24
Mark Nelson [email protected] What are game engines? Fall 2013 www.itu.dk

Mark Nelson [email protected] What are game engines? Fall 2013

Embed Size (px)

Citation preview

Page 1: Mark Nelson mjas@itu.dk What are game engines? Fall 2013

Mark Nelson [email protected]

What are game engines?

Fall 2013 www.itu.dk

Page 2: Mark Nelson mjas@itu.dk What are game engines? Fall 2013

What’s a game engine? Try #1

Real-time graphics engine? Maybe w/ physics?

Possible features Realistic water Shadows Reflections Destructible terrain

Page 3: Mark Nelson mjas@itu.dk What are game engines? Fall 2013

What’s a game engine? Try #2

Integrated game builder?

Possible features IDE Level editor 3d modeling Asset pipeline Debugging Scripting

Page 4: Mark Nelson mjas@itu.dk What are game engines? Fall 2013

Engines are lots of things

Libraries Frameworks Collaboration/integration architectures Generic game shells Tools

Page 5: Mark Nelson mjas@itu.dk What are game engines? Fall 2013

No engine

In the olden days, you might code a game by: Writing code that implements the game

Page 6: Mark Nelson mjas@itu.dk What are game engines? Fall 2013

Engine as library

It’s sometimes nice to reuse code

Collision detection Physics Sprite blitting AI

Page 7: Mark Nelson mjas@itu.dk What are game engines? Fall 2013

Engine as library

Page 8: Mark Nelson mjas@itu.dk What are game engines? Fall 2013

Engine as library

Bottom-up game-engine development

Write a game, then another one An engine is whatever you can reuse

Can you package that up into a library (or middleware)?

Page 9: Mark Nelson mjas@itu.dk What are game engines? Fall 2013

Engine as library

Engine as way of outsourcing complex but modular stuff

What do you need that is hard to implement, but could be plugged in if you had it?

AI, fancy graphics, advanced simulations, advanced physics

Page 10: Mark Nelson mjas@itu.dk What are game engines? Fall 2013

Engine as framework

Libraries let us reuse stuff we call out to

Can we reuse some of the structure, too? Check input Update positions Calculate dynamics Redraw screen Manage memory Sync network state

Page 11: Mark Nelson mjas@itu.dk What are game engines? Fall 2013

Engine as library v. framework

Defining feature of frameworks is inversion of control And, they’re opinionated about it

Your game Your game

LibraryLibrary

Framework Framework

Your gameYour game

Page 12: Mark Nelson mjas@itu.dk What are game engines? Fall 2013

Engine as framework

Defines classes of stuff, and you plug in the specifics

Sprites, objects, levels, events, behaviors

Customize by extending or overriding classes

Instead of bottom-up abstraction, pattern-matching abstraction

Page 13: Mark Nelson mjas@itu.dk What are game engines? Fall 2013

In-class exercise

You are a 1-person programming team wanting to make a small-budget game. Do you code from scratch? Use an existing engine? If it depends, what does it depend on?

You are a 50-person team with a large budget. What about now?

[take 5 minutes to discuss]

Page 14: Mark Nelson mjas@itu.dk What are game engines? Fall 2013

Engine as collaboration/integration arch.

A lot of people work on a modern game They produce a lot of different stuff

Level designer Dialog-tree writer 3d modeler Graphics programmer AI programmer Network programmer NPC behavior scripter

Page 15: Mark Nelson mjas@itu.dk What are game engines? Fall 2013

Engine as collaboration/integration arch.

How do we plug all this stuff together?

An engine architecture provides modularity and interfaces

Asset pipelines Required functionality Dependencies Division of responsibilities

Page 16: Mark Nelson mjas@itu.dk What are game engines? Fall 2013

Engine as collaboration/integration arch.

One big boundary: code v. non-code

Architecturally: code v. data

Socially: programmers v. non-programmers

(Lots of other boundaries and interfaces.)

Page 17: Mark Nelson mjas@itu.dk What are game engines? Fall 2013

Engine as generic game

Codification of genre conventions

”A Zelda-style engine” ”A platformer engine”

Everything but the game

A very opinionated framework

Page 18: Mark Nelson mjas@itu.dk What are game engines? Fall 2013

“Final Fantasy engine”

Page 19: Mark Nelson mjas@itu.dk What are game engines? Fall 2013

“Quake 3 engine”

Page 20: Mark Nelson mjas@itu.dk What are game engines? Fall 2013

Platformer engine

Page 21: Mark Nelson mjas@itu.dk What are game engines? Fall 2013

“Civ 5 engine” ?

Page 22: Mark Nelson mjas@itu.dk What are game engines? Fall 2013

Spectrum of engine genericity

Many engines are a mix of ’engine’ and ’game’

Cleaner separation in more established genres

Cleaner separation from game content than dynamics

Page 23: Mark Nelson mjas@itu.dk What are game engines? Fall 2013

Engine as game-development tool

Unity as a game-development environment Library, framework, editor, tools

Most engines have an associated toolchain Some 3rd party, e.g. Maya Some custom, e.g. level editor

Spectrum of wizardry RPG Builder, Game Maker Unity UDK

Page 24: Mark Nelson mjas@itu.dk What are game engines? Fall 2013

Exercise for next week

Choose an existing game and think about what engine features would make it easy to program similar games An existing engine? Something new? Was the game already built on an engine (if known)? How generalizable is the game?

(I’ll ask in class next week, but you won’t be graded or need to hand the exercise in.)