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MEMORY Chapter 7
Created By Dr. J. Michael Jacobs, Professor
Shepherd College, Shepherdstown, WVAdapted by Dr. Anna DeVito
Introduction Memory is fundamental to efficient
information processing. Memory is our way of recording,
storing, and retrieving the past to determine desired behaviors and action
Memory In learning motor skills, we draw upon
our memory to execute movements
Scott St. Andrews William Port
Memory Process Experience - - - -
Storage - -
Retrieval - - - - -
Three Parts of MEMORY
1) Experience – Unless something was first experienced, it cannot be remembered Sensations leave a trace or schema.
2) Storage – Encoding or a systematic change is needed to place in storage
3) Retrieval – Decoding or the ability to pull something out of storage
3 Form of Information Storage
Short-term Sensory Memory
Short-term (working) Memory
Long-term Memory
(Short Term) Sensory Memory starts immediately upon
encountering stimuli.
Unlimited capacity
Less than a SECOND
Forgotten, if not further processed
Processed to Short term Memory
Short Term Memory (Working Memory) Holds events from the recent past 7 Bits of information (give or take 2) Lasts approximately 30 seconds (4-60) Outcome
Forgotten (Information overload) Rehearsed & reentered into short term
memory – (additional 30 sec. of processing) Processed into long term memory
Short Term Memory TestShort Term Memory Letter Test http://faculty.washington.edu/chudler/
stm0.html
Short Term Memory Picture Test http://faculty.washington.edu/chudler/
puzmatch.html
Long Term Memory Anything past 60 seconds. Unlimited Capacity Store information permanently Without it – no complex movements Stored as Network (Kicking) or Set (Kick
Ball) based on Meaningfulness. REQUIRES CHOICE! Limitation: Inability to retrieve!
Long-term Memory Storage Explicit Memory
Declarative Episodic
Implicit Memory Procedural Memory Conditioning Effects
Schematic
Long-term Memory Storage
Explicit Memory - Events we consciously remember or are aware we remember
Declarative – general factual information First President Facts, Rules, Relationships Describe a concept or activity
Episodic Memories – recall personal memories from our past.
Long-term Memory Storage Implicit Memory - Remembering
without awareness. Can’t remember but can influence behavior. Procedural – Memories of how to do things
Ability to perform a task or employ a strategy. You understand and can DO it
Automatic memories of how to do things Recall one step – which triggers the next
step Result of practice and conditioning
Long-term Memory Storage Conditioning Effects – memories formed
automatically through classical or operant conditioning
Schematic Memory – Forming rules with a general idea on how to act or move Store related movements and concepts in
clusters You understand the CONCEPTS associated with
it and can adjust depending on circumstances (Given a football/soccer ball you can kick these
different ways)
handstand
Storage Processes All activities that encode or store
information into the three memory stores Storage influences retrieval Association Bonds
Connections or bonds formed between stimulus and response as a function of practice
Each movement has its own memory trace – each stimulus linked to a specific response
Specific. Kick Ball = that form only
Storage Processes Active Organizations of Experiences
leads to efficient storage into long term memory Depth or level of processing
Every experience is stored at at distinct level
Superficial = Shallow = Not easily recalled Deeper = Efficient storage = easy retrieval
Depth is dependent on Organization, Rehearsal or Repetition, Meaning
Storage Processes Schema or Rule Formation
Several factors or movement situations are determined or stored
Key Elements provide rules on how to move Reduces informational load, provides efficient
storage, facilitates retrieval Facilitates adaptation to new skills
WE CHOOSE HOW WE STORE THINGS!
Retrieval Process Recall Recognition
Retrieval Process Recall
Action is produced from memory Remember how to move in a situation
Retrieval Process Recognition
Process of movement evaluation in context
Evaluation of errors Process to correct Link with learned context (Speedball -
Ball can be dribbled, kicked, passed, trapped, or caught)
Factors that affect Retrieval Encoding Specificity Reconstruction of events Rehearsal
Factors that affect Retrieval Encoding Specificity
Similar conditions increase retrieval Create practice situations that
simulate game/test situation = increase remembering
Factors that affect Retrieval Reconstruction of events
Responses are formulated Activities used to generate a
movement are emphasized in practice
Allows for successful execution of movements in similar and novel situations
Factors that affect RetrievalRehearsal
Elaborative Rehearsal Short term information is linked with other items
stored More varied processing More ways to retrieve info from long term
memory Imagery
Mental practice of physical skill Used to learn and better perform skills May establish retrievable neuromuscular
pathways
Forgetting
Failure to recall a motor function
Decay Interference Retrieval cues
Forgetting
Decay As time goes by experiences disintegrate
and are more difficult to recall. Book says that time is a critical factor in
forgetting motor information Dr. Jacobs says this is Natural, BUT does
not apply to MOTOR SKILLS Which is correct?
ForgettingInterference Previous experiences interfere Information is misplaced-not easily
recovered Proactive – previous experience degrades the
recall of more recent experiences Retroactive – Recent experiences that degrade
the recall of previously learned experiences. the more like the original the more it affects
remembering (3 of something) again, not as much in the psychomotor realm
ForgettingRetrieval Cues Context is integral to memory When context is different – adversely affects
memory because conditions are different from encoding (Recognize someone out of context)
Learning within a SPECIFIC environment affects later memory. (Familiarity – home team advantage)
PRACTICE as close to REAL CONDITIONS as possible You KNOW more than you can Remember
Forgetting & Serial Movements Series of movements in sequential order
requiring up to 20 sub-tasks Recency/Primacy Effect
Near end and at beginning are more easily remembered than items in middle
Keep to 5-6 items
JiveJive
Minimizing ForgettingChunking Organizing items in one long list into several
shorter lists
A Cue replaces an entire concept or set of things
Analogies to make the information more meaningful to the performer. Can be a picture, concept, music.
Important Issues ALL experiences, once remembered
provide “Building Blocks” for future learning. Each practice day improves the level of performance and allows one to begin at that higher level
Because Psychomotor Learning affects all 3 Domains of Learning, we remember more Skills and Concepts
Important Issues Continued
Practice should be Structured to reduce interference (Plan so that two things that are similar are temporally separated), decay (Daily repeats of basics), and improve context issues (Add something new to expand the total concept) Example: Teaching Speedball
When cues are repeated as the steps are done, a deeper memory is created (Declaring and Doing are linked) structure for success, and all three domains amplify the memory process!
Additional Reading on the Web Short term memoryhttp://www.dc.peachnet.edu/~bbrown/psyc1501/memory/stm.htm Moving from short to long term memoryhttp://www.gpc.peachnet.edu/~bbrown/psyc1501/memory/stmtoltm.htm Long Term Memoryhttp://www.gpc.peachnet.edu/~bbrown/psyc1501/memory/ltm.htmhttp://www.gpc.peachnet.edu/~bbrown/psyc1501/memory/ltm2.htmhttp://education.calumet.purdue.edu/vockell/EdPsyBook/Edpsy6/
edpsy6_long.htm Types of Long Term Memoryhttp://www.gpc.peachnet.edu/~bbrown/psyc1501/memory/ltm3.htmhttp://www.spiritualvision.org/Being/Memory.htmlhttp://www.missouri.edu/~psyscott/LTM.html
Rituals and motor memory http://www.saluminternational.com/articlesmilano.htm
END of Chapter 7