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INTRODUCING COMPUTER SCIENCE CSCI N341: Client-Side Programming

Introducing Computer Science

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Introducing Computer Science. CSCI N341: Client-Side Programming. Goals. By the end of this lecture you should … … understand Computer Science as the study of algorithms … recognize HIPO charts as one of several tools available for problem analysis - PowerPoint PPT Presentation

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Page 1: Introducing Computer Science

INTRODUCING COMPUTER SCIENCE

CSCI N341: Client-Side Programming

Page 2: Introducing Computer Science

By the end of this lecture you should …… understand Computer Science as the study of algorithms… recognize HIPO charts as one of several tools available for problem analysis… understand how programming languages work in general… recognize different categories of programming languages… understand the program development cycle

Goals

Page 3: Introducing Computer Science

One Dimension of Web Programming

Personal Computer - a computer operated by one person at a time, i.e. “Client” computer. N341 focuses on Client-Side computing

Server – a computer whose resources and processors are shared by multiple users. N342 focuses on Server-Side programming

Page 4: Introducing Computer Science

What is Computer Science? NOT about coding or hardware

or software! Computer Science is about

PROBLEM SOLVING Computer Science is about

DEVELOPING ALGORITHMS to solve complex problems

Computers are merely tools for solving problems!

Page 5: Introducing Computer Science

Algorithms Well-developed, organized approaches to

solving complex problems Test of a good algorithm:

Does the algorithm solve the stated problem?

Is the algorithm well-defined? Does the algorithm produce an output? Does the algorithm end in a reasonable

length of time?

Page 6: Introducing Computer Science

Developing an Algorithm1. Identify the Inputs

What data do I need? How will I get the data? In what format will the data be?

2. Identify the Processes: How can I manipulate data to produce meaningful

results?3. Identify Outputs:

What outputs do I need to return to the user? What format should the outputs take?

Page 7: Introducing Computer Science

Developing an Algorithm

4. Develop a HIPO chart – Hierarchy, Input, Processing, Output

Page 8: Introducing Computer Science

Developing an Algorithm5. Identify relevant modules

How can I break larger problems into smaller, more manageable pieces?

What inputs do the modules need? What processes need to happen in the

modules? What outputs are produced by the

modules?

Page 9: Introducing Computer Science

Programs Sets of instructions that get the

computer to do something Instructions are translated, eventually, to

machine language using an interpreter or a compiler (or both!). You can think of an interpreter as translating one “line” of code at a time, while a compiler translates an entire program before executing it

Programs may be a few lines or millions of lines of code

Page 10: Introducing Computer Science

Programming Tasks All computer programs are written so they

can take data, manipulate and then produce a result.

This process uses three distinct tasks: INPUT – getting data from an external source (the user,

a database, a file, etc.) PROCESSING – actual manipulation of the data OUTPUT – reporting the results of data manipulation

back (using the monitor, writing information to a database, etc.)

Page 11: Introducing Computer Science

Categories of Languages Machine Language

Binary digits (bits – 1s and 0s) which are translated to electrical impulses that get the computer to do something

“Native” language of computers Assembly Languages

Group of basic commands, written as mnemonics, ie, jmp, hlt, etc.

Tied to specific processors Still need to be translated to machine language

Page 12: Introducing Computer Science

Categories of Languages High Level Languages

In terms of syntax, very close to human language (mostly English)

Lower error rate than writing machine language or assembly language programs

Need to be translated to machine language before execution Compilers Interpreters

Page 13: Introducing Computer Science

More on High-Level Languages Features common to all HL languages:

Sequential Operations – Operations in which lines of code execute in order, one right after another

Control Structures Conditional Operations – Operations in which execution

depends on the outcome of a previous condition (usually evaluated to be TRUE or FALSE)

Looping Operations – Operations designed to repeat until a given condition is satisfied.

Branching Operations – Operations designed to identify mutually exclusive sections of code

Data Structures – allow programming optimization, ie, arrays, linked lists, etc.

Page 14: Introducing Computer Science

More Features Variables – named storage locations for data Data types – integers, strings, boolean, etc. Delimiters – symbols that designate beginning and

endings of programming structure, ie, “;”, “{“, etc. Modularity – section of code that performs a task Comments – Information for programmers for

better code maintenance Input and output – mechanisms for moving

information in and out of a program Key reserved words – words with predefined

meaning within a language

Page 15: Introducing Computer Science

Levels of High-Level Languages Procedural Languages

Early high level languages Focus on structures Examples include QuickBasic, Fortran,

Pascal, Visual Basic (early versions) Object-Oriented languages (OOP)

More recent development Focus on data, not structures (Primacy of

Data) Examples include Java, C#, C++, Visual

Basic.Net

Page 16: Introducing Computer Science

The Programming Development Cycle Done after identifying inputs, processing &

outputs Steps

1. Analyze the problem using customer input and technical training

2. Plan a solution to the problem (algorithm)3. Design the user interface4. Prototype design to customer5. Revise design based on customer feedback6. Iterate and test to product release7. Maintenance cycle8. Product Obsolescence

Page 17: Introducing Computer Science

Notes on Development Cycle

1. Analyze the Problem: Questions to ask: Who is my intended audience? What SPECIFIC outcomes does my audience

expect? What business rules do my audience expect

to have incorporated into the solution? What is the SCOPE of the problem?

Page 18: Introducing Computer Science

2. Plan a Solution (Algorithm) What types of programming structures are

needed? Sequential structures Conditional structures Looping structures

What data structures are needed? Variables Lists Arrays

Page 19: Introducing Computer Science

3. Design the User Interface i.e. , The “UI” Is the UI “learnable”? Is it simple? (Limit user choices) Does the UI promote error-proof use? Is the layout of the UI arranged in a

fashion conducive to the user’s culture and expectations?

Page 20: Introducing Computer Science

4. Code the Solution Develop an actual program from an

algorithm Should be the “easiest” part of the

process – all the work should already be done!

Page 21: Introducing Computer Science

5. Test & Debug the Solution Alpha Testing – Internal testing done with

expected client data (NOT LIVE DATA) Beta Testing – Testing done at the client

site with their data (USUALLY LIVE DATA) Try to predict common user errors Test subjects should be Power Users,

Normal Users and Neophytes

Page 22: Introducing Computer Science

6. Make Sure Documentation is Complete

User Documentation: User Manual Technical Documentation (for System Administrators)

Internal Documentation: Documentation comments Code comments Procedural comments Should be done while coding!

Page 23: Introducing Computer Science

7. Plan Next Release What bugs need to be fixed?

Are bugs “critical”? (Need to be fixed in a minor release)

If bugs are not critical, they can be fixed in next major release

What product enhancements do the users want for the next release?

Page 24: Introducing Computer Science

Internal Commenting Comments are non-executable lines (the

computer ignores them) which are used to communicate valuable information about code to others

Types of Internal Commenting: Documentation Comments Code Comments Procedural Comments

Comment Syntax: C-like Syntax (C, C++, Java, JavaScript):/* This will work for multi-line comments */

// This is a single-line comment

Page 25: Introducing Computer Science

Documentation Comments Used to given specific information about

a program Usually found at the beginning of a code

window Include information about the author,

creation date, purpose, modification date & modification history

Page 26: Introducing Computer Science

Documentation Comment/* •TITLE: Hello World, v2.0* AUTHOR: Susie Student* PURPOSE: To demonstrate changing of textbox properties using event procedures.* CREATED ON: 09.10.2002* LAST MODIFIED ON: 09.18.2002* LAST MODIFIED BY: RSM* MODIFICATION HISTORY:* 08.12.2009 - Renamed form to frmMain to conform with accepted naming standards (MJK) *11.18.2008 - Created a Clear Button enabling users to clear output (RSM)*/

Page 27: Introducing Computer Science

Code Comments “Tell the story” of the code, in English For this class, you should use code

comments to indicate what lines of code do Define how variables are being used Describe sections of code

Page 28: Introducing Computer Science

Code Comments

/* Initialize loop counter to 1 */var counter = 1;/* Set loop to repeat 10 times */while(counter <= 10){ /* Display loop number*/ alert(“You are on loop number” + counter); /* update counter*/ counter++;} /* end while */

Page 29: Introducing Computer Science

Procedural Comments Identify purpose, arguments & return

values for procedures Can be used in:

Event Procedures Sub-Procedures Function Procedures

Page 30: Introducing Computer Science

Procedural Comments/* Function touchRockUsed to capture user name and produce custom greeting. If name is provided, upon image mouse click change image to happy rock*/Function touchRock(){ var userName = prompt(“What is your name?”, “Enter your name here.”); if (userName) { alert(“It is good to meet you, “ + userName + “.”); document.getElementById(“rockImg”).src = “rock_happy.png”; } //end if} // end function touchRock

Page 31: Introducing Computer Science

Questions?