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S&T12 S&T22 S&T21 S&T23 S&T16 S&T20 S&T18 S&T19 S&T30 S&T14 MASHD6 S&T13 S&T28 S&T29 S&T24 S&T27 S&T26 MASHD3 MASHD2 S&T8 S&T1 S&T25 MASHD1 S&T15 S&T5 S&T3 Sponsor1 S&T17 MASHD4 MASHD5 S&T6 S&T10 S&T7 S&T4 S&T2 S&T9 S&T11 4B 4A Room 404-406 Room 413-414 S&T Demos [Room 413-414] 1. SlidAR: A 3D Positioning Technique for Handheld Augmented Reality 2. Tablet system for visual overlay of rectangular virtual object onto real environment 3. Accurate Passive Eye-Pose Estimation through Corneal Imaging 4. EyeAR: Physically-Based Depth of Field through Eye Measurements 5. R-V Dynamics Illusion Experience System in Mixed Reality Space 6. Diminished Reality for Hiding a Pedestrian using Hand-held Camera 7. SharpView: Improved Legibility of Defocussed Content on Optical SeeThrough Head-Mounted Displays 8. DroneAR: Augmented Reality Supported Unmanned Aerial Vehicle (UAV) in Agriculture for Farmer Perspective 9. DOMINO (Do Mixed-reality Nonstop) Toppling 10. Imperceptible On-Screen Markers for Arbitrary Background Images 11. Magical Mystery Room, 2nd Stage 15. Improving Stability of Vision-based Camera Tracking by Smartphone Sensors 17. Immersive Virtual Tourism with Omnidirectional View Interpolation 25. A Comprehensive Interaction Model for Augmented Reality Systems [Room 404-406] 12. Mobile Binocular Augmented Reality System for Museum 13. Multiple Kinect for 3D Human Skeleton Posture Using Axis Replacement Method 14. InstantReach: Virtual Hand Interaction using Smartphone 16. Study of the AR marker available on foldable surfaces 18. Live Texturing of Augmented Reality Characters from Colored Drawings 19. Structural Modeling from Depth Images 20. Very High Bandwidth Volumetric Integration of Depth Images on Mobile Devices 21. MobileFusion: Real-time Volumetric Surface Reconstruction and Dense Tracking On Mobile Phones 22. ModulAR: Eye-controlled Vision Augmentations for Head Mounted Displays 23. Local Geometric Consensus: a general purpose point pattern-based tracking algorithm 24. Natural user interface for ambient objects 26. Realtime Shape-from-Template: System and Applications 27. Tracking and Mapping with a Swarm of Heterogeneous Clients 28. An Adaptive Augmented Reality Interface for Hand based on Probabilistic Approach 29. Maintaining appropriate interpersonal distance using virtual body size 30. Vergence-based AR X-ray Vision MASH'D Demos [Room 413-414] 1. Augmented live coding: towards semantically enhanced musical performances 4. Development of Spatial Visualization Skills with Augmented Reality 5. Handling, Addition and Snipping Human Interface: HASHI [Room 404-406] 6. CI-Spy: Designing A Mobile Augmented Reality System for Scaffolding Historical Inquiry Learning [Room 4A・4B] 2. NarcissUs: machine learning from machine learning from machine learning from machine 3. Wanderl_st: Dartboard as an Agent of Map Navigation Sponsor Demo [Room 413-414] 1. TOSHIBA ISMAR 2015 Demonstrations Core Time 30 Sept 16:25-18:25 (S&T) 1 Oct 13:50-15:50 (S&T + MASH’D) 2 Oct 13:30-15:30 (S&T)

MASHD4MASHD5 S&T17 ISMAR 2015 Demonstrationsismar2015.vgtc.org/sites/ismar.vgtc.org/files/... · 9/27/2015  · S&T16 S&T20 S&T18 S&T19 S&T30 MASHD1S&T25 S&T14 S&T5 S&T15 S&T3 Sponsor1

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Page 1: MASHD4MASHD5 S&T17 ISMAR 2015 Demonstrationsismar2015.vgtc.org/sites/ismar.vgtc.org/files/... · 9/27/2015  · S&T16 S&T20 S&T18 S&T19 S&T30 MASHD1S&T25 S&T14 S&T5 S&T15 S&T3 Sponsor1

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S&T Demos[Room 413-414]1. SlidAR: A 3D Positioning Technique for Handheld Augmented Reality2. Tablet system for visual overlay of rectangular virtual object onto real environment3. Accurate Passive Eye-Pose Estimation through Corneal Imaging4. EyeAR: Physically-Based Depth of Field through Eye Measurements5. R-V Dynamics Illusion Experience System in Mixed Reality Space6. Diminished Reality for Hiding a Pedestrian using Hand-held Camera7. SharpView: Improved Legibility of Defocussed Content on Optical SeeThrough Head-Mounted Displays8. DroneAR: Augmented Reality Supported Unmanned Aerial Vehicle (UAV) in Agriculture for Farmer Perspective9. DOMINO (Do Mixed-reality Nonstop) Toppling10. Imperceptible On-Screen Markers for Arbitrary Background Images11. Magical Mystery Room, 2nd Stage15. Improving Stability of Vision-based Camera Tracking by Smartphone Sensors17. Immersive Virtual Tourism with Omnidirectional View Interpolation25. A Comprehensive Interaction Model for Augmented Reality Systems[Room 404-406]12. Mobile Binocular Augmented Reality System for Museum13. Multiple Kinect for 3D Human Skeleton Posture Using Axis Replacement Method14. InstantReach: Virtual Hand Interaction using Smartphone16. Study of the AR marker available on foldable surfaces18. Live Texturing of Augmented Reality Characters from Colored Drawings19. Structural Modeling from Depth Images20. Very High Bandwidth Volumetric Integration of Depth Images on Mobile Devices21. MobileFusion: Real-time Volumetric Surface Reconstruction and Dense Tracking On Mobile Phones 22. ModulAR: Eye-controlled Vision Augmentations for Head Mounted Displays23. Local Geometric Consensus: a general purpose point pattern-based tracking algorithm24. Natural user interface for ambient objects 26. Realtime Shape-from-Template: System and Applications27. Tracking and Mapping with a Swarm of Heterogeneous Clients28. An Adaptive Augmented Reality Interface for Hand based on Probabilistic Approach29. Maintaining appropriate interpersonal distance using virtual body size30. Vergence-based AR X-ray VisionMASH'D Demos[Room 413-414]1. Augmented live coding: towards semantically enhanced musical performances4. Development of Spatial Visualization Skills with Augmented Reality5. Handling, Addition and Snipping Human Interface: HASHI[Room 404-406]6. CI-Spy: Designing A Mobile Augmented Reality System for Scaffolding Historical Inquiry Learning[Room 4A・4B]2. NarcissUs: machine learning from machine learning from machine learning from machine3. Wanderl_st: Dartboard as an Agent of Map Navigation

Sponsor Demo[Room 413-414] 1. TOSHIBA

ISMAR 2015 DemonstrationsCore Time30 Sept 16:25-18:25 (S&T)1 Oct 13:50-15:50 (S&T + MASH’D)2 Oct 13:30-15:30 (S&T)