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James Burke FXTD Resume Production Experience: Vancouver B.C. Canada [email protected] Nov 2013 - Current MPC Vancouver - Lead FX TO Cell 1-778-882-4051 www.JamesBurkeFX.com Page 1 of2 Specializing in Pyrotechnic and hydro-based effects such as fire, smoke, explosions, dust, debris, spl ashes, blood, bubbles, etc, but also versed in sty lized vfX. Duties as FX Lead include approving/supervising all FX -TD tasks on the floor, l ook dcvelop ing/creatingltro ubleshootingldocumenting ri gs for team u se, bid sc hedules, managing team workfoads etc , work cl oselv with li ghting for proper hand-off 01 assets downstream, and tackling the more diffi cult shots for the sh ow. All work: done in Maya and proprictal)' software tools, rendeied In Rcndcnnan. Linux, Scanline Flowline (proprietal)' water/vo lumes/particle so lver within Maya) Maya 2012 (particles, Fluids, MELlParticie Expressi ons), In-house proprieta1)' rigid 60dy system, Rendennan, Nuke, Al fredfTractor, RV Delivered Projects as Lead include: Edge of Tomorrow Game of111fones Amazing Spiderrnan2 Currently train ing in Houdini. July 2012 - Nov 2013 MPC Vancouver - FX TO Deli vered Projects include: Man of Stee l 11,e Lone Ranger - VES Winner Outstanding Supporting Visua l Effects 300: Rise of an Empire Percy Jackson 2: Sea of Monsters Nov 2011 - May 2012 Rainmaker Entertainment - Feature Film - Lead Effects Artist An imated Feature Fi lm: Escape From Planet Earth - Special izing in pyrotecimic effects such as explosions, fire, smoke, debris, dust, d estruction, etc .. using Maya and Nuke Tools used: Apr 2011 - Oct 2011 Linux, Maya (F luids, nParticles, nCloth, SOuP for maya, SofllRigid bodies, Bullet Physi cs-Dynanlica, instanced particles, MELIParticie Expressions), Nuke, Photoshop, After Eff ects, Qube, Shotgun Method Studios Vancouver - FX TO - RnD tl,e wide range of high-end effects using Maya based particles, fluids , rigid/soft bodies, shad ers, lighting, etc - Simu l ate and destroy l arge number of objects using nCloth dynamics and Dynanlica (bullet physics) and other scripts, also simulating tlle particles and fluids for the destruction required (i e. (lust, debns, explos ions, particul ates, e mbers, fire, e tc.). Tools used: Linux, Maya (nCl oth, fluids , nParticles, SOUP for Maya, SotvRigid bodies, PhysXlB ullet Physi cs-Dynanlica, instancing particles, MELIParticie Expressions), Vue, Nuke, Photoshop JW1e 2008 - Apr 20 II Rainmaker Entertainment - Effects Supervisor / Lead Effects Artist / Effects Artist Same duties as l isted above as an FX TD at Method, however, h ere are some additional duties while I was emp loyed at Rainmaker: - Estab lish IX shot priorities and the tools required to compl ete the work on time, and adjust schedules where needed when priority changes arise - Train and mentor new FX Artists into the department 011 the proprietruy pipeline tool s - Test emerging IX technologies (Dynamica, Fracture-FX, SOup' etc.), ani! work with Production Tech on integrating them into the proprieta1)' pipeline Linux, Maya (Bl astcode, nPanicles, fluids , SofllRigid bod i es, PhysXlBullet Physics-Dvnamica, nCloth , instancing particles, MELIParticie Expressions), Real Flow, Vue, Nuke, Shake, Photoshop, After Effects, Qube, Shotgun Tools used: Over 14 projects deli vered while at Rainmaker. Oct2006-June2008 Nerd Corps Entertainment - Lead VFX Artist I VFX Artist CGJ Series of Super Evi l" and " Stonn Hawks" - Supervtsing and Approving all shots from the FX, Compositing and Rendering teams, - Create and exec ute the work schedules for the iX, comp and rendering artists during eRisoci ic production - Perf onn FX RnD using particles, rigid/soft bodies, shaders, etc, and oompleting the effects snots using SoftimageXSI

James Burke Vancouver B.C. Canada 9DQFRXYHU % & &DQDGD ... · James Burke FXTD Resume Vancouver B.C. Canada [email protected] July 200S -JlDle 2006 Omation Studios - Feature

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Vancouver B.C. Canada Cell 1-778-882-4051 [email protected] www.JamesBurkeFX.com FX TD Resume

Page 1 of 2

James Burke FXTD Resume

Production Experience:

Vancouver B.C. Canada [email protected]

Nov 2013 - Current MPC Vancouver - Lead FX TO

Cell 1-778-882-4051 www.JamesBurkeFX.com

Page 1 of2

Specializing in Pyrotechnic and hydro-based effects such as fire, smoke, explosions, dust, debris, splashes, blood, bubbles, etc, but also versed in stylized vfX.

Duties as FX Lead include approving/supervising all FX -TD tasks on the floor, look dcveloping/creatingltroubleshootingldocumenting rigs for team use, bid schedules, managing team workfoads etc, work closelv with lighting for proper hand-off 01 assets downstream, and tackling the more difficult shots for the show. All work: done in Maya and proprictal)' software tools, rendeied In Rcndcnnan.

Linux, Scanline Flowline (proprietal)' water/volumes/particle solver within Maya) Maya 2012 (particles, Fluids, MELlParticie Expressions), In-house proprieta1)' rigid 60dy system, Rendennan, Nuke, AlfredfTractor, RV

Delivered Projects as Lead include:

Edge of Tomorrow Game of111fones Amazing Spiderrnan2

Currently training in Houdini.

July 2012 - Nov 2013 MPC Vancouver - FX TO

Delivered Projects include: Man of Steel 11,e Lone Ranger - VES Winner Outstanding Supporting Visual Effects 300: Rise of an Empire Percy Jackson 2: Sea of Monsters

Nov 2011 - May 2012 Rainmaker Entertainment - Feature Film - Lead Effects Artist

Animated Feature Film: Escape From Planet Earth

- Specializing in pyrotecimic effects such as explosions, fire, smoke, debris, dust, destruction, etc .. using Maya and Nuke

Tools used:

Apr 2011 - Oct 2011

Linux, Maya (Fluids, nParticles, nCloth, SOuP for maya, SofllRigid bodies, Bullet Physics-Dynanlica, instanced particles, MELIParticie Expressions), Nuke, Photoshop, After Effects, Qube, Shotgun

Method Studios Vancouver - FX TO

- RnD tl,e wide range of high-end effects using Maya based particles, fluids, rigid/soft bodies, shaders, lighting, etc - Simulate and destroy large number of objects using nCloth dynamics and Dynanlica (bullet physics) and other scripts, also simulating tlle particles and

fluids for the destruction required (ie. (lust, debns, explosions, particulates, embers, fire, etc.).

Tools used: Linux, Maya (nCloth, fluids, nParticles, SOUP for Maya, SotvRigid bodies, PhysXlBullet Physics-Dynanlica, instancing particles, MELIParticie Expressions), Vue, Nuke, Photoshop

JW1e 2008 - Apr 20 II Rainmaker Entertainment - Effects Supervisor / Lead Effects Artist / Effects Artist

Same duties as listed above as an FX TD at Method, however, here are some additional duties while I was employed at Rainmaker:

- Establish IX shot priorities and the tools required to complete the work on time, and adjust schedules where needed when priority changes arise - Train and mentor new FX Artists into the department 011 the proprietruy pipeline tools - Test emerging IX technologies (Dynamica, Fracture-FX, SOup' etc.), ani! work with Production Tech on integrating them into the proprieta1)' pipeline

Linux, Maya (Blastcode, nPanicles, fluids, SofllRigid bodies, PhysXlBullet Physics-Dvnamica, nCloth, instancing particles, MELIParticie Expressions), Real Flow, Vue, Nuke, Shake, Photoshop, After Effects, Qube, Shotgun

Tools used:

Over 14 projects delivered while at Rainmaker.

Oct2006-June2008 Nerd Corps Entertainment - Lead VFX Artist I VFX Artist

CGJ Series "Lea~e of Super Evil" and "Stonn Hawks" - Supervtsing and Approving all shots from the FX, Compositing and Rendering teams, - Create and execute the work schedules for the iX, comp and rendering artists during eRisociic production - Perfonn FX RnD using particles, rigid/soft bodies, shaders, etc, and oompleting the effects snots using SoftimageXSI

Vancouver B.C. Canada Cell 1-778-882-4051 [email protected] www.JamesBurkeFX.com FX TD Resume

Page 2 of 2

James Burke FXTD Resume

Vancouver B.C. Canada [email protected]

July 200S - JlDle 2006 Omation Studios - Feature Film "Barnyard the Movie"

EffeclsArtist

Cell 1-778-882-4051 www.JamesBurkeFX.com

- Creating feature fi lm quality, high-end effects simulations of dust, water, rain, grass, plants, milk, etc. - Tools used were Soflimage XSr and Digital Fusion.

Com{XJSjlor - Compositing final shots, enhancing final lit shots, and adjusting 3d shot lighting where needed, using XSI and Digital Fusion.

Character Finaling Artist - Prepating and delivering healthy shots for finallightinglrendering. - Perfonnmg Character animation fixes, resolving character/prop penetration issues in shots, fixing cloth sim errors on characters in XSI.

Jan 200S - JlDle 200S College of the North Atlantic - Animation Instructor

- Instructed and mentored 46 students in Animation, Life Drawing, 3D Post/Special Effects - Software instructed: Maya, XSI and Afler Effects

Dec 2004 - Feb 200S Think Visual / RayTV - Freelance Animator

- Created 3di2d animated titles for "Le Voyage" CBC Television Special - Tools: Maya and Afler Effects

Nov2004 Front TV - Freelance Animator

- Created 3d animated bumpers for The Pet Network - Tools: Maya and Afler Effects

July2004 TItink Visual / RayTV - Freelance Animator

- Created an animated title sequence for the Rugby Canada "Super League National Championship Game"

Apr 2003 - Oct 2003 CompuCollege / Atlantic Franchise Schools - 3D Animation instructor

- Instructed and mentored students in effects, modeling and animation techniques using Maya - Also consulted/developed the curriculum for the animation programme

Education

Aug 2000 - Apr 2002 2 year Diploma - Digital Animation from College of the North Atlantic

- Courses include Life drawing, character animation, stol)'boarding - Maya Certifications - Maya Character Animation

- Maya for Games - IntrOduction to Maya

- Awarded Valedictorian for Digital Animation Class of2002 - Software used: Maya, 3D Stuoio Max, Photoshop, Adobe Afler Effects, Flash.

Sept 1999 - June 2000 I Year Diploma at CompuCoUege - Computer Service Technician Course

- Achieved Comptia A + Certification - Awarded Most Outstanding Student Award for Class of2001

Page 2 of2