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Kuros lv5

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RACE

CLASS & LEVEL PLAYER NAME

CHARACTER NAME

BACKGROUND

EXPERIENCE POINTSALIGNMENT

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

Hit Point Maximum  Strength

  Dexterity

  Constitution

  Intelligence

  Wisdom

  Charisma

CP

EP

PP

GP

SP

PASSIVE WISDOM (PERCEPTION)

EQUIPMENTOTHER PROFICIENCIES & LANGUAGES

ATTACKS & SPELLCASTING

FEATURES & TRAITS

  Acrobatics (Dex)

  Animal Handling (Wis)

  Arcana (Int)

  Athletics (Str)

  Deception (Cha)

  History (Int)

  Insight (Wis)

  Intimidation (Cha)

  Investigation (Int)

  Medicine (Wis)

  Nature (Int)

  Perception (Wis)

  Performance (Cha)

  Persuasion (Cha)

  Religion (Int)

  Sleight of Hand (Dex)

  Stealth (Dex)

  Survival (Wis)

DEATH SAVESHIT DICE

NAME ATK BONUS DAMAGE/TYPE

Total SUCCESSES

FAILURES

IDEALS

BONDS

FLAWS

PERSONALITY TRAITS

ARMORCLASS

CURRENT HIT POINTS

TEMPORARY HIT POINTS

INITIATIVE SPEEDPROFICIENCY BONUS

STRENGTH

DEXTERITY

CONSTITUTION

INTELLIGENCE

WISDOM

CHARISMA

SAVING THROWS

INSPIRATION

SKILLS

Wizard 5 Sage - Apprentice Klaus

KurosHuman Lawful Evil

1

13+2

12/15 +3 30There's nothing I like more than a goodmystery.

+1

+1

14

Knowledge. The path to power andself-improvement is through knowledge.(Neutral)

+2I sold my servitude I for knowledge. Ihope to do great deeds and win it back

175

+3D6

I am easily distracted by the promise ofinformation.

20

+2

+3

+7

+6

+1

+2

+4

+1

+1

+5

Staff +1 1d8+7

+1 Dagger +2

Sling shot +2

+5

1d6

+8

18

+8

+7+4

12

+8

+1

+7

+5

+5

+1

40

1d6

+2

+1+7

17

Common, Elven, Elysian, Planar Cant,Draconian, Abyssal, Deep Speech

A bottle of black ink, a quil!,

a small knife, a letter from adead colleague posing aquestion you have not yetbeen able to answer, a setof common clothes, and abelt pouch containing 10 gp

SPELLCASTING ABILITYSpell save De = 8 + your proficiency bonus + yourIntelligence modifier Spell attack modifier = yourproficiency bonus + your Intelligence modifier

RITUAL CASTINGYou can east a wizard spell as a ritual if that spell

has the ritual tag and you have the spell in yourspellbook. You don't need to have the spellprepared.

SPELLCASTING FocusYou can use an arcane focus as a spellcastingfocus for your wizard spells.

ARANE RECOVERYYou have learned to regain some of your magicalenergy by studying your spellbook. Once per daywhen you finish a short rest, you can chooseexpended spell slots to recover. The spell slotscan have a combined leveI that is equal to or lessthan half your wizard leveI (rounded up), and noneof the slots can be 6th leveI or higher.

SCHOOL OF EVOCATION

EVOCATION SAVANTBeginning when you select this school at 2ndlevei, the gold and time you must spend to copyan evocation spell into your spellbook is halved.

SCULPT SPELLSBeginning at 2nd level, you can create pockets ofrelative safety within the effects of your evocationspells When you cast an evocation spell thataffects other creatures that you can see, you canchoose a number of them equal to 1 + the spell'sleveI. The chosen creatures automaticallysucceed on their saving throws against the spell,and they take no damage if they would normallytake half damage on a successful save.

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CHARACTER NAME   EYES

AGE WEIGHTHEIGHT

HAIRSKIN

NAME

TREASURECHARACTER BACKSTORY

CHARACTER APPEARANCE

ADDITIONAL FEATURES & TRAITS

ALLIES & ORGANIZATIONS

SYMBOL

TM & © 20 14 W izards of the Coast LLC . Perm ission is granted to pho tocopy this docum ent for personal use.

19 6' 6" 170 Lbs

Green/Blue Pale Orange

RESEARCHERWhen you atlempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whomyou can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person orcreature, Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simplycannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.

LinguistYou learn three languages of your choice.You can ably create written ciphers. Others can't decipher a code you create unless you teach them, they succeed on anIntelligence check (DC equal to your 1ntelligence score +your proficiency bonus), OI' they use magic to decipher it.

SkilledYou gain proficiency in any combination of three skills or tools of your choice.

MemorizationChoose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of onespell). The spells must be of a level for which you have spell slots. +10 levels

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