isHamContentList

Embed Size (px)

Citation preview

  • 8/14/2019 isHamContentList

    1/3

    Applied MultiMedia: content checklist

    Contemporary Uses and Means of Delivery1. Describe and give examples of how multimedia applications are used in the

    following areas: [n9-12, q13. t13][9,10] business (e-commerce, presentations, teleconferencing,

    collaborative working)[11] training (CBT, simulations)[12] home (entertainment, edutainment, shopping)

    2. Describe multimedia delivery media and give examples of appropriate uses:

    [14] CD-ROM, DVD-ROM,

    [15] kiosk,WWW,mobile communication devices,

    hybrids,[16] virtual reality.

    3. Compare relative advantages/disadvantages of different multimedia deliverymedia in terms of: [n16-18, q18, t18][16] data capac ity,

    data transfer rate/bandwidth,

    information window size,ease of update.

    Stages of Development Analysis [n19-22, q22]

    4. Describe the difference between aproject briefand contractual

    requirements specification. [19]5. Describe the contents of the requirements specification, including:

    [20] purpose,[21] user/audience,

    content,[22] del ivery media,

    budget,timescale.

    6. Describe the uses made of the requirements specification by: [20]client,

    multimedia developer.

    Development Stages: Design navigation structures & HCI [n23-32, q32, t32]

    7. Represent and compare the different types of navigation structures toinclude:[23] linear, hierarchical,[24] web, composite/hybrid.

    8. State the implications of increasing complexity of navigation structures

    including Lost in Hyperspace and resulting solutions:[24] backtracking,

    [25] highlighting, history, bookmarks, breadcrumbs[25] use of search facilities (AND, OR, NOT). [t26]

    9. Describe user interfaces with relative advantages/disadvantages:[27] CLI,[28] menu,

    [29] form fill-in, direct manipulation (GUI).10. Describe and give examples of use of metaphors. [30]11. Describe and give examples of guidelines for good user interface design:

    [30] consistency,

    [31] differing ability levels,providing feedback,easy correction of errors,avoiding information overload.

    Development Stages: Design screens & media elements [n33-42, q42, t42]

    12. Critically evaluate screen design in terms of: [t33-34][33] layout of elements,

    user interface,transitions,

    navigation.13. Explain the difference between an outline and detailed storyboard. [35]14. Describe and use additional text features:

    [35] kerning,

    [36] anti-a liasing.15. Explain difficulties of using non-standard fonts and solutions including:

    [36] embedding fonts,graphical text.

    16. Explain implications of using colour and graphics including:[37] different platforms/gamma correction,

    dithering,

    web palettes,[38] progressive display/scan.

    17. Describe the advantages and disadvantages of streaming audio as againstdownloading audio. [39]

    18. Explain implications of using video:

    [39] user controlled (using VCR controls),[41] danger of flashing sequences/epilepsy,

    [40] streaming video versus downloading video.

    Information Systems: Higher

  • 8/14/2019 isHamContentList

    2/3

    Applied MultiMedia: content checklist

    Stages of Development - Implementation (general) [n43-48, q47, t47]]19. Describe advanced functions and features of software for creating

    multimedia applications:[43] presentation,

    authoring (icon-based and scripting),[44] web-page.

    20. Describe the advanced functions and features of software for delivering ofmultimedia applications:

    [45] stand-alone applications,

    players.21. Explain advantages and disadvantages of both stand-alone applications and

    players.

    22. Describe and give examples of the skills required by personnel:[45] project manager.

    [46] multimedia designer,subject expert,media specialists (graphic, audio, video),multimedia programmer,

    webmaster.

    Stages of Development Implementation (media elements) [n49-56, q55,t55, p56]

    23. Describe simply the graphic file types TIFF, JPEG and GIF in terms of:[49] colour depth,

    resolution,file size,

    degree of compression,appropriate uses.

    24. Describe simply the audio file types MP3 and MIDI in terms of: [50][51] contents of file,

    file size,[52] degree of compression,

    appropriate uses.

    25. Explain how frame rate, video window size and compression affect video filesize and quality. [51]

    26. Recognise MPEG as video file type. [52]27. Explain and give examples of the structure of a URL. [52]28. Compare absolute and relative pathnames. [53]

    Stages of Development Testing [n57, q58, t58]29. Describe and give examples of the different types of testing that should be

    carried out including:

    [57] screen test ing,[58] integration testing,

    acceptance testing,usability testing.

    Stages of Development Documentation [n59-60, n62-74, q75]

    30. Identify the two different types of documentation and their contentsincluding: [59]project development documentation (requirements specification, navigationmap, storyboards, record of testing) and

    user documentation (hardware and software system requirements, userinstructions).

    31. Describe the need for clearly documented copyright licences inc: [62-74]

    a. use of other peoples materials [62-64](Describe and give examples of the purpose of the CopyrightDesign & Patents Act, Fair Use policy) [68]

    b. protection of your own materials [65-74](parts of a multimedia application that can be copyrighted [71],

    duration of copyright, [66]legal redress, [66, 70]means of tracing copyrighted materials: [73-74]enforced online registration and digital watermarks)

    Stages of Development Evaluation [n61, t61]32. Critically evaluate a multimedia application in terms of:

    [61] fitness for purpose,

    accessibility (disabilities),clarity of presentation.

    Information Systems: Higher

  • 8/14/2019 isHamContentList

    3/3

    Applied MultiMedia: content checklist

    Practical Skills checklist

    Skill area Examples of typical minimal practical

    competence

    Evidence

    Analysis of aproject brief

    For a given project brief identify a minimumof three of the following correctly:

    purpose

    user/audience

    content

    delivery media

    budget

    timescale.

    A copy of theproject briefalong with the

    candidatesanalysis.

    Design of anavigation mapand series ofstoryboards

    Produce a non-linear navigation map of sixscreens where each screen can be accessedfrom every other screen. Three of thesescreens have a storyboard which includes:

    each of the multimedia elements

    navigation details

    transitions.

    A hardcopy of thecandidatesnavigation mapand storyboard.

    Implementationof a non-linear

    multimediaapplication

    Implement a design of at least threescreens, which includes examples of the

    following screen elements along with thenecessary navigation links and transitions.

    A captured and manipulated

    graphic. The candidates own voice captured

    and manipulated.

    A piece of music.

    A captured video clip.

    A variety of text.

    A labelledscreendump of

    theimplementationshowing clearly

    all the screenelements.(required)

    Testing of amultimediaapplication

    Test a multimedia application to ensure thatall screen elements are clearly seen/heardand all navigation links and transitions

    operate correctly.

    A short report(approx 100words) detailing

    all items tested.

    Documentationof a multimediaapplication

    Produce user documentation for amultimedia application, detailing:

    hardware and software

    requirements

    user instructions.

    A short report(approximately100 words)

    Evaluation of amultimedia

    application

    Evaluate a multimedia application in termsof fitness for purpose.

    A short report(approximately

    100 words)

    (evidence to be retained: implementation + 1 other)

    Information Systems: Higher