Jacob Aagard - A Short Cut to Experience

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  • FIDE Surveys Jacob Aagard 1

    Jacob Aagard:

    A Short Cut to Experience

    Those familiar with my writings will know

    that I have tried to categorise all areas of

    chess into techniques and basic ideas, with

    some success I think. Others have done the

    same, probably in some cases with greater

    success it depends on who you ask. We all know that there are many ways to

    do just about everything. While writing

    this article Anand is leading the candidates

    (after round 6), not necessarily because he

    is the best player, but because his opening

    preparation has given him a better position

    against Aronian and Mamedyarov, who

    did not defend well once they were in a

    worse position. Should he win the

    tournament something you know better than I when you read this, his strength in

    the opening is likely to be entirely

    worthless in the match against the World

    Champion, as it was in 2013.

    It is not only winning a game of chess that

    can be done in different ways; finding the

    right move can be done by many different

    ways as well. We know that elimination in

    defence can cut our calculation time; but

    there are those that solve these kinds of

    problems by something akin to divine

    intervention (intuition), hard calculation

    and so on. And I cannot think of anything

    that is as narrow as defence.

    Like my mentor Mark Dvoretsky, I believe

    that although there are many ways to do

    most things; this does not mean that they

    should be rated equal. As with the defence

    example: elimination has a tendency to be

    a faster and more accurate way of dealing

    with this type of problems. It has a higher

    hit rate than other known methods; which

    is why we teach it.

    The first five volumes of the Grandmaster

    Preparation series are all exercise books.

    When you try to help thousands of people

    develop their skills in various areas, this is

    probably the best way we have available.

    But when you are working with a talented

    player or a small group of talented players,

    it gives the experienced trainer a chance to

    take the players out of the gym and on to

    the pitch. Sure, there is no spectators, no

    referee, no prizes beyond pride, but still it

    gives us the chance give our students a

    more real-life experience.

    And the material is easy to come by for an

    experienced trainer. I am (as a publisher)

    in the process of putting the final touch on

    Tibor Karolyis first volume on Mikhail Tals best games, called The Magic of Youth. There are a number of famous

    games in there, but there are also games

    that my students with certainty have not

    seen; even if they have seen the most

    famous ones (which is bit dubious

    already). There are 100s of books like this,

    thus 1000s of examples already available

    for the experienced trainer ready to pick.

    Below I have chosen three practical

    examples that I have used with my

    students; in this case all of them

    grandmasters.

    The first of them is maybe the most

    famous endgame position in modern times,

    due to the extensively analysis by

    Steckner, Dvoretsky, Mueller and many

    others. In this case I had two GMs play

    against each other. You will have to

    forgive me for not using their names, but

    just refer to them as White and Black.

    Being a trainer is a bit like being a

    friend/lawyer/priest all-in-one; all of which

    are roles that require complete confidence.

    The Steckner Position

    XIIIIIIIIY 9-+-+-+-+0 9tR-+-+p+-0 9P+-+-mkp+0 9+-+-+-+p0 9-+-+-+-zP0 9+-+-mK-zP-0 9r+-+-zP-+0 9+-+-+-+-0 xiiiiiiiiy

  • FIDE Surveys Jacob Aagard 2

    The scenario for this game is that White is

    theoretically unprepared, but Black cannot

    remember the details, though having

    studied it at some point.

    1.Kd4! Ke6?

    1...Rf2? is the move given in the 4th

    edition of Dvoretsky's Endgame Manual. I

    am sure it will be heavily revised for the

    5th edition. 2.Rc7 Ra2 3.a7 Kf5 4.Kc4

    Kg4 5.Kb3!! is Steckner's famous idea,

    leading to a won position because of the

    quick transfer of the rook to a4.

    2.Kc5 Rc2 3.Kb6 Rb2 4.Kc7 Rc2 5.Kd8

    Rf2

    XIIIIIIIIY 9-+-mK-+-+0 9tR-+-+p+-0 9P+-+k+p+0 9+-+-+-+p0 9-+-+-+-zP0 9+-+-+-zP-0 9-+-+-tr-+0 9+-+-+-+-0 xiiiiiiiiy 6.Re7! Kf6 7.Ke8! Ra2 8.Rf7 Ke5 9.a7

    Ke6 10.Kf8 1:0.

    White had not studied the position

    previously, while Black had read

    Dvoretskys Endgame Manual. We can see that just reading about the position is not

    enough. Again there are many ways to

    develop at the skills necessary to play such

    positions. One of them is practical

    experience, as in this exercise.

    1...g5! is a rare omission in what I consider

    the best book written on chess. I am not

    sure why Mark did not include it; and

    frankly, I am afraid to ask. The main

    reason to include it is that a big fan of the

    book, who has reportedly read it four times

    cover to cover (no small feat; great does

    not mean easily accessible!), did not

    manage to win when he had the position

    over the board. 2.hg5 (Maybe not the

    greatest test.) 2...Kg5 3.Kc4 Rf2 4.Rd7

    Ra2 5.a7 Kg4 6.Kb3 Ra6 7.Rd4 Kg3

    8.Ra4 Ra7 9.Ra7 h4 10.Rf7 h3 11.Kc3 h2

    12.Rh7 Kg2 13.Kd3 h1Q 14.Rh1 Kh1,

    draw, Grischuk : Radjabov, Odessa (blitz)

    2008.

    2.Kd5 is the more ambitious try and for

    some time it was believed that White was

    winning here, as 2...gh4 surprisingly loses.

    xxx of Armenia found an elaborate draw

    after 2...g4!?, with a subtle point on move

    7. Personally I cannot see what is wrong

    with 2...Kg6! with the idea 3...f6, 4...Kf5

    and then ...gh4 and counterplay against the

    white pawns. The draw seems to flow

    quite easily. I put this on my blog,

    challenging people to refute it, but no one

    did.

    General endgame play

    Obviously this is a highly specialised

    position which was only reached in a

    handful of games. (Its attraction to modern

    theory is certainly that it is just outside the

    reach of computers and specialised

    programs like FinalGen.) But it is still

    relevant to the development of endgame

    skills. Certainly Black realised the dangers

    of passive play in rook endings a pawn

    down, as well as realised the difference

    between having read a DEM once and

    really knowing the essential endgame

    theory.

    We should also not forget that the study of

    generic positions help us understand the

    underlying dynamics of the game. While it

    is rare that we will end in a specific

    theoretical ending, a general understanding

    of the mechanics of rook endings is

    certainly useful. We might reach 3-5 rook

    endings a year, if we play a lot. But in

    training it is quite easy to play 50-100 rook

    endings in 1-2 weeks training camp; or

    ever a few months of training. The

    experience garnered would take an average

    professional career to collect!

    The same goes for other endings of course.

    In a recent group training session I gave

  • FIDE Surveys Jacob Aagard 3

    the students the following bishop ending,

    which I had annotated for Endgame Play

    to play.

    Nakamura H. : Caruana F.

    Thessaloniki 2013

    XIIIIIIIIY 9-+-+-+-+0 9+-+-+-+-0 9-zp-+lmk-+0 9zpLzpp+p+-0 9-+-+-mK-zP0 9+P+-+P+-0 9P+-+-+-+0 9+-+-+-+-0 xiiiiiiiiy In the game Caruana violated Rubinstein's

    mantrum of "do not hurry" and pushed one

    of his passed pawns too early. As a result

    he did not manage to get the connected

    passed pawns he could have and failed to

    win the game. 57...c4? 58.bc4 dc4 59.Ke3

    c3 60.a3 Bd5 61.Ba4 Bb7 62.f4 Be4

    63.Bb5 Kg6 64.Be8 Kh6

    XIIIIIIIIY 9-+-+L+-+0 9+-+-+-+-0 9-zp-+-+-mk0 9zp-+-+p+-0 9-+-+lzP-zP0 9zP-zp-mK-+-0 9-+-+-+-+0 9+-+-+-+-0 xiiiiiiiiy 65.a4 Bb1 66.Ke2 Bc2 67.Ke3 Be4

    68.Ke2 Kg7 69.Ke3 Kf8 70.Bd7 Ke7

    71.Bb5 Kd6 72.Be8 Ke6 73.Ke2 Kf6

    74.Ke3 Kg7 75.Ke2 Kh6 76.Ke3 Bb1

    77.Ke2 Bc2 78.Ke3 Bb3 79.Kd3 c2

    80.Kd2 Kg7 81.Kc1 Kf6 82.Kd2 Kg7

    83.Kc1 Kf6 84.Kd2 Kg7, draw.

    The main line I found myself included

    improving the bishop quickly. 57...d4!?

    58.Be8 Bd5 59.Bb5 Bb7! The bishop is

    going to a better diagonal. One of the ideas

    is that Black can play ...a4 in many lines.

    60.Be8 Ba6 61.h5 Bd3

    XIIIIIIIIY 9-+-+L+-+0 9+-+-+-+-0 9-zp-+-mk-+0 9zp-zp-+p+P0 9-+-zp-mK-+0 9+P+l+P+-0 9P+-+-+-+0 9+-+-+-+-0 xiiiiiiiiy 62.Bc6 b5 63.Bb7 c4 64.bc4 bc4 65.Ba6

    Be2 66.Bb5 c3 67.Ba4 d3 68.Ke3 f4. It is

    time to resign. This is the way I personally

    approached the position, using the

    computer only to refine a few sidelines.

    Surprisingly all of my students chose the

    same first move:

    57...Bf7

    Partly a waiting move.

    58.Bc6

    Against 58.Be2 one student mentioned

    58...a4 59.Bd1 a3!? before I realised that I

    had made the wrong defensive try and took

    back two moves.

    58...d4

    58...c4 (I do not really like this move, but

    objectively it works. But I prefer a more

    patient approach, which we talked about

    after the exercise.) 59.bc4 dc4 60.Ke3

    (This position was reached in two training

    games.)

    1) 60Ke5?! 61.f4 Kd6 62.Ba4 Kc5 63.Bd1 b5 64.h5 (I have managed to create

    counterplay. I should still lose, but it not

    requires some accuracy from Black's side.

  • FIDE Surveys Jacob Aagard 4

    A good moment to talk about the

    importance of using the strongest piece on

    the board better!) 64...a4? (64...b4? was

    the other suggestion from the player, but

    this also failes to win. After 65.h6 Bg8

    66.Bc2 Bh7 67.Bd1 Black surprisingly

    cannot improve his position. 64...Kb4! was

    the right move. The king is stronger in

    front of the pawn, where it dominates

    important squares. 65.Kd4 Ka3 66.h6 Bg8

    67.Bc2 Ka2 68.Bf5 a4 69.Kc3 a3 and

    Black wins because of ...b4 and ...Kb2.)

    65.h6 Bg6 66.Bh5 Bh7 67.a3 b4 68.ab4

    Kb4 (The passed pawns have been split,

    but true to his nature, Black remained very

    optimistic.) 69.Kd2 a3 70.Kc2 Bg8

    71.Bf7!? (Not the most logical move,

    71.Kb1 was simpler.)

    XIIIIIIIIY 9-+-+-+l+0 9+-+-+L+-0 9-+-+-+-zP0 9+-+-+p+-0 9-mkp+-zP-+0 9zp-+-+-+-0 9-+K+-+-+0 9+-+-+-+-0 xiiiiiiiiy 71...a2! (A very nice try. The player

    thought he was winning. But White has a

    great solution.) 72.h7!! (72.Kb2? Bf7

    73.h7 c3 and White is quickly mated.)

    72...Bh7 73.Kb2 (White is in time.)

    73...a1Q 74.Ka1 Kc3 75.Kb1 Kd2 76.Bc4

    Ke3 77.Be6 Kf4 78.Bf5. A draw was

    agreed.

    2) 60...c3! was stronger, as played by one

    player. After 61.a4 f4 62.Kd3 Kg6! I had

    to resign. Not surprisingly this was the

    youngest of the players; they have a

    tendency to be more concrete.

    59.Bd7 Bh5

    59...Bg6 60.Bb5 Bf7 61.Bd7 c4? (This

    fails in quite similar ways to the game.)

    62.bc4 Bc4 63.a4 d3 64.Ke3 f4 65.Kd2

    Kg6 66.Be8! (This is what the player had

    missed. Now White escapes with a draw.)

    66...Kh6 67.Kc3 Bd5 68.Kd3. Black still

    has some practical chances, but

    disappointed, the player offered a draw.

    60.Bb5

    60.Bf5 Bf3 61.Bd3 was maybe a tougher

    defence.

    60...Bg6 61.Bc6 Kg7!

    Black has stabilised the position. Now the

    king is improved.

    62.Bb5 Kh6 63.Kg3 d3 64.Kf4 d2 65.Be2

    Kh5 66.Ke3 Kh4 67.Kd2 Kg3 0:1.

    Middlegame training

    Playing interesting positions is also a good

    way of developing other skills, for

    example areas such as attack and defence.

    The following very promising position is

    one of my favourites. Three players have

    tried it on, all with different results.

    Schoene R. : Gerlef M.

    Germany 1998

    XIIIIIIIIY 9r+l+r+k+0 9+-zp-+pzp-0 9-+-zp-sn-zp0 9+p+-+-+q0 9-+-zPp+-+0 9+P+-zP-zPP0 9P+-+-zPL+0 9tR-vLQ+RmK-0 xiiiiiiiiy The exercise is abandoned and discussed if

    it does not start with the same first few

    move. Actually this happened with the

    third of the games we shall see below. The

    player is a bit cautious by nature, which is

    by no means a great disadvantage as a

    chess player. He just needs to understand

    when he should overcome his caution. The

  • FIDE Surveys Jacob Aagard 5

    around 50 attacking games we have played

    in training over the last 2-3 months have

    greatly improved his feeling with this, in a

    way that reading books like Attacking

    Manual 1+2 and Anands Best Games had not. He needed to know that he could

    handle an attack correctly.

    In the game a draw was agreed on move

    28 after 18...Qd1?, but only one move

    makes sense:

    18...Bg4!

    This sacrifice cannot be calculated to the

    end, but the attacking ideas are quite rich,

    so it is definitely worth the risks,

    especially in a training game!

    19.hg4 Ng4 20.Re1 Re6! 21.Qc2 Rf6

    22.Kf1

    XIIIIIIIIY 9r+-+-+k+0 9+-zp-+pzp-0 9-+-zp-tr-zp0 9+p+-+-+q0 9-+-zPp+n+0 9+P+-zP-zP-0 9P+Q+-zPL+0 9tR-vL-tRK+-0 xiiiiiiiiy This position arrives by force. In my own

    terminology 18...Bg4 was a revolution. It

    ends in this position where there is no

    direct way to continue. The targets have

    moved and you have to build up your

    attack again (evolution). This is actually

    the purpose of the exercise. Basically

    Black should make something out of the

    rook on a8, but this is quite easy to fail to

    do, when there are still active possibilities

    with the pieces we have in the attacking

    zone already.

    In this position two different moves have

    been tried training games against me.

    a) 22...d5!? 23.Re2 Nh2! 24.Ke1 Nf3

    25.Kd1 Ng1 26.Ke1 Qh2

    26...Raa6! is a beautiful way to include the

    last piece into the attack.

    27.Bf1 Nf3 27...Raa6 28.f4!? offers a bit resistance.

    28.Kd1 Here teo games went in different

    directions.

    XIIIIIIIIY 9r+-+-+k+0 9+-zp-+pzp-0 9-+-+-tr-zp0 9+p+p+-+-0 9-+-zPp+-+0 9+P+-zPnzP-0 9P+Q+RzP-wq0 9tR-vLK+L+-0 xiiiiiiiiy a1) 28...Raa6? 29.Qc7 Kh7?

    29...Rac6 would still have kep the balance.

    30.Qd7 Rae6 31.Bd2 The player threw in the towel. 1:0.

    a2) 28Qg1! 29.Re1 h5! A very strong idea by the player. It is not

    so easy for White to stop the passed pawn.

    29...c5!? 30.dc5 Rd8! is another very

    dangerous idea.

    30.a4 g5 31.Qe2 Ne1 32.Qe1 Rf2 33.Bb5

    Qg3 33...Qg2!? was potentially stronger, but

    also far less obvious. For example: 34.Bd2

    Rb8! and Black wins after 35.e2 h4 or 35.Kc2 c6! 36.Bf1 Qg3 when Black keeps

    control and soon advances the h-pawn.

    34.Ra2 Qf3 35.Be2 Qg2 36.Bf1! Never give up!

    36...Qf1 37.Rf2 Qd3 38.Qd2 Qb3 39.Ke1

    Ra4 40.Rf5 Ra2? The final mistake; ironically right after the

    rook has joined the game. 40...f6! 41.Rf6

    Ra2 42.Qd1 Qd1 43.Kd1 Kg7, followed by

    the advance of the two passed pawns,

    would still have won.

    41.Rg5 Kf8 42.Qd1 Qc3 43.Bd2 Qb2

    44.Qe2 c5 45.Rd5 c4 46.Rc5 Ra1 47.Kf2

  • FIDE Surveys Jacob Aagard 6

    Ra2 48.Ra5 Ra5 49.Ba5 c3 50.Bc3 Qc3

    51.Qh5 Qd2 52.Qe2 Qa5 draw.

    The third player handled the attack much

    better. The rook on a8 is given a role.

    b) 22Re8! 23.Re2 Qh2 24.Qc6!? 24.a4 Qg3 is hopeless as well, so I played

    for another trick.

    XIIIIIIIIY 9-+-+r+k+0 9+-zp-+pzp-0 9-+Qzp-tr-zp0 9+p+-+-+-0 9-+-zPp+n+0 9+P+-zP-zP-0 9P+-+RzPLwq0 9tR-vL-+K+-0 xiiiiiiiiy 24...Kf8!!+ I resigned. There is no way I can avoid

    losing the g3-pawn and then everything.

    The trick was of course that 24...Re7?

    would even leave Black a bit worse after

    25.Qa8 Kh7 26.Be4 g6 27.Bg6! and

    28.Qg2, when the defence is ready and

    White can advance the a- or e-pawn. 0:1.

    I hope this article has given a bit of insight

    into how I try to assist the student in taking

    theoretical/abstract knowledge into a

    practical understanding of the underlying

    principles of chess strategy.