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Human-Computer
Interaction?
what you will learn (we hope!)
factsabout systems and about humans
analysisdeep understanding of issues
designfrom understanding to solutions
attitudethinking about real use and real users
(read a book!)
topic areas for the course
design basicsprocess, evaluation, experience
underlying knowledge and theorye.g. human
perception/cognition/emotion
implementationarchitecture, prototypes
specific topics/domainse.g. information visualisation,
physicality
what is HCI?
what is HCI?
an academic discipline–studying people interacting with
(computer) technology
a design discipline–designing interventions for
systems involving people & technology
many roots
HCI
psychology
sociology
computing
etc. etc. etc.
business &management
many branches
HCICSCW
computer supportedcooperative work
visualisation
ubiquitouscomputing
etc. etc. etc.
e-learning
design – three ‘use’ words
usefulfunctional, does things
usableeasy to do things, does the right things,enjoyable, user experience
usedattractive, available, acceptable to organisation
changes and trends
increasing multiplicity
1980s - personal computersone man and his machineand they were men!
increasing multiplicity
1980s - personal computerslate 1980’s & 1990s - CSCW
lots of peoplegeographically remotebut ... one person per machineand ... one machine per person
increasing multiplicity
• 1980s - personal computers• late 1980’s & 1990s - CSCW• NOW ...–domestic use–global networks–ubiquitous devices
families and friendslots of people, together and remote
how many …
computers in your house?
computers in your pockets?
ubiquitous & wearable computing
sensorsand deviceseverywhere
so what does this
mean
from – dialogue with the computer
to – dialogue with the world
ubicomp – no computer/artefact divide
wearable/cyborg – no computer/user divide
work and fun
traditional HCI methodstasks, goals, work, work, work
... and the odd game
nowinternet shopping, communities,
homeexperience and enjoymentmore decision points