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INTRODUCTION: THE INSTRUMENT TYPES · Dave Fraser, Neil Goldberg, Ari Winters, Luis D'Elias, Ryan Mallen, Robert Dudzic Alejandro Zorrilla, Otto Cate, Tobias Mengusur Recording Engineer

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Page 1: INTRODUCTION: THE INSTRUMENT TYPES · Dave Fraser, Neil Goldberg, Ari Winters, Luis D'Elias, Ryan Mallen, Robert Dudzic Alejandro Zorrilla, Otto Cate, Tobias Mengusur Recording Engineer
Page 2: INTRODUCTION: THE INSTRUMENT TYPES · Dave Fraser, Neil Goldberg, Ari Winters, Luis D'Elias, Ryan Mallen, Robert Dudzic Alejandro Zorrilla, Otto Cate, Tobias Mengusur Recording Engineer
Page 3: INTRODUCTION: THE INSTRUMENT TYPES · Dave Fraser, Neil Goldberg, Ari Winters, Luis D'Elias, Ryan Mallen, Robert Dudzic Alejandro Zorrilla, Otto Cate, Tobias Mengusur Recording Engineer

INTRODUCTION: THE INSTRUMENT TYPES

Damage 2 consists of the Ensemble Designer, Kit Designer and Loop Designer. Each NKI type comes

stock with a wide variety of snapshots to get you started (there's over 200 collectively). The Ensemble

and Loop Designers each have an "All-Star" category that's a great starting place for playing through

some of the highlighted content. In similar fashion, the Kit Designer offers more than 50 snapshots in

Hybrid and Damaged styles to get you going. Now a bit more about each NKI:

The Ensemble Designer is suited for both menu and

performance-type scoring needs. Browse nine categories

of nearly 750 drum and percussion sources

encompassing everything from highly-playable, deeply­

sampled organic ensembles to processed and mangled

elements. Control the mix of five discrete mic channels

(close, room, hall, LFE, and crush) and position

everything just where you want it on a highly-detailed

stage. Assign realistic performances to any source for

amazing transitional crescendos, swells, flourishes, and

more. And don't forget to subject your sound to the iconic PUNISH effect, now with three distinct intensities. 90+

categorized snapshots should keep you quite busy!

New to the Damage family of instruments is the Kit

Designer. Think of it as a producer's playground, designed

to integrate with Maschine and MPC-type control

schemes. Sixteen pads map in a basic general MIDI

format with an accompanying master mixer (with

pan/solo/mute) for tweaking. Each individual pad offers

deep source customization with a per-pad, 4-slot channel

strip of assignable effects. A global Master FX section

puts this beatmaking beast over the top. 50+ kit

snapshots come stylized in Hybrid and Damaged

categories! These go to 11!

D2's re-envisioned Loop Designer comes with 864 tern po­

synced loops, covering Organic, Hybrid, and Damaged

sound profiles in straight and triplet meters. By combining

low, mid, and high loops, creating intricate percussion

beds is quick and easy. Big hits and transitional swells

help to add polish and accents to the looped material. In

addition, recomposing loops by changing the start times

and loop points is a breeze. Finally, the Loop Designer

features a powerful new per-loop effect send matrix,

allowing for radical FX tweaking on the fly. When you're

under a massive time crunch and looming deadlines, the

Loop Designer offers creative ease and inspiration with

60+ snapshots.

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Page 4: INTRODUCTION: THE INSTRUMENT TYPES · Dave Fraser, Neil Goldberg, Ari Winters, Luis D'Elias, Ryan Mallen, Robert Dudzic Alejandro Zorrilla, Otto Cate, Tobias Mengusur Recording Engineer
Page 5: INTRODUCTION: THE INSTRUMENT TYPES · Dave Fraser, Neil Goldberg, Ari Winters, Luis D'Elias, Ryan Mallen, Robert Dudzic Alejandro Zorrilla, Otto Cate, Tobias Mengusur Recording Engineer
Page 6: INTRODUCTION: THE INSTRUMENT TYPES · Dave Fraser, Neil Goldberg, Ari Winters, Luis D'Elias, Ryan Mallen, Robert Dudzic Alejandro Zorrilla, Otto Cate, Tobias Mengusur Recording Engineer
Page 7: INTRODUCTION: THE INSTRUMENT TYPES · Dave Fraser, Neil Goldberg, Ari Winters, Luis D'Elias, Ryan Mallen, Robert Dudzic Alejandro Zorrilla, Otto Cate, Tobias Mengusur Recording Engineer
Page 8: INTRODUCTION: THE INSTRUMENT TYPES · Dave Fraser, Neil Goldberg, Ari Winters, Luis D'Elias, Ryan Mallen, Robert Dudzic Alejandro Zorrilla, Otto Cate, Tobias Mengusur Recording Engineer
Page 9: INTRODUCTION: THE INSTRUMENT TYPES · Dave Fraser, Neil Goldberg, Ari Winters, Luis D'Elias, Ryan Mallen, Robert Dudzic Alejandro Zorrilla, Otto Cate, Tobias Mengusur Recording Engineer
Page 10: INTRODUCTION: THE INSTRUMENT TYPES · Dave Fraser, Neil Goldberg, Ari Winters, Luis D'Elias, Ryan Mallen, Robert Dudzic Alejandro Zorrilla, Otto Cate, Tobias Mengusur Recording Engineer
Page 11: INTRODUCTION: THE INSTRUMENT TYPES · Dave Fraser, Neil Goldberg, Ari Winters, Luis D'Elias, Ryan Mallen, Robert Dudzic Alejandro Zorrilla, Otto Cate, Tobias Mengusur Recording Engineer
Page 12: INTRODUCTION: THE INSTRUMENT TYPES · Dave Fraser, Neil Goldberg, Ari Winters, Luis D'Elias, Ryan Mallen, Robert Dudzic Alejandro Zorrilla, Otto Cate, Tobias Mengusur Recording Engineer
Page 13: INTRODUCTION: THE INSTRUMENT TYPES · Dave Fraser, Neil Goldberg, Ari Winters, Luis D'Elias, Ryan Mallen, Robert Dudzic Alejandro Zorrilla, Otto Cate, Tobias Mengusur Recording Engineer
Page 14: INTRODUCTION: THE INSTRUMENT TYPES · Dave Fraser, Neil Goldberg, Ari Winters, Luis D'Elias, Ryan Mallen, Robert Dudzic Alejandro Zorrilla, Otto Cate, Tobias Mengusur Recording Engineer
Page 15: INTRODUCTION: THE INSTRUMENT TYPES · Dave Fraser, Neil Goldberg, Ari Winters, Luis D'Elias, Ryan Mallen, Robert Dudzic Alejandro Zorrilla, Otto Cate, Tobias Mengusur Recording Engineer
Page 16: INTRODUCTION: THE INSTRUMENT TYPES · Dave Fraser, Neil Goldberg, Ari Winters, Luis D'Elias, Ryan Mallen, Robert Dudzic Alejandro Zorrilla, Otto Cate, Tobias Mengusur Recording Engineer
Page 17: INTRODUCTION: THE INSTRUMENT TYPES · Dave Fraser, Neil Goldberg, Ari Winters, Luis D'Elias, Ryan Mallen, Robert Dudzic Alejandro Zorrilla, Otto Cate, Tobias Mengusur Recording Engineer

DAMAGE 2: CREDITS

Product Concept and Design:

Heavyocity Media, Inc

Content Creation:

Dave Fraser, Neil Goldberg, Ari Winters, Luis D'Elias, Ryan Mallen, Robert Dudzic

Alejandro Zorrilla, Otto Cate, Tobias Mengusur

Recording Engineer and Mixer

Satoshi Mark Noguchi

Recording Studio:

Skywalker Sound (Nicasio, CA)

Skywalker Sound Assistant Engineer:

Dann Thompson

KONTAKT Engine Scripting:

Adam Hanley

Sample Editing:

Luis D'Elias, Dave Fraser, Ryan Mallen, Neil Goldberg, Ari Winters

GUI Design/Artwork:

Anthony Ciannamea

Marketing Director:

CJ Aquilino

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