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Introduction to Virtual Worlds Dr.s. C. Candace Chou & Rama Hart School of Education University of St. Thomas

Introduction to Virtual Worlds Dr.s. C. Candace Chou & Rama Hart School of Education University of St. Thomas

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Page 1: Introduction to Virtual Worlds Dr.s. C. Candace Chou & Rama Hart School of Education University of St. Thomas

Introduction to Virtual Worlds

Dr.s. C. Candace Chou & Rama HartSchool of Education

University of St. Thomas

Page 2: Introduction to Virtual Worlds Dr.s. C. Candace Chou & Rama Hart School of Education University of St. Thomas

Chientzu Candace Chou, Ph.D.

Yiyi Levee (SL)

[email protected]

Associate Professor in Learning Technology

Research interests: pedagogy of virtual worlds teaching and learning, learner interaction

Page 3: Introduction to Virtual Worlds Dr.s. C. Candace Chou & Rama Hart School of Education University of St. Thomas

Rama Kaye Hart, Ph.D.

• Kirinkay Nikitin (SL)

[email protected]

• Assistant Professor in Organization Learning and Development

• Research Interests:

Virtual team dynamics and effectiveness; workplace relationships; interpersonal communication in groups

Page 4: Introduction to Virtual Worlds Dr.s. C. Candace Chou & Rama Hart School of Education University of St. Thomas

Introduction

Why

What & WhereSecond Life Places to visit

How

Page 5: Introduction to Virtual Worlds Dr.s. C. Candace Chou & Rama Hart School of Education University of St. Thomas

Your Experience in Virtual Worlds

Brand-new to it?

Tried it?

Experienced with it?

Using it for training?

•Never heard of it?

•Tried it?

•Experienced with it?

•Using it for training?

Page 6: Introduction to Virtual Worlds Dr.s. C. Candace Chou & Rama Hart School of Education University of St. Thomas

What is 3D Virtual World

Three-dimensional learning environments that allow participants to represent themselves with an avatar to interact with other avatars and to offer opportunities to create authentic learning contexts.

Page 7: Introduction to Virtual Worlds Dr.s. C. Candace Chou & Rama Hart School of Education University of St. Thomas

Why

Page 8: Introduction to Virtual Worlds Dr.s. C. Candace Chou & Rama Hart School of Education University of St. Thomas

Types of Learning

Page 9: Introduction to Virtual Worlds Dr.s. C. Candace Chou & Rama Hart School of Education University of St. Thomas

Webvolution

Kapp & O’Driscoll, 2010

Page 10: Introduction to Virtual Worlds Dr.s. C. Candace Chou & Rama Hart School of Education University of St. Thomas

Formal Learning

Page 11: Introduction to Virtual Worlds Dr.s. C. Candace Chou & Rama Hart School of Education University of St. Thomas

Informal Learning

Page 13: Introduction to Virtual Worlds Dr.s. C. Candace Chou & Rama Hart School of Education University of St. Thomas

Learning in 3D

Page 14: Introduction to Virtual Worlds Dr.s. C. Candace Chou & Rama Hart School of Education University of St. Thomas

Organizational Applications

Corporate training

Recruiting and new hire orientation

Team building and leadership training

Enterprise collaboration

Commerce, marketing, and other applications

Page 15: Introduction to Virtual Worlds Dr.s. C. Candace Chou & Rama Hart School of Education University of St. Thomas

Educational ApplicationsCreating online communities for professional development

Engage science-based activities while promoting socially responsive behavior

Understand and experience history by immersing emotionally and politically in a historical context

Provide an environment for programming and collaboration

Dieterle, E., & Clarke, J. (2008).

Page 16: Introduction to Virtual Worlds Dr.s. C. Candace Chou & Rama Hart School of Education University of St. Thomas

Affordances of Virtual Worlds

Affordance Extended CapabilityCommunication/community Voice, chat, SL groups, searchEmbodied social presence 3-D perspective on avatars

(oneself & others)Building/engineering/design/sculpting

Highly flexible robust tools & training

Animation and scripting Motion, behaviors, sensors, lighting, sound

Data visualizations & simulations

Modeling, infinite scale, micro/macro, role-play, spreadsheet conversion, historical, art

Sound & spatial relationships Example: reflexive architecture, avatar orchestra

(Jarmon, 2008)

Page 17: Introduction to Virtual Worlds Dr.s. C. Candace Chou & Rama Hart School of Education University of St. Thomas

Affordances of VW (cont.)Affordance Extended CapabilityLanguage immersion Example: 27 language-specific

islandsLearning communities created by & for users

Example: Educators Coop Residential Island

International SL collapses geographyLow capital expense operations costs

Overhead, travel, equipment, training, energy

Fundraising Am. Cancer Soc., Katrina Relief, kiva.org

Recruitment/administration/management

Universities, IBM > 1500 employees in SL

Bringing distance & online learning together in the 3-D virtual world

Online-course class photo only in SL

Page 18: Introduction to Virtual Worlds Dr.s. C. Candace Chou & Rama Hart School of Education University of St. Thomas

Types of Learning & DevelopmentBest Practices

1.Simulation

2.Demonstration

3.Virtual Meetings

4.Team-building

5.Role Play

6.Communities of Practice (CoP)

Page 21: Introduction to Virtual Worlds Dr.s. C. Candace Chou & Rama Hart School of Education University of St. Thomas

Exploratorium

http://maps.secondlife.com/secondlife/Exploratorium/19/34/25

•Asteroid crashing Mars•Big Bang•Circle the earth on Newton’s canon•Ecliptic

Page 22: Introduction to Virtual Worlds Dr.s. C. Candace Chou & Rama Hart School of Education University of St. Thomas

Tsunami Demonstration

Page 23: Introduction to Virtual Worlds Dr.s. C. Candace Chou & Rama Hart School of Education University of St. Thomas

NOAA Tsunami

NOAA Tsunami

Page 25: Introduction to Virtual Worlds Dr.s. C. Candace Chou & Rama Hart School of Education University of St. Thomas

3. Virtual Meeting: IBM

• Academy of Technology Virtual World Conference 2008

• 3-day conference with 3 Keynotes and 37 breakout sessions

• Over 200 members globally

Page 26: Introduction to Virtual Worlds Dr.s. C. Candace Chou & Rama Hart School of Education University of St. Thomas

IBM Case Study: Benefits•Initial investment of $80,000

•A saving of $250,000 in travel and venue

•Same virtual venue can be reused

Page 27: Introduction to Virtual Worlds Dr.s. C. Candace Chou & Rama Hart School of Education University of St. Thomas

IBM SurveyHow does the virtual world conference compare to face-to-face?

• Content: 96% said the same or better

• Presentation style: 85% said same or better

• Learning: 78% said the same or better

• Networking: 62% said the same or better

Page 28: Introduction to Virtual Worlds Dr.s. C. Candace Chou & Rama Hart School of Education University of St. Thomas

4. Team-Building ActivitiesEducation Island

Team-Tester 1 Team-Tester 2

http://slurl.com/secondlife/Education%20Island/114/114/2

Page 29: Introduction to Virtual Worlds Dr.s. C. Candace Chou & Rama Hart School of Education University of St. Thomas

5. Role Play: Macbeth

http://virtualmacbeth.wikispaces.com/Teleport to : http://slurl.com/secondlife/Macbeth/44/54/54

Page 30: Introduction to Virtual Worlds Dr.s. C. Candace Chou & Rama Hart School of Education University of St. Thomas

6. Community of Practice

http://maps.secondlife.com/secondlife/ISTE%20Island/86/46/30

“groups of people who share a concern or a passion for something that they do and learn how to do it better as they interact regularly” (Lave & Wenger, 1991)

Page 31: Introduction to Virtual Worlds Dr.s. C. Candace Chou & Rama Hart School of Education University of St. Thomas

What to do next?• Check out class wiki: http://ustvirtualworlds.pbworks.com

• Join professional groups– Real-life education in Second Life (inworld group)– EdTech Community (inworld group)– Second Life Educators mailing list,

https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators– Second Life Education Wiki (SIMTEACH)

• Participate inworld activities– ISTE for K-12– Gronstedt Group “Train for Success” Thursday 9-10am, PST

• Check out ISTE events– http://secondlife.iste.wikispaces.net/events

– Resources– Jokaydia: http://wiki.jokaydia.com/page/Main_Page

Page 32: Introduction to Virtual Worlds Dr.s. C. Candace Chou & Rama Hart School of Education University of St. Thomas

ReferencesAnnotated Bibliography, http://web.ics.purdue.edu/~mpepper/slbib#research

Aldrich, C. (2009). Learning online with games, simulations, and virtual worlds. San Francisco, CA: Jossey-Bass.

Dieterle, E., & Clarke, J. (2008). Multi-User Virtual Environments for Teaching and Learning. Encyclopedia of multimedia technology and networking  2nd. Retrieved December 10, 2009, from http://muve.gse.harvard.edu/rivercityproject/documents/MUVE-for-TandL-Dieterle-Clarke.pdf

Heiphetz, A., & Woodill, G. (2010). Training and collaboration with virtual worlds: How to create cost-saving, effecient, and engaging programs. New York: McGraw Hill.

Jarmon, L. (2008). Learning in Virtual World Environments: Social Presence, Engagement, & Pedagogy. In Encyclopedia of Distance and Online Learning: IGI Global.

Reeves, B., & Read, J. L. (2009). Total Engagement: Using games and virtual worlds to change the way people work and business compete. Boston: Harvard Business School.

Zielke, M. A., Roome, T. C., & Krueger, A. B. (April 2009). A Composite Adult Learning Model for Virtual World Residents with Disabilities: A Case Study of the Virtual Ability Second Life® Island [Electronic Version]. Journal of Virtual Worlds Research, 2(1). Retrieved April 17, 2009 from http://jvwresearch.org/.