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Lord of the Rings SBG -Reinforcements

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Drûzhag the Beastcaller (Goblin)

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Page 1: Lord of the Rings SBG -Reinforcements

46 WHITE DWARF REINFORCEMENTS

Banner of the DeadThere are now Banner Bearermodels available for both theArmy of the Dead and theMorannon Orcs. This meansyou can now upgrade aWarrior of the Dead model ora Morannon Orc to carry abanner for +25 pts.Remember, you can’t havemore banners in your forcethan you have Heroes.

REINFORCEMENTSLast month saw the release of several new The Lord of The Rings models for War ofThe Ring. Of course, these are also perfectly suited for use in the strategy battlegame. Matthew Ward presents rules for their use.

War of The Ring came out lastmonth and along with it severalnew character models to add to

your formations. And that’s not all – we’llbe seeing plenty of new releases for TheLord of The Rings over the next fewmonths. But these miniatures are not justfor use in War of The Ring – they can beused in the strategy battle game too. Ofcourse, I knew they were coming when Iwas writing War of The Ring and, as aresult, they’ve already got profiles andrules in that system – not so the strategybattle game. This is the first in a series ofReinforcements articles that will presentupdated strategy battle game profiles forthe new releases as they come along. Butenough of that, you want to know whatthe rules are…

Stormcaller (Elf ) ………60 points All Elves have an innate connection to the patterns and rhythms of thenatural world, and use a blend of magic and skill to talk to beasts or seektidings from the wind. Some of the Firstborn have talents that surpass othersof their kind. One such group are the Stormcallers, Elves who do not merelyharken to the elemental forces of the wind, but command it to their bidding.

F S D A W C M W FStormcaller 5 3 4 1 2 5 1 3 1

A Stormcaller is a Hero, and can be included in any Rivendell, GreyHavens, Eregion, Lothlórien, or Thranduil’s Halls army.

WargearA Stormcaller wears armour and carries a staff (hand weapon).

Special RulesWoodland Creature.

Wild Channelling. If, when casting a spell, one or more of the dice rolledresult in a natural 6 (i.e. not another number modified by Might etc.) theWill points used in casting the spell are not expended but are returned tothe Stormcaller’s pool of Will.

Magical PowersNature’s Wrath. Dice score to use 4+.

Call Winds. Range 12”/28cm. Dice score to use 2+. This power can beused against a single enemy model. If the power is used successfully, thewinds blow the target 2D6”/4D6cm directly away from the caster. If thisbrings the target into contact with another model or an area of impassableterrain, it stops 1” away from the obstacle. In either case, the model isknocked to the ground and may not move, for any reason, later in the turn.

“The river of thevalley is under hispower, and it will risein anger when he hasgreat need ”- Fellowship of The Ring

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REINFORCEMENTS!

Drûzhag is vile, even by the standards of other Goblins – so much so that hewas exiled long ago from Durbûrz’s squalid kingdom of Moria. Yet Drûzhagdid not perish in the wilderland. He prospered, and learnt how to bend to hiswill all manner of dark beasts. With the aid of his minions, Drûzhag returnedto Moria and forged a new realm in the darkness, a chiefdom at war withDûrburz’s kingdom. This only serves to make Moria more dangerous to theother realms. Though Durbûrz and Drûzhag hate each other, they are morethan willing to combine their forces against any interloper.

F S D A W C M W FDrûzhag 3 3 3 1 2 4 2 5 2

Drûzhag is a Hero, and can be included in any Moria, Angmar or theDwellers Below army.

WargearDrûzhag carries a staff (hand weapon).

Special RulesCave Dweller.

Master of the Dark Wild. All Bats, Wargs and Spiders within 12”/28cm ofDrûzhag use his Courage instead of their own.

Magical PowersBestial Fury. Dice score to use 3+. This works exactly as described for Furyin the main rules manual, except its effects apply to Wargs, Spiders and BatSwarms, rather than Goblins.

Enrage Beast. Range 12”/28cm. Dice score to use 3+. This power can be used against a single Bat, Warg or Spider model. If the power issuccessfully used, the target becomes enraged – its Fight, Strength, Attacksand Courage are increased by 3 until the end of the Fight phase. Theenraged model suffers a Strength 10 hit at the end of the Fight phase, to represent the severe exhaustion brought on by its efforts.

Drûzhag ………………85 pointsthe Beastcaller (Goblin)

Only through deeds of valour and might can a Dwarf rise to the rank ofShieldbearer and become the dedicated guardian of his king. Other Dwarves,awed and inspired by the presence of such a stalwart individual in theirranks, fight on through even the direst of circumstances, determined to provetheir worth in the Shieldbearer’s eyes.

F S D A W C M W FShieldbearer 5 4 8 2 2 4 1 0 0

Shieldbearers are Heroes, and can be included in any Erebor, Khazad-dûmor Durin’s Folk army.

WargearA Shieldbearer wears Dwarf armour and carries a shield.

Special RulesIn Defence of the King. At the start of the game, nominate a single DwarfHero for the Shieldbearer to protect. If, at the start of the Fight phase, theShieldbearer is within 3” of the protected Hero, and that Hero is in basecontact with one or more enemy models, the Shieldbearer mustimmediately call a Heroic Fight without expending any Might. However,the Shieldbearer must use the free move to reach the protected Hero’sfight, if possible. If you have more than one Shieldbearer, each may protecta different Hero if you wish, just make sure that this is absolutely clear toyour opponent!

Lead by Example. Dwarf Warriors and Heroes within 12” of a Shieldbearer re-roll failed Courage tests.

Shieldbearer (Dwarf ) …60 points

“where the warghowls, there also theorc prowls.”- Fellowship of The Ring

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REINFORCEMENTS!

HornblowersWar of the Ring has seen the introductionof several new Hornblower figures. Wedon’t make models for every type ofHornblower, so they’re the perfectopportunity to convert your own. Hereare the rules for using them in theskirmish game.

You may upgrade any number ofwarriors* in your army to beHornblowers for +20 points. Whilst youhave at least one Hornblower alive onthe battlefield, all of your models have a+1 bonus to their Courage.

* Only Elves, Men, Orcs, Uruk-hai andDwarves can be upgraded to beHornblowers. Minas Tirith HornblowerRohan Hornblower

The Sons of Eorl are an elite cadre of Rohan Royal Knights, founded in thedays of the first King of Rohan, Eorl the Young. They are Rohan’s foremostprotectors, charged with the defence of the king and of the Golden Hall ofMeduseld. No mightier warriors can there be found in all the lands ofRohan, for only the boldest knight can earn a place in the Sons of Eorl.

F S D A W CSon of Eorl 4 4 6 2 1 4Pureblood Steed 0 3 5 0 1 3

The Sons of Eorl are warriors and can be included in any Riders of Eorl,Host of the Hammerhand or Théoden’s Host army.

WargearA Son of Eorl wears heavy armour and carries a shield. He rides a bardedpureblood steed (pureblood steeds have a move of 12”/28cm).

Special RulesExpert Rider.

Son of Eorl (Man) ……22 points

The Lord of Blades leads the Easterling Dragon Knights, and is the mostskilled of that corrupt order. Amdûr has already carved a fearsome reputationin the lands beyond Mordor, and now has come to test his brutal skills on theblood-soaked Pelennor.

F S D A W C M W FAmdûr 6 4 6 2 2 4 3 1 1

Amdûr, Lord Blades, is a Hero and can be included in an Easterling army.

WargearAmdûr wears heavy armour and carries an Easterling falchion (Elven blade).

Special RulesBlood and Glory. If Amdûr kills an enemy Hero in a fight, he immediatelyregains a single Might point expended earlier in the battle.

Herald of Victory. Easterlings treat Amdûr as a Banner.

Amdûr, ………………100 pointsLord of Blades (Man)