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Making Virtual Reality a Reality Surviving the ‘hype cycle’ to achieve real societal benefit.

Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

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Page 1: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

Making Virtual Reality a Reality

Surviving the ‘hype cycle’ to achieve real societal benefit.

Page 2: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

Game

Changer?Fad?

Page 3: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

A Timeline of VR

Page 4: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

A Timeline of VR

1939 - View-Master 3D Stereoscopic viewer

1939

Page 5: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

A Timeline of VR

1939 - View-Master 3D Stereoscopic viewer

1968 - Evans & Sutherland create first head-mounted display (HMD)

1968

Page 6: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

A Timeline of VR

1939 - View-Master 3D Stereoscopic viewer

1968 - Evans & Sutherland create first head-mounted display

1988 - VTOL by Virtuality

1988

Page 7: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

A Timeline of VR

1939 - View-Master 3D Stereoscopic viewer

1968 - Evans & Sutherland create first head-mounted display

1988 - VTOL by Virtuality

1992 - Forte VFX1

260 x 230 LCD display

256 colours

Required computer with 16MHz 386 processor

running MS-DOS 5

1992

Page 8: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

A Timeline of VR

1939 - View-Master 3D Stereoscopic viewer

1968 - Evans & Sutherland create first head-mounted display (HMD)

1988 - VTOL by Virtuality

1992 - Forte VFX1

1994 - Nintendo Virtual Boy

1994

Page 9: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

A Timeline of VR

1939 - View-Master 3D Stereoscopic viewer

1968 - Evans & Sutherland create first head-mounted display

1988 - VTOL by Virtuality

1992 - Forte VFX1

1994 - Nintendo Virtual Boy

2012 - Oculus Rift released DK1

Palmer Luckey. 20 years old in 2012.

2012

Page 10: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

A Timeline of VR

1939 - View-Master 3D Stereoscopic viewer

1968 - Evans & Sutherland create first head-mounted display

1988 - VTOL by Virtuality

1992 - Forte VFX1

1994 - Nintendo Virtual Boy

2012 - Oculus Rift released DK1

2014 - Facebook buys Oculus for US$3 billion

2014

Page 11: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

A Timeline of VR

1939 - View-Master 3D Stereoscopic viewer

1968 - Evans & Sutherland create first head-mounted display

1988 - VTOL by Virtuality

1992 - Forte VFX1

1994 - Nintendo Virtual Boy

2012 - Oculus Rift released DK1

2014 - Facebook buys Oculus for US$2 billion

2014 - Google Cardboard brings VR to the masses

Modern Day ViewMaster - with Video

2014

Page 12: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

A Timeline of VR

1939 - View-Master 3D Stereoscopic viewer

1968 - Evans & Sutherland create first head-mounted display

1988 - VTOL by Virtuality

1992 - Forte VFX1

1994 - Nintendo Virtual Boy

2012 - Oculus Rift released DK1

2014 - Facebook buys Oculus for US$2 billion

2014 - Google Cardboard brings VR to the masses

2015 - Oculus Gear released

Phone used for processing and display.

2015

Page 13: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

A Timeline of VR

1939 - View-Master 3D Stereoscopic viewer

1968 - Evans & Sutherland create first head-mounted display (HMD)

1988 - VTOL by Virtuality

1992 - Forte VFX1

1994 - Nintendo Virtual Boy

2012 - Oculus Rift released DK1

2014 - Facebook buys Oculus for US$2 billion

2014 - Google Cardboard brings VR to the masses

2015 - Oculus Gear released

2016 - Oculus & HTC Vive consumer headset products released

1080 x 1200 OLED display

Millions of colours

Requires computer with 3.2 GHz processor (200x faster than VFX1)

2016

Page 14: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

A Timeline of VR

1939 - View-Master 3D Stereoscopic viewer

1968 - Evans & Sutherland create first head-mounted display (HMD)

1988 - VTOL by Virtuality

1992 - Forte VFX1

1994 - Nintendo Virtual Boy

2012 - Oculus Rift released DK1

2014 - Facebook buys Oculus for US$2 billion

2014 - Google Cardboard brings VR to the masses

2015 - Oculus Gear released

2016 - Oculus / Vive consumer headset products released

2018 - Oculus Go standalone headset released

1280 x 1440 display

Fully self-contained

3DOF

2018

Page 15: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

A Timeline of VR

1939 - View-Master 3D Stereoscopic viewer

1968 - Evans & Sutherland create first head-mounted display (HMD)

1988 - VTOL by Virtuality

1992 - Forte VFX1

1994 - Nintendo Virtual Boy

2012 - Oculus Rift released DK1

2014 - Facebook buys Oculus for US$2 billion

2014 - Google Cardboard brings VR to the masses

2015 - Oculus Gear released

2016 - Oculus / Vive consumer headset products released

2018 - Oculus Go standalone headset released

2019 - Oculus Santa Cruz

1440 x 1600 display

Fully self-contained

6DOF via ‘inside-out tracking’

2019

Page 16: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

Our mission is to give people the

power to experience anything.

Even if you don’t have the ability

to travel somewhere, or to be with

someone in person, the goal is to

help build a medium that will give

you the ability to do all of these

things you might not otherwise be

able to do.

- Mark Zuckerberg

Page 17: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

Principles of VR

Immersion

Presence

Agency What the system does

How the user feels

What the user does

Reactiveness How the system responds

Page 18: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

Principles of VR - Advanced

Immersion

Presence

Agency What the system does

How the user responds

What the user does

Reactiveness How the system responds

What the user:

sees

thinks

touches

feels

Page 19: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

Principles of VR - Advanced +

Immersion

Presence

Agency What the system does

How the user feels

What the user does

Reactiveness How the system responds

data

Page 20: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

Current Therapeutic Applications of VR

Page 21: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

Current Therapeutic Applications of VR

● Phobias and PTSD

Page 22: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

Current Therapeutic Applications of VR

● Phobias and PTSD

● Depression and anxiety

Page 23: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

Current Therapeutic Applications of VR

● Phobias and PTSD

● Depression and anxiety

● Eating disorders / body dysmorphia

Page 24: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

Current Therapeutic Applications of VR

● Phobias and PTSD

● Depression and anxiety

● Eating disorders / body dysmorphia

● Acrophobia

Page 25: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

Current Therapeutic Applications of VR

● Phobias and PTSD

● Depression and anxiety

● Eating disorders / body dysmorphia

● Acrophobia

● Remobilisation

Page 26: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

Current Therapeutic Applications of VR

● Phobias and PTSD

● Depression and anxiety

● Eating disorders / body dysmorphia

● Acrophobia

● Remobilisation

● Rehabilitation

Page 27: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

Current Therapeutic Applications of VR

● Phobias and PTSD

● Depression and anxiety

● Eating disorders / body dysmorphia

● Acrophobia

● Remobilisation

● Rehabilitation

● Chronic Pain

Page 28: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

Current Therapeutic Applications of VR

● Phobias and PTSD

● Depression and anxiety

● Eating disorders / body dysmorphia

● Acrophobia

● Remobilisation

● Rehabilitation

● Chronic Pain

● Social isolation

Page 29: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

Current Therapeutic Applications of VR

● Phobias and PTSD

● Depression and anxiety

● Eating disorders / body dysmorphia

● Acrophobia

● Remobilisation

● Rehabilitation

● Chronic Pain

● Social isolation

● Dementia○ Reminiscence Therapy

○ Mood calming

○ Carer respite

Page 30: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

Current Therapeutic Applications of VR

● Phobias and PTSD

● Depression and anxiety

● Eating disorders / body dysmorphia

● Acrophobia

● Remobilisation

● Rehabilitation

● Chronic Pain

● Social isolation

● Dementia

Lot of promise,

Emerging clinical evidence

Page 31: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

Navigating the hype cycle

Expect a wave of VR salesmen

What is novelty, what is real?

Tech-led vs needs driven

(push vs pull)

How to pick the winners?

Where to invest?

When to invest?

Page 32: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

A return to First Principles

Hierarchy of Needs (Maslow)

Positive ageing is “Being younger for longer”

Page 33: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

Occupation as Therapy

Personalised Activities

Page 34: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

Occupation as Therapy

Bucket List

Page 35: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

Occupation as Therapy

Reminiscence Therapy

Page 36: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

Social Connection

The Virtual Tour Bus

Page 37: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

VR Technology Trends

Page 38: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

VR Technology Trends

● YouTube VR

● Facial Tracking

● Full Body Tracking

● Avatars

● Physical World Mapping

● Locomotion

● Brain Interface

● Controllers & Haptics

Page 39: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

VR Technology Trends

● YouTube VR

● Facial Tracking

Eye tracking for content control, analytics and foveated rendering.

Page 40: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

VR Technology Trends

● YouTube VR

● Facial Tracking

● Full Body Tracking

Sub-millimetre precision. Real time rendering. Movement magnification.

Diagnostics and content control.

Page 41: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

VR Technology Trends

● YouTube VR

● Facial Tracking

● Full Body Tracking

● Avatars

Realtime avatar rendering for social communications, content

control, diagnostics.

Page 42: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

VR Technology Trends

● YouTube VR

● Facial Tracking

● Full Body Tracking

● Avatars

● Physical World Mapping

Alternative to AR. Create representations of real physical objects

in a virtual environment.

Page 43: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

VR Technology Trends

● YouTube VR

● Facial Tracking

● Full Body Tracking

● Avatars

● Physical World Mapping

● Locomotion

Expansive exercise in a confined environment. Content control. Diagnostics.

Page 44: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

VR Technology Trends

● YouTube VR

● Facial Tracking

● Full Body Tracking

● Avatars

● Physical World Mapping

● Locomotion

● Brain Interface

EEG for realtime feedback and content control

Page 45: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

VR Technology Trends

● YouTube VR

● Facial Tracking

● Full Body Tracking

● Avatars

● Physical World Mapping

● Locomotion

● Brain Interface

● Controllers & Haptics

Sub-millimeter positional tracking precision

Touch, texture, temperature, pressure,

motion capture, biometrics.

Haptic gloves and suits

Page 46: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

● Processing Power + Display Quality = Photorealism

● The Disappearing Interface

● Data-driven content

● Social Connection

Virtual Reality (VR) becomes Extended Reality (XR)

The BIG VR Trends

Page 47: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

● Processing Power + Display Quality = Photorealism

● The Disappearing Interface

● Data-driven content

● Social Connection

Virtual Reality (VR) becomes Extended Reality (XR)

The BIG VR Trends

Page 48: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

“If you assume any improvement

at all, games will be

indistinguishable from reality”

Elon Musk

Page 49: Making Virtual Reality a Reality - au.eventscloud.com€¦ · 1994 - Nintendo Virtual Boy 2012 - Oculus Rift released DK1 2014 - Facebook buys Oculus for US$2 billion 2014 - Google

Steve Pretzel

08 9379 7400

[email protected]

www.tadwa.org.au