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MARSHFIELD FOOTBALL Jet Sweep

Jet Sweep. Signature play (with Rocket Toss) of our offense Run from almost any formation, with or without motion Threatens the flank on every play

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Page 1: Jet Sweep.  Signature play (with Rocket Toss) of our offense  Run from almost any formation, with or without motion  Threatens the flank on every play

MARSHFIELD FOOTBALL

Jet Sweep

Page 2: Jet Sweep.  Signature play (with Rocket Toss) of our offense  Run from almost any formation, with or without motion  Threatens the flank on every play

Jet Sweep

Signature play (with Rocket Toss) of our offense

Run from almost any formation, with or without motion

Threatens the flank on every play Forces defense to adjust

Page 3: Jet Sweep.  Signature play (with Rocket Toss) of our offense  Run from almost any formation, with or without motion  Threatens the flank on every play

Advantages of Jet

Fast run play to the flank Minimal teaching and installation Multiple formations and advantages Do not have to block – get in the way Under center or gun

Page 4: Jet Sweep.  Signature play (with Rocket Toss) of our offense  Run from almost any formation, with or without motion  Threatens the flank on every play

Keys to success

1. Alignment

2. Numbering system

3. Footwork – QB, RB, OL, SE

4. Motion is full speed

5. Identify what defense is doing to take it away

Page 5: Jet Sweep.  Signature play (with Rocket Toss) of our offense  Run from almost any formation, with or without motion  Threatens the flank on every play

Alignment

Non-negotiable Importance can not be over-stated QB Under C – TB toes need to be at 3.5

yards Gun – QB toes need to be at 3.5 yards Wingbacks – 1 foot by 1 foot SE (X), TE (Y) – formation, tag, etc.

Splits err on being too tight

Page 6: Jet Sweep.  Signature play (with Rocket Toss) of our offense  Run from almost any formation, with or without motion  Threatens the flank on every play

Numbering System

Allows us to identify who we need to block

Same system for Rocket and Jet (learn it ONCE)

Can apply to any defensive alignment Quickly allows us to see if defense is

outnumbering to the outside (counters)

Page 7: Jet Sweep.  Signature play (with Rocket Toss) of our offense  Run from almost any formation, with or without motion  Threatens the flank on every play

Numbering System

VS. 4-4 (EVEN)

E N ST

BMR

C CFS

W1 2

4 3

5

1

2

3

5

Page 8: Jet Sweep.  Signature play (with Rocket Toss) of our offense  Run from almost any formation, with or without motion  Threatens the flank on every play

Numbering System vs 4-3 (even) *Note: the “B”, or strong backer INSIDE the TE,

so he is not #2. The “W”, or Will, is out side the LT, hence, #2.

E N ST

BM

RC

C

FS

W

1

2

43

1

2

3

4

Page 9: Jet Sweep.  Signature play (with Rocket Toss) of our offense  Run from almost any formation, with or without motion  Threatens the flank on every play

Numbering System

Vs 4-3 (even) Note: The “B” is now head up the tight

end (“Y”), so he is now #2

E N ST

BM

RC

C

FS

W

1

2

4

3

1

2

34

Page 10: Jet Sweep.  Signature play (with Rocket Toss) of our offense  Run from almost any formation, with or without motion  Threatens the flank on every play

Numbering System

Vs 5 – 2 (odd)

E N ST

BM

RC

C

FS

W 1

2

4 3

1

2

3

5 4

Page 11: Jet Sweep.  Signature play (with Rocket Toss) of our offense  Run from almost any formation, with or without motion  Threatens the flank on every play

Numbering System

VS. 5 – 2 w/ reduced front backside (“Eagle”)

E N ST

BM

R

C

C

FS

W

1

2

3

1

2

3

5 4

Page 12: Jet Sweep.  Signature play (with Rocket Toss) of our offense  Run from almost any formation, with or without motion  Threatens the flank on every play

Numbering System

Vs. 3 – 5 (30 stack) “ODD 30”

E NS

T

BMR

C CFS

W 12

4

3

1

2

34

5

Page 13: Jet Sweep.  Signature play (with Rocket Toss) of our offense  Run from almost any formation, with or without motion  Threatens the flank on every play

Footwork

Key to our offense Allows players to get in the right place

consistently Can not be emphasized too much Little thing that makes big difference Same terminology and message Most of the bad rockets/jets in the past

are poor footwork (OL, RB, QB, SE) /snap point/motion

Page 14: Jet Sweep.  Signature play (with Rocket Toss) of our offense  Run from almost any formation, with or without motion  Threatens the flank on every play

QB Footwork QB footwork NEEDS to be crisp Athletic position – either under C or in Gun Under Center –

Put HB in motion and snap ball when he is over BSG’s outside leg.

Turn 180 degrees and work to get but in playside B gap and give ball to HB there (force it wide).

After the running back passes the quarterback he will bootleg away (waggle)

Page 15: Jet Sweep.  Signature play (with Rocket Toss) of our offense  Run from almost any formation, with or without motion  Threatens the flank on every play

QB Footwork

QB footwork NEEDS to be crisp Athletic position – either under C or in

Gun From Shotgun

Put HB in motion and snap ball when he is over BSG’s outside leg.

Get snap and take shuffle steps with WB while handing off ball (force him wide)

After handoff QB will fake waggle-roll out-belly-counter-trap by game plan

Page 16: Jet Sweep.  Signature play (with Rocket Toss) of our offense  Run from almost any formation, with or without motion  Threatens the flank on every play

WB’s / SE’s and Nasty/Flexed TE’s

BLOCK WITH FEET WB’s or “Nasty TE” take a 45 degree directional

step EVERY TIME. Readjust path from there. Aim to a spot and adjust based on his reaction inside.

Beat the defender to the spot Stretch – hook - wash Use formations to put them in a different spot,

especially in tough match ups (DE in 50) SE’s block support, UNLESS another scheme is

designated Don’t let players cut until after the first week?

Page 17: Jet Sweep.  Signature play (with Rocket Toss) of our offense  Run from almost any formation, with or without motion  Threatens the flank on every play

Edge Blocks – Hook, Stretch, Wash (in order of preference)

1. Hook - quick reach step; with a correct outside angle, head outside, pin the defender

2. Stretch – defender beats initial block. Turn butt and feet to the inside and push him to the outside

3. Wash- very hard upfield thrust by defender to player’s outside. Must get your butt inside AND turned to the defense; and push him behind your offensive set

**DOUBLE REACH DRILL = COMPETITION**

Page 18: Jet Sweep.  Signature play (with Rocket Toss) of our offense  Run from almost any formation, with or without motion  Threatens the flank on every play

Jet Motion

Leaves on QB’s foot. QB controls snap. ALWAYS FULL SPEED INTITIALLY Jet and Rocket Motion

SHOULD LOOK THE SAME to the defense

Aiming pointUnder C is ONE YARD behind the QB In Gun is ONE FOOT in front of QB

Page 19: Jet Sweep.  Signature play (with Rocket Toss) of our offense  Run from almost any formation, with or without motion  Threatens the flank on every play

Jet Blocking Rules to “Open” for Smalls and Mediums SE: Stalk block block #3, or, easier to understand - first defender from sideline.

WB: Reach #2, keep fighting to get head outside. If #2 “runs” up field and outside, quickly make decision to kick out

QB: Put HB in motion and snap ball when he is over BSG’s outside leg. Turn 180 degrees and work to get but in playside B gap and give ball to HB there. After the running back passes the quarterback he will bootleg away.

  TB: Run slightly off mid-line, brushing skin with QB. Fake Trap and look to block

backside LB to safety

HB: Leave on QB heel at full speed, never slow down. Receive the ball at full speed and read the block of the wingback and the front side guard. - if the wing gets his head to the outside of the #2 defender the half back will bounce the play to the sidelines. If the wing turns out the #2 defender the halfback will cut inside then look to break back to the outside. Always run hash, numbers, and sideline.

Page 20: Jet Sweep.  Signature play (with Rocket Toss) of our offense  Run from almost any formation, with or without motion  Threatens the flank on every play

Jet Blocking Rules to “Open” for BIGS PST: Reach first L.O.S. man head up to outside.

PSG: Fast pull and find the WB – If he is kicking out, turn up inside his block. If he is reaching, work to get outside. Read inside out.

C: Hard zone steps, Reach to second level, look to get down field and cover up chasing defenders

BSG: Hard zone steps, Reach to second level, look to get down field and cover up chasing defenders

BST: Hard zone steps, Reach to second level, look to get down field and cover up chasing defenders

TE: Hard zone steps, Reach to second level, look to get down field and cover up chasing defenders

Page 21: Jet Sweep.  Signature play (with Rocket Toss) of our offense  Run from almost any formation, with or without motion  Threatens the flank on every play

Jet Blocking to “closed” for Smalls and Mediums

WB: Reach #2, keep fighting to get head outside. If #2 “runs” up field and outside, quickly make decision to kick out

  SE: Three hard steps upfield at CB, then work across field at full speed trying

to get IN FRONT of a defender.

QB: Put HB in motion and snap ball when he is over BSG’s outside leg. Turn 180 degrees and work to get but in playside B gap and give ball to HB there. After the running back passes the quarterback he will bootleg away.  

TB: Run slightly off mid-line, brushing skin with QB. Fake Trap and look to block backside LB to safety

HB: Leave on QB heel at full speed, never slow down. Aim about one yard deeper than the quarterback. Receive the ball at full speed and read the block of the wingback and the front side guard. - if the wing gets his head to the outside of the #2 defender the half back will bounce the play to the sidelines. If the wing turns out the #2 defender the halfback will cut inside then look to break back to the outside. always run hash, numbers, and sideline.

Page 22: Jet Sweep.  Signature play (with Rocket Toss) of our offense  Run from almost any formation, with or without motion  Threatens the flank on every play

Jet Blocking Rules to “closed” for Bigs

TE (Y): Even front – combo with tackle to block #1 and ILB

Odd Front – Reach #1

PST: Even front – combo with TE to block #1 and ILB

Odd Front – Reach man on head

PSG: Fast pull and find the WB – If he is kicking out, turn up inside his block. If he is reaching, work to get outside. Read inside out.

  C: Hard zone steps, Reach to second level, look to get down field and cover

up chasing defenders

  BSG: Hard zone steps, Reach to second level, look to get down field and

cover up chasing defenders

  BST: Hard zone steps, Reach to second level, look to get down field and

cover up chasing defenders

Page 23: Jet Sweep.  Signature play (with Rocket Toss) of our offense  Run from almost any formation, with or without motion  Threatens the flank on every play

ALTERATIONS to Jet Blocking

“BAT” Call:

Back and Tight End, or Tackle, SWITCH assignments. Used when the DE is playing too wide and cannot be reached by down lineman.

Page 24: Jet Sweep.  Signature play (with Rocket Toss) of our offense  Run from almost any formation, with or without motion  Threatens the flank on every play

ALTERATIONS to Jet Blocking

“LEAD” and “LEAD CHIP”

Usually used with an offset TB (+/-) in formation. The TB also becomes and alley player, aiming for the outside shoulder of the TB. On LEAD CHIP the TB will “chip” the man that the WB is reaching before working up field.

Page 25: Jet Sweep.  Signature play (with Rocket Toss) of our offense  Run from almost any formation, with or without motion  Threatens the flank on every play

ALTERATIONS to Jet Blocking

“CRACK” Call:

Can be used when a Safety is running the alley on motion, 2 Deep OR a CB is cheating inside hard on motion. The SE, or whoever is the widest man in the formation to side of the Jet/Rocket, will “CRACK” inside on the safety while the guard will be making a wide pull and kicking out the CB. Same rules with the WB, if he can reach, reach and the guard will go outside and kick. Tricky read if #2 sprints outside, guard has to quickly decide to turn inside or continue outside.

Page 26: Jet Sweep.  Signature play (with Rocket Toss) of our offense  Run from almost any formation, with or without motion  Threatens the flank on every play

ALTERATIONS to Jet Blocking

“CRACK STALK” (CS)

Can be used when a Safety is running the alley on motion, 2 deep, a CB is cheating inside hard on motion OR VERY GOOD when #2 is playing really wide and running outside. The SE, or widest man in the formation, and WB switch assignments.

**Works best from compressed sets or cheating in SE to formation**

Page 27: Jet Sweep.  Signature play (with Rocket Toss) of our offense  Run from almost any formation, with or without motion  Threatens the flank on every play

ALTERATIONS to Jet Blocking

Double Crack or “DC”

Both the wideman (often the X or a “Nasty” Y) and the inside man, WB or Slot, will “Crack” inside on the two men aligned inside them and a guard will kick out.

  If run from a trips set, often a compressed trips set,

it essentially becomes a version of “Crack Stalk” , with the two outside men “cracking” on the two players and the inside man leading outside on the widest man.

Page 28: Jet Sweep.  Signature play (with Rocket Toss) of our offense  Run from almost any formation, with or without motion  Threatens the flank on every play

ALTERATIONS to Jet Blocking

“Push Crack” or “PC”

The SE (X), or widest man in formation to playside, works with the TB. The X has the option of blocking the CB or Cracking on the Safety. By his seventh step he must make a CLEAR and HARD decision on his choice and the TB will read. Good option on “Gun” Rockets

Page 29: Jet Sweep.  Signature play (with Rocket Toss) of our offense  Run from almost any formation, with or without motion  Threatens the flank on every play

ALTERATIONS to Jet Blocking

POST LEAD or “PL”

Used when in sets with a wide man and slot inside. The wide man and slot will double team #2, often the OLB while reading for the safety. If the safety tries to play over the top, the outside man will break off, if he plays underneath, the inside man will break off. The slot man protects against an inside fire will not having to worry about getting beat outside because the wide man is taking an angle to avoid getting beat outside.

Page 30: Jet Sweep.  Signature play (with Rocket Toss) of our offense  Run from almost any formation, with or without motion  Threatens the flank on every play