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8/10/2019 MaM Final4
1/6
Our visitor
studying s
Detroit, sh
nent home
a student
particularl
she is incr
social equ
on a Tuesd
Three ver
entrance.
soon ente
actions an
is a tall, cl
nary revo
wood. She
ing each o
Once insid
attendant
proceeds
and the du
volunteer
exhibition
her path o
as those o
UTOPIAN DESIGN
USVERSUSTHEM
PERSUA
MATERIALIZING MORALITY
S E E I N G T H R O U G H T H I N G S
D E S I G N I N G A C T I O N A N D P E R C E P T I O N
V I S I T O R N A R R A T I V E
8/10/2019 MaM Final4
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Not sensing a designated circulation direction, she
self-navigates; turning left, she is drawn to the
immersive environmental display of the Utopian Design
exhibit.
She encounters another interpretive text panel, offer-
ing historical context to the displays.
Two walls, rounding to converge in the middle, display
the vastly different products of contrasting utopian
design movements. Furniture, materials, and architec-
tural and city plans and images elucidate the vernacu-
lar of each. Our visitor walks along the left wall, noting
the clean lines, geometric rationality, and machine
aesthetic unifying the artifacts and images. She stops
at the convergence, drawn to a set of media screens
highlighting the movements leaders. Nearby, stand-
ing kiosks offer libraries of archival materials offering
historical context; she puts on a headset and watches
a video, learning about post WWI Europe, Le Corbusi-
ers visions for a rational city, his completed apartment
complexes, and the death of modernism marked by
the destruction of St. Louis Pruitt-Igoe housing proj-
ect. Another kiosk plays an audio recording of a rousing
speech given by William Morris, professing his socialist
politics and ideologies regarding health and nature.
A longstanding motivation of designand one that is plain in recent developments in tech-
nology and design for sustainable behavioris the improvement of social well-being through
the designed world. This aim has inspired utopian design movements throughout history,
which have sought to improve society through built form, be it a rchitecture, furniture, or city
planning. The contrasting approaches of the Arts and Crafts Movement (1880s-1910s) and
the modernist movement (1920s-30s) illustrate the diverse interpretations of social better-
ment manifest through design. William Morris led the Arts and Crafts movement of the late
19th century in England; inspired by thinkers like Augustus Pugin and John Ruskin, Morris and
his followers sought to save the masses from the moral and physical toxins of industrial city
life, envisioning a utopia where urban ills were cured by the return of rustic, authentic, and
definitively un-industrial spaces and forms. Their designs thus privileged organic materials and
hand-craftsmanshipthe very opposite of Modernisms embrace of technology and scientific
form. Modernist design first flourished in the early-mid 20th century, led by designers like Le
Corbusier and Gerrit Rietveld. These designers conceived of their buildings, interiors, objects,
and cities as capable of rejuvenating a sickly society through a physical ma nifestation of
rationality and purity.
UTOPIAN DESIGN
USVERSUSTHEM
PERSUASIVE DESIGN
MATERIALIZING MORALITY
ENTRYDOORS
8/10/2019 MaM Final4
3/6
UTOPIAN DESIGN
USVERSUSTHEM
PERSU
MATERIALIZING MORALITY
Consciou
a long tab
a nearby w
intent.
The table
that visito
our visito
Shape Up
requiring t
will cease
weight-lift
seriously
of a devic
Puzzle Sw
play on huitoring tec
Fuel Band
apps like O
punctualit
tabs on its
and conce
context o
ness of te
She wond
were she
on her pho
wearing a
On a neighborhoring kiosk, she finds an interactive game
screen. The Choose Your Utopiainteractive invites her to find
out which utopian movement her aesthetic preferences align
with. At a station nearby, friends joke about one anothers
results and the implicated politics, while her own result (De Stijl)
prompts her to reflect on her own beliefs regarding order and
rationality.
Turning around, she encounters a hologram of a speed bump
positioned right in the middle of the gallery floor. Certainly a
peculiar sight in the middle of an exhibit, our visitor considers
its real-world function, as a tool for influencing driving behavior.
In the context of the exhibit, the speed bump is identified as a
product of persuasive intent, though our visitor hadnt previous-
ly even considered the speed bump an artifact of design. She
wonders if instinct will take hold of some visitors, causing them
to slow down when approaching the facsimile, but notes that
many avoid it all together. She makes a note to check the visitor
maps later for more insight.
UTOPIAN DESIGN
USVERSUSTHEM
PERSUASIVE DESIGN
MATERIALIZING MORALITY
ENTRYDOORS
Yes! Yes!Yes!Yes!
8/10/2019 MaM Final4
4/6
Another p
of catego
proper so
around he
cafeteria
sobering e
had that p
social ben
anti-home
accompan
UTOPIAN DESIGN
USVERSUSTHEM
PERSUASIVE DESIGN
MATERIALIZING MORALITY
ENTRYDOORS
Pondering these questions, she is drawn to a nearby
wall, where an image and media array displays larg-
er-scale examples of persuasive design in the built
environment.
She views a video on the speculative prototype,Poor
Little Fish, by designer Yan Lu. Designed to reduce
users water consumption, a sink is topped by a water
bowl holding a fish. This bowl appears to be the water
source for the faucet: when the tap is turned on, the
water level in the basin appears to decrease slowly.
Struck for a moment by the apparent barbarity of the
design, she soon identifies its persuasive and critical
intent: to encourage responsible water use by present-
ing an illusion (separate water sources are actually
linked to the basin and the fishbowl).
Beside this playful project, real-world examples include
spaces and forms she recognizes from her own life.
Case studies from New Yorks Center for Active Design,
which aids designers and urban planners in building
spaces to encourage physical activity are presented
via images and on-site video from the New School Uni-
versity Center and the Highline. She notes how never
before had she detected their p ersuasive design
strategies encouraging stair use and outd oor activity,
but has certainly felt their effect.
8/10/2019 MaM Final4
5/6
UTOPIAN DESIGN
USVERSUSTHEM
PERSUA
MATERIALIZING MORALITY
The divers
and seduc
station, st
responds
notes tha
reference
with histo
material a
and econo
She turns
As she ap
and grows
recognize
to make w
beeping cceases w
reads abo
ufacturer
the initial
still comm
ings abou
Should us
effect? O
case, for t
beeping re
caught on
UTOPIAN DESIGN
USVERSUSTHEM
PERSUASIVE DESIGN
MATERIALIZING MORALITY
ENTRYDOORS
Considering how she might explore these tacit strate-
gies of urban exclusion for her next research paper, our
visitor turns to the left, drawn to the curious display
against the back wall of the gallery space. Here, she
encounters the Materializing Morality exhibit, where
four case studies are presented using a juxtaposition
of media screens and a small, scale model.
Presentations of imagery, video and historical mate-
rials relating to each model scroll across the screens,
while directional speakers above play accompanying
audio. Beside the small story-object model, a reader
rail holds brief interpretative info for passing visitors.
While there is no interpretive text introducing the
links between the apparently unrelated cases, our
visitor soon understands that each example features
design as symbolized morality. One model recreates
the low-hanging overpass implemented by Robert
Moses, while a media screen displays a short program
explaining the historical context and the accusations
of the designs excusion of poorer city residents from
accessing the beach by highway. Beside it sits a model
of Wonder Bread; somewhat perplexed, she looks to
the media program, which is playing early advertise-
ments, and an interview with cultural historian Aaron
Bobrow-Strain, who explains how Wonder Bread was
a designed manifestation of conditions of national
social and economic unrest, materializing the desire for
perceived purity.
8/10/2019 MaM Final4
6/6
soandso
soandso
likes
#desi
some countertop novelty, to a symbol of underground
delinquency and perversion. Our visitor finds herself
momentarily immersed in the plight of the machine
struck by the accusatory rhetoric and physical violence
directed towards the hunk of glass and wood.
After this last exhibit, she heads towards the exit, and
suddenly remembers the mapping device around her
neck. The attendant by the door asks her name, and
writes it down next to the number labeled on the back
of her device. She takes a card printed with the exhi-
bition website address and a prompt to share her own
sightings of design delegating action and morality.
Later that evening, she logs on to the site and locates
her visitor journey map. The bi rds eye view of her ownpath returns her immediately to the gallery space; as
a self-professed luddite, she is unsurprised to see a
shorter time spent at the technologies table, and a
more lengthy visit to the exhibits exploring the built
environment. She issomewhat surprised, then, to
see the lengthy time spent at the interactive kiosks.
Scrolling through the collage of hashtagged visitor sub-
missions, she is struck by the diversity of interpreta-
tionschurches, open stairwells, weighted bathroom
keys, anti-suicide railings, school cafeterias, reusable
grocery bags. She digs up her old school uniform and
snaps a photo.
UTOPIAN DESIGN
USVERSUSTHEM
PERSUASIVE DESIGN
MATERIALIZING MORALITY
ENTRYDOORS
1MIN 10MIN
FASTER SLOWER