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Marketing and Monetization for Mobile IndiesLessons from the trenches
Keith KatzCo-Founder
XL: A Bunch of Indies Under One Roof
Stuff we’ll talk about
● What partners do I use for marketing & monetization?
● Where do I test/soft launch my game?
● How much cash do I need and where do I spend it?
● How do I test my icon?
● What category should I be in?
● How can I improve my early retention?
First Marketing Exercise: What Game to Build
● Look for a “goldilocks” pie slice
● Find successful games like yours
● More important (and harder): find failures like yours
Sample Analysis:
Services Our Indies Currently Use (iOS)
Testing/Research Acquisition Monetization
=SDK Required
Data Sources and Analysis
Mid/Hard-Core Dungeon Crawler Mid-Core Brawler
All data comes from Flurry: FREE
Southeast Asia is the New Canada
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Chartboost Daily eCPI for BAMF!on iPhone/iPod Touch
Canada Indonesia
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Daily e
CPI
Chartboost Daily eCPI for BAMF!On iPad
Canada Indonesia
What about Australia and New Zealand?
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aily e
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Daily eCPI for MQ on Facebook
Australia Canada
How NOT to do icon testing
Attempt #1 Attempt #3
CTR Range: .52%-.57%
CTR Range: .44%-.52%
How (maybe, we think) to do icon testing
Control image and copy in all 4 ads
Actual icon we’re testing
.717% CTR
.618% CTR
1.085% CTR
1.194% CTR
Paid vs Organic Installs
Canadian TV appearance Minor featuring Minor featuring
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MacGuffin QuestCanada
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Organic Paid Arcade Action
Category Consideration
Week 6, 255 installs: rank 154 in strategy / 238 adventure
Week 4, 231 installs: rank 377 in arcade / 452 action
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Strategy Adventure
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Weekly Installs Cumulative Installs
Arcade Action
Tutorial Stage Completion: BAMF
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Maximal Level Reached in Day 0
Rolling Retention Day 1
Contact:[email protected]
@Ztakk