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8/17/2019 DeVito Artworks v. Legendary Pictures - King Kong Skull Island complaint.pdf
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ORDINAL
FILED
Superior Court ofCalifornia
County
ofLos
Angeles
RANDYR;MERRITT(SBN 187046)
LAW OFFICE OFRANDY R.
MERRITT
9245
Laguna Springs
Dr.,
Suite
200
o*Z
Elk
Grove,
CA
95758
'ft.
Tel.
(916) 870-8320 CfoOl 2^
Fax 888) 507-7030
fl&PT
>
^ S
Attorney for
Plaintiff
DEVITO ARTWORKS,
LLC
m
272016
Executive Officer/Clerk
l^^^r^
SUPERIOR
COURT
OF
CALIFORNIA
COUNTY
OF
LOS ANGELES
DEVITO ARTWORKS, LLC,
Plaintiff,
vs .
LEGENDARY PICTURES..LLC,
LEGENDARY ENTERTAINMENT LLC,
LEGENDARY TELEVISION, LLC,
WARNER BROS. ENTERTAINMENT, INC.,
and DOES 1-100 inclusive,
Defendants.
Case No. _
CD
COMPLAINT: -<
(1) Breach of Contract T|
(2) Breach
ofContract )>
(3) Intentional Interference with X
Contractual Relat ions
JURY DEMAND
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8/17/2019 DeVito Artworks v. Legendary Pictures - King Kong Skull Island complaint.pdf
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Plaintiff
DeVito
ArtWorks LLC ( Plaintiff' or DeVito ArtWorks )
alleges as follows:
TNTt tOn iTCTION
1.
More than
80
years
have
passed since
the
public
was
introduced
to
Merian
C.
Cooper s King
Kong.
In
that entire
time,
not
one motion picture or television
program
has told
the story of the
iconic
creature s origin or his relationship
to
the mysterious island
on
which he
was
found. Moreover, no
motion
picture
or
television
program
has told the
story ofhow the
human and non-human
inhabitants
ofthat
island
came into
contact
with
one
another or indeed
how
they
got there in the
first place.
For 80
years,
Skull Island has remained shrouded in
mystery.
2.
For
decades
the
questions
unanswered
by the
entertainment industry
have been
fertile
ground
for
the work of respected artist, Joe DeVito. Over
many
years Mr. DeVito, with the full
endorsement of
the
family
of King
Kong s original
creator,
created
-
in word and picture
- a
Skull Island
universe
that answered those questions by means ofa
single comprehensive
and
detailed story
that tied
together
the events
and context at the heart
of
King Kong
with
related
events taking place both before
the
beast's capture by
Carl
Denham and
after
his fatal fall from
theEmpireStateBuilding.
3.
By March
2014,
after
years
of
developing
his
Skull Island universe,
Mr.
DeVito
-
through his company, PlaintiffDeVito ArtWorks LLC, had partnered with
the
production
company ofone ofthe most influential producers in the industry -Lorertzo di Bonaventura - to
develop the Skull Island Property
(as
defined herein)
as
a
high-budget television program.
With
Mr.
di
Bonaventura
and his company
on board,
DeVito ArtWorks had
been invited to
make a
pitch
of
the Skull
Island Project (as defined herein) to executives for Defendant Legendary
Entertainment. After hearing DeVito ArtWorks' vision
for
the Project, Legendary's initial
response was
positive,
except that some business/deal issues needed
to be
ironed
out.
4. Mr. DeVito expected
that
the sacrifices
and
the dedication
and
the years
of
hard work
finally would be rewarded. This expectation did
not
arise from a sense
of
entitlement after his
years
ofwork; rather, it derived from his
belief that
agreements were binding
commitments
between those entering them and his - soon,
to
be shattered - belief that others shared that
same
2
COMPLAINT
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.Cat
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o>
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level
of
respect
for
those
agreements. Having
oneof
the leading producers
in
the entire
entertainment
industry
asa
working partner
forhis
lifelong
project solidified his
expectation.
Obtaining
a positive
response
from
a
respected production
company to hispitch
furthered
strengthened his expectation. Mr. DeVito knew - because California law held - that once the
Skull Islandpitchwasmade to Legendary, Legendary couldnot use the ideas disclosed to it to
produce its own Skull Islandproject without DeVitoArtWorks's involvement and fair
compensation.
5. As
alleged
in this Complaint,
however,
Legendary chose touse the
ideas
andconcepts
that DeVito
ArtWorks
had
disclosed
toit about the
Skull
Island Project, while refusing topay
DeVito ArtWorks thecompensation owed to it for such
use.
Building on DeVito ArtWorks's
ideas andconcepts, Legendary began production of a feature motion picture based on Skull
Island,
theorigins of
King
Kong, and
taking audiences deeper
into this
mysterious
and
dangerous place (the Feature Film ).
6. Moreover, not satisfied with using
DeVito
ArtWorks's Skull Island Property without
authorization,
Legendary
attempted to
eliminate
DeVitoArtWorks from
competing with
Legendary's project
by
preventing
DeVitoArtWorks from
developing
the
Skull
Island Project
as
a
high-budget television
series. Legendary first
used
its
influence
to
strong
arm
DeVito
ArtWorks' production partner, di Bonaventura Pictures Television to stand down from
participating
in the Skull Island
Project,
and then, when
DeVito
ArtWorks found other
production
partners in JerryBruckheimer Television andDefendantWarner Bros.Entertainment, Inc
( Warner Bros. ), Legendary
wielded its
position to cause
Warner Bros, to abandon
the project
after
using less than its
best
efforts to
produce
and
develop
the
Skull
Island Property asa
high-
budget television series. Indeed, Warner
Bros,
ultimately joined
with Legendary
inthe
production
and
planned distribution
ofthe
Feature
Film,
in
spite
of its
own
agreement
with
DeVito Artworks not touse the Kong Skull Island ideas disclosed toit for itsown.Skull Island
project
widiout
the involvement ofandfair
compensation
to
DeVito ArtWorks.
As a
result,
DeVitoArtWorks has suffered significant financial harm.
•3 -
COMPLAINT
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an
THE
PARTIES
7.
PlaintiffDeVito ArtWorks
LLC
( DeVito
ArtWorks or
Plaintiff') is, and at
all
times
herein
relevant
is,
a
limited liability
company
formed
under
the laws
of
the
State
of
New Jersey,
located in
the
State ofPennsylvania
and
doing business within
the
County ofLos Angeles, State
of
California.
8. At
all times
relevant herein,
Plaintiff
isengaged in
the business
of
marketing and
selling licenses
to
use
intellectual
property that itowns.
9.
Plaintiff
is informed, believes,
and
thereon alleges
that
Defendant Legendary
Entertainment LLC ( Legendary Entertainment )
is,
and at
all
times herein relevant was, a
limited liability company
formed
under
the
laws
of
California, located
in
Burbank, California
and doing business within
the
County
of
Los Angeles, State
of
California.
10. Plaintiff is informed, believes, and
thereon alleges that
Defendant
Legendary
Pictures
LLC
( Legendary
Pictures ) is, and
atall
times herein
relevant
was,
a limited liability
company formed
under the
laws ofCalifornia,
located
in Burbank, California and doing business
within
the
County
ofLos
Angeles,
State of
California.
11.
Plaintiff
is informed, believes, and thereon alleges
that
Defendant Legendary
Television LLC
( Legendary Television )
is,
and
at
all
times herein
relevant
was,
a
limited
liability company
formed
under the laws
of
California, located
in
Burbank, California
and doing
business within
the
County of
Los
Angeles, State ofCalifornia. Hereinafter, Legendary
Television, Legendary Pictures, and Legendary Entertainment
shall
be referred
to
collectively
as
Legendary .
12.
Plaintiff is
informed, believes,
and
thereon alleges that Defendant Warner Bros.
Entertainment,
Inc. ( Warner Bros. ) is,
and
at all
times herein relevant,
was a
Delaware
corporation, and has been
at
all times, herein relevant, located
in
Burbank California
doing
business within
the
County
of
Los Angeles, State
of
California.
13. At
all times mentioned in this complaint, unless otherwise alleged,
each defendant
was
the
agent ofevery other defendant, and in doing the acts
alleged
in
this
complaint, was
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acting within the course, scope and authority of that agency, and with the knowledge
and
consent
of each of the
other
defendants.
.14.
Plaintiff
is
unaware
of
the
true names or
capacities
of
the
Defendants sued
herein
as
Does 1
through 100,
and therefore
sue
them under such fictitious names.
Plaintiff is
informed
and
believes,
and
thereon alleges,
that each of
the
defendants
sued
herein
as
aDoe is in
some
manner responsible or liable for the acts
and
damages alleged
in
this complaint. Plaintiffwill
seek
leave ofthe Court
to amend
this complaint
to state the true names and capacities
ofthe Doe
defendants when they have beenascertained.
•TTTttTSmrTION
AND
VENUE
15.
The
Court
has
personal
jurisdiction
over
the
Defendants because
they are
residents
ofand/or
doing
business inthe State of
California.
16.
Venue is
proper
in this
County under California Code
of
Civil
Procedure
section
395.5 as Defendants' principal
places
of
business
are situated in LosAngeles County. Venue is
proper in this District pursuant to Los Angeles County Court Rule 2.0(c).
FACTS COMMON TO ALL CAUSES OF ACTION
17.
Joe
DeVito is a respected artist who,
over
the past three decades, has painted
and
sculpted
many
of
the most
recognizable
icons
of
American
pop
culture, including
Tarzan,
Superman,
Batman, Wonder Woman,
Spiderman,
MAD magazine's Alfred E. Newman, Doc
Savage and
various
characters in World ofWarcraft.
He
has
illustrated hundreds
ofbook and
magazine
covers
for
authors
such
as
Jules Verne, H.G. Wells,
Piers
Anthony,
Terry
Bisson,
Robert
Bloch, Jonathan Carroll,
Robert Heinlein, and Katherine
Kurtz. In
addition,
Mr. DeVito
has
painted several notable posters, including those
ofLobo,
Supergirl, Robin, Catwoman.'and
numerous trading cards
for
the major
comic book and
gaming
houses such
as
DC Comics,
Fleer
and
Upper
Deck.
Mr.
DeVito's
artwork
has been
exhibited
in
museums
and
galleries
throughout
the
United States. Mr. DeVito
has
also created concept
art
and
toydesigns for television
and
for
motion
pictures.
In
2005, Mr.
DeVito was
selected
for membership in the prestigious Society of
Illustrators..
In
2005, Mr. DeVito's artistic
show, TheArt
ofKONG: King of
Skull
Island was
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hosted
by the
Museum of
American Illustration at the Society
of
Illustrators in New York City
and was the
longest one
man show
in the
100 plus years oftheir history.
18..
Beginning
in
1992,
Mr.
DeVito
began
working
on
a
major project
to
create
the
prequel to the
public
domain story
ofMerian
C.
Cooper's King
Kong
leading up
to the discovery
and capture ofKong
by Carl Denham,
as well
as
the
sequel
to the story after Kong's death at the
base
of
the Empire State Building. Working in conjunction
with
the Cooper family and relying
on his knowledge ofmodern and prehistoric human and animal anatomy, flora, and architecture,
Mr. DeVito
created
- through
text
and
illustration
- an entire universe that tied
together
the events
and
individuals from
before Kong's capture
to
those events and
individuals
important
to
the story
after Kong's death
in
a
single comprehensive
and
detailed story (the Skull Island Property ).
The Skull Island Property was embodied
in
awork
entitled Skull
Island, which was registered
with theUnited
States
Copyright Office in 1997.
19. InMarch 2002, Mr.
DeVito formed
the limited
liability
company
DeVito ArtWorks,
LLC
to which he transferred
his
ownership rights to the Skull Island Property.
A
portion
of
the
Skull Island
Property
was incorporated into
an illustrated
novel,
co-authored by
Brad
Strickland,
and published
by
Dark Horse Press in
2004,
entitled KONG:
King
ofSkull Island.
20.
Also
in
2004, DeVito ArtWorks
created
and
published the
website,
kongskuHisland-Com, on
which he offered KONG:
King of
Skull Island
for
sale, as
well
as
assorted
prints of
Mr. DeVito's King Kong artwork.
For
the
past
decade, DeVito ArtWorks
has
continued
to operate the
kongsku11is1and.com website,
expanding the products
offered
for
sale, as
well as
incorporating
reviews, interviews, and
news
concerning Mr.
DeVito
and the
KONG:
King
ofSkull
Island
property.
21. In August2013, DeVito ArtWorks retained DannieFestaof FestaEntertainment to
represent
the
Skull
Island
Property
in
all
media
space and
licensing,
in
particular
by
creating
a
media and
licensing platform for the Skull
Island
Property to package
and
market it to
production houses, networks,
and
studios
for
development
asa
television series
or feature film.
22. In
furtherance ofthe packaging and marketing of
the Skull
Island
Property, DeVito
ArtWorks and
Ms. Festa
retained
the
services ofexperienced Hollywood
scriptwriters
Jonathan
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an
Penner and Stacy Title (the Writers ), to
create
written pitch materials for a television series
incorporating
the
Skull
Island
Property. Mr.
Penner
and
Ms. Title were at
all
relevant times
represented
by
Bill
Douglass
of
Paradigm
Talent and
Literary
Agency.
The written
pitch
materials
and artwork prepared by Mr. DeVito established the narrative framework, universe, and
events of
the origin and
growth of
Skull
Island and King
Kong
for
the development
ofa
television
series
or feature
film (the
Kong
Skull
Island Project ).
.23.
On
or about January
29, 2014,
Mr.
Douglass spoke with Dan McDermott,
President
of
Di Bonaventura Pictures
Television
( di Bonaventura Television )
- a
television production
company
led
by
Lorenzo di Bonaventura, widely considered within the entertainment industry as
anA-list
producer,
and
Mr.
McDermott,
formerly
the
first
president of
DreamWorks Television
and widely respected television executive - about the
Kong Skull
Island Project. At that time,
Mr. McDermott agreed to
hear
a(pitch for the Kong Skull Island Project. Mr. McDermott was
familiar with Mr. DeVito's work and agreed that the prequel/sequel story ofKong and Skull
Island would be a great basis for a television series.
24. Subsequently, Mr. McDermott contacted Mr. Douglass and invited
DeVito
ArtWorks
andthe
Writers
topitch the Kong
Skull
IslandProjectto Mr. diBonaventura. Onor about
February 18, 2014, Ms. Festa,Mr.Penner, and Ms. Title met with Mr.McDermott and Mr. di
Bonaventura andpitched the
Kong
Skull Island Project.
Atthe
time
of
this pitch,
di
Bonaventura
Television had a
contractual
relationship with
ABC
Studios
as
a production company.
25.
On orabout February 21, 2014,
Mr.
McDermott informed Mr. Douglass that
Mr.
di
Bonaventura
and
di Bonaventura Television agreed to
partner
with DeVito ArtWorks
to
develop
and
market
the Kong Skull Island Project
as a
high-budget television
series. Subsequently, Mr.
McDermott and
Mr.
di Bonaventura requested tomeet with
Ms.
Festa, Mr. Penner, and Ms. Title
to
refine
the
pitch.
On
February
28, 2014,
Mr.
McDermott,
Mr.
di
Bonaventura,
Ms.
Festa,
Mr.
Penner, and Ms. Title (collectively,
the
Skull Island Team ) met and the Kong Skull Island
Project pilch was refined and
improved
inanticipation.of presenting
the
project
to
potential
network or studio partners.
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26. On or
about
March 4, 2014, Mr.
McDermott
informed Mr.
Douglass that
di
Bonaventura
Television would be ending its business relationship with
ABC
Studios. During
this
conversation,
Mr.
McDermott reassured
Mr.
Douglass that
he
and
the
rest
of
the
Skull
Island
Team
wouldbe happywith the newproduction
company. Mr.
McDermott asked
that,
theSkull
Island Team refrain from
pitching
the
Kong
Skull Island
Project
to any
other
potential network or
studio partners
while
he and Mr. di
Bonaventura
finalized anew
overall
agreement with the new
unidentified studio.
The
rest of the Skull Island
Team
agreed to hold offon arranging for any
further pitches for the project until
after
Mr. di Bonaventura finalized
the new
agreement.
27.
Inor
around the last
halfof
March and first
halfof
April 2014,
di
Bonaventura
Television
entered
into
a
new
agreement
with
Legendary
to
move
their television production
company from ABCStudios to
Legendary.
28.
On or
about
April
15,
2014, Mr.
McDermott
informed
Mr.
Douglass that di
Bonaventura Television
had
completed its agreement with
Legendary. At that
time,
Mr.
McDermott and Mr. di Bonaventura arranged for theSkull IslandTeamtomeet,with Peter
Johnson and Noah
Greenshner
ofLegendary Entertainment's
television division
-Legendary
Television
- on April 22,
2014,
to
pitch
the
Kong
Skull Island Project. Plaintiff is
informed,
believes and
thereon
alleges that,
at
the time
of
this
pitch meeting,
Peter
Johnson was
the
executive
vice
president ofScripted Series Development for Legendary Television and that
Noah
Greenshner was the vice president
ofScripted
Series
Development for
Legendary
Television.
Plaintiff is further
informed,
believes, and thereon
alleges
that at all relevant times Mr. Johnson
and Mr. Greenshner reported
directly to Bruce Rosenblum, the President ofLegendary's
television division - who reported directly
to
Legendary's
CEO
Thomas Tull.
29.
On or about April 17, 2014, Mr. Rosenblum and Mr; Douglass discussed the Kong
Skull
Island Project.
At
that
time,
Mr.
Douglass informed
Mr.
Rosenblum
thatthe
Skull Island
Team was
bringing the
Kong Skull Island
Project
into
Legendary
through di Bonaventura
Television andits
deal
with
Legendary.
30. During this, conversation,
Mr.
Rosenblum
represented
to
Mr.
Douglass that
Legendary
had no
King Kong-relatcd
project in development atLegendary,
whether
as a
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television
series
orasa
feature film. Mr. Rosenblum
then
invited
and
authorized the Skull Island
Team to
make the
pitch
for
the Kong
Skull
Island Project to Legendary's executives.
31. OnApril 21, 2014,
Mr.
McDermott sent an e-mailto the rest of the Skull Island
Team to confirm that everything was ready for the pitch
meeting
with Legendary. Mr.
McDermott
wrote, SO
looking
forward to
moving forward
on
KONG
32.
On the
afternoon of
April
22,
2014,
the
Skull Island
Team met
with Legendary
executives Peter Johnson and Noah Greenshner
at
Legendary's office
in
Burbank, California.
In
addition
to
Legendary's two executives, a female Legendary
representative
was
present
who
spent
the
entire meeting taking copious notes.
During
this meeting, the
Skull
Island Team
presented visually
and
verbally
its
vision
of
the Kong
Skull Island Project.
In
particular,
the
Skull Island Team revealed to Legendary's executives, its
story of
what happened
after
Kong
died on
the
streets ofNew
York
City
and
how those events will
transport
viewers into further
exploration of the mysterious Skull Island
and the
disclosure of its secrets in the process.
An
integral component of the Skull Island Team's presentation was their explanation ofhow events
taking place AFTER King Kong's death could be crafted to form a bridge to events
that
took
place on
Skull
Island BEFORE his discovery by
Carl Denham.
Inaddition, the
Skull
Island
Team
stressed
the
concept that
the
island
itself
would
be
a
leading
character,
as its
secrets
were
explored
and
revealed. Mr. di Bonaventura introduced the project
by
expressing
his
excitement over being involved with the Skull Island Project and his belief in its future success.
33.
At
no
time before, during, or after the Skull
Island Team presented the
Kong Skull
Island
Project
to Legendary on April
22,
did
anyone
from Legendary inform any member ofthe
Skull Island
Team,
or any
other
representative ofDeVitoArtWorks that
Legendary
was
contemplating
or
developing
a
motion picture based on
a
sequel/prequel to the
King
Kong story
or
telling
the
story
of
the
exploration
of
Skull Island and
the
history
of
its
inhabitants, including
butnot limitedto,King
Kong.
34. Plaintiff
is informed, believes,
and
thereon alleges that
Mr.
Johnson and
Mr.
Greenshner reported
the
results of the pitch meeting with the Skull Island Team to their direct
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supervisor, Mr.
Rosenblum
and that Mr. Rosenblum shared that information
with
Legendary's
CEO, Thomas Tull.
35. On Monday morning, April 28, 2014,
Mr.
McDermott sentan e-mail toMs. Festain
which he expressed his belief based on
Mr.
Johnson's
e-mails
that
Legendary's response
to the
Kong Skull Island
Project
had
been
very
positive, in particular stating
that the
project was
' really cool, well done Nevertheless, Mr. Johnson had informed
Mr.
McDermott that,
we
have some
business/deal
issues
to discuss
which I'll
elaborate
on on Monday.
36. The following day,
April
29,Mr. McDermott sentanother e-mail to
Ms.
Festa in
which
he expressed
his frustration with Legendary and
its
response to the Kong Skull Island
Project.
He
stated that
he
had
had
a
very difficult
time
pinning
[Mr.
Johnson] down.
He
expressed
his hope
that
if
for some
business reason
they
[Legendary] are not able to
proceed
(I
don't
think
there's
any lack
ofenthusiasm
creatively) then we
[di
Bonatenvura Television] will
ask for a
carve-out
sowecan do this independently of them.
37.
On
that
same day,
April
29,
Mr.
Johnson informed
Mr.
Douglass
that
Legendary
was
formally
passing on the
Kong
Skull
Island
Project. When asked why Legendary had made
this
decision,
Mr.
Johnson did
not
tell Mr. Douglass that Legendary was
contemplating
or developing
a
motion
picture
based
on
a
sequel/prequel
to
the King Kong
story
or
telling
the
story
of
the
exploration
ofSkull
Island and the
history of
its inhabitants, including but
not limited
to, King
Kong. Rather, Mr.
Johnson stated that Legendary's
plan to
extend
its Godzilla
feature
film
franchise through
Guillermo
del Toro would conflict
with
Legendary's involvement
with
the
Kong Skull Island Project.
38. OnMay 1,
2014, Mr.
McDermott sent an
toall the members of the
Skull
Island
Team expressing real disappointment
that
Lorenzo
and
I, due to circumstances beyond
our
control, must stand
down
from
participating
in
the
Kong
project. According
to Mr.
McDermott, for di
Bonaventura Television to
continue
working
with the
Kong
Skull
Island
Project
in
light
of
the uniquely complicated situation
with
Legendary,
would send
the wrong
message and caus[e]
potential
upset at
the
start ofour deal.
Mr.
McDermott
expressed
his
sincere apologies to his honorable and
good
partners .
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39. Plaintiff is informed,
believes, and
thereon alleges that Legendary pressured di
Bonaventura
Television to stand down
from continuing
its
involvement
with
the'Kong
Skull
Island Project.
Plaintiff
is
further informed, believes,
and
thereon alleges that Legendary applied
this
pressure because ithad decided that itwould use the ideas presented
by
the Skull Island
Team on April 22,
in
particular the conceptual framework
for
a
story
telling the origins ofSkull
Island and/or King Kong through aprequel/sequel
to
the original King Kong
story,
to produce
and
distribute
its own feature film, without
involving
orpaying DeVito ArtWorks.
40.
Having lost their production
partner, di
Bonaventura Television
- and unaware
that
Legendary
had
engineered
the break up for
its
own wrongful
purposes, the remaining
members
of
DeVito
ArtWorks's Skull Island
Team
(the New Skull Island
Team )
pitched the Project
to
other potential production partners. In
particular,
the
New
Skull Island Team pitched the Kong
Skull
Island Project
to
executives
from Jerry
Bruckheimer
Television ( JBTV )
on
or
about
May
7,2014, including JBTV's president
Jonathan
Littman and executive
vice
president,
KristieAnne
Reed.
In addition
to JBTV, the New Skull
Island Team - over
the
course of
May and
the
first
week
of
June
- participated in
pitch meetings with
executives
from other potential production
partners,
including Davis
Entertainment and Sony Pictures
Television ( Sony )
New
Regency
Television
and
20th Century
Fox
Television
( Fox
TV ),
and MGM
Television.
41. Plaintiff is informed, believes,
and
thereon alleges thatJBTV
was
so
taken
with
the
Kong
Skull
Island Project as a
high budget feature television
series
that,
consistent
with the
production overall
deal
( POD )
between
JBTV and Warner Bros., JBTV insisted that Warner
Bros, acquire the
rights to
develop
and produce
the
Kong Skull Island Project from
DeVito
ArtWorks.
42. On
orabout July
21, 2014,
after considering offers
from
Sony and others,
DeVito
ArtWorks
closed
an
agreement
with,Warner Bros,
for
the
development
and
production
of
the
Kong Skull Island Project as a
high-budget
television
series JBTV
expressed its
excitement
and
commitment to the
Project,
noting
their hope
that
Kong Skull
island Project would be
for the ,
Bruckheimer
television
brand what
Pirates of the
Caribbean
was for
its
feature film brand.
JBTV demonstrated that
commitment
by immediately
taking
steps
to move
that
development
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forward. Plaintiff is
informed, believes, and thereon
alleges that among the
steps
taken by JBTV
to move the development ofthe Kong Skull Island Project forward was the hiring ofRockne
O'Brien
to
serve
as
the show
runner
for
the
Kong
Skull Island Project.
43. OnJuly23,
2014,
theNew
Skull
Island Team met
with
Wamer
Bros, executives
Susan Rovner, Clancy Collins White, and
Ashley
Cole
and
JBTV executives,
Mr.
Littman, Ms.
Reed,
and
Mike Azzolino (the Warner
Bros.
Pitch Meeting ). During the Warner Bros. Pitch
Meeting,
the
New Skull
Island
Team
presented visually
and
verbally
its
vision of
the Kong Skull
Island Project. Inparticular,
the New
Skull Island
Team
revealed
to
Warner Bros.'s executives,
its
story of
what
happened after Kong died on the streets ofNew York City and how those events
will
transport
viewers
into
further exploration
of
the
mysterious Skull Island
and the
disclosure
of
its
secrets
in the
process.
An
integral component of
the New
Skull Island Team's presentation
was their
explanation of
how
events taking place after
King
Kong's
death
could
be crafted
to
form abridge to
events that
took
place
on Skull Island before his discovery by Carl Denham. In
addition, the
Skull
Island
Team
stressed the concept
that
the island
itselfwould be a leading
character, as its
secrets
were explored and revealed.
44. At no time
before,
during, or after the Wamer Bros. Pitch Meeting, did anyone
from
Warner Bros,
inform
any
member
of
the
New
Skull Island
Team,
or any
other
representative
of
DeVito
ArtWorks
that Warner Bros,
was contemplating
or
developing amotion
picture based on
a
sequel/prequel to the King Kong
story
or telling
the story of
the exploration
ofSkull Island
and
the history of its inhabitants, including but not limited to,
King Kong.
45.
On or about July 25, 2014, at the San Diego Convention
Center during
the national
Comic-Con 2014,
Legendary
announced that itwas-going to release a feature
film to
be
produced by
Legendary's
CEO Thomas Tull called Skull Island,
a
film promising
to
take
audiences
deeper
into
the
rich world
of
Skull
Island
by
exploring
the.
mysterious
and dangerous
place (the
Feature
Film ). Legendary gave a release date for the Feature Film inNovember
2016..
46. After
the Legendary announcement atComic-Con 2014, JBTV contacted Plaintiff to
express its concern that Plaintiff
had licensed
the Skull Island Property to Legendary, while
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licensing
the same
property
to JBTV
at
the same
time.
DeVito
ArtWorks -
through its
representatives - explained the situation to JBTV and Warner Bros., noting that they
had
made
the same
pitch
presentation
to
Legendary and
JBTV,
butthat
Legendary
had
stated
that
it was
going topass on the
Skull
Island
Project. JBTV
and
Warner
Bros,
were
also
informed
that
Legendary had not mentioned to DeVito
ArtWorks
any
intention
to produce
a
motion picture
regardingKingKongand/or SkullIsland.
47.
Ultimately,
on
August
18,2014, Plaintiff
finalized
and
entered into awritten
option
purchase agreement with Wamer
Bros,
for the production
of
the Kong
Skull
Island Project as
a
high-budget
television series.
Under
the
agreement,
Warner Bros,
acquired
the exclusive right
to
market
the
anticipated
Skull Island series
to
broadcast and cable networks. Immediately after
Warner Bros, and Plaintiff entered into the agreement,, the New Skull Island Team and JBTV
began taking
steps
to produce the
television
series. Plaintiff- through its
representatives
-
discussed
the strategy
for getting the Kong Skull Island Project
to
be picked
up
for television
broadcast with executives
at JBTV and Wamer
Brothers. According to this
strategy, the
focus
would be
on getting the
show
on
the
broadcast
schedule ofthe
primary broadcasting networks,
such as CBS or ABC.
Nevertheless
ifattempts
to
reach
an agreement
with the
broadcasting
networks
were
unsuccessful, obtaining
a
deal with
cable networks would still
be
possible.
48. Pitch meetings between the
New Skull Island Team, JBTV,
and Warner Bros, and
ABC,
CBS, and Fox
TV
were
scheduled for September. In addition, on September 17, 2014,
Warner
Bros, fileda trademark application with theUnitedStatesPatentand Trademark Office
for the trademark Kong
King
of
Skull
Island,
in
connection with the production, distribution,
and display ofa television
series
and motion pictures, testifying to its bona fide
intention to
use
th e mark in commerce.
49. On
September
23,
2014,
the
New Skull Island
Team
-
accompanied
by
Mr.
Littman,
Ms. Reed, Mr. Azzolino, and Peter
Roth
-president
of
Warner Brothers
Television Group
and
Warner Brothers
Television,
with four additional executives from Warner
Brothers Television,
(collectively, the Kong
Skull
Island
Pitch Team ) met
with CBS executives to pitch the
Kong
SkulJ
Island
Project
asa
potential
program for theCBS
television schedule.
Later
that
same
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afternoon, the Kong Skull Island Pitch Team
met
with
executives
from ABC to
pitch
the Project
for inclusion in the
ABC
schedule.
50.
On the following morning,
September
24,
2014, the Kong Skull Island Pitch
Team
.
met
with executives from
Fox
Television to pitch the
Kong
Skull
Island
Project
for
inclusion in
Fox Television's
schedule.
Plaintiff is informed,
believes,
and thereon
alleges that,
before
the
meeting with
Fox
Television,
Mr. Tull, CEO ofLegendary,
contacted Mr.
Roth ofWarner
Bros,
by telephone
to
complain about
Wamer Bros, commitment to and
participation in the
Skull
Island Project.
In
particular, Plaintiff is informed, believes, and thereon
alleges that
Mr. Tull
accused Mr. Bruckheimer ofstealing
the
idea of the
Kong
Skull Island
project from Legendary.
Plaintiff
is
further
informed, believes,
and
thereon alleges that
Mr.
Tull made
this telephone
call
to bully Mr. Roth and Mr. Bruckheimer into abandoning the Skull Island Project.
51. On or about September 27,2014,
Deyito ArtWorks
contacted Legendary to express
its expectation that Legendary
would
provide
fair
and appropriate compensation
for
its
use
of the
ideas
and conceptual framework of the Kong Skull Island Project that ithad pitched to
Legendary in
April 2014. Legendary refused
- and
continues
to
refuse
- to
make such
compensation.
52.
By
the
first week
of
October, 2014,
DeVito
ArtWorks
was
notified that
ABC, CBS,
and Fox Television had elected to pass on
the Kong
Skull Island Project.
Consistent
with the
strategy for
the
development of the
Skull
Island Project,
DeVito ArtWorks
anticipated
that
Wamer
Bros,
and JBTV
would
move forward with pursuing the Skull Island Project through the
many cable
options
available, including many companies that were subsidiaries
of
Wamer
Bros.'s parent
company Time Wamer, Inc., including
TNT,
Cinemax, and others.
53. As
time
passed,
however,
DeVito ArtWorks
heard.nothing
from either JBTV or
Wamer
Bros.
After
weeks
of
constant
communication,
the
surprising silence
grew increasingly
disconcerting
to
DeVito ArtWorks. DeVito ArtWorks's representative
reached out
to
JBTV
to
inquire
into the
status
of
the
Kong Skull Island
Project
and
arrange the anticipated shift
of
focus
to
the various cable
television
options. DeVito ArtWorks
was
surprised to
hear from JBTV that
neither
JBTV nor Warner Bros, were interested
in
continuing with the Kong Skull Island Project.
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Rather than pursue
the
cable television options, Warner Bros, and JBTV were
going
to stop work
on
the Project, even though Wamer Bros, was
contractually committed to commission
ascript..
When
.reminded
that
the
agreement
for the
Kong Skull
Island
Project called
for
a
guaranteed
pilot, Warner Bros, negotiated a kill fee with
the
Writers and returned
the
rights to
the Kong
Skull Island Property to DeVito ArtWorks in accordance with an agreement between Wamer
Bros, and
DeVito
ArtWorks
terminating the option
purchase agreement
executed
on
December
16,2014
(the Termination Agreement ).
54. Plaintiff is informed, believes, and thereon alleges that
Wamer
Bros, 's decision not
to
pursue
the
Kong
Skull
Island
Project
after its
few
initial attempts
was in
response
to
pressure
applied by Legendary.
Plaintiff
is
further informed,
believes,
and
thereon alleges that
Legendary
applied thispressure on
Wamer
Bros, because it haddecided thatit
would
usethe ideas
presented by the Skull
Island
Team on April 22, in particular the conceptual framework for
a
story
telling the origins
ofSkull
Island and/or
King
Kong
through a
prequel/sequel to the original
King
Kong story,
to
produce
and
distribute its
own
feature film, without involving
or paying
Plaintiff. Moreover, Plaintiff is
informed,
believes, and
thereon alleges that
Legendary
applied
this pressure on Warner Bros, to eliminate competition for its development ofLegendary's
Feature Film.
55.
On
December 12, 2014, Legendary announced that
ithad
re-named
the
feature
film
as Kong:
Skull
Island and delayed its release until
March
2017. Legendary's decision to use
the
same name as that used by DeVito ArtWorks for its King
Kong
and Skull Island property has
resulted in consumer confusion over DeVito ArtWorks' relationship
to Legendary's
Feature Film.
Plaintiff
is
informed, believes,
and
thereon alleges that Legendary
has
used -
and
continues
to
use
-the name used
by
DeVito ArtWorks
intentionally to
cause
this
confusion.
56.
Plaintiff
is
informed, believes,
and thereon
alleges that Legendary
and.
Warner Bros,
have
used
-
and continues
to
use
- the
ideas
from the Kong
Skull Island
Project
presented
by the
Skull Island
Team
on
April
22 and
July 23, in particular the
conceptual
framework for a story
telling the origins of Skull Island and/or King Kong
through
a
prequel/sequel
to. the original King
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Kong
story, including
delving into the mysteries surrounding
Skull Island itself
by treating the
Island as
a virtual
character
in
the story, to produce
and distribute meFeafure
Film.
57.
Plaintiff
is
informed, believes,
and
thereon alleges that Legendary through
its
casting
director issued a casting
call for
roles in Legendary's
Feature Film. The
casting call, issued in
August
2015, sets
forth
a
summary description
of
the
Feature
Film
that is taken
virtually
verbatim
from
material provided
by
DeVito ArtWorks
to
Legendary
at
the Aprii
22nd
pitch
meeting.
58. InSeptember 2015,
Legendary announced that
itwas
moving
the production ofthe
Feature Film from Universal Studios to Wamer Bros.
59.
One
month earlier,
in
August
2015, Warner Bros, had
filed
a
petition
with
the
United
States
Patent
and Trademark Office to revive the previously abandoned
trademark
application for
Kong:
King
of
Skull
Island
for
use
irr
connection with the production, distribution,
and
display
ofa
television series
and
motion
pictures, testifying toits
bona
fide intention touse the
mark
in
commerce .
60.
Plaintiff
is
informed, believes,
and
thereon alleges that
filming for
Legendary
and
Wamer Bros.'s
Feature Film
has been ongoing and
recently concluded.
The Feature Film is
currently in post-production and continues to be on track for a release in March 2017.
61. Plaintiff is further informed, believes, and thereon
alleges
that Legendary and
Warner Bros, considers the Kong: Skull Island film to be an
important
tentpole property,
serving, asa franchise for
future films,
for
which
it
has
committed
significant financial resources
andwhich it expectswill generate hundreds ofmillionsof dollarsof revenue.
F IR ST CAUSE
OF
ACTION:
Breach Of (Implied-In-Fact) Contract
(Against Legendary
Entertainment,
Legendary
Pictures,
Legendary
Television)
62. Plaintiff realleges and incorporates
by
reference each and
every
allegation contained
in
Paragraphs
I to60as
though fully
set
forth herein.
63. Formore than20 years, JoeDeVito andDeVito
ArtWorks
haveworked on the
creation ofa
prequel to
Merian C. Cooper's King Kong story
leading
up
to
the discovery
and
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capture ofKong by Carl
Denham,
as
well
as the
sequel
to the story after Kong's death
at
the
base
of
the Empire State Building. Working in conjunction
with
the Cooper family
and
relying
on
his
knowledge
of
modem
and
prehistoric human and animal
anatomy,
Mr.
DeVito
created
-
through
textand illustration - an entireuniverse that tiedtogether theevents and individuals
from before
Kong's capture to those important to the story after Kong's death in a single comprehensive and
detailed
story
(the
Skull Island Property ).
Through
its representatives
and agents, DeVito
ArtWorks
prepared text
and
images establishing
the narrative
framework
and
events of the
Kong
Skull Island Project
for use.in marketing
the Skull
Island Property
toproduction houses,
networks, and studios for
development
of theProject as a television
series
or feature film.
64. On
or
about April
17,
2014,
Bruce Rosenblum,
the
head
of
Legendary's
television
division, discussed the Kong
Skull
Island Project
with
Mr.
Douglass. Mr. Douglass
informed
Mr. Rosenblum that the Skull Island Team was
bringing
the Kong Skull Island Project into
Legendary through
di
Bonaventura Television's deal
with Legendary.
65. OnApril
22, 2014,
therepresentatives andagents for
DeVito ArtWorks
met
with
representatives ofLegendary atat
Legendary's
office
inBurbank, California. During
this
meeting, DeVito
ArtWorks disclosed
the Kong
Skull Island Project
toLegendary. As a
professional artist
and
writer
and
licensing
company, DeVito and DeVito ArtWorks would never
have
disclosed
the ideas
and
conceptual
framework for
the Kong
Skull
Island
Project
to
Legendary for its consideration
to
use inconnection
with
its development of television series and
feature films without the expectation thatDeVito ArtWorks would receive bothcredit
and
compensation for Legendary's use of those ideas.
66.
As
a knowledgeable participant in
the
motion picture and
television
industry,
Legendary knew that DeVito ArtWorks would not have disclosed
the
ideas and
conceptual
framework.for
the Kong
Skull
Island Project
to
Legendary
but for the
mutual understanding
that
DeVito ArtWorks would
receive
both credit and financial compensation for Legendary's use of
those ideas. Widi
this understanding and inacceptance of
it,
Legendary requested,
authorized
and listened
to DeVito ArtWorks' pitch
of
the Kong
Skull
Island Project.
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67.
By
accepting
the
disclosure
of
the Kong Skull
Island Project,
Legendary's
conduct
implies
its
agreement to condition its receipt
of the information
on
Legendary's promise
to
provide
the
expected benefits
to
DeVito
ArtWorks. DeVito ArtWorks
and
Legendary, therefore,
both knew
that
any use of
the
ideas
and conceptual
framework of
the
Kong
Skull Island Project
pitched by
DeVito ArtWorks to
Legendary
that excluded
DeVito
ArtWorks
from
benefiting
from
such use would be an unauthorized useof the valuable information disclosed anda breachof the
implied-in-factcontract.
68. Shortly
after the
pitch
meeting, DeVito ArtWorks was informed that Legendary
had
passed on the
Kong Skull
Island Project
-
purportedly
because
Legendary's
planned
expansion
of
its
Godzilla
feature
film
franchise would
conflict
with
Legendary's involvement
with the Kong
SkullIslandProject.
69. In
addition,
on(or around May
1,
2014, di
Bonaventura
Television informed DeVito
ArtWorks
withdisappointment and regret that it needed to standdown fromits involvement
with the Kong
Skull Island
Project
due
to the uniquely complicated situation with
Legendary.
70. Plaintiff is informed,
believes
and thereon alleges that Legendary pressured di
Bonaventura Television to
stand
down
from continuing their involvement
with
the Kong Skull
Island
Project.
Plaintiff
is
further informed, believes,
and
thereon
alleges
that Legendary applied
this pressure because ithad decided that itwould use
the
ideas presented
by
the Skull Island
Team on April 22,
in
particular
the
conceptual
framework
for a story
exploring Skull Island and/
or the
origin
and history ofSkull Island and King Kong through a
prequel/sequel to the
original
King Kong
story,
to produce
and
distribute
its
own Kong
Skull
Island
project without involving
or paying DeVitoArtWorks.
71. During
the
second
half
of
2014,
Legendary
announced that
it
was going to
produce
and release
a
feature
film
that would take audiences deeper
into
the rich world
of
Skull Island
by
exploring
the
origin
story
of
Skull
Island and
King Kong.
Legendary
named the feature
film
Kong: Skull
Island,
the same name DeVito ArtWorks has long used for its King Kong and
Skull Islandproperty.
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72.
Plaintiff is informed, believes, and thereon
alleges
that
Legendary
has
used
- and
continues to
use
-
the
ideas from
the
Kong Skull Island Project presented by the Skull Island
Team on
April
22,
in
particular
the
conceptual
framework
for
a
story telling
the
origins'of
Skull
Island and/or
King Kong
through
a
prequel/sequel
to the
original King Kong
story,
including
delving
into
the mysteries surrounding Skull
Island itself by
treating the Island
as
a
virtual
character in the
story,
to produce anddistribute its
feature film.
73. In spite
ofrequests
by
DeVito ArtWorks
for
fair and
appropriate
compensation
from
Legendary
for its use of
the
ideas and conceptual framework ofthe Kong Skull Island Project as
alleged
herein, Legendary
has refused
to
make
such compensation.
Without
such.compensation
and
credit, Legendary's
use
is
unauthorized
and
thereby
a
breach
of
its
implied contract
with
DeVitoArtWorks.
74. As
a
direct result
of
Legendary's
breach of
its contract with DeVito ArtWorks,
DeVito ArtWorks has
suffered
injury in an amount subject to proof, but
in
any
case exceeding
$1,000,000.
SECOND
CAUSE OF
ACTION:
BreachOf (Implied-In-Fact) Contract
(Against
Warner
Bros.
Entertainment,
Inc.)
75. Plaintiff realleges and incorporates by reference
each and every
allegation contained
inParagraphs 1 to 74 as
though
fully setforth herein.
76. For more than
20
years,
Joe
DeVito and DeVito ArtWorks have worked
on the
creation ofaprequel to Merian
C.
Cooper's King Kong story leading up to the
discovery
and
capture ofKong by Carl Denham, as well
as
the sequel
to
the
story after
Kong's death at the base
of the Empire State Building.
Working in
conjunction with the Cooper
family
and relying
on his
knowledge
of
modem and
prehistoric
human and animal anatomy,
Mr.
DeVito created
-through
text
and illustration - an entire universe that tied
together
the.events
and
individuals from
before
Kong s capture
to
those important
to die
story after
Kong's
deadi
in
asingle comprehensive
and
detailed story (the Skull Island Property ).
Through
its
representatives and
agents, DeVito
ArtWorks prepared
text and images establishing die narrative
framework
and
events
of the Kong
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Skull Island Project for use in marketing the Skull Island Property to production houses,
networks, and
studios for development of
the
Project as a television series or
feature
film.
77.
On
July
23,
2014,
the
New Skull
Island
Team
met
with Wamer Bros,
executives
Susan Rovner,
Clancy Collins
White, and
Ashley
Cole
and
JBTV
executives, Mr. Littman, Ms.
Reed, and Mike
Azzolino
(the WamerBros. Pitch Meeting ).
During the
Wamer Bros. Pitch
Meeting, the New Skull
Island
Team
presented visually and
verbally
its vision of
the
Kong Skull
Island Project.
In
particular,
the New
Skull Island
Team
revealed to Wamer
Bros.'s
executives,
its story ofwhat happened
after
Kong
died
on the streets of
New
York
City
and how those events
will transport viewers into further exploration ofthe mysterious Skull Island and the disclosure
of
its
secrets
in
the
process.
An
integral component
of
the
New
Skull
Island
Team's
presentation
was
their
explanation
of
how
events taking place after King
Kong's
death could be crafted
to
form a
bridge to,
events that took
place
on
Skull
Island before his discovery by Carl
Denham.
In
addition, the Skull Island Team stressed the concept that the island itselfwould be a leading
character,
as itssecrets
were
explored
and
revealed.
78. At
no
time before,
during, or
after the Wamer Bros.
Pitch Meeting, did
anyone from
Wamer Bros,
inform any
member
of the New Skull
Island Team, or any other representative
of
DeVito
ArtWorks
that
Wamer
Bros,
was
contemplating
or
developing
a
motion
picture
based
on
a
sequel/prequel to the
King
Kong story
or telling
the
story ofthe
exploration
ofSkull
Island
and
the
history
ofits
inhabitants,
including
but
not
limited to,
King Kong.
79.
During the Warner Bros. Pitch
Meeting,
DeVito ArtWorks disclosed
the
Kong Skull
Island Project to Legendary. As aprofessional
artist
and writer and licensing company, Mr.
DeVito and
DeVito ArtWorks
would never
have
disclosed
the ideas and
conceptual framework
for the Kong Skull Island Project to Wamer Bros,
for its
use
in
connection with its development
of
television series
and
feature
filmswithout
the
expectation, that DeVito ArtWorks
would
receive both
credit
and compensation for Wamer Bros.'s use of those ideas.
80. As aknowledgeable participant in
the
motion picture and television industry, Wamer
Bros,
knew
that
DeVito
ArtWorks would
not
have disclosed
the
ideas and
conceptual framework
for the Kong Skull Island Project to
Warner
Bros, but for the mutual understanding that DeVito
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ArtWorks would receive both credit and financial compensation
for
Wamer
Bros.'s
use of
those
ideas.
With this
understanding and in acceptance
of it,
Warner
Bros,
requested, authorized and
listened
to
DeVito
ArtWorks' pitch
of
the Kong Skull Island
Project.
81.
By accepting the disclosure of
the
Kong Skull Island Project, Wamer Bros, 's
conduct
implies its
agreement
to
condition its
receipt ofthe information on Warner Bros.'s
promise
to
provide
the
expected benefits
to
DeVito
ArtWorks.
DeVito ArtWorks and Wamer
Bros., therefore, both
knew
that any use of
the
ideas and
conceptual
framework
ofthe
Kong
Skull Island Project
pitched by
DeVito ArtWorks
to
Wamer Bros, that excluded DeVito
ArtWorks from
benefiting from
such
use
would
beanunauthorized useof the valuable
information disclosed
and
a
breach
of
the
implied-in-fact contract.
82. By the first week ofOctober, 2014, DeVito ArtWorks was
notified
that ABC, CBS,
and Fox Television, having heard
pitches
for the Kong Skull
Island
Project had
elected to
pass on
the Project. Consistent with the strategy for the development ofthe Skull
Island Project,
DeVito
ArtWorks
anticipated
that
Wamer Bros,
and
JBTV
would move
forward with pursuing the
Skull
Island Project through the many cable options
available, including
many
companies
that were
subsidiaries
of
Wamer
Bros.'s
parent company Time
Wamer,
Inc.,
including
TNT,
Cinemax,
and
others.
83. As time passed, however, DeVito ArtWorks heard nothing from
either
JBTV or
Wamer
Bros. After weeks
of
constant communication,
the
surprising
silence
grew increasingly
disconcerting
to DeVito ArtWorks. DeVito ArtWorks's
representative
reached out
to
JBTV
to
inquire into the status ofthe Kong Skull Island Project and
arrange
the
anticipated
shift of focus
to
the various cable
television
options.
DeVito
ArtWorks was
surprised to
hear
from JBTV
that
neither JBTV nor Wamer Bros, were interested
in
continuing with the Kong Skull Island Project.
Rather
than
pursue
the
cable television options,
Wamer Bros, and JBTV were
going
to
stop
work
on the
Project, even
though
Wamer Bros,
were
contractually
committed to commission ascript..
When
reminded diat die agreement
for the
Kong
Skull Island
Project called lor
a
guaranteed
pilot, Wamer Bros, negotiated
akill fee with
the Writers
and
returned
the rights to the Kong
Skull Island
Property
to
DeVito
ArtWorks
m
accordance with
an agreement
between Warner
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23
24
25
26
27
28
Bros,
and DeVito
ArtWorks
terminating
the option purchase agreement executed
on
December
16,
2014 (the
Termination Agreement ).
84.
During
the
second
half
of
2014, Legendary
announced that
it was
going
to
produce
and
release
afeature
film that
would take
audiences deeper
into the rich world ofSkull Island
by
exploring the origin story ofSkull Island and King Kong (the Feature
Film ).
Legendary
named the Feature
Film
Kong: Skull Island,
the.same
name DeVito ArtWorks has long used
for its King
Kong
and
Skull
Island property.
85. During the
fall
of
2015. Wamer
Bros, and Legendary announced that they were
joining togetherto produce anddistribute theFeature
Film.
86.
Plaintiff
is
informed, believes,
and
thereon
alleges that
Legendary
and
Wamer Bros,
have
used
-and continue to use -
the
ideas from
the
Kong
Skull
Island Project presented by
the
SkuU
Island
Team on
April
22 and
July
23, in particular
the conceptual
framework
for
a
story
telling the
origins
ofSkull Island
and/or
King
Kong
through
a
prequel/sequel
to
the
original
King
Kong story, including delving into the mysteries
surrounding
Skull Island itself by-treating the
Island as
a virtual
character
in
the story, to
produce
and
distribute
the Feature Film.
87. Wamer Bros,
has not
compensated DeVito ArtWorks
for its
use
of
the
ideas
and
concepts
regarding
the
Kong Skull Island
Project
disclosed
to
it
during
the Wamer Bros. Pitch
Meeting
and
during the period of
time
it held the option on
the
Kong Skull Island
Property.
Without
such
compensation
and
credit, Wamer Bros.'s use
is unauthorized and
thereby abreach
of its implied contract withDeVitoArtWorks.
88. As adirect result of
Wamer
Bros.'s breach
of its
contract
with
DeVito
ArtWorks,
DeVito ArtWorks has
suffered injury
in
an amount
subject to
proof,
but in any case exceeding
$1,000,000. second cause of action:
THIRD
CAUSE
OF ACTION
Intentional Interference
With
A
Contract
(Against LegendaryDefendants)
89.
Plaintiff
realleges and
incorporates
by
reference each and every
allegation
contained
inParagraphs to
88
as though fully set forth
herein.
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90. As alleged in greater detail
in
preceding paragraphs 1through 39, in February 2014,
DeVito
Artworks,
through
its
agents and
representatives,
pitched the
Kong
Skull Island Project to
Lorenzo
di
Bonaventura
and
Dan McDermott with
the
intent that
di
Bonaventura Television
would
agree
to
work with DeVito ArtWorks
to
partner with DeVito ArtWorks
to
develop
and
market the Kong Skull
Island
Project as a
high-budget television
series. Shortly
after
hearing the
Kong
Skull
Island Project
pitch,
Mr.
McDermott informed
DeVito
ArtWork's Kong
Skull
Island
team that
di
Bonaventura Television
had
agreed to work together
with
DeVito ArtWorks to
develop
and market the
Kong
Skull Island Project as
a
high-budget television series.
91. In accordance
with this oral agreement, at the
request
of di
Bonaventura Television,
the
Skull
Island
Team
met with
Mr.
McDermott
and
Mr.
di
Bonaventura
to
refine and improve
the pitch before taking the pitch
to market the Kong
Skull Island Project to the
networks.
Additionally, consistent
with
this
oral
agreement, di Bonaventura
Television
arranged
for
DeVito
ArtWorks' Skull Island
Team
to
pitch the
Kong Skull Island
Project
to its
new
contractual
partner,
Legendary. The existence of
the agreement
between
DeVito
ArtWorks
and
di
Bonaventura
Television was
further
evidenced
by
actions and
conduct
set forth in the allegations
of the preceding paragraphs 1
through
36.
92.
On
April
22,
2014, the
representatives
and
agents
for DeVito ArtWorks met
with
representatives
ofLegendary at
at Legendary's
office
in
Burbank, California.
During
this
meeting,
DeVito ArtWorks disclosed the Kong
Skull
Island Project to
Legendary. During
the
pitch meeting,
representatives
ofLegendary were
informed that DeVito
ArtWorks and di
Bonaventura Television had agreed to work together to
develop
and market
the
Kong Skull
Island Property as
a
high-budget television series. In addition, Plaintiff is informed, believes,
and
thereon alleges that at various occasions between February
21, 2014
and
May 1, 2014,
di
Bonaventura Television through
its
agents
and
representatives, informed Legendary
of
its
agreement with DeVito ArtWorks
to
work
together
to develop and market the Kong Skull Island
Project as a high-budget television series.
93. Plaintiff,
furthermore,
is informed, believes,
and
thereon
alleges
that Legendary -
with full
knowledge that
di
Bonaventura Television, and DeVitoArtWorks
had agreed to work
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together to
develop
and
market
the Kong Skull
Island Project
as
ahigh-budget television
series
-
used its influence and relationship with di Bonaventura Television
to
pressure di Bonaventura
Television
to
end
its
relationship
with
DeVito ArtWorks
and
stand
down
from
continuing
its
involvement with
the Kong
Skull
Island Project.
94.
Plaintiff is informed,
believes,
and thereon
alleges
that
Legendary intended
that
its
actions would disrupt the contractual relationship between DeVito ArtWorks and
di
Bonaventura
Television
by preventing DeVito ArtWorks from developing the Kong
Skull
Island Project
as
a
high
budget television series. Plaintiff is further informed, believes,
and
thereon alleges
that
Legendary
intended to prevent DeVito ArtWorks from developing
the Kong Skull
Island Project
because
it
had decided
that
it
would use
the
ideas
presented
by the Skull
Island
Team on
April
22,
in
particular the
conceptual
framework for
a
story exploring Skull
Island
and
telling
the
origins
ofSkull
Island and/or King
Kong
through
a
prequel/sequel to
the
original King
Kong
story,
to produce
and
distribute its own
feature film
( Legendary's Feature Film ), without
involving
or
paying DeVito ArtWorks.
Plaintiff
is informed,
believes,
and thereon alleges that
Legendary
disrupted the contractual relationship
between
DeVito
ArtWorks
anddi
Bonaventura
Television
to
eliminate competition for its development ofLegendary's Feature Film. Plaintiff is
informed,
believes,
and
thereon alleges that Legendary
intentionally deceived
di
Bonaventura
Television as
to the
actual reasons for
disrupting the
relationship between
DeVito ArtWorks and
di
Bonaventura
Television.
95?
As a result of the pressure applied by
Legendary,
di Bonaventura Television notified
DeVito
ArtWorks
and
the
Skull
Island Team
that,
due
to circumstances beyond
its control, it
needed to
stand
down
from
participating in
the Kong project.
Inaccordance with
this
decision
resulting from
Legendary's
pressure,
di
Bonaventura Television, including Mr. di Bonaventura
and
Mr.
McDermott,
ceased
its
involvement
in the
development
and
production
of
the
Kong
Skull Island Project thereby
disrupting
the
relationship
between di Bonaventura Television and
its
honorable and good partners
-
DeVito ArtWorks
and
the Skull Island Team.
96. The disruption of the contractual relationship between DeVito ArtWorks and di
Bonaventura Television
resulted
in DeVito ArtWorks
being
deprived
of
the involvement
of
Mr. di
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Bonaventura and Mr. McDermott in the development
and
marketing of
the
Kong
Skull
Island as
a