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FORÇA DESTREZA CONSTITUIÇÃO INTELIGÊNCIA SABEDORIA CARISMA Orc Orc 1/2 16 12 16 7 11 10 15 13 Skills Inmidaon +2 Senses darkvision 60ſt., passive Percepon 10 Languages Common, Ore Aggressive. As a bonus acon, the ore can move up to its speed toward a hosle creature that it can see. Greataxe. Melee Weapon Aack: +5 to hit, reach 5 ſt., one target. Hit: 9 (1d12 + 3) slashing damage. Javelin. Melee or Ranged Weapon Aack: +5 to hit, reach 5 ſt. or range 30/120 ſt., one target. Hit: 6 (1d6 + 3) piercing damage. Medium Humanoid Orc Chaotic Evil 30ft. Hide Amor 2d8+6 100 +3 +1 +3 -2 +1 +0

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Page 1: Mini Ficha Monstros (Orcs).pdf

FORÇA

DESTREZA

CONSTITUIÇÃO

INTELIGÊNCIA

SABEDORIA

CARISMA

OrcOrc1/216

12

16

7

11

10

1513

Skills Intimidation +2 Senses darkvision 60ft., passive Perception 10 Languages Common, Ore

Aggressive. As a bonus action, the ore can move up to its speed toward a hostile creature that it can see.

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Medium Humanoid OrcChaotic Evil

30ft.

Hide Amor

2d8+6

100+3

+1

+3

-2

+1

+0

Page 2: Mini Ficha Monstros (Orcs).pdf

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SABEDORIA

CARISMA

Orc WarcheifOrc Warcheif418

12

18

11

11

16

9316

Saving Throws Str +6, Con +6, Wis +2 Skills Intimidation +5 Senses darkvision 60ft., passive Perception 10 Languages Common, Ore

Aggressive. As a bonus action, the ore can move up to its speed toward a hostile creature that it can see. Gruumsh’s Fury. The ore deals an extra 4 (1d8) damage when it hits with a weapon attack (included in the attacks).

Multiattack. The ore makes two attacks with its greataxe or its spear. Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 14 (1d12 + 4 plus 1d8) slashing damage. Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 12 (1d6 + 4 plus 1d8) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack. Battle Cry (1/Day). Each creature of the war chief’s choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry gain dvantage on attack rolls until the start of the war chief’s next turn. The war chief can then make one attack as a bonus action.

Medium Humanoid OrcChaotic Evil

30ft.

Cahin mail

11d8+44

1100+4

+1

+4

+1

+1

+3

Page 3: Mini Ficha Monstros (Orcs).pdf

FORÇA

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Orc Eye of GruumishOrc Eye of Gruumish216

12

16

9

13

12

4516

Skills Intimidation +3, Religion +1 Senses darkvision 60ft., passive Perception 11 Languages Common, Ore

Aggressive. As a bonus action, the ore can move up to its speed toward a hostile creature that it can see. Gruumsh’s Fury. The ore deals an extra 4 (1d8) damage when it hits with a weapon attack (included in the attack). Spellcasting. The ore is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The ore has the following cleric spells prepared: Cantrips (at-will): guidance, resistance, thaumaturgy 1st level (4 slots): bless, command 2nd level (2 slots): augury, spiritual weapon spear)

Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (1d6 + 3 plus 1d8) piercing damage, or 12 (2d8 + 3) piercing damage if used with two hands to make a melee attack.

Medium Humanoid OrcChaotic Evil

30ft.

Ring mail + Shield

6d8+18

450+3

+1

+3

-1

+2

+1

Page 4: Mini Ficha Monstros (Orcs).pdf

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CARISMA

Orog (Orc)Orog (Orc)218

12

18

12

11

12

4218

Skills Intimidation +5, Survival +2 Senses darkvision 60ft., passive Perception 10 Languages Common, Ore

Aggressive. As a bonus action, the orog can move up to its speed toward a hostile creature that it can see.

Multiattack. The orog makes two greataxe attacks. Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage. Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Medium Humanoid OrcChaotic Evil

30ft.

Plate

5d8+20

450+4

+1

+4

+1

+1

+1

Page 5: Mini Ficha Monstros (Orcs).pdf

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Displacer BeastDisplacer Beast318

15

16

6

12

8

8513

Senses darkvision 60ft., passive Perception 11

Avoidance. If the displacer beast is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. Displacement. The displacer beast projects a magical illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted while the displacer beast is incapacitated or has a speed of 0.

Multiattack. The displacer beast makes two attacks with its tentacles. Tentacle. Melee Weapon Attack: +6 to hit, reach 10ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 3 (1d6) piercing damage.

Large Monstruosity Lawfull Evil

30ft.

Natural Armor

10d10+30

700+4

+3

+3

-2

+1

-1

Page 6: Mini Ficha Monstros (Orcs).pdf

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DESTREZA

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CARISMA

CyclopsCyclops622

11

20

8

6

10

13814

Senses - passive Perception 8 Languages Giant

Poor Depth Perception. The cyclops has disadvantage on any attack roll against a target more than 30 feet away.

Multiattack. The cyclops makes two greatclub attacks. Greatclub. Melee Weapon Attack: +9 to hit, reach 10ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. Rock. Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

Huge Giant Chaotic Neutral

30ft.

Natural Armor

12d12+60

2300+6

+1

+5

-1

-2

+0

Page 7: Mini Ficha Monstros (Orcs).pdf

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Hook HorrorHook Horror318

10

15

6

12

7

7515

Skills Perception +3 Senses blindsight 60ft., darkvision 10ft., passive Perception 13 Languages Hook Horror

Echolocation. The hook horror can’t use its blindsight while deafened. Keen Hearing. The hook horror has advantage on Wisdom (Perception) checks that rely on hearing.

Multiattack. The hook horror makes two hook attacks. Hook. Melee Weapon Attack: +6 to hit, reach 10ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Large Monstruosity Neutral

30ft., Climb 30ft.

Natural Armor

10d10+20

700+4

+0

+3

-2

+1

-2

Page 8: Mini Ficha Monstros (Orcs).pdf

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Dragon Black YoungDragon Black Young719

14

17

12

11

15

12718

Saving Throws Dex +5, Con +6, Wis +3, Cha +5 Skills Perception +6, Stealth +5 Damage Immunities acid Senses blindsight 30ft., darkvision 120ft., passive Perception 16 Languages Common, Draconic

Amphibious. The dragon can breathe air and water.

Multiattack. The dragon makes three attacks: one with its bite and two with its claws. Bite. Melee Weapon Attack: +7 to hit, reach 10ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) acid damage. Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. Acid Breath (Recharge 5-6). The dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 49 (11d8) acid damage on a failed save, or half as much damage on a successful one.

Large Dragon Chaotic Evil

40ft., fly 80ft., swin 40ft.

Natural Armor

15d10+45

2900+5

+2

+4

+1

+1

+3

Page 9: Mini Ficha Monstros (Orcs).pdf

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DESTREZA

CONSTITUIÇÃO

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CARISMA

Dragon White YoungDragon White Young618

10

18

6

11

12

13317

Saving Throws Dex +3, Con +7, Wis +3, Cha +4 Skills Perception +6, Stealth +3 Damage Immunities cold Senses blindsight 30ft., darkvision 120ft., passive Perception 16 Languages Common, Draconic

Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn’t cost it extra moment.

Multiattack. The dragon makes three attacks: one with its bite and two with its claws. Bite. Melee Weapon Attack: +7 to hit, reach 10ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage. Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. Cold Breath (Recharge 5-6). The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.

Large Dragon Chaotic Evil

40ft., burrow 20ft., fly 80ft., swin 40ft.

Natural Armor

14d10+56

2300+4

+0

+4

-2

+1

+1

Page 10: Mini Ficha Monstros (Orcs).pdf

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Ghoul, GhastGhoul, Ghast216

17

10

11

10

8

3613

Damage Resistances necrotic Damage Immunities poison Condition Immunities charmed, exhaustion, poisoned Senses darkvision 60ft., passive Perception 10 Languages Common

Stench. Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast’s Stench for 24 hours. Turning Defiance. The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage. Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Medium Undead Chaotic Evil

30ft.

8d8

450+3

+4

+0

+1

+0

-1

Page 11: Mini Ficha Monstros (Orcs).pdf

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CARISMA

GrellGrell315

14

13

12

11

9

5512

Skills Perception +4, Stealth +6 Damage Immunities lightning Condition Immunities blinded, prone Senses blindsight 60ft. (blind beyond this radius), passive Perception 14 Languages Grell

Multiattack. The grell makes two attacks: one with its tentacles and one with its beak. Tentacles. Melee Weapon Attack: +4 to hit, reach 10ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The poisoned target is paralyzed, and it can repeat the saving throw at the end of each of its turns, ending the effect on a success. The target is also grappled (escape DC 15). If the target is Medium or smaller, it is also restrained until this grapple ends. While grappling the target, the grell has advantage on attack rolls against it and can’t use this attack against other targets. When the grell moves, any Medium or smaller target it is grappling moves with it. Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) piercing damage.

Medium Aberration Neutral Evil

10ft., fly 30ft. (hover)

10d8+10

700+3

+2

+2

+1

+1

-1

Page 12: Mini Ficha Monstros (Orcs).pdf

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AnkhegAnkheg217

11

13

1

13

6

3914

Senses darkvision 60ft., tremorsense 60ft., passive Perception 11 Languages -

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 3) slashing damage plus 3 (1d6) acid damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the ankheg can bite only the grappled creature and has advantage on attack rolls to do so. Acid Spray (Recharge 6). The ankheg spits acid in a line that is 30 feet long and 5 feet wide, provided that it has no creature grappled. Each creature in that line must make a DC 13 Dexterity saving throw, taking 10 (3d6) acid damage on a failed save, or half as much damage on a successful one.

Large Monstruosity Unaligned

30ft., burrow 10ft.

Natural Armor (while prone CA 11)

6d10+6

450+4

+1

+2

-5

+2

-2