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 · June 2008 - June 2016 Light, render and composite multi-pass CG elements to create photoreal shots. Render optimization. Green/Blue screen matte extraction, despill and integration

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Page 1:  · June 2008 - June 2016 Light, render and composite multi-pass CG elements to create photoreal shots. Render optimization. Green/Blue screen matte extraction, despill and integration
Page 2:  · June 2008 - June 2016 Light, render and composite multi-pass CG elements to create photoreal shots. Render optimization. Green/Blue screen matte extraction, despill and integration