Upload
trinhkiet
View
221
Download
1
Embed Size (px)
Citation preview
M e t a - M o d e r a t e d C o u r s e D e s i g n
N a d a D a b b a g h , P h D & J o e M c C a h i l l , M Ed
• Living Online • Learning Online • Meta-Moderation • Meta-Moderated Course Design • Meta Moderated Course Management
Agenda:
Social Media Stats for 2012
• >800 million active Facebook users • 11% of the world’s population has a Facebook acount • There are more facebook users than cars (800m vs 750) • 225,000,000 Twitter users • 190,000,000 tweets are sent on average per day • 55% access Twitter via mobile • 135,000,000 LinkedIn users • YouTube has 490 million unique visitors per month • Google+ was the fastest social network to reach 10 million users at 16 days • 3,500 photos are uploaded each second on flickr • Flickr hosts over 5 billion images • Instagram reached 13 million users 13 months after launch • There are over 150,000,000 photos uploaded with instagram • Foursquare sees 2,000,000 check-ins a week • 15 million people have Foursquare accounts • Wikipedia hosts over 17 million articles • There are over 91,000 Wikipedia contributors
Pre-Internet
(pre 1969)
Thinking Machines Proto- Learning Networks
Computer-based conferencing Hypertext
Memex (Vannevar Bush) oNLineSystem (NLS) (Englbart)
Galactic Network (Licklider) Xanadu (Nelson)
Internet
(1969-1992)
Computer-Mediated Communication Networked Supported Collaboration
Personal Computing Environment Groupware
ARPANET USEnet
Virtual Communities (The Well) EIES (Electronic Information Exchange System)
(Groupware – 1977) CSCW (computer supported cooperative work)
Web 1.0
(1992-2000)
World Wide Web Groupware-based social interaction
Open source movement Communities of practice
CSILE (Knowledge Forum) CSCL
MUDs/MOOs Knowledge Webs
Web 2.0
(post 2000)
Social Software Platforms Collective intelligence
Network effect User-generated content
Architecture of participation Personal Learning Environnements
Wikipedia Virtual Worlds (Second Life)
MMORPG MOOC
Experience & Resource sharing tools Folksonomies
Social Bookmarking
Phases Social Computing Context Examples
T e c h n o l o g i c a l & T h e o r y
Pedagogical Models, Constructs & Learning Theories
Learning Technologies
Learning Interactions & Social Practices
P e d a g o g i c a l E c o l o g y o f L e a r n i n g E n v i r o n m e n t s
Behaviorist pedagogical models and theories: SRR, PI, Gagne’s events of instruction, information processing theory, CAI
Broadcast Technologies
Directed instruction, drill and practice, linear instruction, tests, etc.
P e d a g o g i c a l E c o l o g y o f D i s t a n c e L e a r n i n g
Constructivism, distributed cognition, CoP, open/flexible learning, knowledge networks, ALN
Dialogical, collaborative,
exploratory technologies
Collaboration, reflection, articulation, social negotiation
P e d a g o g i c a l E c o l o g y o f D i s t r i b u t e d L e a r n i n g
Informal learning, immersive learning, mobile learning, personal learning environments (PLE), social learning environments (SLE)
Web 2.0 enabled Social Media
blogging, podcasting, vodcasting, social bookmarking, tagging, folksonomic classification
P e d a g o g i c a l E c o l o g y o f S o c i a l L e a r n i n g E n v i r o n m e n t s
A Personal Learning Environment or PLE is a potentially promising pedagogical approach for both integrating formal and informal learning using social media and supporting student self-regulated learning in higher education contexts. There is strong evidence that social media can facilitate the creation of PLEs that help learners aggregate and share the results of learning achievements, participate in collective knowledge generation, and manage their own meaning making.
T h e P L E a s H o m e B a s e
Dabbagh, N., & Kitsantas, A. (2012). Personal Learning Environments, social media, and self-regulated learning: A natural formula for connecting formal and informal learning. The Internet and Higher Education, 15(1), pp. 3-8. Available from http://dx.doi.org/10.1016/j.iheduc.2011.06.002
Activities Social Media Use
33.1% (general) 30.7% (coursework) Wikis
29.4% (general) 49.4% (coursework) SNS
24.3% (general) 33.4% (coursework) Video-Sharing Sites
11.6% (general) 37.6% (coursework) Blogs
4.3% (general) 40.2% (coursework) MicroBlogs
2.8% (general) 30.5% (coursework) Social bookmarking Tools
2010 ECAR (EDUCAUSE Center for Applied Research) Study of Undergraduate Students and IT (http://www.educause.edu/ecar)
The
Co
urs
e
Social Space • Forum thread(s) • Blogs • Wikis • Algorithms • Likes/Dislikes • Custom metrics
Content
Well Chunked
The
Co
urs
e o
ver
Tim
e
Social Space • Forum thread(s) • Blogs • Wikis • Algorithms • Likes/Dislikes • Custom metrics
Content
Content
Content
Content
Content
Content
Content
Content
Content
Social Space • Forum thread(s) • Blogs • Wikis • Algorithms • Likes/Dislikes • Custom metrics
The
Cu
rric
ulu
m
The New Learning Ecosystem
LMS at one end and a student’s own collection of applications, tools, and websites at the other (individual digital ecosystem) Constantly morphing public toolbox Skills to manage toolbox Some institutions are enabling students to take control of their learning ecosystem by helping construct a personal infrastructure where they select the tools that are most useful and effective for their own learning
EDUCAUSE Learning Initiative (ELI). (May 2012). 7 Things You Should Know About Navigating the New Learning Ecosystem http://net.educause.edu/ir/library/pdf/ELI7084.pdf
• Reality is increasingly online and collaborative • Education must be proportionately so • Meta-moderation facilitates scalable, flexible, social,
open-ended educational experiences
• Content + Social Space
• Use it if/as you need it.
Summary: