Layered Image Editor User Guide

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    DAZ Studio Layered Image EditorUser Documentation

    Revision B, DCN 001

    7 March 2008

    TRADEMARK & COPYRIGHT NOTICE

    The DAZ Studio software and logo are a copyright of 2002-2007 DAZ 3D, Inc. TheDAZ 3D logo is a copyright of 2005 DAZ 3D, Inc. DAZ is a registered trademark ofDAZ 3D, Inc.

    The Layered Image Editor software is a copyright of 2007 DAZ 3D, Inc.

    All other product names mentioned in this manual and other documentation are foridentification purposes only. Trademarks, registered or not, listed herein are theexclusive property of their respective owners.

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    Revision History

    Revision Description Date

    - Initial release 09/28/07

    A Includes the following changes:

    1. Added mask layer information

    2. Drag and drop changes

    3. Movement of Save functions from File menu to buttons

    4. Right-click in view area resets drag position

    5. Context menus in layer listing

    6. File selection in Assigned Images sub-menu

    11/05/07

    B Includes the following changes:

    1. Updated installation instructions

    2. Added loading texture directly into the editor and saving as anImage Layer Preset

    02/28/08

    DCN 001 Includes the following changes:

    1. Updated instructions on saving image sets and image layerpresets.

    2. Added instructions on packaging the presets.

    3. Split out instructions for saving and applying presets.

    03/07/08

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    Table of ContentsWhat is the Layered Image Editor? ................................................................................. 1

    Installation - Macintosh & Windows................................................................................. 1

    The Layered Image Editor Panel..................................................................................... 2

    Using the Layered Image Editor...................................................................................... 4

    Accessing the Editor ....................................................................................................6

    Adding the Editor to the Toolbar .................................................................................. 8

    File Menu..................................................................................................................... 9

    Image Viewing Area...................................................................................................10

    Layer Listing .............................................................................................................. 12

    Mask Layer ................................................................................................................ 15

    Layer Parameters ...................................................................................................... 18

    Saving a Layered Image Set ..................................................................................... 22

    Accessing Help & Exiting the LIE............................................................................... 23

    Applying a Layered Image Set ...................................................................................... 23

    Saving as a Material or Image Layer Preset ................................................................. 25

    Save DLI File as a Material Preset ............................................................................26

    Save DLI File as an Image Layer Preset ................................................................... 27

    Applying an Image Layer Preset ................................................................................... 27

    Packaging the Presets ..................................................................................................29

    Packaging for Layer Overlay only .............................................................................. 29

    Packaging for Material Presets.................................................................................. 29

    Known Issues................................................................................................................ 29

    Index .............................................................................................................................31

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    What is the Layered Image Editor?

    The Layered Image Editor(LIE) allows you to create, open, edit, and save DAZStudio Layered Image(DLI) sets (*.dsi). A DLI is a composite of image layers into a

    single Studio material file which can then be applied to an object's material zone inStudio via the Surfaces tab. DLIs can be composed of any image file format supportedin Studio (i.e., TIFF, PNG, JPEG, etc.). In addition, DLIs can contain other DLIs as partof its composition. The images composing the layers are not modified as the DLI filecontains the pathname to the files and the opacity and blending information.

    The DLI format provides a way of combining images without modifying the originalimages. For example, a tattoo could be available as an option on a figure. Usually, thismight require separate texture maps for each skin color plus an extra set of maps withthe tattoo. Using the LIE, a DLI file could be built layering the tattoo over the skin mapsand the resulting .dsi file added to the material file to load via a MAT pose file. The

    original skin map can then be applied to the figure without the tattoo or with it, all withouthaving to create two texture maps.

    Installation - Macintosh & Windows

    To install the Layered Image Editor on either a Macintosh or Windows system:

    1. Make sure DAZ Studio is closed before installing the plug-in.

    2. Double-click on the DAZ Studio Layered Image Editor installer icon to start theinstallation.

    3. If a previous version of the plug-in is already installed, you will be prompted toremove the current version to prevent possible conflicts. Click on Yestocontinue.

    4. Read the Welcome screenand click on Next.

    5. Read the Software License Agreementand click on the radio button next to Iaccept the agreement, then click on Nextto continue.

    6. Read the Ready to Install textand click on Next.

    7. Once the plug-in has been installed, read the Important notesand click onNext.

    8. In the Completing installdialog, click on the checkbox next to Launch DAZStudioif you want to use the program immediately; click on the checkbox nextto View the Readmethen on Finishto close the installer and viewthe readme.

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    The Layered Image Editor Panel

    Once the DAZ Studio Layered Image Editor has been installed it is accessible via theSurfaces tab and can be added to the toolbars using the Customize dialog. This will

    enable the DAZ Studio Layered Image Editor panel, as seen below. A brief overview ofeach button/field follows, with detailed usage covered in the next section.

    File Menu- The file menu provides access to typical file choices for creating,opening, and saving Layered images.

    New Layered Image- Creates a new, empty Layered image. Add layersas appropriate and then save for use as a Studio material

    Open Layered Image- Uses a standard Open File dialog to allow you toopen a saved .DSI file.

    Image Viewing Area- The viewing area displays the final results of the imagelayer set. This is the final texture image that will be applied when the layer set isapplied as a material to an object.

    Zoom Buttons:

    Zoom Out- Moves away from the image so that more of the imagewill be visible.

    Zoom In- Moves closer to the image to get a close up view.

    Zoom to Fit- Resizes the image to the largest size that will fitwithin the viewing area.

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    Panning- If the image is larger than the displayable size, you can pan theimage using the scroll bars or by dragging with the mouse.

    Resource Size- The final image size for a layered image set can be setindependent of the size of it's layers. Individual layer images can bepositioned within this final size using the Layer settings.

    Layer List- This maintains a list of the layers within the current image set.

    Layer Columns:

    Visible- Only visible layers will be used to create the final textureimage. Click the visibility icon to change its state.

    Name- A user-defined label to use for the layer.

    Layer Handling:

    Use Drag-and-Dropto rearrange the order of the layers.

    Use theAdd Layerbutton to create new image, color, and mask

    layers.

    Use the Remove Layerbutton to delete unused or unwantedlayers.

    Layer Parameters:

    Opacity- Defines the overall strength for this layer. Use the slider to varythe opacity level.

    Type- Use the drop menu to change between a File-based image layer ora Color Fill layer.

    Resource- The resource type changes depending on the type of layer.

    For image layers, select or browse for an image using the drop menu. Forcolor fill layers, select the color using the Color control.

    Blend Mode- The default Blend mode is the Alpha Blend option.Additional blend types will be displayed on the drop menu.

    Invert (Negate)- Checking this box will invert the colors for the imageattached to the selected layer.

    Rotate- Drop menu with options to rotate the image for the selected layer.

    Flip- Flips the selected layer Horizontally or Vertically. Check the boxesas desired.

    X/Y Position- These sliders adjust the final offset position for the imageassociated with this layer. This allows you to position small images (suchas logos or tattoos) over a larger texture map. Drag the sliders to positionthe layer's image.

    You can also modify the image position by dragging in the Viewingarea. Press down the Ctrlkey and the cursor will change shape.

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    Dragging while holding down the Ctrlkey will drag the layer imageand update the position sliders.

    X/Y Scaling- These sliders provide scaling options for the imageassociated with the layer. This allows you to use images that wereoriginally created at different resolutions or for different purposes, and to

    then resize them so they work nicely as a set.

    Copy/Paste- These buttons allow you to copy the settings from one layerand then apply them to another layer. A dialog box is provided in theprocess to allow you to select which individual layer settings you wish totransfer.

    Save- Saves changes to the currently loaded layered image. Not available for anew layered image.

    Save As- Uses a standard Save As dialog to allow you to save the currentlayered image as a new file.

    Cancel- Cancels the changes to the layered image and closes the editor.

    Using the Layered Image Editor

    Below are the basic steps for using the Layered Image Editor. Click on the links to go tothe detailed instructions for those steps.

    9. Activate the Layered Image Editorfrom the Surfaces tab or from the SelectImage menu for a surface.

    10. If the editor was accessed via the Select Image menu, the selected texture will

    be pre-loaded as a layer.11. Click onInsert Layerand select whether to open an Imageby browsing, by

    loading an image from the scene, creating a Color Filllayer, or adding a MaskLayer (disabled until an image or color fill layer is added).

    12. If needed,rename the layer.

    13. For an image layer, if a scene file was open in Studio when the editor wasactivated, the image maps in the scene will be available. In the LayerParameters area, click on the drop down menu next to Resourceand selectthe image map to place in the layer. This will replace any other image alreadyin that layer.

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    14. For a Color Fill layer, select a color from the color bar.

    15. Add a new layer and load the image map needed for the layer. Removeanylayers not needed.

    16. Add aMask Layerif needed.

    17. Rearrange the layers as needed by using drag-and-dropto move the layersinto the correct order. In the editor, layers at the top of the list are the upperlayers so to apply a tattoo on a body map, the body map would be listed belowthe tattoo layer.

    18. Use the options available in the Layer Parametersarea to adjust and move thelayers: Opacity, Resource Type, Blend mode, invert colors, flip horizontally orvertically, resize, and move.

    19. Use thezoom and panning toolsas needed to view the images in the viewingarea.

    20. Once the image set is finished save the fileby clicking on the Save Asbuttonat the bottom right of the LIE panel.. A standard Save File dialog will come up.Browse to the location where the DLI file will be saved, enter a filename, andclick on Save.

    Note that the saved DLI file is a resource file, similar to a material file. It does

    not contain the actual images, but instead, contains references to the files viathe pathname. As such, save the file to a texture folder in Poser or Studio or inthe same folder where the Studio MAT Pose files are located. The file will notbe visible in the Studio content tab when that folder is accessed.

    21. Apply the DLI file in the Surfaces tab.

    22. Save as a Material Preset or as a Image Layer Preset.

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    23. If you'll be providing the presets as part of a free or for sale product, packagethe presets and textures.

    Accessing the Editor

    To access the Layered Image Editor, do one of the following:

    With no figure in the scene or with no surfaces selected, in the Surfaces tab,choose Layered Image Editorfrom the menu. If any surfaces are selected in theSurfaces tab, they will notbe automatically loaded as a layer when the editoropens.

    Automatically load selected texture as a layer:

    1. Load a figure into the scene.

    2. Apply textures to the figure.

    3. In the Surfacestab, select the surface to load into the editor.

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    CAUTION!If you select multiple surfaces, only the last selectedsurface texture will be loaded into the editor when it comes up.

    4. Click on the Load Imagetab for the texture to be loaded into the editor.

    5. Select Layered Image Editorfrom the menu.

    The editor will open with the selected texture already placed in a layer.

    Add the Render Editor action to the toolbarand click on the icon to open theeditor.

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    Adding the Editor to the Toolbar

    To add the Layered Image Editor icon to the toolbar, do the following:

    1. Choose Edit > Customizefrom the menu. The Customize DAZ Studiodialogwill come up.

    2. In the left-hand panel, locate the Miscellaneousitem and click on the plus sign(+) to expand the listing.

    3. Scroll down until you find the listing for the Layered Image Editor.

    4. In the right-hand panel, click on the plus sign next to Render, then on the plussign next toActions.

    5. Scroll down until you find the listing for Spot Renderand Render.

    6. Left-click on the Layered Image Editorlisting in the left-hand panel and drag iton top of the Renderlisting in the right-hand panel.

    This will place the Layered Image Editor listing under the Render listing.

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    7. Click onAcceptand click on the Rendertab. The Layered Image Editoriconshould be in the toolbar next to the Rendericon.

    File Menu

    The file menu provides access to typical file choices for creating and opening layeredimages.

    To access the file menu, click on Fileat the top left of the LIE panel or pressCmd/Alt+F.

    To create a new layered image:

    Choose File > New Layered Imagefrom the menu or press Cmd/Alt+Fthen N.

    A message dialog will come up asking if you want to discard the currentDLI. Click on Yesto close the current DLI without saving it or Canceltonot create a new DLI so you can save the current one.

    To open a saved DLI file:

    Choose File > Open Layered Imagefrom the menu or press Cmd/Alt+Fthen O.

    A standard Open File dialog will come up. Locate a saved DLI file (*.dsi),select it, and click on Open. The saved DLI file will be loaded.

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    Image Viewing Area

    The Image Viewing Areadisplays the final results of the image layer set. This is thefinal texture image that will be applied when the layer set is applied as a material to an

    object.Under the viewing area is a zoom status along with buttons for zooming the image.

    TheZoom Levelindicates the current zoom percentage of the image in theviewing area along with the image dimensions.

    Click on the Zoom Outbutton to move out on the image. The Zoom Level willupdate to reflect the new zoom percentage

    Click on the Zoom Inbutton to move in on the image. The Zoom Level willupdate to reflect the new zoom percentage

    Click on Zoom to Fitto resize the image to the largest size that will fit within theviewing area.

    If the image is larger than the displayable size, scroll barswill be available forscrolling along with left/right/up/down arrowsor you can panthe image bydragging with the mouse inside the viewing area.

    To reset the image back to its previous location, make sure the layer is selectedthen right-click in the Image Viewing Area. If the layer has a mask layer, themask layer will need to be selected and reset separately.

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    To the right of the viewing area, at the top of the panel are the Resource Sizefields.These fields indicate the final image size of the DLI file and can be larger than theimages present in the layers.

    To change the size of the DLI resource file, click in the field to be modified,change the size, and press Enter.

    Example:

    Resource size and viewing area prior to changing size. Note that the areabelow the image map is a dark gray indicating no image exists in thatarea.

    Viewing area after changing the Y-size for the resource to 2048. Note thatthe area below the image map is now transparent with the backgroundcheckerboard showing through so that the current resource size is asquare area.

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    Layer Listing

    The Layer List, located under the Resource Size fields maintains a list of the layerswithin the current image set.

    The Layer Listing has two columns:

    Visible- Shows which layers are visible or not. Only visible layers will be savedin the DLI file.

    To set a layer to invisible, click on the open Eye icon next to the layername. The icon will change to a closed Eyeicon indicating the layer is notvisible.

    To set a layer to visible, click on the closed Eye icon next to the layername. The icon will change to an open Eyeicon indicating the layer isvisible.

    Name- Shows the name of each layer or DLI file. If a DLI file has been loaded asa layer, it will show as one layer even if the file itself has multiple layers.

    To change the name of a layer:

    1. Click in the name field to select it and again to enter edit mode then

    pause for a second. The field will activate with the layer nameselected and the cursor will change to the text insertion cursor.

    2. Enter a new name for the layer and press Enter. The layer namewill be updated in the layer list and in the Layer Parameters.

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    Under the Layer Listing are the Layer Handlingbuttons to add or remove layers.You can also rearrange layers in the listing using drag-and-drop.

    To add a new layer, click on the Insert Layerbutton and follow the arrowto the sub-menus.

    Select whether to open an Imageby browsing or by selecting a texturefrom the scene, to create a Color Filllayer, or add a Mask Layer.

    If you selected to open a File Imageand do not have a scene openin Studio, a standard Open File dialog will come up. Locate theimage or DSI file to load in the first layer, select it, and click onOpen. A new layer will be added with the name of the image as thelayer name and the image will be viewable in the Image Viewing

    Area.

    If you selected to open a File Imageand have a scene open in

    Studio, you will be presented with a listing of all image mapsavailable from which to choose or you can select to Browse forImageto load an image from disk.

    If you selected to create a Color Filllayer, a new blank color filllayer will be added and the color bar activated in the Resourcearea.

    If you selected toAdd Mask Layerand do not have a scene openin Studio, a standard Open File dialog will come up. Locate theimage or DSI file to load in the first layer, select it, and click onOpen. A new layer will be added with the name of the image as the

    layer name and the image will be viewable in the Image ViewingArea.

    If you selected toAdd Mask Layerand have a scene open inStudio, you will be presented with a listing of all image mapsavailable from which to choose or you can select to Browse forImageto load an image from disk.

    See "Mask Layer" for more on using mask layers.

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    Once you've loaded an image into the layer listing, all imagescurrently assigned to a layer will be shown in theAssigned Imagessub-menu.

    To rearrange the order of layers, left-click and drag on a layer and drop itwhere you want it to be moved. In the editor, layers at the bottom of thelist are the lower layers so to apply a tattoo on a body map, the tattoowould be listed first with the body map listed second. Depending on thesize of the images loaded, this may take a few seconds so make sure yougive it plenty of time to complete the operation.

    When dragging a layer, dropping the layer on the top half ofanother layer text label will move the layer above that layer.Dropping the layer on the bottom half of another layer text label willmove the layer below that layer. Dropping the layer on a mask layerwill drop the layer above or below the parent layer.

    To remove a layer, select the layer to delete and click on the Remove

    Layerbutton. The layer will be removed from the image set.

    CAUTION!If you will be saving the DLI file as an Image Layer Preset in Studio,there must be a minimum of two layers in the file. When you save it as a Image LayerPreset, the bottom layer is discarded as it is assumed that the bottom layer is a skintexture and not needed since this is a layer preset that will overlay any texture currentlyon the figure/clothing.

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    The images below show which layers will be discarded when saving as an Image LayerPreset in Studio.

    Mask Layer

    Mask layers can be added to a layer to allow for transparencies using theAdd MaskLayeroption.

    NOTE!The Add Mask Layer menu will be shaded gray (disabled) if no layer hasbeen added yet, if the selected layer already has a mask layer, or if a mask layer isselected.

    NOTE!Images selected as a mask layer must have the black/white colors on thetexture where black (or shades of gray) indicates the areas to be masked out and white

    indicates the areas to be affected by the texture.To add a mask layer:

    1. Add the image to apply the mask layer to into theLayer List ing.

    2. Select the layer and chooseAdd Mask Layerfrom the Insert Layermenu andselect or load the mask layer.

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    You can also right-click on the image layer in the Layer Listingand choose toAdd Mask.

    The mask layer will be added as a sub-layer to the selected image layer.

    When the mask is loaded, the black areas on the texture will show as white whilethe white areas on the texture will show as transparent.

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    3. If the mask is too small or large, it will need to be resized. In our example (seeimage in step 2), the head layer is 3000x3000 while the mask layer is1000x1000.

    Adjust the X Scaleand Y Scaleas needed to resize the mask layer.

    And the result:

    4. To invert the mask layer, enableInvertunder the Blend Modemenu.

    And the mask layer will be inverted.

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    Layer Parameters

    The Layer Parameterssection displays the current settings for the selected layer. Theoptions available in this section allow you to adjust the opacity, blend mode, invertcolors, rotate, flip, resize, and move the layer image.

    To adjust the layer parameters, select the layer to be modified from the Layer Listingthen adjust the options as needed:

    To change the layer opacity, use the Opacityslider to define the overall strengthof the layer.

    To select a different image for the layer, select File Image and click on Browse to

    load an image from your computer or select an image from the listing if available.

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    To use a color fill in the layer instead of an image, select Color Fillfrom theResource drop menu.

    The Resource field will change to a color control.

    Click on the color control to access the default color picker and select a color.

    Adjust the opacity slider to overlay the color fill layer over the image maps.

    To change back to an image resource, select Image Filefrom the Resource dropmenu, browse for an image on your computer, select a file from the listing, oropen a new or blank image.

    To select a blend mode, click on the Blend Modedrop down menu and select amode from the menu.

    To invert the colors on the layer, click in the checkbox next to Invert (Negate).Click in the box again to deselect it.

    To rotate the image on the layer, select a rotation option from the Rotatedropdown menu. The following rotation options are available:

    None

    90 degrees

    180 degrees

    270 degrees

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    To flip the image on the layer, click in the checkbox next to Horizontaland/orVerticalby the Flipoption. Both options can be selected at the same time ifneeded.

    To move the image to a new location, do one of the following:

    1. Left-click hold on top of the image and drag it to the new location.

    2. Use the sliders next to X Positionand Y Position.

    The default position for both X and Y is at 0, this means that the left sideof the image is against the far left side of the resource side. When movingthe image, you must take the width and height of the image into account.

    Divide image width and height by 2

    Decide where to place the center of the image and subtract theamount above from that number.

    For example:

    If the image is 250 pixels wide and the resource size is 1000,to place the image at the top center of the resource, dividethe image size by 2 to get 125 (250/2=125), get the locationof the center of the resource size (1000/2=500), thensubtract the image size result from that to get the X Positionof the image (500-125=375).

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    If you change the X Position to 500, the left edge of theimage, not the middle of the image, will be at the center ofthe resource size.

    To reset the image back to its default location, make sure the layer is selectedthen right-click in the Image Viewing Area. If the layer has a mask layer, the

    mask layer will need to be selected and reset separately. To scale the image, use the sliders next to X Scaleand Y Scale. The location of

    the image will need to be adjusted once the image has been resized since itsposition will be set based on the original size.

    Once the settings on a layer have been set, they can be copied to another layer ifneeded. To do this, select the layer and click on Copy Layer Settings.

    To paste the layer settings to another layer, select another layer (or create a newlayer and select it) and click on Paste Layer Settings. A Select Layer Optionsdialog box will come up with a listing of the Layer Parameters.

    Click on any checkbox to deselect that option then click onAccept. The selectedsettings will be pasted on to the current layer.

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    Saving a Layered Image Set

    Once all images, masks, and color file layers have been added and adjusted asneeded, the DLI file needs to be saved.

    Remember that you must have a minimum of two layers in the DLI file. The bottom layershould be the skin texture that you don't want to be in the final preset or a "blank" image

    to use as a discard layer. To save a new DLI file:

    1. For a new layered image, click on the Save Asbutton at the bottom rightof the LIE panel.

    2. A standard Save As dialogwill come up. Locate the folder where youwant to save the file, enter a filename, and click on Save. The file will besaved to the selected location with a .dsi extension.

    Note that the saved DLI file is a resource file, similar to a material file. Itdoes not contain the actual images, but instead, contains references to thefiles via the pathname. So, if you will be adding the DLI file to a MaterialPreset, save the file to a texture folder in Poser or Studio or in the samefolder where the Studio MAT Pose files are located. The file will not bevisible in the Studio content tab when that folder is accessed. If you will besaving the DLI file as an Image Layer Preset in Studio, the file can be

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    saved anywhere as it will no longer be needed once it has been used tocreate the preset.

    For a layered image that has been saved previously and changes made to it,click on the Savebutton.

    Once you save the DLI file, the LIE panel will close. If a surface/material zonewas selected when the LIE was activated, the DLI file will be applied to thatsurface/material zone.

    Accessing Help & Exiting the LIE

    To access help on any option in the editor, do one of the following:

    1. Click on the question mark at the bottom left hand corner of the editor, thecursor will change to a question mark. Move the cursor over an option andleft-click. A help box will come up with information on that options.

    2. Right-click on top of the option and choose What's This?from the menu.A help box will come up with information on that options.

    To exit the editor, click on Cancelor on the X buttonat the top right corner ofthe editor.

    If you click on Cancel before saving the layered image set, you will be prompted

    to save it before leaving the editor.

    Applying a Layered Image Set

    Once a DLI file has been created and saved, it can be applied to an object in Studio viathe Surface tab. It can then be saved as part of a Studio material file which will apply alllayers in the DLI file or saved as an Image Layer Preset which will allow the image to be"layered" on top of any base texture.

    1. Createand savea DLI file. The LIE should close automatically on saving the file.

    2. If you accessed the editor by selecting the surface material and choosingLayered Image Editor from the image load tab, the DLI file will be automaticallyapplied to the selected surface. Skip down to saving the file as an Image LayerPreset.

    3. If you did not access the editor from the image load tab:

    1. Select the Surface tab then the surface/material zone to apply the DLI fileto.

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    2. Locate the item to apply the file to, i.e., diffuse, bump, etc., click on thedrop down menu, and select Browse from the menu.

    3. Locate the saved DLI file (*.dsi), select it, and click on Open.

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    The file will be loaded and applied to the material zone.

    And the updated texture will be applied to the object in Studio.

    The image below shows an example of the DLI file applied to the figure. Itincludes the skin layer and the tattoo layer.

    Saving as a Material or Image LayerPreset

    Once a DLI file has been applied to a surface, it can be saved as a material or imagelayer preset.

    Saving as a material preset will save a reference to the current DLI file which includesthe base texture and the overlay texture. Saving as an image layer preset will allow youto only save the overlay texture, allowing it to be applied over any base texture.

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    Save DLI File as an Image Layer Preset

    This step must be done if you want to apply textures for tattoos, etc. as it overlays thepreset texture on the base texture without saving the base texture as a layer within thepreset.

    To save the DLI file as an image layer preset:

    1. Make sure that the DLI file is applied to the appropriate surface.

    2. Choose File > Save As > Image Layer Preset .

    3. A standard save dialog will come up. Browse to the content folder where youwant to save the file, enter a filename, and click on Save.

    4. The Image Layer Preset Options dialogwill come up. Select the options tosave in the preset by clicking on the box next to each option. Click on Accepttosave the preset.

    Applying an Image Layer Preset

    An Image Layer Preset is different from a Layered Image Set in that it applies thereferenced texture over another texture. A Layered Image Set is the file saved from theLIE, that contains the original layers that are used by the preset to create the overlayfile.

    To apply an image layer preset:1. Re-apply the original base texture or a different base texture to the selected

    surface. This is needed to overlay the Image Layer Preset on the base texture.

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    2. Navigate to the content folder in the Content tab where you saved the preset.

    3. Double-click on the thumbnail to apply the preset. The texture(s) in the preset willbe overlayed on the base texture. In addition, if the current base texture is adifferent size from the base texture used when creating the preset, Studio willadjust the size of the overlay (but not the original layer image) to match the newsize.

    4. Look at the surface channel you applied the preset to. You'll see the name of thecurrent base texture appended to the name of the image layer preset and with a.dsi extension.

    When the image layer preset is applied, Studio creates a new .dsi file that layersthe two textures together and applies it to the selected surface. This new file will

    be located in the texture folder where the original base texture is stored.

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    5. If the current base texture and overlay will be used frequently, you can also savethe .dsi file created by Studio as a material preset.

    Packaging the Presets

    The huge advantage to using Image Layer Presets is that instead of having to providemultiple versions of a base texture with a tattoo or other overlay on the texture, you canprovide one base texture and any number of Image Layer Presets with just the textureoverlay in it. You can also save the Image Layer Preset as part of a Material Preset.

    Packaging for Layer Overlay only

    When putting together a package that includes overlay textures (tattoos, etc.), thefollowing files should be included:

    1. All saved Image Layer Presets in .ds format and associated thumbnails.2. All overlay textures (images and masks) referenced in the layer presets.

    Packaging for Material Presets

    When putting together a package that includes a base texture and image layer presetsaved as material presets, the following files should be included:

    1. All base textures referenced in the material presets.

    2. All overlay textures (images and masks) referenced in the material presets.

    3. The Studio created .dsi files located in the texture folder.

    4. All material preset files and associated thumbnails.

    5. If overlays are also to be available for use without the base textures alreadyapplied include the following as well: All saved Image Layer Presets in .ds formatand associated thumbnails.

    Known Issues

    Displacement Map support - Although displacement maps can be added in a layered

    image file, the LIE does not save the actual displacement setting. When applied as asurface material, the layer takes the displacement setting from the body part that themap is being applied to. If the body part does not have a displacement setting on thebase texture, then the layer added to that body part will not have a displacement valueeither. The user must manually dial in the displacement setting or apply a specific posefile that only sets the displacement value. Modifying the LIE file to add the correct valuedoes not fix the issue.

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    Index

    A

    Accessing....................................... 6, 23Actions .................................................8

    Add Layer button.................................. 2

    Add Mask ...........................................15

    Add Mask Layer ........................... 12, 15

    Add Mask Layer menu ....................... 15

    Adding........................................ 2, 8, 12

    Mask Layer ..................................... 12

    toolbars............................................. 2

    Alpha Blend.......................................... 2

    Applying .............................................23

    Layered Image Set ......................... 23

    Assigned Images............................iii, 12

    Assigned to ........................................ 12

    B

    Blend Mode.................................... 2, 18

    C

    Cancel.................................................. 9

    Choosing...................................... 15, 23

    Add Mask........................................ 15

    Layered Image Editor .....................23

    Color..................................................... 2

    Color Fill ................................... 2, 12, 18

    create.............................................. 12

    Content............................................... 23

    Copy Layer Settings........................... 18

    Copy/Paste........................................... 2

    Creating.......................................... 2, 12

    Color Fill ......................................... 12

    Customize DAZ Studio dialog ..............8

    Customize dialog.................................. 2D

    DAZ 3D ................................................1

    DAZ Studio..........................................1

    DAZ Studio Layered Image..................1

    DAZ Studio Layered Image Editor........ 2

    DAZ Studio Layered Image Editorinstaller icon...................................... 1

    Displacement Map ............................. 29DLI........................................ 1, 9, 10, 22

    DLI file............................ 1, 9, 10, 12, 23

    save................................................ 23

    Dsi ........................................ 1, 9, 22, 23

    Dsi file ............................................1, 12

    E

    Editor.................................................... 8

    Enable.................................................. 2

    DAZ Studio Layered Image Editor .... 2

    Exiting ................................................ 23

    Eye icon .............................................12

    F

    File Image .................................... 12, 18

    File menu .............................................iii

    Fit ................................................... 2, 10

    Zoom .......................................... 2, 10

    Flip ..................................................... 18

    H

    Help.................................................... 23

    Horizontal ...........................................18

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    Horizontally ..........................................2

    I

    Image ................................................. 12

    Image File ..........................................18

    Image Layer Preset......iii, 22, 23, 25, 29

    Image Layer Preset Options dialog ... 23,25

    Image Viewing Area ........... 2, 10, 12, 18

    Insert Layer button ............................. 12

    Insert Layer menu .............................. 15

    Install.................................................... 1

    Layered Image Editor ....................... 1

    Installation ............................................1

    Invert ............................................15, 18

    Issues................................................. 29

    L

    Layer Columns..................................... 2

    Layer Handling............................... 2, 12

    Layer Listing....................... 2, 12, 15, 18

    Layer Parameters..................... 2, 12, 18

    listing ..............................................18

    Layered ................................................2

    saving ...............................................2

    using................................................. 2

    Layered Image Editor........... 1, 6, 8, 23

    choosing ......................................... 23

    install ................................................ 1

    Layered Image Editor icon ................... 8Layered Image Editor Panel................. 2

    Layered Image Set....................... 22, 23

    Applying.......................................... 23

    LIE.................................. 1, 9, 22, 23, 29

    Using ................................................ 1

    LIE file ................................................ 29

    Modifying ........................................ 29

    Listing................................................. 18

    Layer Parameters........................... 18

    Load Image ..........................................6

    M

    Macintosh............................................. 1

    Mask Layer................................... 12, 15

    add.................................................. 12

    MAT...................................................... 1

    Material Preset ....................... 22, 23, 25

    Materials Preset Options dialog ... 23, 25

    Miscellaneous item............................... 8

    Modifying............................................ 29

    LIE file............................................. 29

    N

    New Layered Image ...................2, 9, 22

    O

    Opacity...............................................18

    Open ........................................ 9, 12, 23Open File dialog ......................... 2, 9, 12

    Open Layered Image........................ 2, 9

    Overlayed........................................... 23

    P

    Paste Layer Settings .......................... 18

    Pathname....................................... 1, 22

    PNG, JPEG..........................................1

    Poser.................................................. 22

    Position ..............................................18

    R

    Remove Layer button..................... 2, 12

    Render .................................................8

    Render icon..........................................8

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    Resize ................................ 2, 10, 15, 18

    Resized ........................................ 15, 18

    Resizes ................................................2

    Resource................................ 12, 18, 22

    Resource Size.......................... 2, 10, 12

    Rotate................................................. 18

    S

    Save...............................iii, 2, 22, 23, 27

    DLI file ............................................23

    Save As.............................. 2, 22, 23, 25

    Save As button................................... 22

    Save As dialog ............................... 2, 22

    Save button........................................ 22

    Save DLI File................................ 23, 25

    Scale ............................................15, 18

    Select ..................................... 12, 23, 27

    Add Mask Layer.............................. 12

    Browse............................................ 12

    Surface ........................................... 23

    Select Layer Options dialog ............... 18Select Layered Image Editor ................6

    Spot Render.........................................8

    Studio content .................................... 22

    Studio MAT Pose ............................... 22

    Surfaces............... 1, 2, 6, 22, 23, 25, 27

    Select.............................................. 23

    T

    TIFF...................................................... 1

    Toolbars ...............................................2

    added................................................ 2

    U

    Using.......................................... 1, 2, 15

    Add Mask Layer.............................. 15

    Color ................................................. 2

    LIE .................................................... 1

    V

    Vertical ............................................... 18

    Vertically............................................... 2

    W

    Windows............................................... 1

    X

    X/Y Position.......................................... 2

    X/Y Scaling........................................... 2

    Z

    Zoom..............................................2, 10

    Fit................................................ 2, 10Zoom Buttons.......................................2

    Zoom In ................................................ 2

    Zoom In button ................................... 10

    Zoom Level ........................................ 10

    Zoom Out .............................................2

    Zoom Out button ................................ 10