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L1/2 Lead Examiner
Report 1906
June 2019
L2 Tech Award Qualification in Creative Media Production Component 3: Create a Media Production in Repsonse to a Brief (21153K)
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L2 Lead Examiner Report 1906 Creative Media Production
Edexcel and BTEC Qualifications
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June 2019
Publications Code 21153K_1906_ER
All the material in this publication is copyright
© Pearson Education Ltd 2019
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L2 Lead Examiner Report 1906 Creative Media Production
Grade Boundaries
What is a grade boundary?
A grade boundary is where we set the level of achievement required to obtain a
certain grade for the externally assessed unit. We set grade boundaries for each
grade, at Distinction, Merit and Pass.
Setting grade boundaries
When we set grade boundaries, we look at the performance of every learner who
took the external assessment. When we can see the full picture of performance, our
experts are then able to decide where best to place the grade boundaries – this
means that they decide what the lowest possible mark is for a particular grade.
When our experts set the grade boundaries, they make sure that learners receive
grades which reflect their ability. Awarding grade boundaries is conducted to ensure
learners achieve the grade they deserve to achieve, irrespective of variation in the
external assessment.
Variations in external assessments
Each external assessment we set asks different questions and may assess different
parts of the unit content outlined in the specification. It would be unfair to learners
if we set the same grade boundaries for each assessment, because then it would not
take accessibility into account.
Grade boundaries for this, and all other papers, are on the website via this link:
http://qualifications.pearson.com/en/support/support-topics/results-certification/grade-
boundaries.html
Component 3: Create a Media Product in Response to a Brief
Grade Unclassified
Level 1 Level 2
Pass Merit Distinction Pass Merit Distinction
Boundary
Mark 0
11 15 19 23 35 48
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L2 Lead Examiner Report 1906 Creative Media Production
Introduction
Component 3: Create a Media Product in Response to a Brief is mandatory for all
learners on this qualification. It is a synoptic component that provides learners with
an opportunity to demonstrate their ability to apply and develop their media
production skills to create a media product in response to a specified client brief.
There is one assessment opportunity each year for this component.
For this series the client, a local careers service, required learners to produce a
media product to inform 14-16 year olds about one of the opportunities open to
them in the creative industries. Learners were able to select the medium of their
product from three sectors: Audio/Moving Image; Publishing; Interactive.
The paper has three activities. Each activity requires learners to demonstrate their
understanding and skills in a different stage of the production process. The
activities are weighted differently with 15 marks each for Activities 1 and 2, and 30
marks for Activity 3.
Learners are given a total assessment period of 15 weeks to complete this
assessment. This assessment period comprises Activities 1&2, followed by a
preparatory period where learners can generate materials and assets with which to
complete Activity 3.
Activity 1 requires learners to produce an ideas log for their product, and prior to
attempting this Activity learners should have time to research the topic of the brief,
the target audience and develop their ideas. Learners have 2 hours under
supervised conditions to complete their ideas log and should not have access to
any notes, assets/materials or the internet during this time.
Activity 2 requires learners to produce planning material for their product, which
is specified as a storyboard for a moving image product, script for an audio
product, layout and design for publishing and interactive products. Learners have
3 hours to complete this Activity under supervised conditions where they should
not have access to any notes, assets/materials or the internet.
It is acceptable for Activities 1 and 2 to be completed together in a 5-hour
assessment period giving learners flexibility with the timings. Once Activities 1 and
2 are completed, they cannot be revisited by learners and must be kept secure.
However learners are entitled to a copy of the material they produced in these
Activities to assist them in the preparatory period and in Activity 3.
Following the completion of Activities 1 and 2, learners should spend a period of
time individually generating assets and materials with which to produce their media
product. This might be filmed footage, audio recordings, photographs or original
graphics. Learners may have assistance from peers in the creation of their assets in
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L2 Lead Examiner Report 1906 Creative Media Production
the sense that they can act as interviewees, assist in holding microphones or a
second camera, for example.
In Activity 3, learners will create their media product from their materials and
assets and should export this in a suitable file format. A suitable file format is one
which can be viewed without proprietary software, for example MP3/MP4, PDF,
HTML.
Learners should submit 3 files for assessment, one per activity, each in an
individual folder. Folders of raw footage, images, assets etc are not required.
Introduction to the Overall Performance of the Unit
As Component 3 takes the form of a client brief, learners need to understand how
to read a brief to extract key information about the intentions of the client, the
target audience and the purpose of the required media product. The 2019 brief
required learners to create a media product to attract 14 to 16 year-olds to a career
in one specific creative industry of their choice. The majority of learners focused on
between one and three specific careers within one specified sector.
Media products were submitted in response to all three sectors, with Publishing
being the most popular, Moving Image being relatively popular and the Interactive
sector less so. Those learners who were confident with using the equipment and
software tools available to them and who understood the process of developing a
media product in their chosen medium were in the best position to use their ideas
to produce a creative media product that met the specific requirements of the
brief.
Most centres focused wholly on one sector, with all learners producing products
from that sector, for which they had been prepared through their work in
Component 2. Occasionally individual learners would choose a different pathway
where they had specific individual skills – for example in a centre producing
magazines, one individual learner produced an exceptional moving image product –
and this is not to be discouraged as long as Activity 3 can be carried out under
supervised conditions within the Centre. Conversely, in one centre producing
Moving Image products, there was a talented learner who wrote, recorded and
produced an excellent rap which was presented as a music video. The visuals let
the piece down, and so in this instance the individual learner may have been better
to present the rap as part of an audio product despite the rest of the Centre
focusing on Moving Image.
Most learners submitted their evidence for assessment within three folders, one for
each activity, as required. Those learners who were clear about the evidence that
was required for submission produced the most coherent and focused
submissions. For example, some learners spent time writing essays/reports to go
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L2 Lead Examiner Report 1906 Creative Media Production
with their planning material for Activity 2 and this is not required – much of the
content seen in these instances would have been better placed within the ideas log
for Activity 1, with time spent during Activity 2 on a more detailed storyboard or
annotated flatplan.
Most learners approached Activity 1 as a typed report or Powerpoint. Learners
were most successful where they had a clear structure for this, many using
subheadings to organise their work. However, centres should avoid giving learners
a generic template to follow as this could be restrictive for learners and in some
cases could be considered malpractice.
Most successful learners demonstrated how their product would meet the
requirements of the brief and were specific and detailed in terms of the content
and style of their proposed product. Learners in the top mark band referred to
their initial research and how their idea/s had been influenced by other products.
However, centres are reminded that learners cannot have access to notes/files or
the internet during the supervised period and as such internet research,
screenshots, prepared material should not be appearing in Activity 1 as this
constitutes malpractice. A small number of learners hand-wrote Activity 1 and this
gave them limited opportunity to edit and improve their work during the 2 hour
supervised assessment period.
Planning material submitted for Activity 2 was variable. For Moving Image products,
most learners understood the basics of producing a storyboard. Most successful
learners understood that they were only required to produce a key 30 second
scene and did this in a detailed way, using a variety of shots, camera movements,
and appropriate durations. Scripts were not an option for Moving Image products,
but in the few scripts seen for Audio products, learners did not appear to
understand the conventions of scriptwriting. The most effective planning material
seen for Publishing and Interactive products were hand-drawn/coloured, annotated
flatplans. Extensive essays/reports to accompany the planning materials were not
required.
Centres are reminded that materials/assets for Activity 3 should not be produced
until after Activities 1 and 2 are completed and secured, and therefore
materials/assets for the final product should not appear within submitted planning
material.
The most effective products for Activity 3 relied on self-generated assets/material
with limited assets/material from secondary sources. Although learners must
create their own individual product in response to the brief and cannot generate
assets/materials as a group, many learners successfully enlisted the help of others
to create material, in roles such as models, actors and interviewees. However,
centres are reminded that learners must not collaborate on their productions, as
this is an external assessment. For example, learners must not work together to
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L2 Lead Examiner Report 1906 Creative Media Production
shoot footage and then use this same footage in their individual projects, as this
will be treated as malpractice.
Centres are free to choose the most appropriate software for their learners to use
for Activity 3. However there were some learners who used software which was
inappropriate for the supervised, timed conditions and which did not allow learners
to demonstrate their production skills. For example, use of Wix or other template
website building sites are not appropriate and compromise the security of the
assessment as learners could work on this outside the supervised time. Similarly,
the use of Scratch for developing games did not allow learners to demonstrate the
skills required to get into the higher bands of the mark scheme, and products
cannot be exported in a suitable format as required in the brief. There were some
publishing and interactive products produced within Powerpoint and the suitability
of this as a software choice is dubious as it limited learners in terms of
demonstrating their media production skills.
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L2 Lead Examiner Report 1906 Creative Media Production
Individual Questions
The following section considers each question on the paper, providing examples of
learner responses and a brief commentary explaining why the responses gained the
marks they did. This section should be considered with the live external assessment
and corresponding mark scheme.
Activity 1 – Ideas Log
To fully meet the criteria, learners were first required to demonstrate effective
understanding of how the proposed media product will meet the requirements of
the brief. In the example below, the learner has a clear focus on the brief from the
start and is very clear on how the proposed product will meet the requirements of
the brief and target the audience.
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L2 Lead Examiner Report 1906 Creative Media Production
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L2 Lead Examiner Report 1906 Creative Media Production
Learners were also required to demonstrate how their product has been
influenced by other media products/trends. This tended to be the weakest part of
this activity with many learners failing to demonstrate that they had researched
specific genre conventions which they were now planning to utilise in their own
productions. However, more successful learners had clearly conducted secondary
research into existing texts. For example, the learner below has summarised two
specific moving image products they have researched, and explained which
aspects of these have influenced them. Although this learner would have
benefitted from better use of media language, this is an appropriate approach:
This second example (below), while in need of paragraphing, shows a very
thorough understanding of the conventions of a range of different magazine
genres. The learner has cross referenced their findings with the requirements of
the brief, the target audience, and their own content and style ideas. While no
specific media texts have been referenced, it is clear the learner has analysed a
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L2 Lead Examiner Report 1906 Creative Media Production
wide range of magazines in preparation for this Activity and used this to develop
and inform their own ideas:
Some learners carried out primary research into their target audience as part of the
preparation for Activity 1. This was not required but was useful where it was focused
and targeted. As learners are not allowed notes or access to the internet in the
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L2 Lead Examiner Report 1906 Creative Media Production
supervised assessment, learners should not be expected to have lots of data from
primary research to remember and recall during the assessment period.
The following learner is an example of one who focused their primary audience
research to one question to back up their idea:
Some learners also produced pages of research into the different media sectors or
job roles. This was not required within the ideas log. In some cases the content
formed the basis assets/materials for Activity 3, and in some cases the source of this
research (within the context of supervised conditions) was dubious. Both raise
questions around malpractice.
To fully meet the criteria, learners were also required to make effective decisions
about both the content and style of the proposed media product with fully logical
connections to the brief. Generally, learners were uneven in these respects, with
some focusing more on content and some focusing more on style. A best fit
approach was taken in the marking of these.
Some learners chose to begin with three proposed ideas, and then further develop
the content of the most appropriate idea. Some learners chose to spend their time
outlining the content of one chosen idea in detail. Both approaches have merit.
The following learner was strong on developing the content of their idea but less so
on the style, bringing the response into Band 3. The production detail was not
required although the learner does touch upon aspects of style within this section:
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L2 Lead Examiner Report 1906 Creative Media Production
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L2 Lead Examiner Report 1906 Creative Media Production
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L2 Lead Examiner Report 1906 Creative Media Production
The following example is an extract from an overall Band 4 response, despite being
slightly more biased towards the style of the magazine than the content. Tables,
bullet points, uses of fonts and blocks of colour are all appropriate ways to
communicate ideas within the context of Activity 1.
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L2 Lead Examiner Report 1906 Creative Media Production
Overall on Activity 1, examiners adopted a “best fit” approach as learners focused
on one strand of the mark scheme more than others. Essentially there are 3
elements for learners to consider and they should devote equal time to each in
order to achieve the highest marks:
● Ideas which demonstrate an effective understanding of the brief and how they have
been influenced by other product/trends;
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L2 Lead Examiner Report 1906 Creative Media Production
● Ideas which demonstrate effective development of content in relation to the brief
and audience;
● Ideas which demonstrate effective decisions have been made about style in relation
to the brief and audience
Activity 2 – Planning Materials
To fully meet the criteria, learners were required to produce planning material
which showed effective development and understanding of how the idea will be
realised in response to the brief. The materials should show effective understanding
and use of conventions, and should demonstrate creative use of the skills and
techniques of the chosen sector.
For a learner to get towards middle marks or higher for this Activity, the Planning
Materials should be such that an independent person would be able to produce the
media product from the planning materials. In many cases this did not apply and
therefore the learner was restricted to the lower mark bands.
For Moving Image, generally learners understood the conventions of storyboards.
Many chose to storyboard the entire product and for many this meant that they did
not give sufficient attention to detail, for example the shot durations were
inappropriate and there was limited or no variety of shot types. Those in the higher
mark bands understood that only a 30 second key scene was required and were
able to demonstrate understanding of the effect of different shot types, transitions,
camera movement, alongside creativity and adherence to the brief, such as the
Band 4 example below:
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L2 Lead Examiner Report 1906 Creative Media Production
For the Publishing and Interactive sectors, there were many examples of the
Planning Material being text based, within limited or no supporting designs or
flatplans. Learners are not required to produce an essay or report on their planning
material. The most effective Planning Materials were those which had been hand
drawn and annotated. The following examples exemplify the contrasting
approaches of hand drawn plans and computer generated flat plans, both of which
are inclusive of annotations, which works well:
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L2 Lead Examiner Report 1906 Creative Media Production
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L2 Lead Examiner Report 1906 Creative Media Production
Below is a Band 1 example from an Interactive product, which was less effective as
it was not clear from the planning materials what the learner was intending to
produce:
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L2 Lead Examiner Report 1906 Creative Media Production
This Planning Material for a website was a top Band 3 response. The learner
needed more detail within the annotations and imagery in order to demonstrate
the creativity that would secure Band 4 marks. Nonetheless it demonstrates
understanding of the conventions of the planning materials and how the idea will
be realised.
Overall on Activity 2, there are 3 elements for learners to consider:
● Effective development and understanding of how the idea will be realized – ie: could
someone else actually make this product?
● Effective understanding of the conventions of planning materials – ie: are camera
shots usually 20 seconds long?
● Creative use of skills and techniques for the chosen sector to adequately shape the
final idea – ie: will people engage with this?
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L2 Lead Examiner Report 1906 Creative Media Production
Activity 3 – Create a Media Product
NB: please note that the learner’s identity has been removed by covering their face in the images below.
There are two mark grids for Activity 3, which is worth 30 marks in total and so 50%
of the assessment. The first grid deals with skills – creation of assets/materials;
combining assets/materials; and use of equipment and software – and is worth 12
marks. The second grid deals with ideas – interpretation of the brief/planning
materials; use of the conventions of the sector to engage the audience; a realised
final product which meets the technical requirements of the brief – and is worth 18
marks.
The majority of learners within the Publishing sector produced a magazine, the
most effective with a front cover and a double page spread. Those with a good
understanding of the conventions of magazines, and the skills with which to use
those conventions produced the most effective products, although in some centres
there was evidence of ‘templating’ which stifled creativity. Too many publishing
products relied on secondary images/assets and this prevented them from
accessing the top mark bands. While some secondary assets are appropriate,
where learners can produce their own primary images/assets, they should.
Below is an example of a learner who achieved full marks on activity 3. The learner
has a clear understanding of the conventions of magazines. The learner has taken
their own images and these are effective and well edited. The learner has also
written an effective interview and created other assets such as the “How to get a
career in film” checklist on page 3. The learner has combined their assets in an
effective way and clearly demonstrated sophisticated use of software. The use of
colour schemes and fonts are consistent and effective. There is a very clear focus
on meeting the requirements of the brief in terms of content, suitability for target
audience and the technical requirements of the brief. Overall it is a sophisticated
product which demonstrated an accomplished interpretation of the brief and
would not look out of place on sale as a professional product.
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L2 Lead Examiner Report 1906 Creative Media Production
This example achieved the bottom of Band 2 for both skills and ideas. The learner
has produced some original assets by way of the two images (one repeated) which
are appropriate. The learner has also created the spotlight graphics for the corners
of the front cover. The learner has attempted to stick to a colour scheme and has
considered different ways to present information to engage the audience. The use
of equipment and technology is competent. The conventions used are only partially
effective, however there is evidence that the learner has understood the brief. The
product is only partially realised, but does meet some of the technical requirements
of the brief – that being it is 3 pages and was exported in a suitable format (pdf).
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L2 Lead Examiner Report 1906 Creative Media Production
Within the moving image sector, the majority of products used the format of
interviewing actors (or in few cases, real media professionals) discussing their
routes into their career. Alternatives to this were the learner themselves recording
pieces to camera in the role of a media professional, use of a voiceover, or a
combination of the three. More effective products used cutaways, music and
graphics on screen to engage the audience. Less effective products included one
long interview with no editing.
Of the three sectors, Moving Image was the one where learners were more likely to
go “off brief” and often the resulting products did not bare any resemblance to their
storyboard or ideas log. Quality of footage was varied. Footage recorded on mobile
phones is acceptable if required by the centre, but learners should be encouraged to
record in landscape format and make use of a camera grip on a tripod.
In the following example about the TV industry, it starts with the subject doing a piece
to camera and then changes to appropriate inspirational music and a well written
voiceover as smooth tracking shots follow the subject around the “workplace”.
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L2 Lead Examiner Report 1906 Creative Media Production
There is a wide variety of shots demonstrated throughout the piece and the editing
is effective, with shots not lasting for an inappropriately long duration. Audio and
visuals are combined in an effective way.
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L2 Lead Examiner Report 1906 Creative Media Production
The product below is a “game of two halves” however, as the second half of the piece
is overly reliant on one piece of found footage, which has not been shot or edited
by the learner, although the well written voiceover continues, the graphics at the
end are basic and uninformative. This product, overall, therefore achieved at the top
of Band 3 for both skills and ideas.
In this example below, the piece starts with a montage of young models and
photographers on location in an urban setting, accompanied by Frank Ocean’s
“Nights” which is an appropriate choice of song and would instantly engage the
audience.
The piece then has a series of short interviews with different “professionals” or
students who explain the routes into different careers. The music continues
throughout and the editing ensuring the montage feel continues throughout.
The quality of the camerawork and editing continues throughout, with the editing
of the audio and visuals being sophisticated and effective. The piece does end very
suddenly however, with the music and visuals simply stopping. The lack of an
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L2 Lead Examiner Report 1906 Creative Media Production
effective ending prevents this from achieving full marks, but it is a high Band 4
product for both skills and ideas.
Far fewer learners chose to complete an Interactive product, and many who did,
chose inappropriate software. For example, some centres chose to use Wix or other
template website building sites, which are not appropriate and compromise the
security of the assessment as learners could work on this outside the supervised
time. Similarly, the use of Scratch for developing games did not allow learners to
demonstrate the skills required to get into the higher bands of the mark scheme,
and products cannot be exported in a suitable format as required in the brief.
In the example below, the learner has generated an image, logo, and a small
amount of content, and has combined this content into a functioning website
showing competent use of software. For the skills element the learner achieves the
middle of Band 2. The website is only partially effective and does not engage the
target audience, although it has met some of the technical requirements of the
brief, and therefore achieved the top of Band 1 for the ideas element of the mark
scheme.
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L2 Lead Examiner Report 1906 Creative Media Production
Summary
Based on their performance in this paper, learners should:
● ensure that they have understood the brief, and maintain a focus on the
requirements of the brief
● carry out specific and targeted research into their target audience and into
other media products/influences prior to attempting Activities 1 & 2
● ensure they are secure in their understanding of the conventions of the
sector and genre they have chosen to work within
● for Activity 1, ensure that they give equal focus to consideration of style and
content
● for Activity 2, ensure that their product could be effectively produced from
their planning materials
● individually generate original primary assets/materials for their media
product – footage/images/graphics. A limited amount of secondary
materials may be used but as a general rule, only where it is not possible for
the learner to produce those materials themselves
● ensure they have chosen software which is appropriate to the sector and
that will allow the learner to demonstrate effective use of a range of
appropriate skills and techniques
● develop a media product that engages with the target audience and meets
the requirements of the brief
● save, export or publish their final media product in an appropriate file
format – this meaning one where the product can be viewed without the
need for any proprietary software
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L2 Lead Examiner Report 1906 Creative Media Production
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