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M.ARCH Graduate School of Architecture, Planning, and Preservation

MArch Open House Spring 2014

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M.ARCHGraduate School of Architecture, Planning, and Preservation

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1 MASTER OF ARCHITECTURE

1.0 Program Overview

The Master of Architecture Program is a three-year first professional degree program that examines the importance of architectural design concepts in relation to historic and contemporary issues in an evolving culture.

Being part of a great university located in a major metropolis has determined much of what is unique about the Architecture Program. The School is not only able to attract excellent faculty members, but it is also able to draw upon the large and diverse community of architects, theorists, practitioners, and scholars in New York. Thus the program is able to expose student architects to architecture as a complex and pluralistic cultural endeavor.

At the same time that it explores the richness of architecture culture, the program seeks to provide an orderly system for integrating the various aspects of archi-tectural study. Therefore, the curriculum is broadly divided into the study of his-

Master of Architecture

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COLUMBIA UNIVERSITY GSAPP 2

tory and theory, technology, methods, visual studies, and design. Learning about architecture involves, on the one hand, examining those historical, social, cultural, technical, and economic forces that shape buildings; on the other hand, it means mastering these forces with means traditionally available to the architect. The design studio is the main focus of the curriculum in that it offers the opportunity to integrate and synthesize what is being studied.

In general, the program seeks to impart basic principles and knowledge, to devel-op visual and analytical skills, and to relate creativity to given cultural situations. It is hoped that architects, thus trained, will be able to use their knowledge and insight by responding to and improving the built environment.

The curriculum is broadly divided into the study of history and theory, technology, visual studies and methods, and design. The design studio is the main focus of the curriculum in that it offers the opportunity to integrate and synthesize what is being studied.

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2.0 Curriculum

The Master of Architecture Program attempts to distinguish itself from simi-lar programs elsewhere by stressing the importance of developing an un-derstanding of, and an ability to apply, architectural concepts in relation to broader historic and contemporary issues.

The objective of the program is to assist the student in developing a theoreti-cal basis for decision making in design, while maintaining intense exposure to a broad spectrum of philosophical and cultural attitudes. The faculty believes that a variety of pedagogical approaches delivered with clearly defined objectives best suits the needs of the heterogeneous graduate student population. The program comprises four major components, together forming the educational matrix that is the core of the Columbia experience:

1. A student body with interest in the profession of architecture and with diverse backgrounds in many areas of intellectual endeavor, all contributing to the rich-ness of the program.

2. A faculty of experienced teachers, both practitioners and researchers, all of whom are expected to relate their extracurricular work to their teaching respon-sibilities.

3. A program of study consisting of lectures, seminars, and studios, whose objec-tives are definable but whose form is malleable in response to changing cultural attitudes and social needs.

4. A setting of the most effective physical facilities, including classrooms, studios,

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auditoriums, shops, and libraries. In addition, the cultural milieu of New York City is an ever-present advantage that gives the program its unique qualities.

The focus of the entire program is the Architecture Design Studio. It is a carefully structured three-year course of study that prepares the student for roles related to the design of buildings and other environmental artifacts. This design activity is augmented by five other areas of study. The History/Theory Sequence broad-ens the student’s perceptions of his or her design activity, through the historical and theoretical examination of the cultural role of design activity. The Building Technologies Sequence prepares the student to understand the structural, con-structional, and material consequences and constraints on design decisions. The Visual Studies Sequence provides specialized investigation that complements the normal studio work, including both manual and computer-aided drawing courses. The Methods/Practice Sequence prepares the student to undertake management and professional practice activities. The Elective Sequence, which permits the student to pursue individual interests in architectural and environmental topics, may become, in certain cases, the basis for pursuing advanced study in special-ized areas beyond the M.Arch. degree.

To graduate with a Master of Architecture degree, a student is required to com-plete 108 graduate-level course points that are approved by the Graduate School of Architecture, Planning, and Preservation. These course points are a combina-tion of required courses, a certain number of points of distribution course require-ments, and elective course points. The courses are divided into the following categories: Studio, History/Theory, Building Technologies, Visual Studies, Meth-ods/Practice, and Elective. Each category (except Elective) has requirements that must be fulfilled.

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3.0 Studio

The Studio Sequence is the focus of the M.Arch. Program. During the three-year, six-term program each student may study with as many as six different critics.

All studio work is subject to formal public design review, and design juries include visiting architects, historians, artists, critics, and engineers, as well as faculty members from the Architecture, Building Design, Urban Design, Planning, and Historic Preservation Programs of the School.

The Core Studios are composed of a carefully structured three-term sequence involving a series of interrelated projects that begin with an examination and utili-zation of fundamental space-making elements (line, plane, volume), and that are directed toward the ordering of hierarchical spatial sequences, the engagement

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of the phenomena involved in the act of making or constructing, and the occu-pation of space. Studio projects involve the issues of public and private, urban and suburban, context and program, analysis and invention, among others, and progressively increase in length from two weeks to twelve weeks.

In the Advanced Studios, themes and programs are defined by the individual crit-ics. These themes and programs both carry an educational objective and present an opportunity for the critic to develop with his or her students a specific area of work or research. The Advanced Studios are intended to build upon the ideas and skills developed in the Core Studios. The range of faculty and studio projects in studio sections allows the student to work with those instructors on projects that will allow specialized design study. In contradistinction to the Core Studios, the Advanced Studios are open to M.Arch. students as well as to second professional degree students.

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3.0 Building Science and Technology

The Building Science and Technology curriculum is based on the belief that architects benefit from having a basic knowledge of technical systems, not only as utilitarian ends in themselves, but also as a means to help develop a building’s spaces, forms, and expression.

. The six-course required sequence begins by outlining the environmental condi-tions to which habitable spaces respond, and describing the physical determi-nants of technical building systems. Next, individual building systems—including structure, building enclosure, environmental conditioning, and information man-agement—are explored in depth. For each system studied, various design strat-egies, materials, fabrication techniques, and didactic built works are explored. Field trips, laboratory demonstrations, and short design problems are used to augment in-class study. As both a qualitative and a basic quantitative under-standing of elementary systems are mastered, the curriculum shifts its focus onto increasingly complex systems serving entire buildings. The sequence’s last two courses (Architectural Technologies 4 and 5) develop an understanding of how technical-utilitarian systems are resolved, integrated with other systems, and

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inform a building’s spaces and formal expression—first through in-depth case studies of entire buildings, and then by the preliminary design of an industrial-loft block. In both courses, students work in teams with structural, mechanical, and building-envelope experts.

Throughout the Building Science and Technology Sequence, students are en-couraged to apply their growing knowledge to design problems posed in stu-dio. Occasionally, studios focusing on various aspects of the relationship between technology and spatial and formal design are offered for third-year students. The goals of the Building Science and Technology electives are threefold: to explore the potential of technological systems to impact de-sign; to understand historical relationships among technology, philosophy, politics, and architecture; and to take advantage of New York’s professional practitioners working with the technological “state of the art.” The diversity of views regarding architectural technology represented by the school’s design and technology faculty is reflected in, and thereby strengthens, the elective offerings.

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4.0 History & Theory

The History/Theory curriculum stresses a broad social and cultural ap-proach to architecture history.

Architecture history is not seen primarily as stylistic evolution, but rather in terms of a rich matrix of parameters: political, economic, artistic, technological, and theoretical that have had a role in shaping the discipline. Most instructors of archi-tecture history at GSAP have both professional and academic degrees. A shared intention is to understand the relations between practice and a historical perspec-tive.

The course offerings are structured to provide each student with an opportunity to gain both a broad general background in architecture history and a degree of specialized knowledge in areas of his or her selection. The architecture history classes within the School are supplemented by classes in the Department of Art History and Archaeology, and students are especially encouraged to take art his-tory courses examining pre-1750 and non-Western topics. Students may also take courses in other departments of the University, such as history and philoso-phy, providing they meet basic distribution requirements.

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4.1 Prerequisite for Entry into M.Arch. Program

In order to be considered for admission to the school, all applicants must have ful-filled a minimum of 45 credit hours of general studies in the arts, humanities and/or science at their home institution. All applicants must have, at the time of first registration, an undergraduate degree from an accredited college or university.Any 3-point survey course in the history of architecture. A broad survey of world architecture is especially recommended.

Degree requirements (two sequential courses) A4348 History of architecture, I: 1700-1850 3 pts A4349 History of architecture, II: 1850-1930 3 pts

If a student has had a similar class or classes, he or she may petition the professor of the class to waive the requirement.

4.2 Distributional Requirements for M.Arch. Program

Four courses : 12 pts The four courses must be chosen from five categories: (1) Pre-1750, (2) Modern: 1750 to the Present, (3) Urban Society, (4) American, and (5) Non-Western. Stu-dents are expected to combine breadth in those fields they have not previously studied with in-depth seminars in at least one of these categories. At least one of the distribution areas must be Pre-1750, and one in Non-Western architecture, unless waivers are granted. Each term course schedule will identify those courses fulfilling the distribution requirements.

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5.0 Visual Studies

The Visual Studies Sequence is intended to develop and improve the stu-dent’s capacity for graphic representation of three-dimensional architectural form and space.

It is intended as a corollary to Architecture A4001 and A4002 Core studio, I and II, and involves the presentation and utilization of increasingly sophisticated and precise drawing techniques, both drafted and freehand.

5.1 Requirements for M.Arch. Program

A4511 Architectural drawing and representation II: 3 ptsVisual studies elective: 3pts

Total: 6 pts

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6.0 Methods and Practice Sequence

The Methods/Practice Sequence introduces the student to various aspects of professional practice including computer-aided design, project and office management, developmental processes, legal and planning regulation, etc.

These courses serve as an introduction to areas to be further developed during the three-year apprenticeship period (following completion of the M.Arch. Pro-gram) required for professional licensing.

6.1 Requirements for M.Arch. Program

A4509 Architectural drawing and representation I: 3 ptsA4560 Professional practice: 3 pts

Total: 6 pts

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M.ARCH Degree Requirements

COURSE

STUDIO

TECH

HISTORY

VISUALSTUDIES

METHODS/PRACTICE

ELECTIVES

TOTAL

TERM 01 TERM 02 TERM 03 TERM 04 TERM 05 TERM 06

CORE STUDIO I

CORE STUDIO II

CORE STUDIO III

ADV STUDIO IV

ADVSTUDIO V

ADV STUDIO VI

18 PTS 18 PTS 18 PTS 18 PTS 18 PTS 18 PTS

HISTORY I HISTORY IIHISTORY

DISTRIBUTION HISTORY

DISTRIBUTION HISTORY

DISTRIBUTION HISTORY

DISTRIBUTION

TECH I TECH II TECH III & IV TECH VTECH

DUSTRIBUTION

VISUAL STUDIESII

VISUAL STUDIESELECTIVE

PROFESSIONALPRACTICE

2 ELECTIVES

VISUAL STUDIESI

54 PTS

18 PTS

18 PTS

6 PTS

6 PTS

6 PTS

108 PTS

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COURSE

STUDIO

TECH

HISTORY

VISUALSTUDIES

METHODS/PRACTICE

ELECTIVES

TOTAL

TERM 01 TERM 02 TERM 03 TERM 04 TERM 05 TERM 06

CORE STUDIO I

CORE STUDIO II

CORE STUDIO III

ADV STUDIO IV

ADVSTUDIO V

ADV STUDIO VI

18 PTS 18 PTS 18 PTS 18 PTS 18 PTS 18 PTS

HISTORY I HISTORY IIHISTORY

DISTRIBUTION HISTORY

DISTRIBUTION HISTORY

DISTRIBUTION HISTORY

DISTRIBUTION

TECH I TECH II TECH III & IV TECH VTECH

DUSTRIBUTION

VISUAL STUDIESII

VISUAL STUDIESELECTIVE

PROFESSIONALPRACTICE

2 ELECTIVES

VISUAL STUDIESI

54 PTS

18 PTS

18 PTS

6 PTS

6 PTS

6 PTS

108 PTS

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7.0 Electives

In addition to those courses in Visual Studies, Building Technology, History/Theory, Methods/Practice and Studio, any of which may be taken as an elective, courses offered by the Urban Planning and Historic Preservation Programs when taken as electives may be applied toward completion of the M.Arch. degree.

7.1 Electives in Other Schools and Departments

Students may choose courses from other schools and departments of the Uni-versity for M.Arch. elective credit. These courses should be directly related to the student’s professional program within the School, and these courses must be at the graduate level (course numbers 4000 and above). Exceptions may be granted only by the dean or course sequence directors. Approval for these courses must be obtained during the registration period for the semester during which they are to be taken and provided to the Office of Admissions.

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7.2 Summer Courses

The School occasionally offers summer programs abroad. These programs are open to Columbia students and others registered in professional programs. They generally involve lectures, seminars, tutorials, and tours and are held for five weeks during June and July. M.Arch. degree candidates must be matriculated in the program for at least two years (72 points).

A maximum of two research courses may be taken toward the M.Arch. degree.

A total of 108 points are required for the M.Arch. degree.

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8.0 Visual Studies Course List

Techniques of the UltraReal: Kevin Cimini and Chris Hoxie.

The architectural rendering—be it photo-realistic, analytic, or abstract—captures the energy of an idea about space and the forces that act within it. The challenge is to convey that dyna-mism—whether it is the movement of a set of bodies, a change in lighting and material quali-ties, or any other dynamic quality of architecture—with a set of static images. The multiple techniques and tactics of rendering—sketch, visualize, analyze, quantify, synthesize—have enabled the contemporary architect to embed more information, with greater intent, into a single image.

Topological Study of Form: Jose Sanchez.

This workshop focuses on the topological study of form. Understanding form as a composite of mathematical data, we can start to investigate the underlining structure of post-Euclidian geometry. We will also study fluid dynamics as a morphological system, as opposed to the normative approach or regarding fluids as vectorbased systems. Finally, we will analyze how the generative morphological behavior of Fractals can generate ‘structures’ of form that in-corporate space-form relations.

Living Architecture I & II: David Benjamin and Soo-in Yang. Together we will bring architecture to life. Our hands-on laboratory will unfreeze buildings and create functioning interactive environments. The class offers an immersive introduction to the issues of responsive kinetic architecture and the techniques of designing with electronic circuits. By the end of the semester, students will build a range of exciting full-scale demon-strations for an exhibit at the school or at a New York gallery. We will use the standard building blocks of inexpensive sensors, simple microcontrollers, and shape memory alloy actuators to jump-start the process of designing with electronics. Students will be able to use these modular components without extensive training or a laboratory infrastructure. No prior expe-rience is necessary. Dynalloy, the manufacturer of Flexinol shape memory alloy actuators, has agreed to donate materials for the class.

Cinematic Communications: Jason Ivaliotis.

The evolution of digital visualization over the last decade has enabled designers to articulate powerful visions of space, manipulate components, isolate significant moments and generate provocative renderings of a given space at a given time. This course will blur the line between process and product where the virtual model acts as both a generative design tool as well as a dynamic interactive simulation that is able to exhibit changes in geometry, object lighting and material quality of the virtual environment in real time. In this manner the audience can become the designer and the designer the audience. In this course we will unfreeze still im-ages and bring virtual environments to life. We will exploit the capabilities of the Vray RT real time rendering technology to increase speed and efficiency of visualization, providing stu-dents with the tools and optimal modeling procedures necessary to formulate a conceptual design strategy, construct a virtual model and produce a provocative rendered simulation.

Architectural Photography I & II: Erieta Attali. The scope of this course focuses on using the medium of architectural photography as a critical tool for analyzing and representing buildings. By contextualizing and framing the rela-tionship between an architect and his or her work, it becomes easier to understand the intent behind the design process. Architectural photography helps us to understand the creator’s ideas and intentions, and can provide us with insights into a building’s meaning. It provides us not only with documentary evidence but also serves as a stimulant forthe critical mind. On a practical level, the class teaches soon-to-be architects what to expect and what to desire from documentation of buildings they might design in the future.

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Search: Advanced Algorithmic Design: Mark Collins and Toru Hasegawa. This workshop will explore generative design methodologies through the applica-tion of algorithmic techniques. More specifically, we will be looking at fundamen-tal coding principles (recursion, feedback, modularity and I/O) while teasing out a rich taxonomy of algorithmic techniques. Artificial life, material intelligence, inter-activity, and other second-order principles will be approached from the vantage point of “dynamics” and “search” – or the introduction of directed intelligence into a dynamic process of making. Aswe continue to ‘feedback’ experience from previous iterations of the course, we will be focusing this semester on the interrelationship between “development” and “behavior” against a backdrop of population dynamics, search spaces and fitness landscapes.

Adaptive Formulations I & II: Adam Modesitt.

Researchers in fields like Biomimetrics and Systems Engineering have discovered relationships embedded within complex systems of seemingly unrelated compo-nents or, in the case of natural systems, plant and animal life. These relationships (and dependencies) can be shown to enhance the whole, perhaps improving the resiliency of the system to changing conditions or improving efficiency and reduc-ing waste of limited resources. Another common theme in complex systems, par-ticularly natural systems, is adaptive growth. They respond to specific demands and environmental conditions present during their formation.

Re-Thinking BIM: Mark Green. What is the place of BIM in architecture? Is it only meant for production, or can architectural design benefit from the real time feedback available from Building Information Models. BIM can, and will change the profession, this generation is responsible for how that will be. Not having to deal with professional demands, students will be able to explore BIM strategies which in the work place are not possible. These virtual buildings are requiring that architects be much more aware of all aspects of design.

Animated Computation - Maya: Chris Whitelaw.

Geometries + Envelopes is an introduction to 3D digital modeling using Autodesk’s Maya. This 6 week workshop will introduce a full suite of production-proven tools and work flows for the creation, manipulation and translation of Polygon, NURBS and Subdivision Surface geometry.

Simulation as the Origin of Tangible Form: Jose Sanchez.

In this workshop we will study the generation of visual constructs dealing with the notion of simulation and representation. We undertake on simulation as the origin of a reality, not as a representation of a formal construct, by generating behavioral models and abstract events without a tactile origin. The simulation gives origin to sequential representation of an unknown event that progressively yields to the generation of a tangible visual fabric.

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Field of Play - Agency in Mapping Site: Brian Brush. Mapping is a key component to site investigation as these recording inform de-sign by allowing designers to make spatial relationship that might not have been otherwise explored. Architects, Urban Designers, and Urban Planners have long used maps to understand complex contextual relationships on site and have used these maps to develop designs as well as policies. Google has changed the way people interact with maps and has made spatial information more widely avail-able. At the same time traditional mapping programs such as Geographic Infor-mation Systems (GIS) provide us with complex contextual information that can not be obtained through online mapping systems line Google. Advancements in sensor technologies have also made it easier for designers to develop their own spatially referenced data.

Imagining the UltraReal: Kevin Cimini and Chris Hoxie. As a means of communication, no other visual media rivals the short animation in its efficacy. It can make you laugh, cry, be horrified, believe, and disbelieve, all within 30 seconds. The unique structure—linear time, filmicjuxtapositions, narrative and abstract composition—has become the drawing of contemporary architecture and design. Kinetic by nature, animation can reveal the way in which an architectural space changes over the time.Change occurs in multiple ways: it may be motion of bodies in space; it could be the dynamic quality of light and materials; it might be that it is imperceptible under “normal” conditions, either too slow or too fast for oursenses—but that change can be revealed through the use of animation.

Meshing: Zach Downey.

As the architect’s computer switches modalities from a tool that integrates design AND the production of data for actualization, new processes and techniques to more capably take advantage of this shift must be explored and skillfully utilized. This workshop will challenge traditional methods of drafting and physical model building and explore a more parametric approach. Virtual 3d models will bedraft-ed and subjected to multiple iterative transformations and tested for design fit-ness in the realm of the software AND output fortesting in real space.

Special Topics in Fabrication - Formworks: Josh Draper. Digital Fabrication is a hybrid organism whose geneaology lies in robotics and drawing. Every machine we use is a kind of drawing robot. The laser cutter makes drawings by cutting and scoring as does the waterjet. The 3 axis routers carve their marks while the 3d printers ac-crete theirs. As designers, we remotely control the drawing and, through it, the robot. The degree of control of the drawing, of authorship, is at various levels of remove and, as our skills, techniques and technologies evolve, in flux.

Parametric Realizations: Mark Bearak and Brigitte Borders

Parametric modelers are commonly used in the development of digital architectural models, but they are rarely taken to the point of becoming physical realities. This course will look at the process of generating parametric algorithms then turning those models into physical realities.

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APP- itecture: Mark Collins and Toru Hasegawa.

Beyond its status as must-have consumer product, the iPhone is also an expan-sive platform for spatial computation. Taking on the role of software developer, architects are well-poised to deliver compelling experiences that build strong connections between information and space. Space can be mapped, tagged,generated, shared and experienced through the device’s considerable sensing and processing capabilities - the platform allows one to design experiences and generative spaces that are simultaneously embedded in worlds both real and vir-tual. The goal of this seminar is for each student to develop a “spatial app” (a loose description that means to stimulate thinking on the notion of mobile and embedded technology) that ultimately will be distributed on the Apple App Store at the conclusion of the workshop.

Beyond Prototype: Jason Ivaliotis.

The relationship between the components of structure and the components of enclosure is conventionally considered to be mutually exclusive. However, in an environment where material efficiency and speed of fabrication is becoming more important, there exists an opportunity for the architect to intervene within the fabrication process to assimilate both structure and envelope into one hybrid-ized system that abolishes exclusivity and attains a higher level of efficiency. This course will encourage and enable students to use digital software as a generative tool and the laser cutter, CNC Mill, plastic bender and welder as a means to bring virtual systems into the physical realm. Emphasis will be placed on using the digi-tal fabrication machines to extract forms from conventional, flat sheet stock that can be transformed using cutting, bending and folded manipulation in order to create a topological network of elements: a homogenous, self supporting mesh. Structural elements will be formed from a sheet material which in raw form is not stable as a stand alone building component. We will create structure from non structure and complex systems from simple surfaces. Special emphasis will be placed on the development of connection details and their incorporation into the overall language of the network. In this way the students will be able to explore and design a complex, homogenous network or mesh of a single material that performs efficiently as both structure and enclosure. We will study the complexi-ties of transforming non uniform NURBS geometry with superimposed surface tessellation, into a three dimensional network. This generative process will be employed as a strategy for developing new architectural component systems. Specific emphasis will be placed on the use of multiple systems of geometry within the same structural network in order to discern elements of surface and elements of connection.

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9.0 Labs

9.1 Columbia Laboratory For Architectural Broadcasting: Jeffrey Inaba.

The mission of CLAB is to test experimental forms of architectural communica-tion. Rethinking architecture at a global scale, the lab sets up creative partner-ships to broaden the range and increase the intensity of architectural discourse - launching unique events, provisional networks, special issues of magazines, video streams, television, radio and webcasts. The lab acts as a kind of training camp and energy source for incubating new channels for debate about architec-ture.

9.2 Laboratory for Applied Building Science: Phillip Anzalone.

The shift toward more expansive forms of digital production within the design and construction industry affords opportunities of not only reconfiguring the relation-ships between the key players, but also incorporating industry sectors not typi-cally associated with building construction. At the core of this shift is the integra-tion of communication through various forms of digital networks, CNC fabrication being just one among many, with the ambition of developing a comprehensive, well organized, easily accessible, and parametrically adaptable body of informa-tion that coordinates the process from design through a building’s lifecycle. This is the broader context for the goals of the Laboratory for Applied Building Science.

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9.3 Spatial Information Design Lab: Laura Kurgan.

The GSAPP Spatial Information Design Lab is a think- and action-tank for the visual display of spatial information. Its founding and ongoing project has been a university wide one, to develop a meta-data standard for the growing archive of GIS data, and a suitable interface for this kind of spatial data. The lab will take a productive and yet critical approach to the field of GIS, and work with spatial data to design innovative ways in which the resulting images, or maps, might communicate what they picture with clarity, integrity, responsibility, creativity and invention.

9.4 China Lab: Jeffrey Johnson.

Over the next 25 years, it is projected that China will account for 50% of the world’s new construction. The majority of this construction will occur in existing cities, or newly formed urban areas. It is the mission of the China Megacities Lab to become actively engaged with this rapid urbanization and spatial production occurring in China, through both research and design.

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9.5 Urban Design Lab: Richard Plunz.

The Urban Design Lab (UDL) of the EARTH INSTITUTE and the Graduate School of Architecture, Planning and Preservation (GSAPP) works to find innovative solu-tions to the sustainable development issues confronting cities. The UDL conducts multidisciplinary applied design research in collaboration with community-based organizations and other public and private interests.The UDL’s team works closely with outside experts in architecture, ecology, envi-ronmental science, public health, urban design and urban planning.

9.6 Living Architecture Lab: David Benjamin, Soo-In Yang.

Political and cultural conditions change: what if the walls and windows morphed in response? Air and water quality fluctuate: what if a cloud of light above the river modulated its color as a public display of contamination? Demands for occupa-tion of space shift across days, seasons, and years: what if traditionally mute and inert building materials appeared and disappeared accordingly?

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9.7 Urban Landscape Lab: Janette Kim, Katherine Orff.

The Urban Landscape Lab is an interdisciplinary applied research group at Co-lumbia University in the City of New York. We focus on the role of design in the analysis and transformation of the joint built-natural environment, and study eco-logical processes and urban systems as hybrid phenomenon through targeted pilot projects, practical strategies, and experiments.

9.8 Non Linear Solutions Unit: Caterina Tiazzoldi.

In a complex-structured city in which the interactions among parts intensify; in which the number of decision makers and cultural scenarios overlap, intercon-nect, and sometimes collide; in which the temporal dimensions of the citizens are dissimilar; in which local and global, physical and virtual dimensions co-exist, it is necessary to identify a set of design tools which could respond to design com-plexity. That is why in the last fifteen years, architects adopted advanced digital tools such as algorithms, dynamic relationships, parametric systems, mapping, morphogenesis, cellular automata, and bifurcation with broken symmetry.

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9.9 Network Architecture Lab: Kazys Varnelis.

The Network Architecture Lab is an experimental unit that embraces the studio and the seminar as venues for architectural analysis and speculation, exploring new forms of research through architecture, text, new media design, film produc-tion and environment design.

9.10 Conservation Lab: George Wheeler.

The Conservation Laboratory serves as the primary teaching venue for conserva-tion courses where lectures, demonstrations, and practicums take place. It sup-ports such courses as Structures, Systems and Materials Iⅈ Architectural Met-als; American Architectural Finishes; Concrete, Cast Stone & Mortar; Stone, Brick & Terracotta; Conservation Workshop; and is the fundamental locus for Basic Conservation Science and Laboratory course. Thesis research is also conducted in the laboratory.

9.11 Technological Change Lab (TCLab): Smita Srinivas.

TCLab is a Columbia university-based research and advisory program established in 2007 and directed by Prof. SMITA SRINIVAS of the Urban Planning program. It is housed at the Graduate School of Architecture, Planning and Preservation.

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9.12 The Community & Capital Action Research Lab (C2ARL): Stacey Sutton.

The Community & Capital Action Research Lab (C2ARL) provides an infrastruc-ture for cutting-edge research, critical discourse, and empirically informed prac-tice on fundamental questions related to the incessant tension between the needs of community and the imperatives of capital.

9.13: The Latin American and Caribbean Laboratory: Clara Irazabal.

The Latin Lab serves as an intellectual platform for all the research, pedagogical, and service initiatives undertaken by GSAPP community related to Latin America and the Caribbean (LAC). Latin Lab explores the complex and dichotomous dy-namics of urban development in LAC. Rather than approach LAC as a homoge-neous super-region, Latin Lab examines and understands LAC as a cosmology of large urban concentrations, small municipalities, and re-territorialized diasporas, built upon an overlay of identities, each with local and global networks resilient to simplification and regionalization.

9.14: Architecture Online Lab: Leigha Dennis, Troy Conrad Therrien.

The Architecture Online Lab is an experimental practice which aims to develop the inquiries, tools, protocols, and frameworks of thought and action to be con-sumed, advanced and critiqued as we continue to question and define architec-ture online. Our approach is both discursive and practical, operating in and on

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new and traditional forms and media, and by creating our own through working prototypes.

9.15: Global Africa Lab: Mario Gooden, AIA, Mabel Wilson, PhD

Through design methods and research aided by new technologies and me-dia, Global Africa Lab (GAL) explores the spatial topologies of the African continent and its diaspora. GAL’S s innovative research and pedagogical agenda examines how the unique political histories and the contemporary forces of globalization shape the architecture, urbanism, culture and ecolo-gies of these places.

9.16: Death Lab: Karla Maria Rothstein

DeathLab is a trans-disciplinary research and design space focused on re-conceiving how we live with death in the metropolis. Engaging both intimate and infrastructural urban concerns, we are designing innovative strategies which can be prototyped, built, and experienced by the public. We are dedi-cated to reframing how people think about mortality.

9.17: Cloud Lab: Toru Hasegawa, Mark Collins

Clouds have already been utilized to expand the knowledge frontiers of science, medicine, productivity and entertainment. Clouds work through scalability and vast participation. Clouds bring new understanding to old problems and allow us to pose new questions. Clouds are a new way of thinking. Our mission at the Cloud Lab is to expand the knowledge frontier of architecture and the environment by examining the applications of unique computing technologies in our urban life.

We examine the implications for big data, mass adoption and exponential growth for the ways we construct the physical and mental environment. We create and promote applications for design engineering. We promote new methods of interaction and expression within our environment.

9.18: Sustainable Living Urban Model Lab (S.L.U.M. Lab)

S.L.U.M. Lab is a global nomadic enterprise bringing together students, planners, and architects worldwide to work towards an understanding of the links between architecture, urban design, urban planning, and poverty alleviation.

Working from the pedagogical context of Columbia University’s Graduate School of Architecture, Planning, and Preservation, the Lab challenges pre-vailing notions about urban improvement, searching for innovative methods to optimize the energy of the vernacular and the informal. It works to expand the role of the politically engaged architect and planner, while also breaking down rigid definitions and valuations of urban typologies.

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