67
LEARN WUDU’ FLASHCARD USING AUGMENTED REALITY WAN NUR NASIHA BINTI WAN MOHAMMAD GABERAN BACHELOR OF INFORMATION TECHNOLOGY (INFORMATICS MEDIA) WITH HONOURS FACULTY OF INFORMATICS AND COMPUTING UNIVERSITI SULTAN ZAINAL ABIDIN JANUARY 2020

LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

  • Upload
    others

  • View
    2

  • Download
    0

Embed Size (px)

Citation preview

Page 1: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

LEARN WUDU’ FLASHCARD

USING AUGMENTED REALITY

WAN NUR NASIHA BINTI WAN MOHAMMAD GABERAN

BACHELOR OF INFORMATION TECHNOLOGY

(INFORMATICS MEDIA) WITH HONOURS

FACULTY OF INFORMATICS AND COMPUTING

UNIVERSITI SULTAN ZAINAL ABIDIN

JANUARY 2020

Page 2: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

i

DECLARATION

I hereby declare that this report is based on my original work except for quotation and

citations, which have been duly acknowledged. I also declare that it has not been

previously or concurrently submitted for any other degree at University Sultan Zainal

Abidin or other institution.

NAME: WAN NUR NASIHA BINTI WAN

MOHAMMAD GABERAN

DATE: ………………………………………………………

Page 3: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

ii

CONFIRMATION

This is to confirm that:

The research conducted and the writing of this report was under my supervision.

________________________________

NAME: DR. ISMAHAFEZI BIN ISMAIL

DATE : …………………………………..

Page 4: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

iii

DEDICATION

I would like to dedicate my project to my beloved mother and father, who have

taught me to be patient and never give up in everything that we did and always told me

to be a hardworking person in every task we did. I would also like to dedicate this to

my friends who have inspired me and give me opinion and motivation to finish this

project. Not forget to my supervisor, Dr. Ismahafezi Bin Ismail and my fellow friends

from Bachelor of Information Technology (Informatic Media) who have help me

through a lot in my journey to finish this project.

Page 5: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

iv

ABSTRACT

Nowadays, the use of technology is increasing and expanding in human life. It has

expanded into many fields such as educational and others. The technology used in

education especially in early education for children is to add more knowledge and help

educators to teach more effectively. However, many of school still lacks of the learning

aid tool that help student in their studies. Thus, learning become boring and difficult.

Furthermore, there are still children who abuse the existing technology and cause their

time wasted at home with unfortunate benefits. Therefore, with the appearance of Learn

Wudu’ Flashcard Using Augmented Reality, these children can use technology

properly. The objective of this project was to provide an effective learning aid tool for

student besides providing opportunities for these children to study and use AR

(Augmented Reality) technology in their early age. In addition, this project can also

benefit parents and teachers in teaching children more effectively. A variety of

multimedia elements are provided in this AR Application with the aim of attracting

children to learning. In conclusion, this project can help children learn more effectively

and become part of an IT-savvy child.

.

Page 6: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

v

ABSTRAK

Pada masa kini, penggunaan teknologi semakin meningkat dan berkembang dalam

kehidupan manusia. Ia telah berkembang menjadi banyak bidang seperti pendidikan

dan lain-lain. Teknologi yang digunakan dalam pendidikan terutamanya dalam

pendidikan awal untuk kanak-kanak untuk menambah pengetahuan dan membantu

pendidik mengajar dengan lebih berkesan. Walau bagaimanapun, banyak sekolah

kekurangan alat bantuan pembelajaran yang menyebabkan pembelajaran menjadi

membosankan. Selain itu, masih terdapat kanak-kanak yang menyalahgunakan

teknologi yang sedia ada dan menyebabkan masa mereka terbuang di rumah dengan

perkara tidak berfaedah. Oleh itu, dengan kemunculan Flashcard Belajar Wudu

Menggunakan Realiti Terimbuh, kanak-kanak ini boleh menggunakan teknologi dengan

betul. Objektif projek ini adalah untuk menyediakan alat bantuan pembelajaran yang

berkesan untuk kanak-kanak ini mempelajari dan menggunakan teknologi Realiti

Terimbuh pada usia muda mereka. Pelbagai unsur multimedia disediakan dalam

Aplikasi AR ini dengan tujuan menarik kanak-kanak untuk belajar. Kesimpulannya,

projek ini dapat membantu kanak-kanak belajar dengan lebih berkesan dan menjadi

sebahagian daripada anak yang bijak IT.

Page 7: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

vi

CONTENTS

PAGE

DECLARATION i

CONFIRMATION ii

DEDICATION iii

ABSTRACT iv

ABSTRAK v

CONTENTS vi-viii

LIST OF TABLE ix

LIST OF FIGURES x-xi

LIST OF ABBREVIATION xii

LIST OF APPENDICES xiii

CHAPTER I INTRODUCTION

1.1 Introduction 1

1.2 Background 2

1.3 Problement Statement 3

1.4 Objectives 4

1.5 Scopes 4

1.6 Activities, Milestones (Gantt Chart) 5

1.7 Limitation of work 5

1.8 Expected Result 6

1.9 Conclusion 6

CHAPTER II LITERATURE REVIEW

2.1 Introduction 7

Page 8: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

vii

2.2 Explanation Technology Timeline 8

2.3 Related techniques 9-11

2.3.1 Marked Based 9-10

2.3.2 Markerless

10-

2.4 Related Product 12

2.4.1 AR Medical 12

2.4.2 Wiki Turtle 13

2.4.3 Interactive Book iSolar System AR 13

2.5 Comparison table of existing product 14

2.6 Comparison table of the existing product with

5 elements of multimedia

15

2.7 Conclusion 15

CHAPTER III

METHODOLOGY

3.1 Introduction 16

3.2 Methodology Model 17

3.2.1 Analysis phase 18-19

3.2.2 Design phase 20-27

3.3.3 Development phase 28

3.3.4 Implementation phase 28

3.3.5 Evaluation phase 29-30

3.3 Framework Design 30-31

3.4 Hardware and Software Requirement 31-32

3.5.1 Hardware requirement 31-32

3.5.2 Software requirement 32

3.5 Conclusion 32

CHAPTER IV

IMPLEMENTATION AND TESTING

4.1 Introduction 33

4.2 Implementation 34-45

4.2.1 Main Menu Page 34-35

Page 9: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

viii

4.2.2 Scan Page 36

4.2.3 Instruction Page 37

4.2.4 Credit Page 38

4.2.5 Info Page 38

4.2.6 AR Marker 39

4.2.7 3D Model and 3D Animation 40-45

4.3 Testing 45

4.4 Conclusion 45-46

CHAPTER V

CONCLUSION

5.1 Introduction 47

5.2 Project Achievement and Contribution 47-48

5.3 Problem and Limitation 48

5.4 Future Work 48

5.5 Conclusion 49

REFERENCES 50

Page 10: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

ix

LIST OF TABLES

TABLE TITTLE

PAGE

1.1 Gantt Chart 5

2.1 Comparison table of existing product 14

2.2 Comparison table of the existing products with 5 elements

of multimedia

15

Page 11: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

x

LIST OF FIGURES

FIGURE TITLE PAGE

2.1 Marker-based 10

2.2 Markerless 11

2.3 AR Medical 12

2.4 Wiki Turtle 13

2.5 Interactive Book iSolar System AR 13

3.1 ADDIE Model 17

3.2 Analysis Phases 19

3.3

3.4

3.5

3.6

3.7

3.8

3.9

3.10

3.11

Flashcard 1

Flashcard 2

Flashcard 3

Flashcard 4

Flashcard 5

Flashcard 6

Flashcard 7

Flashcard 8

Flashcard 9

20

21

21

22

22

23

23

24

24

3.12

3.13

3.14

3.15

3.16

3.17

Main Menu

How To Play

Credit

Info Page

Scanner (Before)

Scanner (After)

25

25

26

26

27

27

3.18 Framework Design 30

4.1

4.2

4.3

Main Menu Page

Scan Button

Instruction Button

34

34

35

Page 12: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

xi

4.4

4.5

4.6

4.7

4.8

4.9

4.10

4.11

4.12

4.13

4.14

4.15

4.16

4.17

4.18

4.19

4.20

4.21

4.22

4.23

Credit Button

Info Button

Scan Page

Home Button

How to play Page

Back Button

Credit Page

Info Page

Example of marker 1

Example of marker 2

Image target unique visual point

Step 1 (Make Niyyah)

Step 2 (Wash both of hand)

Step 3 (Wash mouth)

Step 4 (Wash face)

Step 5 (Wash lower arms from wrists to elbows)

Step 6 (Wash head)

Step 7 (Wipe ears inside and out)

Step 8 (Wash feets)

Step 9 (Recite du’as after Wudu’)

35

35

36

36

37

37

38

38

39

39

40

41

41

42

42

43

43

44

44

45

Page 13: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

xii

LIST OF ABBREVIATIONS/TERMS/SYMBOLS

AR Argumented Reality

3D Three dimensional

FYP Final year project

Page 14: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

xiii

LIST OF APPENDICES

APPENDIX TITTLE

PAGE

A Appendix A (Gantt Chart Fyp 1) 51-52

B

C

Appendix A (Gantt Chart Fyp 2)

Project Poster

53

54

Page 15: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

1

CHAPTER I

INTRODUCTION

1.1 Introduction

This section is the introduction to the report for developed application. It will

provide a basic overview of the whole application. This chapter will show about the

project background, problem statement objectives, scope and project planning.

Background of the application will discuss about basic information about this

application. Problem statements discuss about related issues of the application.

Objectives state all main goal of this application. The scope shows who are using the

application and what the user can do.

Page 16: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

2

1.2 Background

The use of Augmented Reality (AR) in education is increasing every year and

makes the process of learning easier, more eye-catching, and interesting. However, the

use of AR in Islamic Education is still minimal. Therefore, the initiative has be taken so

that Augmented Reality will be used extensively in Islamic Education.

However, the students were less interested in the Islamic Education because of

the way of teaching using book is so boring. Furthermore, most teaching aids based on

digital or electronic, only involve one-way communication and less effective for

students with IQs that differ from ordinary students.

Therefore, teaching aids based on Augmented reality technology was introduced

to enhance student motivation in learning especially for Islamic subjects. Augmented

reality is the integration of digital information with the user's environment in real time.

Unlike virtual reality, which creates a totally artificial environment, augmented reality

uses the existing environment and overlays new information on top of it. The solution

to the problem is with the Learn Wudu’ Flashcard Using Augmented Reality to learn

the basic of Islamic Education how to take wudu’ properly. It is also suitable to be used

as the first home teaching aid tool for children as early as 5 years old because it has

interesting multimedia elements such as animation, image, audio, text and video yet it

is very simple and useful.

Page 17: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

3

1.3 Problem Statement

There are various mobile applications of Learn Wudu’ that have been developed

to attract children Islamic Education. But its lacking in lot of aspect. For example, the

application is develop not using Augmented Reality that can attract the users. However,

lot of information still are not available in the application. Besides, it’s does not have

additional features that very interactive and the function is limited. So, this kind of

application is not practical anymore. In this section, the main purpose of problem

statement is to focus the attention of solution to the problems. There are three main

problems currently.

i. Learn using book Is less interactive.

ii. Children are not exposed to more interactive learning aids tool in their

school or home.

iii. The kids do not focus when the teacher make demonstration because at

their age they just want to have fun.

Without the effective learning aid tool, the learning process become less interesting

and difficult to them to understand about the certain topic. As we know an early

exposure through the effective learning aid tool in studies is very important to increase

their interest in a certain subject. Concise descriptions of the issues stated need to be

addressed to deal with the problem.

Page 18: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

4

1.4 Objectives

There are the following objectives of Learn Wudu’ Flashcard Using Augmented Reality

are:

I. To study the augmented reality technology to create Learn Wudu’

Flashcard.

II. To design and develop Learn Wudu’ Flashcard that allow users leaning with

augmented reality.

III. To test the functionality of Learn Wudu’ Flashcard using augmented reality.

1.5 Scopes

The scope of this study is divided into:

i. Technology. This card using Augmented Reality technology with 3D modelling

technique using Maya software and unity 3D software to model the character in

the application. For the character illustration in the flashcard is by using adobe

photoshop and adobe Illustrator. For the AR features by using Vuforia

Augmented Reality SDK to detect and track the target, marker-based technique

is used for this AR application. C# language as the program language.

ii. Module. The module in this AR card include language selection, scanning image

on the card, knows the step by step of how to take Wudu’.

iii. Age. This project age scope is focused on kindergarten student.

Page 19: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

5

1.6 Activities, Milestones (Gantt Chart)

Based on the table 1.1 below, show the details of the Gantt chart.

Table 1.1 Gantt Chart

1.7 Limitation of work

A limitation is any aspect that hinders a study and its findings. This Learn Wudu’

Flashcard Using Augmented Reality is limited by three aspect:

i. This Application is applicable only for android user which is not

supported in websites and IOS operating system

ii. This Application implement physical button only for the

interaction between user and the application.

iii. This application needs special marker to make it work.

Page 20: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

6

1.8 Expected Result

At the end of the project, the expected outcome of the proposed project

development is as follows:

i. This application providing a complete step by step of how to take wudu’

properly for kindergarten children.

ii. This application as an interactive tool for kids in learning process about

Islamic Education in order to attract their interest toward how take wudu’

properly.

1.9 Conclusion

With the technological advances of today’s increasingly fast-growing, it is hoped

that this project will help to learn for a student to get gain knowledge. I hope that this

mobile application can help student to learn how to take Wudu’ with step by step with

this AR.

Page 21: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

7

CHAPTER 2

LITERATURE REVIEW

2.1 Introduction

A literature review is a process of identifying; evaluating and summarizing the

existing body of a complete research that done by a researcher. It can be guideline to

develop a new product so that the new product can provide a better functionality

compared to the existing product. Besides, the research comparison between the current

product and the new developed product is done to overcome the weakness of the current

product.

Page 22: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

8

2.2 Explanation Technology Timeline

The beginning of the AR idea was in 1950s when Morton Heilig, a motion

cameraman, believed that cinema as an art that should be able to attract the audience

into the screen. During 1962, Heilig developed his idea model, called in 1955 as "The

Cinema of the Future", known as Sensorama, which existed before digital computing.

(Abrar Omar Alkhamisi, 2013).

Then the first Augmented Reality was first invented by a Professor and Computer

Scientist from Harvard name Ivan Sutherland in 1968. He invented a device that he

called The Sword of Damocles which is a head-mounted display. This device is the first

sort of augmented reality device that being invented by him and his student, Bob

Sproull. (Isberto, Technology News: The History of Augmented Reality, 2018) During

1975 an artificial reality laboratory was established by Myron Krueger. This laboratory

or this video place is an area where user can deal with the virtual elements for the first

time easily.

Hence AR become a field of study in the early of 1990s. The first survey about AR

was conducted by Ronald Azuma in 1997 to introduced the exact meaning of AR

whereas he defined AR as assembling real and virtual environment together while both

of them is being recorded in 3D and interactive in real time. In 2000 the first mobile AR

game was invented by Bruce Thomas. This mobile AR game was displayed during the

International Symposium on Wearable Computers. Subsequently, more AR apps have

been designed primarily with mobile apps. After that, AR Travel Guide was created in

2008. (Abrar Omar Alkhamisi, 2013).

Page 23: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

9

2.3 Related techniques

Related techniques refer techniques of Augmented Reality already existing and

used until now. This is example of techniques:

2.3.1 Marker-based

Based on the figure 2.1 below, image recognition is an imperative component

of augmented reality systems. By use of identifying visual markers already embedded

within the system, physical world objects are detected for superimposition of virtual

elements.

Figure 2.1 Marker-based

The marker tracking allows the use of a digital image to identify optical squares

or markers and gauge their relative orientation to the camera itself. The optical square

marker usually consists of a black square within a white box of a predefined size. It is

the black square which is encoded with the ID of the marker. A variety of techniques is

used which decode the marker by cross-matching with it.

Page 24: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

10

Once you begin using the marker-based augmented reality system with a digital

device, the image of the physical world captured by your camera is converted into a

grayscale image to expedite the image processing algorithm. The algorithm then uses

the image of the camera as well as the decoded marker ID to augment the virtual object

onto the physical world model. By focusing the camera of whichever digital device, you

are using to deploy the augmented reality app on the specified markers, the app is able

to retrieve the information stored to display the three-dimensional virtual object

accurately.

2.3.2 Markerless

Based on figure 2.2 below, advances in the mobile hardware and software

technologies led to the recent introduction of markerless augmented reality.

Figure 2.2 Markerless

This approach eliminated the need for 3D object tracking systems, overcoming

the interactivity limitations marker-based augmented reality placed on the range of

images encapsulated within the markers. Markerless augmented reality technique

allows the use of any and all parts of the physical environment as the target or base for

the placement of superimposed virtual objects. Markerless AR depends on the natural

features of a surrounding rather than the fiducial identifying markers.

Page 25: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

11

What’s more, some markerless systems have the ability to extract and store

information and characteristics about the environments they are used on for later usage.

When used in smartphones and other digital devices, the markerless AR system

typically makes use of the GPS feature in-built in the device in order to locate and

interact with the available augmented reality resources.

2.4 Related Product

Related products refer to application that already exist and used until now. This

is example of application:

2.4.1 AR Medical

Based on figure 2.3 below, AR Flashcards Medical Let you explore organs in

augmented reality technology. You can also touch one of the organs to start an

animation to see how the heart is pounding and the lungs are pumping.

Figure 2.3 AR Medical

Page 26: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

12

2.4.2 Wiki Turtle

Based on figure 2.4 below, AR Wiki Turtle Using this simple application, you

can see a turtle that swims around you in AR. Using Wiki Turtle’s Augmented Reality,

you can instantly 3D map your surroundings and place a sea turtle that will swim around

the area.

2.4.3 Interactive Book iSolar System AR

Based on figure 2.5 below, Interactive Book iSolar System AR is a colourful

and informative book, together with the application, allows children to experience how

the solar system works.

Figure 2.4 Wiki Turtle

Figure 2.5 Interactive Book iSolar System AR

Page 27: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

13

2.5 Comparison table of existing product

Based on the Table 2.1 below, describes about comparison of the existing

product with technique, method, advantage and disadvantages. We will know the

comparison of each product.

Table 2.1 Comparison table of existing product

Name Technique Advantages Disadvantages

1)AR Medical AR (Marker-

Based)

• Easy to

Learn

• Limited to 6

organs only.

2) Wiki Turtle AR (Markerless) • User-

friendly

interface

• Only one type of

Turtle showed

3) Interactive

Book iSolar

System AR

AR (Marker-

Based)

• The design

of the book

interactive.

• Attractive

augmented

reality

animation.

• There is no planet

label at the 3D

object for each

planet.

• This book is so

complex and

crowded because

too much text.

Page 28: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

14

2.6 Comparison table of the existing products with 5 elements of multimedia

The Table 2.2 below describes about comparison of the existing product with

5 element of multimedia such as Text, Image, Video, Audio and Animation. This table

we will know comparison each of product.

Table 2.2 Comparison table of the existing products with 5 elements of multimedia

Product Text Image Video Audio Animation

AR Medical

✓ ✓ ✓ ✓

Wiki Turtle

✓ ✓ ✓ ✓

Interactive

Book iSolar

System AR

✓ ✓ ✓ ✓

2.7 Conclusion

In this whole chapter, this chapter discusses a product that uses a flashcard in

Augmented Reality. The comparison with the previous research is done so that the right

choice will be selected. In this chapter also is need to compare some of a similar project

or application that have develop by other.

Page 29: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

15

CHAPTER 3

METHODOLOGY

3.1 Introduction

This chapter will explain the details of methodology being used in this project.

The project methodology should systematically solve all the problems arise in the

system analysis to make sure this project complete and working well. It is an important

step of development since it will guide researcher through application development.

After application has been completely developed. It should be tested for make sure all

the objective of the project achieved.

Page 30: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

16

3.2 Methodology Model

The model that I will use this application is ADDIE model. The ADDIE model

is important if a developer want to develop a successful project. Based on figure 3.1

ADDIE Model below, the ADDIE model has five phase acronyms is Analysis, Design,

Development, Implementation, and Evaluation. ADDIE is an extremely effective tool

in training development that addresses instruction. Most employees have a significant

amount of information to learn in order to become more proficient at their jobs.

Therefore, the ADDIE model should be helpful for many in planning a course

of action that would lead to the successful implementation of a project. When dealing

with projects that involve instruction or steps, the approach fits nicely. In order to ensure

effective learning outcomes from augmented reality (AR) education development,

careful planning required before the development process begins. ADDIE Instructional

Design Model is used in this mobile AR application development methodology. The

ADDIE model for instructional system design (ISD) is a basic model that can be applied

to any kind of learning solution and has five steps processes which is analysis, design,

development, implementation, and evaluation.

Figure 3.1 ADDIE Model

ANALYSIS

DESIGN

DEVELOPMENT

IMPLEMENTATION

EVALUATION

Page 31: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

17

3.2.1 Analysis phase

The Analysis phase is the foundation for all other phases of instructional

design. Based on figure 3.2 Analysis Phase, during this phase, it must define the

problem, identify the source of the problem and determine possible solutions. The phase

may include specific research techniques such as needs analysis, job analysis and task

analysis. The outputs of this phase often include the instructional goals, and a list of

tasks to be instructed. These outputs will be the inputs for the Design phase. In this

phase, analysis phase needs to develop the mobile AR application. The analysis phase

involves are requirement analysis, task analysis and instructional analysis. Then, the

activities involve are identifying the problem statement, the goals and objectives of the

mobile AR application. This is very important because to developed the users need,

existing knowledge and any other relevant characteristics and also the content of mobile

AR application.

Page 32: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

18

Analysis Problem 1. Learn using book Is less interactive.

2. Not have 3D animation.

Objectives

1. To study the augmented reality

technology to create Learn Wudu’

Flashcard.

2. To design and develop Learn Wudu’

Flashcard that allow users leaning with

augmented reality.

3. To test the functionality of Learn

Wudu’ Flashcard using augmented

reality.

Target

Audience

1. Kindergarten Children

Content This project included:

• Learn wudu’ flashcard contains image

of step by step of wudu’s steps.

• Learn wudu’ flashcard using

augmented reality technology.

Strategy

Requirement

1. Use 3D model

2. Augmented reality technology

1. Software

-Unity3D

-Vuforia

-Maya3D

2. Hardware

-Laptop

-Mobile phone (Android)

Figure 3.2 Analysis Phase

Page 33: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

19

3.2.2 Design phase

The design phase deals with learning objectives, assessment instruments,

exercises, content, subject matter analysis, and lesson planning and media selection.

The design phase should be systematic and specific. Systematic means a logical, orderly

method of identifying, developing and evaluating a set of planned strategies targeted

for attaining the project’s goals. Specific means each element of the instructional design

plan needs to be executed with attention to details. The developer need make storyboard

book design and application for create a visual map of application. This can help the

developer shape the vision and flow of application.

i. Storyboard Flashcard

Based on the figure 3.3 below, show the flashcard for step 1 in wudu’.

Figure 3.3 Flashcard 1

Page 34: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

20

Based on the figure 3.4 below, show the flashcard for step 2 in Wudu’.

Figure 3.4 Flashcard 2

Based on the figure 3.5 below, show the flashcard for step 3 in Wudu’.

Figure 3.5 Flashcard 3

Page 35: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

21

Based on the figure 3.6 below, show the flashcard for step 4 in Wudu’.

Figure 3.6 Flashcard 4

Based on the figure 3.7 below, show the flashcard for step 5 in Wudu’.

Figure 3.7 Flashcard 5

Page 36: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

22

Based on the figure 3.8 below, show the flashcard for step 6 in Wudu’.

Figure 3.8 Flashcard 6

Based on the figure 3.9 below, show the flashcard for step 7 in Wudu’.

Figure 3.9 Flashcard 7

Page 37: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

23

Based on the figure 3.10 below, show the flashcard for step 8 in Wudu’.

Figure 3.10 Flashcard 8

Based on the figure 3.11 below, show the flashcard for step 9 in Wudu’.

Figure 3.11 Flashcard 9

Page 38: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

24

ii. Storyboard Application

Based on the figure 3.12 below is the main menu page for the application.

Figure 3.12 Main Menu Page

Based on the figure 3.13 below show the page for How To Play. It shows the

explanation how to use this application.

Figure 3.13 How To Play Page

Page 39: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

25

Based on figure 3.14 Credit Page, this page is for thank to who participated toward the

complete this application.

Figure 3.14 Credit Page

Based on figure 3.15 Info Page, this page is the details about the application.

Figure 3.15 Info Page

Page 40: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

26

Based on the figure 3.16 below, the user needs to scan a flashcard using a camera.

Figure 3.16 Scanner (Before) Page

Based on the figure 3.17, the object will appear in 3D animation and sound will

automatically play.

Figure 3.17 Scanner (After) Page

Page 41: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

27

3.3.3 Development phase

The Development phase builds on both the Analysis and Design phase. The

purpose of this phase is to generate the lesson plans and lesson materials. This phase

will develop the instruction, all media that will be used in the instruction, and any

supporting documentation. This may include hardware and software. During the

development phase, the actual course materials are created. A successful development

phase uses the information collected in the analysis phase and the decisions made in the

design phase.

The Development phase is the actual production and assembly of the materials

that were developed in the design phase. At this point it is important to include whoever

is responsible for which elements, time schedules, and deadlines. In this phase, all steps

in development of the project are collected, prepared, created and ready to be tested. In

the development phase, instructional designers and developers create and assemble

content assets blueprinted in the design phase. In this phase, the designers create

storyboards and graphics. The project is reviewed and revised according to feedback.

In this phase have three stages include pre-production, production and post production.

3.3.4 Implementation phases

The Implementation phase refers to the actual delivery of the instruction,

whether it's classroom-based, lab-based, or computer-based. The purpose of this phase

is the effective and efficient delivery of instruction. This phase must promote the

students 'understanding of material, support the students' mastery of objectives, and

ensure the students' transfer of knowledge from the instructional setting to the job.

Page 42: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

28

i) Test Run Project

The developer test runs the project herself. This is to ensure that the project

can be used and is running accordingly.

ii) User Test Run

Developer give to the user to test the project and give the feedback before

the presenting the final product. Criticisms and constructive feedback is

taken to be implemented later on.

3.3.5 Evaluation phases

This phase measures the effectiveness and efficiency of the instruction.

Evaluation should actually occur throughout the entire instructional design process

within phases, between phases, and after implementation. Evaluation phases may be

formative or summative.

i) Debug

a) Identify Errors

After done test run, errors that were found by the users should be

identified. Example, glitches and mistakes should be brought to light for

developer to improve the project while also implementing the feedback

by the alpha and beta testers.

Page 43: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

29

b) Find solutions

If once errors have been identified, solutions the error must be done to

solve.

ii) Final product

a) Presentation

The system is ready to be presented and launched for a large audience to

use.

3.4 Framework Design

Figure 3.10 below shows the framework design of Learn Wudu’ Flashcard

Using Augmented Reality. User able to choose any button in this application.

Figure 3.18 Framework design

The users need scan any image object for display 3D object and also press button

for display language sound. For Admin, Admin able to update the application for make

new design. Admin also able view the response feedback. The 3D Unity used to create

Page 44: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

30

the Virtual Reality application and overall project and modelling 3D objects. The

Vuforia use to create augmented reality. The Vuforia detects and tracks the features that

are naturally found in the image itself by comparing these natural features against a

known target resource database. Once the Image Target is detected, Vuforia Engine will

track the image as long as it is at least partially in the camera’s field of view. For the

best results,you should aim for targets with 4 or 5 starts.

3.5 Hardware and Software Requirement

This section will show that the all hardware and software that involve in the

development process. All of these elements are important in the process of development

of the system. List of hardware and software are shown as below:

3.5.1 Hardware requirement

i. Laptop Lenovo

• To create the sketches for the characters, background and create scripts and

also used for on the go coding and 3D modelling.

• Processor : AMD A8-6410 APU with AMD Radeon R5 Graphcs 2.00 GHz

• Operating System : Windows 10 Pro – 64 bit

• Memory : 4GB RAM

ii. Mouse

• For make easy task and faster to click when developing project.

iii. Pen drive

• To store the backup file

Page 45: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

31

• Storage : 32GB

iv. Printer Canon MP287

• To print out the documentation

• To print picture dictionary

vi. Android Mobile Phone: Xiomi Redmi 7

• Used to run and testing the application

3.5.2 Software requirement

i. Unity3D

• Used to create the Virtual Reality app and overall project and modelling 3D

object

ii. Autodesk Maya

• Used to create 3D object or tool.

• To create augmented reality.

3.6 Conclusion

Methodology is very important in a system development. It helps to make sure

the system developed correctly from phases to phases. In this system, Iterative and

Incremental Model had been chosen as a guide to build system. It also helps to ensure

all the objectives can be achieved. Besides, this chapter also explains the hardware and

software requirements for this system.

Page 46: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

32

CHAPTER 4

IMPLEMENTATION AND TESTING

4.1 Introduction

In this chapter, will be discussing the implementation of the methodology that

have been discussed in the previous chapter and testing to obtain the result of each

implementation. Implementation is executed to ensure the application is developed

according to the main objectives of the project and fulfill the user requirement. Testing

will be executed so that the developer will recognize the defects as soon as possible and

repair it immediately

Page 47: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

33

4.2 Implementation

The implementation phase refers to the actual delivery of the instruction. The

purpose of this phase is to give the effective and efficient delivery of a fully functional

application. This project is to develop and implement as an android application by using

the main software by using Unity 3D that integrated with Vuforia. Furthermore, this

project use C# as the programming language for writing script.

4.2.1 Main Menu Page

Based on the Figure 4.1 below show the home page. This page has 4 buttons

which is Scan Button, Instruction Button, Credit Button and Info Button.

Figure 4.1 Main Menu Page

Figure 4.2 Scan Button

Page 48: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

34

Figure 4.3 Instruction Button

Figure 4.4 Credit Button

Figure 4.5 Info Button

4.2.2 Scan Page

Figure 4.6 below show the Scan page for user to play and learn the AR used.

User need to get the flashcard which are called as marker. Next, user can scan the image

on the flashcard using AR Camera and the 3D models will pop out automatically on the

mobile phone screen as seen as in figure 4.6. The audio will automatically sound for

each flashcard. It also has two language, as you can see in figure 4.6, there is Bahasa

Melayu Button which to change the sound from English language to Malay language

name as in figure 4.7.

Page 49: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

35

Figure 4.6 Scan Page

Figure 4.7 Home Button

Page 50: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

36

4.2.3 Instruction Page

Figure 4.9 below show the Instruction Page. This page shows how to use this

application. The user can click the back button to go to Main Menu Page as shown as

in figure 4.10

Figure 4.8 How to play Page

Figure 4.9 Back Button

Page 51: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

37

4.2.4 Credit Page

Figure 4.10 below show the Credit Page. This page is a tribute to who

participated toward to complete this application.

Figure 4.10 Credit Page

4.2.5 Info Page

Figure 4.11 below show the Info Page. This page is the details about the application.

Figure 4.11 Info Page

Page 52: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

38

4.2.6 AR Marker

Marker or image target can be anything, as long as it has enough unique visual

point. Images with lots of corners and edges will work without any problem. To make

sure either the image is suitable to be used as maker, user must upload the image in

Vuforia Developer that is the website that check whether the image can be used as a

marker or not. Figure 4.12 and Figure 4.13 below show the example of marker that been

used in this application.

Figure 4.12 Example of marker

Figure 4.13 Example of marker

Page 53: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

39

Based in Figure 4.14 below shows the image target or marker unique visual point

that automatically generates by the system on the Vuforia Developer website. Vuforia

developer website will give the marker rating whether the marker design suitable or not

to use as the marker. The higher the rating of the marker, it will be easier to detect

through the AR Camera.

Figure 4.14 Image target unique visual point

4.2.7 3D Model and 3D Animation

Augmented Reality is a combination of 2D objects or 3D objects in real 3D

environment and present them into virtual objects in a real time. 3D modeling is the

process of developing a mathematical representation of any surface of an object either

inanimate or living in three dimensions via specialized software. The product is called

as a 3D model. This project created 3D model using Autodesk Maya. When users scan

the marker, the 3D model will appear at the mobile phone screen based on the marker.

Page 54: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

40

9 human model 3D have been created by using Autodesk Maya software. Below

are 9 pictures of 3D model that contained in the Learn Wudu’ Flashcard with

Augmented Reality along with its description. In real when scan the flashcard, the

model will show the animation. But below only show the screenshot step by step of take

wudu’ of the animation.

Figure 4.15 Step 1 (Make Niyyah)

Figure 4.16 Step 2 (Wash both of hand)

Page 55: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

41

Figure 4.17 Step 3 (Wash mouth)

Figure 4.18 Step 4 (Wash face)

Page 56: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

42

Figure 4.19 Step 5 (Wash lower arms from wrist to elbows)

Figure 4.20 Step 6 (Wash head)

Page 57: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

43

Figure 4.21 Step 7 (Wipe ears inside and out)

Figure 4.22 Step 8 (Wash feets)

Page 58: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

44

Figure 4.23 Step 9 (Recite du’as after Wudu’)

4.3 Testing

Testing is one of an important phase in the development of the project. This

phase to test the system or application whether it fully function or vice versa. There are

three types of testing in this phase to test the application which are unit testing, integrate

testing and system testing. Unit testing is carried out to verify the functionality of a

specific section code. Integration testing is to exposed defect in the application

interfaces and interaction between module.

Page 59: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

45

4.4 Conclusion

In this chapter of implementation and testing, it has been described and show

all the user interfaces in the application. It can act as a guide for the new user about how

can they use the application. Testing also an important part to make sure that all the

functionality has been achieve and run smoothly. Maintenance should also be carried

from time to time to check whether there are any bugs detected. This phase will repeat

to ensure the error can be minimized and the application will be optimized.

Page 60: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

46

CHAPTER 5

CONCLUSION

5.1 Introduction

In this chapter, the result of the project is discussed and concluded. The content

of this chapter will summarize the overall contribution.

5.2 Project Achievement and Contribution

Learn Wudu' Flashcards with Augmented Reality enhanced using AR

technology is an interactive flashcard that uses new era technology to help people,

especially students and teachers as another way of teaching and learning. Additionally,

Page 61: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

47

users can see the 3D animation of Wudu' step by step. It has achieved the objectives and

scope of this project. Below is the list of the achievement on this project:

I. To study the augmented reality technology to create Learn Wudu’

Flashcard.

II. To design and develop Learn Wudu’ Flashcard that allow users leaning with

augmented reality.

III. To test the functionality of Learn Wudu’ Flashcard using augmented reality.

5.3 Problem and Limitation

The major problem and limitation during the project development are to make

the 3D animation to make sure the movement is same as in the reality and also to

stabilize the 3D model to ensure it can be shown without any failures. Besides that, the

limitation is this application only available on the Android platform only.

5.4 Future Work

Learn Wudu’ Flashcard using Augmented Reality still has a lot of to be

improved. There is some suggestion that can be made in order to upgrade the application

to be more efficient in the future. The suggestion is to make a better animation by using

motion capture in order to make the animation more realistic. I hope this application

might be a sell in the market so that teacher and students can learn about herbs with

technology augmented reality.

Page 62: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

48

5.5 Conclusion

As a conclusion, Learn Wudu’ Flashcard with Augmented Reality is the

application that focuses of how to take Wudu’ step by step and as another way to learn

for kindergarten student. ADDIE model has been used in this system to analysis, design,

development, implementation and evaluation the suitable category or type of mobile

devices for user’s daily life. The storyboard interface design that included in this report

can also act as a guideline for user to use this system.

Page 63: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

49

REFERENCE

Isberto, M. (2018, September 5). Technology News: The History of Augmented Reality.

Retrieved from Colocation America.com:

https://www.colocationamerica.com/blog/history-of-augmented-reality

Abrar Omar Alkhamisi, M. M. (2013). Rise of Augmented Reality: Current and Future.

International Journal of Internet and Distributed Systems, 25-34.

Dewan Bahasa dan Pustaka. (2017). Buku Teks Pendidikan Islam Tahun 1. Kuala

Lumpur:Dewan Bahasa dan Pustaka.

YETi CGI. (2018, 21 August). Wiki Turtle. Retrieved from

https://play.google.com/store/apps/details?id=com.yeticgi.wikitudebeta

Next Reality GmbH. (2018, 29 November). Ar Medical. Retrieved from

https://play.google.com/store/apps/details?id=de.nextreality.medicalcube

Carlton Books. (2015, 23 September). Interactive Book iSolarSystem AR. Retrieved

from https://www.amazon.com/iSolar-System-iExplore-

CarltonBooks/dp/1783120800

Islamic world. (2015, 5 June). Learning Wudu. Retrieved from

https://play.google.com/store/apps/details?id=com.islam.learn.step.by.step.w

udu

Page 64: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

50

APPENDIX

APPENDIX A (GANTT CHART FYP 1)

ACTIVITY WEEK

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

Topic Discussion

and Determination

Project Title

Proposal

Proposal writing

Proposal writing –

Literature Review

Proposal Progress

Presentation &

Evaluation

Discussion

Correction Proposal

Proposed Solution

Methodology

Proof of Concept

Page 65: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

51

Drafting Report of

the Proposal

Submit draft of

report to supervisor

Seminar Presentation

Correction Report

Final Report

Submission

Page 66: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

52

APPENDIX B (GANTT CHART FYP 2)

ACTIVITY WEEK

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

Project Meeting with

Supervisor

Project Development

Proposal Progress

Presentation &

Evaluation

Project Development

Project Testing

Submit Draft Report

and Documentation

of the project

Seminar Presentation

Discussion &

Correction Report

Final Thesis

Submission

Page 67: LEARN WUDU’ FLASHCARD · 2.4.3 Interactive Book iSolar System AR 13 2.5 Comparison table of existing product 14 2.6 Comparison table of the existing product with 5 elements of multimedia

53

APPENDIX C (PROJECT POSTER)