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June 13 - 15, 2010 1
Enterprise Computing Community - ECC 2010
Teaching Middle and High School
Students about Enterprise Computing
Neal Tanner, Marist College
June 13 - 15, 2010 2
How can we teach kids about enterprise computing?
Avoid traditional enterprise computing examples (i.e. financial examples)
Relate it to topics they are interested in
June 13 - 15, 2010 3
What are kids interested in that uses enterprise computing?
Current generation is an online one
Everything they do is online, even research for school (Google, Wikipedia)
Even entertainment has an online component
June 13 - 15, 2010 4
What sort of entertainment?
Social mediums (IM, Twitter, Facebook)
Music and video (iTunes)
Games (Nintendo DS, X-Box Live)
June 13 - 15, 2010 5
Which should we focus on?
Games are the most prevalent option Many options available, for many different tastes More committed gamers will have played more
involved online fare (Call of Duty, World of Warcraft)
Casual gamers more likely to have played lighter online fare (Farmville, online card games)
June 13 - 15, 2010 6
Which game do we focus on?
Massively Multiplayer Online Games (MMOGs) make the most use of enterprise computing
Popular MMOGs will be better documented and receive more attention
Older MMOGs will also be better documented World of Warcraft is the current 800-pound
gorilla, and is over 5 years old
June 13 - 15, 2010 7
Why World of Warcraft?
It's immensely popular. 11.5 million subscribers worldwide
Available on Mac and PC Available in 8 languages Has received extensive coverage in numerous
media outlets. The CDC even used it for disease modeling
June 13 - 15, 2010 8
What is World of Warcraft?
A Massively Multiplayer Online Game (MMOG) Played in real time online, with many other
players Players divided into two factions, to allow for
faction conflict Large game world, spanning four continents
June 13 - 15, 2010 19
What is a realm?
A realm is World of Warcraft's answer to a game server.
Realms are actually a collection of multiple servers, called world servers
Each continent is its own world server If a world server crashes, the continent and
characters on it become inaccessible
June 13 - 15, 2010 23
Realms – continued
Some systems independent of world servers Each character has access to a personal bank and
a guild bank from every continent / world server Three independent player-driven auction houses
exist. Two are faction specific, one is neutral. This gives each character access to two separate
auction houses from multiple continents
June 13 - 15, 2010 24
Realms – continued
Players can have 10 characters per realm, 50 characters per account
Realms are organized into battlegroups There are approximately 18 – 20 realms per
battlegroup In the US, there are 2 – 4 battlegroups per data
center, and 4 data centers Realms in the same battlegroup may participate
in battlegrounds and dungeons together
June 13 - 15, 2010 25
What about the data centers?
10 data centers worldwide 4 in the US – Washington, California, Texas,
Massachusetts 3 in Europe – France, Germany, Sweden 3 in Asia – South Korea, China, Taiwan Uses 20,000 systems, and 1.3 petabytes of
storage 13,250 server blades, 75,000 CPU cores, 112.5
terabytes of RAM
June 13 - 15, 2010 26
What about other games?
Many games utilize the realm model, most with fewer features
Two other models exist– Instance-based– Node-based
June 13 - 15, 2010 27
What is instance-based architecture?
Used primarily by Cryptic Studios for Champions Online and Star Trek Online
Each game region runs multiple copies of itself called instances
Champions Online has a maximum of 100 characters per instance
Star Trek Online has a maximum of 50 characters (ships) per instance
June 13 - 15, 2010 28
What is node-based architecture?
Used primarily by Second Life and EVE Online Each game region is a distinct node Nodes in Second Life are called simulators Each simulator has a 40 character (avatar)
maximum Each node in EVE Online is a star system. Star systems have no maximum. Hundreds of
characters (ships) in one star system at a time is not unusual
June 13 - 15, 2010 29
Do any of these games use mainframes?
No, almost all use server blades
Servers are typically together in a clustered arrangement
One game, a space-based game similar to EVE Online, called Taikodom, developed by Hoplin Infotainment uses a zSeries mainframe