online  support           X  

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Online  gaming   X   X      Figure  3:  customer  preferences  of  product  characteristics  and  customer  segments  -­‐  red  rounds  and  blue  round  1  

 

The  x’s  in  the  tables  above  indicate  what  characteristics  the  customer  segments  value.    These  were  really  helpful  for  the  team,  in  particular  for  when  we  were  making  decisions  on  what  characteristics  and  channels  to  increase  and  decrease.    So,  after  analysing  the  key  data  we  decided  to  get  stuck  into  the  game,  starting  with  product  characteristic  alteration  first,  creating  an  eliminate,  reduce,  raise,  and  create  (ERRC)  grid  to  reflect  our  targeting  strategy.    We  decided  to  use  this  so  we  could  practice  using  blue  ocean  tools  so  that  we’d  be  ready  for  the  blue  rounds,  only  using  the  reduce  and  raise  boxes  for  the  red  rounds,  but  still  drawing  up  the  full  grid.    What  we  came  up  with  for  each  of  rounds  the  can  be  seen  below.  

Year  41  Eliminate  Not  applicable  as  this  is  not  a  blue  round.  

Reduce  • No.  of  consoles  produced  –  due  to  

decreased  market  demand  as  a  whole  Raise  

• Sophistication  of  gaming  experience  –  increase  to  7  to  beat  the  shiny  station  

• Graphics  sophistication  –  increase  to  190  as  this  characteristic  is  poorly  rating  at  present  and  the  purple  player  is  224  

• Quality  of  online  support  –  increase  to  70  to  match  the  purple  player  

• Price  –  increase  to  $475  as  our  product  is  now  much  more  enhanced  

Create  Not  applicable  as  this  is  not  a  blue  round.  

 

Year  42  Eliminate  Not  applicable  as  this  is  not  a  blue  round.  

Reduce  • Online  gaming  • No.  of  consoles  produced  –  due  to  

decreased  demand  Raise  

• Sophistication  of  gaming  experience  –  increase  to  9,  to  match  the  shiny  station  

• Graphics  sophistication  –  increase  to  200,  this  is  a  gradual  increase  to  the  maximum  level  planned  for  year  43  

• Quality  of  online  support  –  increase  to  80  to  beat  the  purple  player  and  be  the  best  in  the  market  for  online  support.    

• Price  –  increase  to  $500  to  reflect  the  increased  characteristics.    Our  product  provides  the  best  value  for  money  on  most  product  characteristics  valued  by  36+  year  olds.      

 

Create  Not  applicable  as  this  is  not  a  blue  round.  

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Year  43  Eliminate  Not  applicable  as  this  is  not  a  blue  round.  

Reduce  • No.  of  consoles  produced  –  due  to  

decreased  demand  Raise  

• Sophistication  of  gaming  experience  –  raise  to  10  so  we  now  have  the  most  sophisticated  gaming  experience  in  the  market  

• Graphics  sophistication  –  raise  to  the  maximum  so  we  match  shiny  station  

• Quality  of  online  support  –  raise  to  the  maximum  to  provide  value  to  the  36+  segment  

• Price  –  increase  to  $520  to  reflect  our  outstanding  characteristics,  but  still  be  the  cheapest  of  the  top  consoles  

Create  Not  applicable  as  this  is  not  a  blue  round.  

 

Our  strategy  was  to  increase  the  attributes  that  the  36+  year  olds  valued,  and  copy  the  purple  player.    We  didn’t  reduce  many  of  our  product  characteristics  in  the  round,  because  we  didn’t  want  the  characteristics  to  be  dramatically  below  other  consoles,  even  though  we  were  predominantly  targeting  the  36+  aged  segment,  we  realised  that  they  were  not  the  only  age  group  that  would  be  purchasing  our  product  in  reality.    In  addition,  we  kept  in  mind  that  red  round  consumers  want  more  for  less,  so  providing  extra  characteristics  is  necessary  to  compete.    We  gradually  increased  the  characteristics  valued  by  our  target  segment  over  years  41  to  43,  finishing  the  red  rounds  with  a  product  that  was  cheaper  than  the  two  top  end  products  that  targeted  36+  year  olds;  the  Purple  Player  and  the  Shiny  Station.    

As  a  group  we  decided  to  manage  our  expenditure,  spreading  it  evenly  over  the  years,  always  using  a  large  portion  of  our  budget.    In  the  years  where  we  invested  heavily  in  R&D  for  the  console,  we  didn’t  initiate  any  corporate  projects,  then,  in  the  years  where  we  initiated  corporate  projects  we  didn’t  raise  the  product  characteristics  so  dramatically.    This  can  be  seen  as  we  gave  the  console’s  characteristics  an  overhaul  in  year  41,  positioning  it  towards  the  36+  years  old  segment,  then  in  year  42  we  made  minimal  changes  to  the  product  characteristics  and  initiated  a  corporate  project  aimed  at  reducing  COGS.      

 

Year  44  –  Blue  Round  1  To  start  the  blue  round  we  read  through  all  the  different  case  studies  as  a  team  and  evaluated  which  option  would  provide  the  highest  profit  levels.    We  chose  path  3,  as  it  seemed  to  be  the  obvious  choice,  promising  the  highest  growth  levels  of  30%.    We  completed  the  as-­‐is  strategy  canvas,  and  were  satisfied  that  we  sufficiently  understood  the  ocean,  achieving  excellent  in  our  depiction  of  the  industry  as  seen  in  Figure  5  below.      

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Figure  4:  As-­‐is  strategy  canvas  formation  result  

After  the  as-­‐is  strategy  canvas  was  constructed  we  were  able  to  get  to  work  filling  out  the  EERC  grid  in  the  BOSS  game  to  meet  the  requirements  of  path  3,  creating  our  to-­‐be  strategy  canvas  as  seen  in  Figure  6.      

 

Figure  5:  Blue  round  1  to-­‐be  strategy  canvas  

 

Assumptions  

Red  Rounds  We  assumed  that  the  36+  aged  segment  would  be  the  best  segment  to  target  as  it  was  the  only  growing  segment,  and  that  the  market  projections  provided  were  accurate  and  reliable.    We  also  assumed  that  the  demand  level  would  continue  to  drop  as  we  are  competing  in  the  red  ocean.    We  had  some  difficulty  figuring  out  the  right  amount  to  produce.    We  tried  to  

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estimate  the  amount  to  produce  based  on  the  decline  between  the  prior  years,  as  seen  in  Table  1  below:  

Table  1:  Calculating  amount  to  produce  

 Year  40   Year  39  

Number  of  consoles  sold  (thousand  units)                    2,279                      2,628    Difference  between  the  years  (thousand  units)   -­‐                      349      Difference  between  the  years  (percentage)   -­‐13%  

 Number  of  units  to  produce  in  Year  41  (thousand  units)                    1,976      

       

Year  41   Year  40  Number  of  consoles  sold  (thousand  units)                    1,513                      2,279    Difference  between  the  years  (thousand  units)   -­‐                      766    

 Difference  between  the  years  (percentage)   -­‐34%    Number  of  units  to  produce  in  Year  42  (thousand  units)                    1,004      

       

Year  42   Year  41  Number  of  consoles  sold  (thousand  units)                    1,359                      1,513    Difference  between  the  years  (thousand  units)   -­‐                      154    

 Difference  between  the  years  (percentage)   -­‐10%    Number  of  units  to  produce  in  Year  43  (thousand  units)                    1,221        

We  finally  got  the  amount  to  produce  right  in  year  42,  having  a  minimal  variance  of  154,000  units.      

Another  assumption  we  made  was  that  we  would  need  to  spend  a  lot  on  marketing  as  we  had  just  given  the  console  an  overhaul,  focusing  on  the  36+  segment.    We  assumed  that  by  increasing  marketing  expenditure  brand  awareness  would  increase,  and  then  that  sales  would  follow.      

We  also  assumed  that  it  would  be  best  to  implement  the  manufacturing  cost  reduction  corporate  project  after  we  had  improved  the  product.    Our  thoughts  were  that  if  we  increased  the  cost  to  make  the  product  through  increasing  product  features,  then  we  would  be  able  to  decrease  this  by  moving  manufacturing  overseas.    

 

Blue  Round  1    Our  first  assumption  in  Blue  Round  1  was  that  the  paths  given  in  the  game  were  the  only  possible  paths,  and  had  to  be  chosen  individually.    We  did  not  consider  the  possibility  of  combining  two  paths  until  Blue  Round  2,  which  set  us  behind  a  year  on  our  new  strategy.    Our  second  assumption  was  that  we  shouldn’t  eliminate  factors,  in  case  our  customers  value  them  a  little  bit.    This  was  another  error  on  our  part,  we  realised  in  Blue  Round  2  that  we  need  to  eliminate  factors  in  order  to  reduce  our  cost  of  production.    If  the  game  says  that  the  segment  does  not  value  the  factor,  then  we  do  not  need  produce  a  console  that  has  that  feature;  it’s  a  waste  of  our  budget.      

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Performance    Overall  our  team  performed  much  better  in  the  red  round  than  we  did  in  the  practise  round.    We  were  disappointed  with  our  Share  Price  Index  (SPI)  because  it  dropped  since  we  started  the  Red  Round,  and  ended  up  around  800.    In  order  to  improve  in  the  future  our  team  would  make  sure  that  all  our  product  characteristics  in  the  red  round  are  valued  by  the  36+  segment.    We  would  also  make  sure  that  our  choice  in  distribution  channels  reflects  this  segmentation  strategy,  and  then  decrease  our  overall  production  volume  each  year,  aiming  for  no  production  to  sales  variance.    To  improve  our  performance  in  the  blue  round  we  would  make  sure  that  we  read  all  the  information  and  synthesize  it,  spending  a  long  time  discussing  options  before  making  decisions.    Finally,  our  performance  could  be  improved  by  looking  across  non-­‐customer  groups  for  commonalities.      

 

Blue  Rounds  3  –  assumptions  and  strategy  provided  in  actual  notes,  this  is  the  final  result.    

Performance  On  checking  our  errors  and  warnings  before  submitting  our  new  strategy  decisions  we  found  that  this  was  our  first  year  that  the  sign  was  actually  green,  meaning  good,  so  we  felt  confident  that  we  were  making  good  decisions.    On  viewing  our  results  we  were  proud  to  see  that  our  SPI  had  increased  again,  and  our  market  share  was  substantial,  as  seen  in  Figure  15  below.      

 

Figure  6:  Blue  round  3  year  47  results  

Our  new  blue  ocean  strategy  for  delivery  and  service  was  a  success,  the  whole  team  was  really  happy  with  our  results.    We  finished  on  a  SPI  of  1,908,  and  having  created  a  successful  blue  ocean  offering.  

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In  order  to  improve  in  the  future,  we  would  improve  the  quality  of  online  support  in  the  first  to-­‐be  strategy  canvas,  in  order  to  not  disappoint  customers.    In  addition,  we  would  implement  corporate  projects  only  in  the  first  year  of  Blue  Round  3,  so  that  all  corporate  project  results  are  received  before  the  last  year.