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Maia EngeliSchool of Interactive Arts and Technology
Simon Fraser [email protected]
The Flow of Ideas in Telematic Environments
Play, Portrayal, Poiesis, and Conceptual Design Schemes
Conceptual Schemes for the Flow of Ideas . Maia Engeli . DAC 2005 . 2/17
Overview
Setting the ground:telematics (domain)
architecture and layers of telematic design (methods)
play, portrayal and poiesis (indicators)
7 conceptual schemes and examples:carpettunnel
star/treecircles
memetics systemdensity
narrative space
Conceptual Schemes for the Flow of Ideas . Maia Engeli . DAC 2005 . 3/17
Telematics: Definition
“Telematics is a term used to designate computer-mediated communications networking involving telephone, cable, and satellite links between
geographically dispersed individuals and institutions that are interfaced to data-
processing systems, remote sensing devices, and capacious data storage banks. It involves
the technology of interaction among human beings and between the human mind and artificial systems of intelligence and perception.”
(Ascott, 1990, Nora & Mine, 1980)
Conceptual Schemes for the Flow of Ideas . Maia Engeli . DAC 2005 . 4/17
Telematics as the Cosmic Brain
“[The] future society is a revolutionary society in which dialogues outweigh and constantly
produce information. Due to the developing flow of information the old discourses break. Therefore there are no authorities in the
telematic society. Due to its networked structure it is totally obscure and steers itself
cybernetically.”
(http://www.wikipedia.org/flusser)
Conceptual Schemes for the Flow of Ideas . Maia Engeli . DAC 2005 . 5/17
Telematic Architectures
Methods of physical architecture can inspire telematic architecture regarding aspects of
structure, space, event, change, design methods, or complexity.
Architecture is culture and reflects culture
Architecture provides the setting for experiences, for “potential events” (B. Tschumi, 1995)
Architecture continuously studies and reflects the conditions of the present
Conceptual Schemes for the Flow of Ideas . Maia Engeli . DAC 2005 . 6/17
Humans + telematic technology
obscured paths and processes > cognitive overload
Design > richness + complexity > sophisticated experience
layers/aspects of design1) Structure2) Processes3) Interface4) Participation5) Orchestration
Telematic System
Conceptual Schemes for the Flow of Ideas . Maia Engeli . DAC 2005 . 7/17
Play, Portrayal, and Poiesis
3 Aspects to focus on to understand the developments and changing needs in telematic environments
Play and playfulness:computer games as multifunctional, multifaceted endeavorsgamelike interfaces and interaction: rules and restrictions
Portrayalreflectionthe internet’s huge ‘data bank’ is filled with digitized samples
Conceptual Schemes for the Flow of Ideas . Maia Engeli . DAC 2005 . 8/17
Poiesis / Production Data is the material from which- information- knowledge- ideas can be produced
Distributed constructionism: - discussing constructions- sharing constructions- collaborating on constructions(M. Resnik, 1996)
Conceptual Schemes for the Flow of Ideas . Maia Engeli . DAC 2005 . 9/17
7 Design Schemes
Conceptual frameworks, graspable by the users, that provide for efficient interaction with the contributing human resources and dynamically changing data repositories
Examples:Developed through a design methodology:
implementation and iterative improvements“Don’t solve problems, create solutions!”
Schemes:1) carpet, 2) tunnel, 3) star/tree, 4) circles,
5) memetic evolution, 6) density, 7) narrative space
Conceptual Schemes for the Flow of Ideas . Maia Engeli . DAC 2005 . 10/17
1) Carpet
patches, with ideas flowing from one to anotherit may or may not grow in its extensionsDreamscape: http://www.alterego.arch.ethz.ch/Communimage: http://www.communimage.ch/
Conceptual Schemes for the Flow of Ideas . Maia Engeli . DAC 2005 . 11/17
2) Tunnel
the tunnel only grows in one dimension: into depth, into timeit always needs the same amount of screen spaceGridcosm: http://www.sito.org/synergy/gridcosm/
Conceptual Schemes for the Flow of Ideas . Maia Engeli . DAC 2005 . 12/17
3) Star/Tree
a growing star/tree of nodes that align into storiesadditional paths through the nodes can tell other storiesfake space: http://space.arch.ethz.ch/ws98/
Conceptual Schemes for the Flow of Ideas . Maia Engeli . DAC 2005 . 13/17
4) Circles
a scheme the allows for relaxed browsing by “circling” around a themewebring: http://dir.webring.com/rweventspaces: http://caad.arch.ethz.ch/ws99/
Conceptual Schemes for the Flow of Ideas . Maia Engeli . DAC 2005 . 14/17
5) Memetic Scheme
an implementation of Richard Dawkins theory on memes a genealogical system for ideas, some survive, some die phase(x) http://space.arch.ethz.ch
Conceptual Schemes for the Flow of Ideas . Maia Engeli . DAC 2005 . 15/17
6) Density
virtual spaces that serve as containers for a growing number of storiesthe dimension of growth is the density of possible experiences [roomz]+[connectionz]: http://www.alterego.arch.ethz.ch/
Conceptual Schemes for the Flow of Ideas . Maia Engeli . DAC 2005 . 16/17
7) Narrative Space
Online worlds that provide the setting for the collaborative creation of experiencesi.e. MMORGs (Massive Multiplayer Online Role Playing Games)
Conceptual Schemes for the Flow of Ideas . Maia Engeli . DAC 2005 . 17/17
Summary
Initial set of schemes most of which focus on asynchronous communication and the design levels of structure and
processes
Next Steps
Find or implement more examples for the different schemes
Identify further schemes and include synchronous communication, as well as aspects of the interface,
participants, and orchestration
Include more variety in the content
Develop schemes for smaller or non-visual interfaces(i.e. PDA, mobile phones, tactile interfaces, ...) and networks
that combine multiple technologies