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2019 SPRING Inworks EXPO PROJECTS

Inworks SPRING 2019 · learning the farming/slaughter history of the meat they are consuming; yet only 9.7% said that they feel confident that they know the history of the meat they

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Page 1: Inworks SPRING 2019 · learning the farming/slaughter history of the meat they are consuming; yet only 9.7% said that they feel confident that they know the history of the meat they

2019SPRINGInworks

EXPOPROJECTS

Page 2: Inworks SPRING 2019 · learning the farming/slaughter history of the meat they are consuming; yet only 9.7% said that they feel confident that they know the history of the meat they

Each semester, students, faculty and community members display their projects and showcase the results of their collaborative work at the semi-annual CU Inworks Expo.

This booklet includes descriptions from each team about their project presented at the Spring 2019 Expo. Teams discovered a problem, created goals and designed solutions during their Inworks classes and at the Inworks Labs.

Inworks Classes Presenting at the Spring 2019 Expo:

IWKS 2300/5350: Computational Foundations of Innovation

IWKS 4120/5120: IoT, The Internet of Things

IWKS 3300/5300: NAND to Tetris

IWKS 2100/5100: Human-Centered Design, Innovation and Prototyping

IWKS 3400/5400: Game Design and Development 1

IWKS 3100/5170: 3D Design and Prototyping

IWKS 4970/5970: Inworks Independent Study

Page 3: Inworks SPRING 2019 · learning the farming/slaughter history of the meat they are consuming; yet only 9.7% said that they feel confident that they know the history of the meat they

Introduces collaborative interdisciplinary design and innovation from a human perspective. Using the wide array of Inworks prototyping facilities, teams of students will design and implement human-oriented projects of increasing scale and complexity, in the process acquiring essential innovation and problem-solving skills. No previous design or prototyping experience is expected or required.

HUMAN-CENTERED DESIGN, INNOVATION AND PROTOTYPING

Page 4: Inworks SPRING 2019 · learning the farming/slaughter history of the meat they are consuming; yet only 9.7% said that they feel confident that they know the history of the meat they
Page 5: Inworks SPRING 2019 · learning the farming/slaughter history of the meat they are consuming; yet only 9.7% said that they feel confident that they know the history of the meat they

HUMAN-CENTERED DESIGN, INNOVATION AND PROTOTYPING

SUSTAINABLE SINGLE-USE PLASTIC

PROJECT GOALS

PROJECT SOLUTION

7

PROBLEM SPACE DEFINITION

1. Create something that works similar to a plastic2. Something that has the same flexibility of plastic, but will not break

when in use 3. Something that will be made with less materials and waste

We will be creating biodegradable utensils out of potatoes to replace plastic. This alternative plastic will be made from potato starch and will also produce less waste. We want this to be safe to use and even safe for the environment.

Will are trying to address the growing problem of single-use plastics and the effects they have on our environment.

Madeleine Rumbach, Digital Design, Inworks StudentIzabel Castellano, Digital Design, Inworks StudentJimmy Nguyen, Architect, Inworks StudentJenifer Chavez-Gonzalez, Digital Design, Inworks Student

Page 6: Inworks SPRING 2019 · learning the farming/slaughter history of the meat they are consuming; yet only 9.7% said that they feel confident that they know the history of the meat they

HUMAN-CENTERED DESIGN, INNOVATION AND PROTOTYPING

1. It helps relax students 2. Each element works together and isn’t overwhelming3. Each element can be personal and varies from person to person

College students often struggle with mental health issues that have shown an increase in anxiety and depression. The amount of college students in the U.S. who struggle with depression has tripled since the 1950’s. Many factors that college students face include exams, tuition, and even when their next meal will be. The responsibilities of being an adult contribute to these increasing statistics as well.

THE MELLOW SPACE

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

A space where students can take a break from all the stress factors in a college student’s daily life. After doing research on stress relievers, we decided to add different elements in one room that will allow a refreshed experience. Each element contributes to relieve stress by stimulating the student’s mood through visuals, smell, and sounds. The variety in each element is able to adapt to each student’s preferences in which each experience is unique.

Kiana Pena, Digital Design, Inworks StudentJessica Sustaita, Psychology, Inworks StudentRebecca Ryszkowski, Photography, Inworks Student

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Page 7: Inworks SPRING 2019 · learning the farming/slaughter history of the meat they are consuming; yet only 9.7% said that they feel confident that they know the history of the meat they

HUMAN-CENTERED DESIGN, INNOVATION AND PROTOTYPING

77.8% of people surveyed answered that they would be interested in learning the farming/slaughter history of the meat they are consuming; yet only 9.7% said that they feel confident that they know the history of the meat they have purchased in the past. This illustrates that there is a large disconnect between the demand for the knowledge of meat purchased and the knowledge that is accessible. Our group wants to lessen the gap between the public and the origin of our produce by providing verifiable information about meat and poultry.

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

1. Create an app that is both aesthetically pleasing and user friendly.2. Develop an understanding of block chain.3. Create an app with information that its users can trust.

As consumers, we know relatively little about the history of the meats and poultry we consume. Our group believes that the farming and nutritional information of the produce we purchase should be accessible to the general public. Thus, we have created a app that uses a QR code scanner connected to a public block chain provided by USDA health, to inform our audience of what they are purchasing and in taking in their bodies. The use of block chain technology offers the public reassurance that the farming history and nutritional information they receive is not altered or falsified.

Lexi Trollope, Digital Design, Inworks StudentNezzie Thomas, Sociology, Inworks StudentStephanie Jordan, Transmedia Sculpture, Inworks Student

MISSING LINK

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Page 8: Inworks SPRING 2019 · learning the farming/slaughter history of the meat they are consuming; yet only 9.7% said that they feel confident that they know the history of the meat they

HUMAN-CENTERED DESIGN, INNOVATION AND PROTOTYPING

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

1. To create an environmentally friendly solution.2. To make the design aesthetically pleasing.3. To make the design compact and convenient.

Our design is a trash bin/bag for cars that, unlike other existing designs, is washable (and therefore environmentally friendly), space conserving, and that matches car interiors. Ultimately, the design will consist of an exterior bag that matches the car, and a sturdy interior bag that is removable and washable. The interior bag will have the option of having two compartments- one for trash, one for recycling items. Most car trash bin designs do not account for recycling, which sets our design apart from the rest. The bin will be easy to access and safe to use while driving, while preventing cars from the accumulation of trash. It will also be space efficient and effective in the context of both bigger cars and smaller cars.

Even though the average person spends approximately 17,600 minutes per year in their car, cars do not come with any form of trash and/or recycling receptacle. Accumulation of garbage in cars creates odor, an unsanitary driving environment, and distractions to driving.

Joan Herting, Digital Design, Inworks StudentDanielle Pollack, Psychology, Inworks StudentAlli Purvis, Architecture, Inworks Student

CAR-GAR

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Page 9: Inworks SPRING 2019 · learning the farming/slaughter history of the meat they are consuming; yet only 9.7% said that they feel confident that they know the history of the meat they

HUMAN-CENTERED DESIGN, INNOVATION AND PROTOTYPING

The inspiration for this project stems from the fact that the Inworks workshop, with its noisy machines, is adjacent to an active classroom. During classes, care needs to be taken not to interfere. By constructing an appropriate circuit, and generating a canceling signal, the goal is to reduce the unwanted noise to a low level so that the noisy machines can be operated during classes without disrupting the class. At the same time, my desire is to understand better the theory and complex practice of ANC.

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

1. The primary goal is to better understand Active Noise Cancellation2. Quiet the noisy workshop machines.3. To learn about problems involved with ANC.

Active Noise Cancellation (ANC) is simple in theory: Use a microphone to sense an unwanted sound; invert the signal (Change the phase 180 degrees); amplify and apply the signal to the sound source, and thereby cancel (or at least reduce the unwanted noise). In its simplest case, as we can show here, it works great. In any but the simplest case, however, it is very hard to do: Sound is elusive! This is a work in progress.

ACTIVE NOISE CANCELLATION - PROMISE AND PRACTISE Chris George, Continuing Technology Study, Community MemberJon VonOhlsen, Engineer, Project AdviserAsante Hayes, Architecture, Inworks Student

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Page 10: Inworks SPRING 2019 · learning the farming/slaughter history of the meat they are consuming; yet only 9.7% said that they feel confident that they know the history of the meat they

HUMAN-CENTERED DESIGN, INNOVATION AND PROTOTYPING

ROTOWORKS

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

1. The product is fully functional: able to rotate, stable storage, sturdy2. Any feedback received from testers3. Modular & multi-purpose: customizable to accommodate users

Centered around ways storage can adapt to users and be customized to suit the setting or purposes of consumers, our product aims to utilize unconventional wall spaces to store any possessions people tend to accumulate over time. Similar to that of a industrial vertical carousel, our design will act as a normal means of storage, however the mechanic of manual rotation will allow the storage to span across wider areas -- ideally those that are hard to reach.

As the world continues to change and expand, and cities across the U.S. are experiencing issues regarding the lack of space to house more and more people, there has been a growing fascination towards the prospects of smaller living. While smaller living is seemingly appealing to some, the problem lies within storage methods and designs; most systems try to approach the best way to free up floor space but they ultimately fail when it comes to accommodating specific user needs.

Paige Garbett, Mechanical Engineering, Inworks StudentJoseph Roman, Physics, Inworks StudentAaron Tran, Undeclared, Inworks StudentGisel Alfaro-Andrade, Undeclared, Inworks Student

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HUMAN-CENTERED DESIGN, INNOVATION AND PROTOTYPING

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

1. Locate keys2. Organize keys3. Speaker

A Key organizer with a speaker and GPS.

Key-chains are bulky and get lost easily. They are hard to find and people carry them everywhere, so it is hard to track if you left it at work, lost them at home, or dropped them while walking. Losing your keys is problematic and inconvenient. People in the US on average spend two days looking for lost items per year per person, with 28% of the population losing their house and car keys.

EASYKEYSSabrina Xu, BFA: Painting and Drawing, Inworks StudentBryan Jaime Barbosa, Biology, Inworks StudentJesus Rodriguez, Architecture, Inworks Student

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Page 12: Inworks SPRING 2019 · learning the farming/slaughter history of the meat they are consuming; yet only 9.7% said that they feel confident that they know the history of the meat they

HUMAN-CENTERED DESIGN, INNOVATION AND PROTOTYPING

Student safety on campus is a serious issue and students often leave campus alone at night. In 2017 a total of 38,100 criminal offenses were reported on college campuses. Of these crimes, rape and aggravated assault accounted for 30%.

KEY BUDDY

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

1. Help students feel more protected when walking alone at night on campus.

2. Create a discrete tool that can provide aid to an abducted individual.3. Design a functioning prototype that brings an idea into something

tangible.

Key Buddy is a key chain that is more than an aesthetic, it also functions as a tool to help victims of abduction feel safer. Key Buddy works by connecting to the user’s phone via Bluetooth. With a press of a button, this device can alert law enforcement and track their exact location discreetly. If threat is not immediate but the user is in an environment and feels threatened, Key Buddy can also send their exact location to an emergency contact of their choosing.

Malik Ray, Architecture, Inworks StudentKnisely Sautel, Architecture, Inworks Student Tia Van, 3D Animation and Graphics, Inworks StudentMelanie Kirksey, Digital Design, Inworks Student

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HUMAN-CENTERED DESIGN, INNOVATION AND PROTOTYPING

LEARN ABOUT INWORKS WITH PROTO

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

1. Increase awareness for Inworks2. Create a strong brand image for Inworks3. Showcase Inworks potential and functions

Our team is aiming to increase awareness about Inworks for students, community members, and other CU faculty not yet familiar or affiliated with the space. We are using the Inworks robot figure as a mascot that will attract and entice outsiders. We have made informative videos about the most used machinery at Inworks showcasing their basic functions. The videos also serve as a method of informing outsiders what is possible at Inworks in an exciting fashion. Additionally, we have made QR codes that will be posted near the machines so guests can easy and quick access to the videos and information. Finally, we have made a life size cardboard cut out of the Inworks robot to welcome guests to the space and provide initial information and guidance.

Many outside students, community members, and CU faculty are unaware of Inworks and its mission. Recently, there is a lack of marketing and advertising of the space and its potential. Inworks has room for improvement in terms of its brand identity/image.

Cruz Arias, Entrepreneurship, Inworks Student Kate Miller, Masters of Humanities, Graduate Student Jake Garland, Digital Design, Inworks StudentMahesh Ramalingeowda, Biomechanics Engineering, Inworks Student

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Page 14: Inworks SPRING 2019 · learning the farming/slaughter history of the meat they are consuming; yet only 9.7% said that they feel confident that they know the history of the meat they

HUMAN-CENTERED DESIGN, INNOVATION AND PROTOTYPING

1. Our project must be accessable, both in the sense of affordability as well as in the sense of being usable by children which a variety of abilities.

2. Our project needs to be attractive to a 3rd grade child (around age 8), being both capable of keeping their attention as well as being approachable

3. Our project needs to respect the abilities of our target audience as well as speaking to them in an accessable way without talking down to them.

PROBLEM SPACE DEFINITIONCurrently ADHD is largely treated under a deficit model, which assumes that the symptoms of the disorder are “problems” which need to be “corrected” rather than adapted to function in a world which is hostile to those with ADHD. In addition, most therapies for ADHD are either largely medication based (stimulant therapy), or in accessable for many lower income families struggling to access mental health services. By providing this cost effective activity book to pediatricians and school counselors/ behavioral health specialists, we hope to close treatment gaps while also attempting to combat the deficit stigma which surrounds ADHD.

ADHD WITHOUT DEFICITAN ACTIVITY BOOK FOR HELPING 3RD UNDERSTAND AND COPE WITH ADHD

PROJECT GOALS

PROJECT SOLUTIONWorking on a model which aims to combat the stigma associated with ADHD, this activity book is designed to help provide 3rd graders diagnosed with ADHD with information about their diagnosis. Through the activities provided in this accessable and affordable activity book, children will be encouraged to engage in behaviors which promote self esteem and positive coping mechanisms for their symptoms.

Brenden Ray, Master of Social Science, Graduate Student Sam Dancis, Director of CU Pre-Health Studies Program, University Staff Yes Isamar Quinones, Architecture, Inworks student

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Page 15: Inworks SPRING 2019 · learning the farming/slaughter history of the meat they are consuming; yet only 9.7% said that they feel confident that they know the history of the meat they

HUMAN-CENTERED DESIGN, INNOVATION AND PROTOTYPING

PROBLEM SPACE DEFINITIONRough, expensive, and poorly executed playing cards currently available to the visually impaired is the problem space I wanted to tackle with this project. Providing the visually impaired a tool as to which not only be able to engage in friendly games with friends and family, but also the opportunity to learn basic braille alongside normal use of the product.

PROJECT GOALS

PROJECT SOLUTION

1. Ease of use for any range of visual abilities.2. Achieve resource efficient manufacturing process.3. Push boundaries of 3D printing abilities.

Embossed Playing Cards for the visually impaired. The cards present themselves as a seamless solution to a market that is dominated by poorly executed “braille only” solutions to playing cards in an attempt to make card games accessible to the visually impaired. Verrer Sek goes beyond this “second thought” approach, implementing embossed features of both braille and figures of the cards themselves, designed with safeguards to prevent unfair advantages for other users. This repeated exposure can serve additionally as a learning tool for braille, a common “solution”, yet one that the visually impaired are not generally taught to interpret.

VERRER SEK: PLAYING CARDS FORTHE VISUALLY IMPAIREDBryan Jaime Barbosa, Biology, Inworks Student

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Page 16: Inworks SPRING 2019 · learning the farming/slaughter history of the meat they are consuming; yet only 9.7% said that they feel confident that they know the history of the meat they

HUMAN-CENTERED DESIGN, INNOVATION AND PROTOTYPING

STUDENTS’ PARKING PASS PROJECT

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

1. Create nice stickers2. Get enough surveys3. Being heard

We are planning to make a parking pass for students that drive to school and find parking expensive.

We are trying to solve the parking situation for students.

Haneen Bany-Saad, Architecture, Inworks studentKimberly Xiong, Fine Arts, Inworks studentBailey Iwata, Fine Arts, Inworks student

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Page 17: Inworks SPRING 2019 · learning the farming/slaughter history of the meat they are consuming; yet only 9.7% said that they feel confident that they know the history of the meat they

HUMAN-CENTERED DESIGN, INNOVATION AND PROTOTYPING

Many people struggle to keep track of which food they have and what foods will be expiring soon. American consumers are responsible for 40% of the food waste in America, totaling a whopping $62.4 billion of food waste a year. Consumers need a way to better keep track of their food.

GROCERY SAVER

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

1. Make the product interface easy to use.2. Make the product convenient.3. Make the product compact.

Our design is a food tracker fridge attachment, that allows users to select a food and determine the expiration date, helping users be more conscious about what food they have and when it will go bad. By creating a product that attaches directly to the fridge, users can conveniently catalog food items while they are storing them. With a simple interface and a helpful alert system, keeping food from spoiling is as simple as entering an expiration date.

Dirk Dykson, Architecture and Civil Engineering, Inworks StudentYes Asante Hayes, Architecture, Inworks Student Kenan Ejub Kajtazovic, Architecture, Inworks Student Jason Jaramillo, Digital Design, Inworks Student

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Page 18: Inworks SPRING 2019 · learning the farming/slaughter history of the meat they are consuming; yet only 9.7% said that they feel confident that they know the history of the meat they

HUMAN-CENTERED DESIGN, INNOVATION AND PROTOTYPING

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

1. Increasing water consumption in schools.2. Reducing the plastic waste at schools.3. Educating students and parents on the risks of sugary drinks.

Creating a campaign to encourage the use of reusable water bottles in elementary schools. We designed a brochure to educate parents and school staff about the benefits of drinking water and the dangers of drinking sugary beverages. Through customizable stickers the students can personalize their bottles.

Sugary drinks make up an average of 11% of an American child’s daily caloric intake. This has contributed to 17% of American children and 15.6% of children in the Denver Metro area to suffer from childhood obesity. Since the 1970’s, the childhood obesity rate has more than tripled. Children who drink at least one serving of a sugary beverage per day have a 55% higher chance of becoming obese or overweight vs. children who rarely drink sugary beverages.

Taylor Lowell, Architecture, Inworks StudentJeremy Jacobs, Architecture, Inworks Student Kelsey Hartfield, Digital Design, Inworks Student Ladpha Teawdeswan, Mechanical Engineering, Inworks Student

BOTTLES TO FIGHT OBESITY

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Page 19: Inworks SPRING 2019 · learning the farming/slaughter history of the meat they are consuming; yet only 9.7% said that they feel confident that they know the history of the meat they

Provides a broad introduction to the technological underpinnings of modern society, introducing the fundamental principles and algorithms underlying computer programming. Students will create generative visualizations, work with data, and create realistic artifacts with interesting behavior using Processing and Arduino, with optional opportunities to script chatbots and work with lab equipment to create hybrid digital/physical objects. In-class and in-world discussions and readings introduce important computer science ideas and concepts. No previous computational experience is expected or required.

COMPUTATIONAL FOUNDATIONS OF INNOVATION

Page 20: Inworks SPRING 2019 · learning the farming/slaughter history of the meat they are consuming; yet only 9.7% said that they feel confident that they know the history of the meat they
Page 21: Inworks SPRING 2019 · learning the farming/slaughter history of the meat they are consuming; yet only 9.7% said that they feel confident that they know the history of the meat they

COMPUTATIONAL FOUNDATIONS OF INNOVATION

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

1. Final product looks professional and polished.2. Final product is fully functional.3. Concept allows for further exploration and (eventually) actual use.

This is an app to guide users through breathing techniques meant to lower anxiety and shut off the fight-or-flight response. Currently, it guides using a timed visualization and sound. The app allows for some customization through selecting from various speeds and design schemes. In the future, the goal is to integrate some way of monitoring breath so users can track how they’re doing.

As a public health major and an individual with anxiety, I wanted to create something that could be widely accessible and simple for quickly easing anxiety symptoms. This was coupled with the goal of pushing my knowledge and ability in creative coding, leading to the idea of an app. Many apps exist, but most are complex and cost money. Most track mood, guide meditation, or provide outreach to others, but breathing is a simple and direct strategy.

BREATHE CYCLESThis project has been renamed from BREATHE to Breathe Cycles

Kat Azarkh, Public Health, Inworks Student

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COMPUTATIONAL FOUNDATIONS OF INNOVATION

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

1. Learn about processing libraries2. Apply code I know with a sound library3. Keep it straight forward and simple, no unnecessary material

My project involves a guide to Processing’s sound libraries. I will cover what would actually be useful for an audio engineer, and the libraries that would be hard to apply in the real world. I will also demonstrate one or more of the libraries and discuss its functionality and purpose.

Searching for more efficient ways to be an audio engineer. Whether that be with the actual production of music or the post processing of music. Can the mixing and mastering process be faster more just as effective? Can code create sounds we can only synthesize or manipulate in Processing? My project is aimed to answer questions like these.

SOUND LIBRARIESKevin Wonders, Recording Arts, Other

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COMPUTATIONAL FOUNDATIONS OF INNOVATION

I am curious about how synthesizers are made, and how the evolution of computing has influenced music. It is my dream to see AI advance enough to be able to play along with a ‘clone’ of me. This ‘clone’ would be a computer which has not only learned, but embraces my musical DNA. I see this as an opportunity to take the first steps towards that.

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

1. Make music.2. Get my program to work!3. Implement MIDI instrumentation to enhance user experience: High-Bar

My project is a simple synthesizer program. I have a user 8-step sequence, with pitch and gate controls, accompanied by a computer 8-step sequence with the same capabilities. The user will write a simple melody, and based on that input, the computer sequencer will harmonize above that using classical music theory algorithms.

EXPLORING SYNTHESIS: SOUND & PROCESSINGMichael Perkins, Engineering, Inworks Student

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COMPUTATIONAL FOUNDATIONS OF INNOVATION

PROBLEM SPACE DEFINITIONDenver, and many other US cities, lack motivation for people to recycle cans and bottles. Our goal is to increase desire to recycle in order to move towards a more sustainable future.

PROJECT GOALS

PROJECT SOLUTION

1. Increase motivation to recycle in Denver.2. Using the information we’ve learned this semester.3. Getting a good grade.

Our project is an incentive for recycling, that involves a reward system. The reward system is based off points that can be accumulated and later redeemed for “prizes” (prizes have not been established yet). This is being accomplished using an Arduino RFID scanner, and Processing (for the data and user interface).

Cortez Rangel, Mechanical Engineering, Inworks student Sandy Gutierrez, Marketing - Information Systems, Inworks Student

RECYCLING REWARD SYSTEM

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COMPUTATIONAL FOUNDATIONS OF INNOVATION

I wanted to learn how to create a game in a genre that I love. The rougelike genre allows for experimentation with unique game mechanics if approached with creative thinking. Due to not knowing how to code at the beginning of the semester, the game serves as a milestone so that I can in the future experiment with coding game mechanics.

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

1. Learn methods of procedurally gennerating level design.2. Learn methods of creating entities that save information

about their status.3. Create a functional demo of a game concept.

A 2D turn-based roguelike game. The main character is tasked with removing a force that is slowly corrupting the forest flora and fauna. The main character removes corrupted creatures using seeds that rapidly grow when thrown at enemies.

VERDANT SEEDSMegan Violett, 3D Animation, Inworks Student

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COMPUTATIONAL FOUNDATIONS OF INNOVATION

1. Easy to use2. Teach about plants and health3. Specific project to use in Colorado

So many things that are relaxing take to much time, to much money and space. Indoor plants are easy to take care of, provide health benefits and can be used in a variety of indoor décor themes. Even with little yard space for an outdoor garden or for climates with cold winters, you can grow indoor plants with ease with this online guide to indoor plants. This guide will demystify the steps that are needed to have a healthy and beautiful garden indoors.

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

Caring for indoor plants for the first time, this ultimate guide will provide you with the best information to allow your plants to thrive. In conjunction with a planter system a unique indoor plant reference guide will be the focus of the project. The slow food movement that emphasizes on the quality of food and not the volume is increasing. Growing plants and food can be relaxing, provide better indoor air and increase the quality of the food you eat.

Diego Lopez, Environmental Science & Inworks Minor, Inworks Student

THE ULTIMATE INDOOR PLANTREFERENCE GUIDE

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COMPUTATIONAL FOUNDATIONS OF INNOVATION

In simplicity it’s an interface that can be clicked through and displays information for each role and details about them. I wanted something that allowed my players and audience to read through before selecting their choices. A bonus underlying factor is making it calculate and combine values to display the character status to the player.

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

1. To be functional and easy to use.2. To provide information to the players.3. To create a character sheet that can be saved.

I emphasize in 3D Animation and I decided to make an interactive game interface in order for data to be combined and stored for an individual player’s character when making choices. My hopes for this interface is to polish it into a nicer design with better transitions and to also display more detailed information (such as species or creatures along with roles and alignments). I always desired to make a game that is detailed and very expansive, but allow those that wish to explore the freedom to create any combination of character they please. I wanted the end resulting page after a player selects their choices to display a unique status sheet with a hybrid/overlay icon made from their choices.

PROJECT ROLE SELECTORFranchesca Valentin, 3D Animation, Inworks Student

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COMPUTATIONAL FOUNDATIONS OF INNOVATION

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

1. Increase the speed of repetitive tasks in 3D modeling2. Solve everyday modeling problems that modelers run into3. Create an effective and clear UI

This represents the beginning of a collection of tools create for and by 3D modelers for Autodesk’s Maya. These tools are made with the intention of eliminating the repetitive and time consuming parts of the modeling process while putting the focus on the user’s creativity. It is our belief that by creating tools which help to complete common and timely modeling tasks we can allow the user to focus less on the repetitive tasks of modeling and more on their artwork as a whole.

In 3D modeling in Autodesk’s Maya many aspects of the process are routinely used, such as boolean operations to combine different objects, and require many steps to do correctly. We, as modelers, found ourselves in a unique position to create tools to help expedite these processes and indeed create better workflows through our tools that allow for more efficient and clean modeling.

Taylor Schulze, 3D Animation, Inworks StudentHogan Metzler, 3D Animation, Inworks StudentJasmine Cisneros, 3D Animation, Inworks Student

TYPOLOGY TOOLKIT

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COMPUTATIONAL FOUNDATIONS OF INNOVATION

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

1. Ease of Use for Anyone2. Demonstrate Proficiency in Programming Abilities3. Demonstrate Proficiency in Model Porting Abilities

Creating new and spontaneous designs can prove difficult for designers and common peoples. This project helps anyone in creating new designs alongside easy instructions to take those designs and take them out of the digital space and into the real world, be it through 3D printing or laser cutting!

Lack of generative design software and pre-made easy to follow instructions to take 2D images/files and be able to manipulate them with software and hardware to bring it to the physical world.

Bryan Jaime Barbosa, Biology, Inworks Student Ryan Cuscaden, Animation, Inworks Student

WIRECTS: ACCESSIBLE 3D & LASERGENERATIVE DESIGN

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COMPUTATIONAL FOUNDATIONS OF INNOVATION

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

1. Become more familiar with processing arrays and if statements2. Be able to incorporate music and other graphic icons3. Learn how to organize code in a more functional way

I have created a virtual pet in the processing program. You can feed it, play with it, and clean it. If either it’s food, play, or cleanliness points reach 0, the pet will die and you will have to restart. Basically a simpler form of the Tamagotchi.

Create a virtual pet game in processing.

Skyler Logan, 3D Animation, Inworks Student

VIRTUAL PET

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COMPUTATIONAL FOUNDATIONS OF INNOVATION

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

1. Add sound effects/music2. Allow user input3. Allow user relative freedom in choices and going back to

change choices

Text choose-your-own-adventure game

I will be making a text game that allows you to choose different paths. There will be multiple endings for the narrative.

Dawna Kim, 3D Animation, Inworks Student

FIRST DATE

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COMPUTATIONAL FOUNDATIONS OF INNOVATION

The problem we were trying to solve is guessing when you have to water your plants. It can be difficult to know when and how much to water plants so this project would make it easier for plant parents.

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

1. Learn how to connect an arduino board to the internet to check weather status

2. Make a functional code that could be practically used by others3. Make a design page to show others what the final product might

look like

Our project is designed with convenience in mind for plant lovers. It is an automated watering system that waters plants according to when it rains in a set location. For example, a succulent is native to Arizona and should be watered roughly the same amount as when it rains in Arizona. If the Plant Nanny is set up for a succulent it would look at the weather in Phoenix and trigger the watering system if it is raining. This could be customized per plant so that you can use Plant Nanny with any type of plant. n description

Luca Nicoletti, Digital Animation, Inworks StudentIsley Verbonitz, Digital Animation, Inworks Student

PLANT NANNY

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COMPUTATIONAL FOUNDATIONS OF INNOVATION

PROJECT GOALS

PROJECT SOLUTION

1. Get better at working in Processing2. Learn more about audio engineering3. Make a cool audio visualizer

An audio visualizer made in Processing using the Minim audio library.

Allison Anderson, Digital Design, Inworks Student

PROCESSING AUDIO VISUALIZER

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COMPUTATIONAL FOUNDATIONS OF INNOVATION

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

1. I wanted to make a functioning game.2. I wanted it to feel like a real game.3. I also wanted to make the game actually enjoyable to the player.

My project is a video game where the player is a ghost who’s main mission is to get the treasure chest. But be warned the pumpkins guard the chest. As a defense the ghost can be ignored by the pumpkins by going invincible, press the enter button, but only for a number of times. Well you play creepy background musics will play as while an achievement sound once you get the treasure. But just because your a ghost doesn’t mean you can’t die, if a pumpkin gets you three times sad music will play with sad music and your tomb.

The actively I was trying it do was make a video game that was kind of like an older video game such as the first installment of Super Mario and Legend of Zelda.

Aracely Franco, 3D Animation, Inworks Student

BOO!

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Introduces the design and computer-controlled fabrication of three dimensional objects using both additive (3D printing) and subtractive (laser cutter, CNC router / milling machine) processes. Various commercial and open-source software tools for 3D design (CAD), manufacturing (CAM) and visualization will be explored. Increasingly complex projects throughout the semester are used to illustrate fabrication techniques.

3D DESIGN AND PROTOTYPING

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Page 37: Inworks SPRING 2019 · learning the farming/slaughter history of the meat they are consuming; yet only 9.7% said that they feel confident that they know the history of the meat they

3D DESIGN AND PROTOTYPING

We were introduced to a group in Walsenburg and Trinidad, Colorado that is interested in using our designs in an application to be used in a new Community Heath Center. We love the idea of using sustainably-sourced materials to create something that is both practical and aesthetically pleasing.

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

1. We wanted to incorporate analog and digital fabrication into our design process.

2. We wanted to see how we could use the various tools available to us at Inworks.

3. We wanted to engage our previous knowledge of woodworking and sculpture design

Throughout this semester, we have been exploring with rammed earth. This building technique was introduced to us on our field trip to Walsenburg. While experimenting with various soil consistencies and applications of this material, we have generated multiple functional models using what we have learned in our 3D Design and Prototyping class. We love the idea of working with a material that is environmentally friendly and has been used for thousands of years. Our goal is to have a large scale wall design complete with water features and plant life.

Nathan Mencini, Architecture, Inworks Student Jack Spano, Architecture, Inworks Student

RAMMED EARTH MATERIAL STUDY

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3D DESIGN AND PROTOTYPING

Not very long ago, When scientific documented the benefits of meditation, Physicians recommended it to patients, corporations, Specials Schools, and hospitals created meditation rooms, and psychologists prescribed meditation to their patients for anxiety and stress reduction. However people still don’t practice meditation as it should be for many reasons but two stand out: people don’t have the time/place to meditate, or they don’t know how to meditate. As a result, people concludes meditation don’t work for them even when they know it’s good for them.

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

1. My goal is to be able to collaborate with a team that is willing to work with me to collect data of the outcome of my project.

2. Keep working on my project until accomplish its purpose.3. I want to see meditation station everywhere.

The Design concept is to bring Meditation Station to motivate kids and people with terminal cancer or other type of illness to learn and practice meditation with Hologram interaction. Meditation Station is designed to interact with the user to bring a calm environment with multi-sensory approach to learn the technique of meditation in a very pleasant way: visuals, sounds, smell.

Marisela Ponce De Leon Barraza, Architecture, Inworks Student

MEDITATION STATION

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3D DESIGN AND PROTOTYPING

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

1. Reconfigurable, customizable & generative2. Encourages user-engagement3. Provides features to serve a range of functions depending on

intended use

PIECEMEAL is an interior space building system for the proposed Huerfano County Health department building that enables spatial reconfigurations and user engagement with a range of features suited for various programmatic uses. // At the beginning of the semester the class was presented with a challenge to prototype a wellness inspired project for a new Comunity Center in Walsemberg, CO. The comunity members highlated the importance of communal spaces and having the ability to work/conduct meeting outdoors. The modules offer seating and a work surface and they can also be used as mobile platform or tables.

PIECEMEAL attempts to create a dynamic system to divide and define spaces as needed within a large open building floor plan. // Since the modules are movable and linked together we hoped that they would provide a hub for groups that are working on projects. This project could be an alternative to a conference table and can be moved with ease.

Dirk Dykson, Civil Engineering, Inworks studentRemus Ionescu, Architecture, Inworks student Austin Stout, Criminal Justice, Inworks student

PIECEMEAL and Alternative Modular Seating have been joined as one project. The project information have been combined.

PIECEMEAL (ALTERNATIVE MODULAR SEATING)

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3D DESIGN AND PROTOTYPING

PROJECT GOALS1. Create a more human space for health care (in the proposed health

dept building)2. Explore natural elements through the use of digital design & cnc

fabrication technologies 3. Challenge my technical aptitude

Eric Rogers, Fine Arts, Inworks student

TREE TABLEThis project has been renamed from Tea Tree to Tree Table

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3D DESIGN AND PROTOTYPING

Julianna Cox, Architecture, Inworks Student Diego Lopez, Geography, Inworks Student K’lee Romero, Architecture, Inworks Student Katherine Khuu, Pre-Med-Biology, Inworks student

PROJECT SOLUTIONTasked with developing an interior space-defining wall system for the proposed Huerfano County Health Department building we elected to focus on showcasing the storyline along a plant wall of the health benefits of growing one’s food from seeds to mature plants for picking (and cooking into nutritious meals). Our space defining system is intended to unite building users in central corridors and saturate interior spaces with plant-life.

PLANT A WALL: SEED TO FEED

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Introduces the principles and technologies that underlie the global information age. Starting from first principles, students gradually construct a fully functional simulated hardware platform, together with a modern software hierarchy, yielding a working basic yet powerful computer system. In the process of building this computer system, students gain a first-hand understanding of how hardware and software systems are designed and how they work together as one enterprise. The course involves considerable software development in the form of a series of laboratory assignments of increasing complexity, but requires only introductory programming experience.

NAND TO TETRIS

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Page 44: Inworks SPRING 2019 · learning the farming/slaughter history of the meat they are consuming; yet only 9.7% said that they feel confident that they know the history of the meat they

NAND TO TETRIS

In order to learn more about what goes into the engineering of a computer, we utilized our knowledge of primitive logic gates in order to build the fairly complex ALU chip. With this, we wanted to successfully test our chip to see its functionality in the processor and thus gain a deeper understanding of low-level computer hardware.

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

1. Translate knowledge of basic logic into a physical representation of more complex logic

2. Create effective designs of combinational circuits.3. Increase knowledge of low-level computing.

From the use of just one NAND gate, we were able to build combinational logic circuits of increasing complexity in order to achieve a very essential component of a computer’s central processing unit - the ALU. The ALU is responsible for physically carrying out fundamental operations such as arithmetic needed for the processor to function correctly in executing the computer’s many exigent tasks. It handles operations on the binary level from arithmetic to comparison, clearly making it a necessary chip.

Alen Handukic, Computer Science, Inworks Student Jose Ramirez, Computer Science, Inworks Student

THE ARITHMETIC LOGIC UNIT

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NAND TO TETRIS

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

1. Create a general-purpose computer2. Create functional computer chips3. Implement logic gates

My project demonstrates the implementation of logic gates in particular computer chips to form a general-function computer. At a fundamental level, the electrical logic gates are what dictate the behavior and capabilities of a computer’s chip and the inputs/outputs of operations. My project exhibits the diagrams for major chips found in a computer, including the ALU (Arithmetic and Logic Unit) or the CPU (Central Processing Unit), as well as memory in the form of RAM (Random Access Memory) and ROM (Read-Only Memory) Registers. All of these parts operate under unified a logical system that is a principle of computer architecture.

Successfully implementing this project required a lot of trial and error, re-reading textbook chapters, use of online resources, as well as help from other classmates. My goal was to construct a general-purpose computer that can preform a broad set of operations on inputs thus producing outputs, as well as handling a general set of tasks desired by the user. Designing this project demanded an understanding of the logic that the computer architecture must adhere to, as well as a grasp on how time interacts with the logic gates. Ultimately, I want to exhibit understanding of the rudimentary systems in a computer.

Emily Carber, Computer Science, Inworks Student

CONSTRUCTION OF A GENERAL-PURPOSECOMPUTER

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NAND TO TETRIS

The activity was to create a 16k ram unit by building upon smaller versions of the registers. Originally only 1 register was created, which was then used to create larger iterations of the registers until the final size of 16k was reached.

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

1. The main goal was to create a memory usnit that would pass the supplied test.

2. The secondary goal was to create every part of the memory unit from scratch.

3. The final goal was to layout the chip in a non disorganized manner.

This project is a ram unit that is able to store data in 16,384 different registers. The project was created entirely from scratch. This project was developed inside the program LogicCircuit and then tested with the program HardwareSimulator and a supplied comparison file.

Robert Armbrust, Computer Science, Inworks Student

16-BIT / 16384-REGISTER MEMORY

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Introduces the fundamental principles of computer game development, including the rich interplay of computer science, graphics design, physics, music, and narrative that comprise modern computer games. Students develop interactive 2D and simple 3D games in laboratory assignments of increasing complexity. The course involves considerable software development, but requires only introductory programming experience. Culminates with a final project consisting of a team-developed complete game.

GAME DESIGN AND DEVELOPMENT 1

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Page 49: Inworks SPRING 2019 · learning the farming/slaughter history of the meat they are consuming; yet only 9.7% said that they feel confident that they know the history of the meat they

GAME DESIGN AND DEVELOPMENT 1

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

1. Allow the user to use different paddles2. Implement a menu 3. Put everything together so it all worked

We created a pong game in which that player can change their experience depending on how they are feeling. Our game is a deadpool based pong game in which you face the computer, who always uses the same paddle. Then you will have three options for the user, who can choose different options to allow for a different experience in the game. You can have an AK, pistol, or knife which can all do their own special movement to make the game different every time you play it.

We had two things that we really had to work through, how to implement a menu and also how to use different paddles. We had to look up quite a few things to learn how to do it, and eventually we were able to implement both. While they are both currently in different projects they both work.

Artsiom Skarakhod, Computer Science, Inworks Student David Harthan, Computer Science, Inworks Student Curran Tinley, Computer Science, Inworks Student Zach Triplett, Computer Science, Inworks Student

ULTIMATE PONG

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GAME DESIGN AND DEVELOPMENT 1

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

1. Get a working base game2. Add sprites that made the game feel unique to us3. Implement subtle changes in the game that balanced the difficulty

Our guild isn’t making a final game because every member has been overwhelmed with our other classes that are core classes in our respective majors. Therefore, all of us had no time to get together and program a game that would be worth anyone’s time, like the audience’s time on expo day. So, we heard that if a guild wasn’t doing a final game then we could present one of the labs we’ve done over the semester. We chose Lab 4, the Pong lab, since that was the one lab we all put a lot of collaborative effort into. Every other lab was done individually.

The only problem our guild faced with this was deciding whether we had even time to make a final game. We decided no. We acknowledged that our skills with programming in C# on Monogame were less than sufficient for the class and our workload from our other required classes would be too much to handle if we went ahead on a final game.

Ian Hernandez-Campos, Computer Science, Inworks StudentBen Abellon, Animation, Inworks Student Andre Le, Computer Science, Inworks StudentCydney Phan, Digital Design, Inworks Student

THE MOST PONG GAME EVER

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GAME DESIGN AND DEVELOPMENT 1

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

1. How big of a difference does lighting do for a game?2. Learn different ways to implement different source of lighting.3. Learn how games as a whole are implemented.

This project demonstrates several lighting techniques using HLSL. It goes deep into the effects of HLSL related to lighting and shading. HLSL is the gateway from the code implemented in MonoGame application to the output the user is able to see on the screen. Lighting and shading go further than making the game look better, it embellishes the game as a whole and as a result makes the game more appealing to the user eye.

In this project we had to create a custom HLSL shader from scratch. We defined techniques that would help our shader interpret the information being send by MonoGame and tell the graphics card how to process these, as well as the information within each vertex.

Jose Ramirez, Computer Science, Inworks Student

ADVANCED LIGHTING

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GAME DESIGN AND DEVELOPMENT 1

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

1. Learn Retro 2D Animation2. Practice Clean and Quality Coding3. Demonstrate efficiency in design through use of Spritesheets

MegaManX is a 2D side-scrolling video game developed for the Super Nintendo Entertainment System in 1993. Like many retro video games, MegaManX utilizes spritesheets to help animate the titular character over a series of background textures that represent each level of the game. A spritesheet is a single file that contains all of the potential frames for the sprite of a video game character. This project demonstrates how to use spritesheets in 2D video game development by animating the basic actions of MegaMan over a background texture identical to the first level of MegaManX.

This project attempts to recreate retro 2D video game animation by replicating some of the basic actions of MegaManX. The use of spritesheets creates an option for animation that is time tested and less memory intensive than importing each frame of animation individually.

Julie Durbin, Computer Science, Inworks Student

MEGAMANX SPRITESHEET DEMONSTRATION

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GAME DESIGN AND DEVELOPMENT 1

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

1. I wanted to figure out how to create boundaries that restricted the ball to only go through the left and right side of the screen to score.

2. I wanted to learn how to use state machines to implement the controls for the player.

3. I wanted to learn how to change the paddle for each round of the pong game played.

My project is a simple pong game with three embellishments: change of paddle, change of keys, and changing backgrounds. Another feature of the game is that the ball starts with a random velocity each round, so it increases the difficulty in that way. The pong game was made using visual studios 2017 with a monogame pipeline that allowed the use of sprites and make the game animated. The game is played with an NPC using the arrow keys as controls and ends when one of the sides reaches 7 points.

The activity for the class was to implement 2D graphics and make it into a pong game. I had to figure out how to use sprites to animate the ball’s movement, spritefonts to display text for the user to see, and had to add at least two embellishments that would make the game more unique and fun to play.

Ivy Truong, Computer Science, Inworks Student

PONG GAME

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GAME DESIGN AND DEVELOPMENT 1

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

1. We wanted the game to be enjoyable by a wide demographic.2. We wanted the basic rules to be simple.3. We wanted to utilize both mobile and console device capabilities.

Cradle is a single-to-multi player digital fantasy board game with randomly-generated isometric hexagonal map systems that simulate real-world terrains. Game play is simple; All actions that players can take are explained in-game, on the cards they’ll use to play. This, coupled with automated setup through the digitization of a board game, makes it so that first-time players can quickly be introduced to the game and begin playing with the AI, with friends, or with other players on our tournament world server.

We sought to generate a new digital board game that allowed for the fun playing and social aspects of a board game while still allowing the ease of setup and the mobility of digital games.

Cameron Gastineau, Computer Science, Inworks StudentJerome Lucero, Digital Design, Inworks Student Andrew Wierenga, Pre-Engineering, Inworks StudentAlex Baranoff, Computer Science, Inworks Student

CRADLE, BY INFINITE CID

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GAME DESIGN AND DEVELOPMENT 1

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

1. Present our pitch to the guest2. If possible, design the game with the help of any other interested

entity3. Develop skill sets as a game developer and use what we have

learned so far in this course

It is some kind of a RPG style game pitch. The game has a dark story line but graphically pleasing enough for teenagers as well. It is has some interesting and unique features that other games doesn’t have it yet. The more one plays the game, the more interesting it gets for the user as new enemies with different hints pops up. The game has some drastic changes in the storyline as well.

We are trying to improve our concept. The visual arts for the character is still on going. The story line needs some in-depth finish because of alternative endings.

Sohil Vaidya, Computer Science, Inworks StudentEthan Koselak, Undeclared Pre-Engineering, Inworks Student

UTOPIA

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GAME DESIGN AND DEVELOPMENT 1

Fernando Campos, Computer Science, Inworks StudentSang Luong, Computer Science, Inworks StudentEthan Powell, Computer Science, Inworks StudentNishaan Courson, Business IT, Inworks Student

REKOVERI

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

1. Create an overall idea for our game.2. Have a base of game mechanics that would make sense to players.3. Have a basic set of art work describing how the game would look.

Our game design is a 3D team based shooter game, where both teams are either defending or attacking a payload. The defending team has time to set up a defense system before the attackers actually have a chance to attack the payload. Each team has the option to choose their own set of vehicles, including a line of land based vehicles similar to futuristic tanks, and aviation based vehicles similar to space fighters. After each round, teams will be switched and the attackers will have a chance to defend on their own, which will help decide who had the better round and who will actually win the match.

The activity that we were trying to accomplish was a concept for a 3D based team game that people would enjoy playing, mainly around the ages of teen and up. We wanted to create a futuristic game that would allow people to play against others in a competitive environment, requiring a fun sense of strategy with goals that each team would have to accomplish in order to win.

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GAME DESIGN AND DEVELOPMENT 1

THE PIGGINING

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

1. Fun Game2. Unique gameplay3. Creative ideas and a interesting story

The powerful and evil Were Pig has terrorized a small town. A hunter is hired to come and kill the Were Pig and save the village. However, the hunter has a strict time limit as to find the Were Pig or else the king will come and kill all the villagers. This game is a isometric multiplayer.

The problem that we are trying to solve is how to make a fun game. The game is going to need a lot of game balance to make sure that everyone is having fun. As well as making sure that the time limit is fair.

Alan Holguin, Animation, Inworks StudentDavid Darling, Computer Science, Inworks StudentDavey Haywood, Computer Science, Inworks StudentAlex McDonald, Mathmatics, Inworks Student

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GAME DESIGN AND DEVELOPMENT 1

I aim to create a game that presents new mechanical concepts, a unique story, and highly developed characters. I want to create a game that I would love to play, and hope that others will find it as intriguing and compelling as I do. I believe success comes from a great story, so I wanted to focus on refining that before anything else so the game has a solid foundation.

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

1. Create a solid outline for a video game2. Find / gather a team3. Make it a reality

“Pirko” will likely be a 2D Metroidvania-style video game which will be a heavily story-driven action/adventure platformer. “Pirko” will focus on the main character’s (Pirko’s) uncontrollable transformation from boy to monster, which will affect the player’s control and experience with the Pirko as the story progresses. As the story progresses and human-centric abilities are lost and monster-centric abilities are gained, the player will be confronted with the ultimate question: Why is this happening?

“PIRKO” VIDEO GAME CONCEPTSamantha Kokesh, Transmedia Sculpture, Inworks Student

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In a world where everything is connected to everything else, how does that work? This course introduces techniques for (1) designing systems that can sense the environment and respond to humans in meaningful ways and (2) creating networks of physical objects that collect and exchange data. Such systems might include wearable sensors, interactive art, and Internet-connected home devices. Working individually and in teams, students will develop projects using Inworks’ materials, devices, and fabrication tools. The course involves considerable prototyping and software development but requires only introductory programming and prototyping experience.

IOT, THE INTERNET OF THINGS

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Page 61: Inworks SPRING 2019 · learning the farming/slaughter history of the meat they are consuming; yet only 9.7% said that they feel confident that they know the history of the meat they

IOT, THE INTERNET OF THINGS

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

1. Simple and Easy User Interaction2. Successful User Notification3. Production Quality Design

Our project is a motion sensor that indicates movement via a light up pencil holder. This is ideal for cubical and office settings. We want to protect our clients from getting caught off guard with a simple indicator that can sit on their desk.

In office/cubical settings, often times people are startled by someone behind them. This can be jarring or potentially lead to security issues with sensitive information. We aim to allow for an early indication system so the client knows when someone is coming.

Erin Lynch, Economics and Computer Science, Inworks StudentCarl Powell, Computer Science, Inworks StudentHumza Qureshi, Computer Science, Inworks Student

DETECHD

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IOT, THE INTERNET OF THINGS

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

1. Hardware and software design2. Communication3. Aesthetic, product presentation

EDHN (Emergency Detection Home Network) is a home health monitoring network. The network is in a star configuration and designed to be modular. The system is self contained, meaning it incorporates dedicated communication, power distribution, interface, and will function even in a blackout condition. The prototype includes a water detection sensor, and an automatic valve. The capability, and in development, allows for more sensors, such as air quality, natural gas detection, and Carbon monoxide. The system integrate an user alert and is controllable from the wireless counter top interface.

The purpose of our team project is to integrate a system that protect a home from pipe network and appliances failures. Statistics show that the cost associated to water damages resulting from a broken pipe or water heater failure, are over $5,000. Many houses, and injuries, are reported every year in the US due to gas leaks. Those events generally result in the loss of many priceless memories, family items such as pictures and objects that were meaningful.

Bruno C. Mary, Electrical Engineering, Inworks StudentEric Slick, Computer Science, Inworks StudentHan Thar, Computer Science, Inworks Student

EDHN

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IOT, THE INTERNET OF THINGS

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

1. Real-Time navigation2. Customability3. Reduced assistance needed

Using a camera feed, our product will translate street, cautionary, and pedestrian signs into a haptic touch. The touch will output in a braille-alphabetic format. This will allow visually-impaired users the capability of navigating uncertain urban areas.

We are focusing on assistant travel accessories to allow visually-impaired persons real time navigation. We want to help extend the quality of life for those who feel as though they are unable to navigate a new area. This product can help alleviate the need for service animals, considering the cost of training and caring for an animal.

Jake Barbee, Computer Science, Inworks StudentYemi Ibrahim, Computer Science, Inworks Student

ARTIFICIAL EYES

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IOT, THE INTERNET OF THINGS

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

1. To help people navigate people through new buildings.2. To help reduce the need for paper maps.3. To help people get to where they need to on time

The Indoor Positioning System is a device that can be placed at the entrance of a building. The user can input their phone number and desired destination and then it will send a text message with a link of a map to their destination.

We were trying to make it so that it will be easier for people to navigate through a building to save time and possibly save paper since there would be no need for paper maps.

Brandon Chansamne, Computer Science, Inworks StudentGibar Aguas, Electrical Engineering, Inworks Student Sohil Vaidya, Computer Science, Inworks Student

INDOOR POSITIONING SYSTEM

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IOT, THE INTERNET OF THINGS

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

1. Allow users to see ahead of time if the printers are available2. Ease the burden of Inworks staff3. Maintain the order of priority/arrival for prints

Our project creates a priority queue system for using the 3D printers. You can make a reservation to use the printers and see the current status of the printers. The reservations are prioritized based on the status of the user (Inworks Student, Start-Up, General Public). Once a user is at the front of the queue, they are assigned to a printer, and the UI will show how much longer that user has that printer for. For future implementation, we would’ve liked to add a system where the user at the front of the queue wouldn’t just be assigned a printer, instead they would have to authenticate in the lab that they are there via RFID (using their inworks badge) to actually claim the printer. If they don’t within 15 minutes, they are dropped from the queue.

We were trying to assist the lab monitors with coordinating the order of who gets to print what in the lab, and hopefully this project could be utilized on the other devices in the lab

Hunter Culler, Computer Science, Inworks Student Emily Carber, Computer Science, Inworks Student Guillermo Mendez, Computer Science, Inworks Student Raymond Wu, Computer Science, Inworks Student

3D PRINTER MONITOR

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IOT, THE INTERNET OF THINGS

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

1. Having an automated way to control the climate2. Having a phone app connect to the device3. Allowing the device to control 120v outlets

This is a climate controller for an indoor garden or a greenhouse. it allows the user to monitor the environment of the garden remotely from a phone app. It will send the temperature, humidity and the soil moister levels to the phone. and it will allow the user to remotely turn on a cooling device or fan to bring the climate to the desired settings. it will also automate the control of the garden without the user, so if it is to humid it could turn on a dehumidifier, or if it is to warm it can turn on a air conditioner. giving the user full control of the garden climate.

The problem that was trying to be solved is the ability to have a constantly monitored garden even when the user isn’t physically on site to control the environment. this device will allow remote access to the controller.

Zach Bowers, Computer Science, Inworks StudentJordan Stakenas, Computer Science, Inworks StudentMinh Durbin, Computer Science, Inworks Student

INTELLIGENT GARDEN CLIMATE CONTROLLER

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IOT, THE INTERNET OF THINGS

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

1. Get it small as possible like fitbit flex 22. Get the rubber material for housing3. Get nice user interface with full analytics

The purpose of this project was to provide people awareness of the pollution around them in an intuitive way. Designed as a wristband, Sixth Sense will vibrate when unsafe levels of pollution are detected, all while sending live data to your phone via an app. The app, which is designed to use this sensor data and provide it to the user, will use your phone’s GPS data to show you the pollution levels of everywhere you walked throughout the day. // We want to make a wearable device that it can sense the CO2 and other VTOC in the air to help people in the big city like Beijing or Los Angeles know that the air they inhale is very toxic. That way it will advise people to wear mask or go inside.

Frame design is difficult, as creating a wearable requires precise measurements with the intent of making the product as small as possible. With that as the focus, we have to make the design of the housing as small as possible and right up against the electronic aspects of the device. // We are trying to make the prototype as small as possible to make it wearable. We are learning to analyze the air data by showing graph. We are trying to find a housing that best fit out prototype right now.

Tet Nguyen, Computer Science, Inworks Student Rohit Dole, Computer Science, Inworks Student

Air Detect Wearable and Sixth Senses have been joined as one project. The project information have been combined.

SIXTH SENSE: A WEARABLE AIR QUALITY MONITOR

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IOT, THE INTERNET OF THINGS

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

1. Child Safety2. Practicality3. Legality

Parents are often concerned about child safety when their children enter and exit the school bus. Our project uses sensors to alert the bus driver to children in front of the bus, and to photograph and cite unsafe drivers who unlawfully drive past the bus when the bus warning lights are on.

Every year, about 19 children are killed while boarding or exiting the school bus, due to inattentive drivers. (Source: Stanford Children’s Health)

Michael Kuberry, CSCI, Inworks Student Jim Gately, Systems, Inworks StudentMichael Evenson, Computer Science, Inworks Student

SCHOOL BUS SAFETY SENSOR

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Studies or Project initiated by the designer to investigate a special topic or problem related to design, innovation and prototyping.

INWORKS INDEPENDENT STUDY / INDEPENDENT PROJECT

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Page 71: Inworks SPRING 2019 · learning the farming/slaughter history of the meat they are consuming; yet only 9.7% said that they feel confident that they know the history of the meat they

INWORKS INDEPENDENT STUDY

Team Radical

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

1. Get away from Turing Test as Robot/AI validation2. Get away from Silicon Valley mindset around robots3. Make robot creators design robots for the Human environnment

Robot Taxonomy: Robots continue to evolve away from puppeted machines to autonomous creatures. Robot Taxonomy allows people to understand a robot as easily as reading a nutrition facts label. It demystifies the robot and places it into the realm of “plain English” and its purpose to the Human experience with the robot.

Jake Daly, Human Centered Design, Inworks Student

TEAM RADICAL

Not all robots are meant to replace humans. Some robots will fill niches and exist in the same way that non-captive mice do. Perhaps rarely seen by people but none-the-less fulfilling their existence. Most people when they see a thing internally determine Robot/Not Robot. But there needs to be standard classifications. Does this robot promote emotional bonding? Could the robot be interpreted as a threat like a bison walking down main street?

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Carbon is a wonderful element capable of taking on many shapes and properties. By spending my time theorizing better ways to apply and manipulate carbon, I hope to contribute to the larger dialogue surrounding materials and nano-materials. Industry standards are a particularly interesting challenge to take up, because the priority usually comes down to the most economical solution. I hope for a future where biologically sourced materials can be seen as good or better than conventional ones.

PROJECT GOALS

PROJECT SOLUTION

PROBLEM SPACE DEFINITION

1. Learn more about bio-materials.2. Learn more about carbon structures.3. Apply knowledge to disrupt industry standards.

This is a speculative project on possible best practices for the manufacturing of Carbon-Carbon composites (C/C). Carbon-Carbon composites are used in a variety of industries for heat deflection and durability. By carbonizing more specialized biological mixtures rather than conventional materials (Cotton and plastic to name a couple), C/C manufacturing could hypothetically be highly customizable. This kind of parametric thinking would allow C/C composites to be more readily produced on a case by case basis.

Max Guss, Design, Inworks Student

CARBONIZED BIO-COMPOSITES

INDEPENDENT PROJECT 76

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