MaM Final4

Embed Size (px)

Citation preview

  • 8/10/2019 MaM Final4

    1/6

    Our visitor

    studying s

    Detroit, sh

    nent home

    a student

    particularl

    she is incr

    social equ

    on a Tuesd

    Three ver

    entrance.

    soon ente

    actions an

    is a tall, cl

    nary revo

    wood. She

    ing each o

    Once insid

    attendant

    proceeds

    and the du

    volunteer

    exhibition

    her path o

    as those o

    UTOPIAN DESIGN

    USVERSUSTHEM

    PERSUA

    MATERIALIZING MORALITY

    S E E I N G T H R O U G H T H I N G S

    D E S I G N I N G A C T I O N A N D P E R C E P T I O N

    V I S I T O R N A R R A T I V E

  • 8/10/2019 MaM Final4

    2/6

    Not sensing a designated circulation direction, she

    self-navigates; turning left, she is drawn to the

    immersive environmental display of the Utopian Design

    exhibit.

    She encounters another interpretive text panel, offer-

    ing historical context to the displays.

    Two walls, rounding to converge in the middle, display

    the vastly different products of contrasting utopian

    design movements. Furniture, materials, and architec-

    tural and city plans and images elucidate the vernacu-

    lar of each. Our visitor walks along the left wall, noting

    the clean lines, geometric rationality, and machine

    aesthetic unifying the artifacts and images. She stops

    at the convergence, drawn to a set of media screens

    highlighting the movements leaders. Nearby, stand-

    ing kiosks offer libraries of archival materials offering

    historical context; she puts on a headset and watches

    a video, learning about post WWI Europe, Le Corbusi-

    ers visions for a rational city, his completed apartment

    complexes, and the death of modernism marked by

    the destruction of St. Louis Pruitt-Igoe housing proj-

    ect. Another kiosk plays an audio recording of a rousing

    speech given by William Morris, professing his socialist

    politics and ideologies regarding health and nature.

    A longstanding motivation of designand one that is plain in recent developments in tech-

    nology and design for sustainable behavioris the improvement of social well-being through

    the designed world. This aim has inspired utopian design movements throughout history,

    which have sought to improve society through built form, be it a rchitecture, furniture, or city

    planning. The contrasting approaches of the Arts and Crafts Movement (1880s-1910s) and

    the modernist movement (1920s-30s) illustrate the diverse interpretations of social better-

    ment manifest through design. William Morris led the Arts and Crafts movement of the late

    19th century in England; inspired by thinkers like Augustus Pugin and John Ruskin, Morris and

    his followers sought to save the masses from the moral and physical toxins of industrial city

    life, envisioning a utopia where urban ills were cured by the return of rustic, authentic, and

    definitively un-industrial spaces and forms. Their designs thus privileged organic materials and

    hand-craftsmanshipthe very opposite of Modernisms embrace of technology and scientific

    form. Modernist design first flourished in the early-mid 20th century, led by designers like Le

    Corbusier and Gerrit Rietveld. These designers conceived of their buildings, interiors, objects,

    and cities as capable of rejuvenating a sickly society through a physical ma nifestation of

    rationality and purity.

    UTOPIAN DESIGN

    USVERSUSTHEM

    PERSUASIVE DESIGN

    MATERIALIZING MORALITY

    ENTRYDOORS

  • 8/10/2019 MaM Final4

    3/6

    UTOPIAN DESIGN

    USVERSUSTHEM

    PERSU

    MATERIALIZING MORALITY

    Consciou

    a long tab

    a nearby w

    intent.

    The table

    that visito

    our visito

    Shape Up

    requiring t

    will cease

    weight-lift

    seriously

    of a devic

    Puzzle Sw

    play on huitoring tec

    Fuel Band

    apps like O

    punctualit

    tabs on its

    and conce

    context o

    ness of te

    She wond

    were she

    on her pho

    wearing a

    On a neighborhoring kiosk, she finds an interactive game

    screen. The Choose Your Utopiainteractive invites her to find

    out which utopian movement her aesthetic preferences align

    with. At a station nearby, friends joke about one anothers

    results and the implicated politics, while her own result (De Stijl)

    prompts her to reflect on her own beliefs regarding order and

    rationality.

    Turning around, she encounters a hologram of a speed bump

    positioned right in the middle of the gallery floor. Certainly a

    peculiar sight in the middle of an exhibit, our visitor considers

    its real-world function, as a tool for influencing driving behavior.

    In the context of the exhibit, the speed bump is identified as a

    product of persuasive intent, though our visitor hadnt previous-

    ly even considered the speed bump an artifact of design. She

    wonders if instinct will take hold of some visitors, causing them

    to slow down when approaching the facsimile, but notes that

    many avoid it all together. She makes a note to check the visitor

    maps later for more insight.

    UTOPIAN DESIGN

    USVERSUSTHEM

    PERSUASIVE DESIGN

    MATERIALIZING MORALITY

    ENTRYDOORS

    Yes! Yes!Yes!Yes!

  • 8/10/2019 MaM Final4

    4/6

    Another p

    of catego

    proper so

    around he

    cafeteria

    sobering e

    had that p

    social ben

    anti-home

    accompan

    UTOPIAN DESIGN

    USVERSUSTHEM

    PERSUASIVE DESIGN

    MATERIALIZING MORALITY

    ENTRYDOORS

    Pondering these questions, she is drawn to a nearby

    wall, where an image and media array displays larg-

    er-scale examples of persuasive design in the built

    environment.

    She views a video on the speculative prototype,Poor

    Little Fish, by designer Yan Lu. Designed to reduce

    users water consumption, a sink is topped by a water

    bowl holding a fish. This bowl appears to be the water

    source for the faucet: when the tap is turned on, the

    water level in the basin appears to decrease slowly.

    Struck for a moment by the apparent barbarity of the

    design, she soon identifies its persuasive and critical

    intent: to encourage responsible water use by present-

    ing an illusion (separate water sources are actually

    linked to the basin and the fishbowl).

    Beside this playful project, real-world examples include

    spaces and forms she recognizes from her own life.

    Case studies from New Yorks Center for Active Design,

    which aids designers and urban planners in building

    spaces to encourage physical activity are presented

    via images and on-site video from the New School Uni-

    versity Center and the Highline. She notes how never

    before had she detected their p ersuasive design

    strategies encouraging stair use and outd oor activity,

    but has certainly felt their effect.

  • 8/10/2019 MaM Final4

    5/6

    UTOPIAN DESIGN

    USVERSUSTHEM

    PERSUA

    MATERIALIZING MORALITY

    The divers

    and seduc

    station, st

    responds

    notes tha

    reference

    with histo

    material a

    and econo

    She turns

    As she ap

    and grows

    recognize

    to make w

    beeping cceases w

    reads abo

    ufacturer

    the initial

    still comm

    ings abou

    Should us

    effect? O

    case, for t

    beeping re

    caught on

    UTOPIAN DESIGN

    USVERSUSTHEM

    PERSUASIVE DESIGN

    MATERIALIZING MORALITY

    ENTRYDOORS

    Considering how she might explore these tacit strate-

    gies of urban exclusion for her next research paper, our

    visitor turns to the left, drawn to the curious display

    against the back wall of the gallery space. Here, she

    encounters the Materializing Morality exhibit, where

    four case studies are presented using a juxtaposition

    of media screens and a small, scale model.

    Presentations of imagery, video and historical mate-

    rials relating to each model scroll across the screens,

    while directional speakers above play accompanying

    audio. Beside the small story-object model, a reader

    rail holds brief interpretative info for passing visitors.

    While there is no interpretive text introducing the

    links between the apparently unrelated cases, our

    visitor soon understands that each example features

    design as symbolized morality. One model recreates

    the low-hanging overpass implemented by Robert

    Moses, while a media screen displays a short program

    explaining the historical context and the accusations

    of the designs excusion of poorer city residents from

    accessing the beach by highway. Beside it sits a model

    of Wonder Bread; somewhat perplexed, she looks to

    the media program, which is playing early advertise-

    ments, and an interview with cultural historian Aaron

    Bobrow-Strain, who explains how Wonder Bread was

    a designed manifestation of conditions of national

    social and economic unrest, materializing the desire for

    perceived purity.

  • 8/10/2019 MaM Final4

    6/6

    soandso

    soandso

    likes

    #desi

    some countertop novelty, to a symbol of underground

    delinquency and perversion. Our visitor finds herself

    momentarily immersed in the plight of the machine

    struck by the accusatory rhetoric and physical violence

    directed towards the hunk of glass and wood.

    After this last exhibit, she heads towards the exit, and

    suddenly remembers the mapping device around her

    neck. The attendant by the door asks her name, and

    writes it down next to the number labeled on the back

    of her device. She takes a card printed with the exhi-

    bition website address and a prompt to share her own

    sightings of design delegating action and morality.

    Later that evening, she logs on to the site and locates

    her visitor journey map. The bi rds eye view of her ownpath returns her immediately to the gallery space; as

    a self-professed luddite, she is unsurprised to see a

    shorter time spent at the technologies table, and a

    more lengthy visit to the exhibits exploring the built

    environment. She issomewhat surprised, then, to

    see the lengthy time spent at the interactive kiosks.

    Scrolling through the collage of hashtagged visitor sub-

    missions, she is struck by the diversity of interpreta-

    tionschurches, open stairwells, weighted bathroom

    keys, anti-suicide railings, school cafeterias, reusable

    grocery bags. She digs up her old school uniform and

    snaps a photo.

    UTOPIAN DESIGN

    USVERSUSTHEM

    PERSUASIVE DESIGN

    MATERIALIZING MORALITY

    ENTRYDOORS

    1MIN 10MIN

    FASTER SLOWER