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Interactive media & eInfrastructures. Building a successful future Alexis Arragon, Business Track: Cross-Industry Section EGEE’07, 01-05 October 2007, Budapest, Hungary. A brief history of evolution. Why “cheap” is the premise of mass adoption. Some facts…. - PowerPoint PPT Presentation
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Building a successful future
Alexis Arragon, Business Track: Cross-Industry SectionEGEE’07, 01-05 October 2007, Budapest, Hungary
Why “cheap” is the premise of mass adoption
Interactive media & eInfrastructuresEGEE’07 Business Track: Cross-Industry
section
Bigger storage
capacity: cheap!
Better 3D
graphics: cheap!
Access to unlimited
online storage: cheap!
Interactive media & eInfrastructuresEGEE’07 Business Track: Cross-Industry
section
HUGE
MARKET!
Interactive media & eInfrastructuresEGEE’07 Business Track: Cross-Industry
section
Why it can benefit from eInfrastructures
Interactive media & eInfrastructuresEGEE’07 Business Track: Cross-Industry
section
Interactive media & eInfrastructuresEGEE’07 Business Track: Cross-Industry
section
Serious Games & Simulation Address critical issues for the future
Knowledge management How to capitalize on staff knowledge, how to store knowledge and train
new staff, etc. Crisis management
How to deal with ecological issues, how to foresee and react to floods, earthquakes, military threats, terrorist attacks, etc.
Risk management Heavily used by insurance and bank companies
Shared interest from academics and industry Resources demanding and constrained field
Computations can be done offline… Clusters of servers, N-cores machines
… or online SETI, Folding@home, distributed and grid computing
Impact on technology Realistic modelling: procedural landscape and urban modelling Pervasive networks and environmentsInteractive media & eInfrastructures
EGEE’07 Business Track: Cross-Industry section
Virtual Worlds & Social NetworksBiggest trend of the last years: the famous Web 2.0Allow users to virtually connect to any social group
MySpace for the music (originally)YouTube for the videoLinkedIn for businessIt’s up to you to build your own social network!
… with any devicePC, home console (PS3 Home), mobile (Disney’s
WonderDays in Japan), set-top box?Users are now content producers
Customisable environment is the key!By definition, those services need eInfrastructures to
expand Interactive media & eInfrastructuresEGEE’07 Business Track: Cross-Industry
section
Who’s next?Digital Cinema AdvertisingUbisoft Digital Arts Studio
Former cinematic studio Short & long film production
with dematerialised content and pipeline convergence
“We’ll also see products , where you can jump in and use the interactivity to control and shape what you’re being told as a story” Y. Mallat, CEO
LucasArts / LucasFilm / ILMVideogame & cinema
production pipeline convergence
Might be the latest but also the most eager to enter the game
Google bought recently Adscape for 23m$ while Microsoft had bought Massive just before
New lucrative business opportunities (in-game ads, profiling, etc.)
Interactive media & eInfrastructuresEGEE’07 Business Track: Cross-Industry
section
Both will benefit from technology and digital distribution to be delivered directly in the user’s hands.
Both will benefit from technology and digital distribution to be delivered directly in the user’s hands.
Strategic impact“My best advice is not just to follow new technology
developments across the whole value chain but to get into the driving seat. […] I ask that you are open to change and new business models”Viviane Reding on Media 2.0, CeBIT March 2007
“I believe that Europe needs a strong interactive games industry. […] European interactive games industry is also very much a cultural industry […] an opportunity for cultural diversity”Viviane Reding, ISFE Expert Conference June 2007
Interactive media & eInfrastructuresEGEE’07 Business Track: Cross-Industry
section
National and European initiatives
Interactive media & eInfrastructuresEGEE’07 Business Track: Cross-Industry
section
Technology evolutionWhat’s in tomorrow’s home entertainment
platform?RAM? Cheap!
PC standard is 2 – 4 GbStorage space? Cheap!
1 Tb disks commonly available, memory cards up to 4 – 8 Gb
Processing power? Cheap! CELL processor in PS3 Intel N-core program (Core2Duo as a standard, Quad Core
available, 40+ core announced)Dedicated hardware? Cheaper and cheaper
nVidia GPUs with SLI technology AGEIA PhysX cardInteractive media & eInfrastructures
EGEE’07 Business Track: Cross-Industry section
The Distribution RevolutionPhysical formats are fading
Everything is onlineThe rise of distribution platforms
Manufacturers Xbox Live, PlayStation Network
Third-party Steam, Goa
This is more than just games: Music (iTunes), VOD, IPTV, etc.
The search for new business models Subscription (WoW, Xbox Live) Micro-payments (Gran Tourismo 5, Microsoft Points) Episodic content (Sam & Max) Media convergence (Ubisoft Digital Arts Studio)
New business opportunities for innovative distribution solutions! Interactive media & eInfrastructures
EGEE’07 Business Track: Cross-Industry section
Interactive media & eInfrastructuresEGEE’07 Business Track: Cross-Industry
section
Consumer
Interactive media & eInfrastructuresEGEE’07 Business Track: Cross-Industry
section
Why eInfrastructures are a good candidate to being a distribution and execution environment…
Interactive media & eInfrastructuresEGEE’07 Business Track: Cross-Industry
section
edutain@grid in a nutshellA scalable QoS-enabled business grid environment
for multi-user Real-time Online Interactive Applications
36 months FP6 project, started Sept. 2006Focus on online games and e-learning through
pilot applications and interest groupsA new type of applications for grid environments…
Scale application instances for large numbers of concurrent users under real-time constraints
Economically viable and attractive applications…and a flexible distribution platformCollaboration between academics (Grid
experts) and SMEs (industry-driven pilot applications) Interactive media & eInfrastructures
EGEE’07 Business Track: Cross-Industry section
Interactive media & eInfrastructuresEGEE’07 Business Track: Cross-Industry
section
UserUser
ProviderProvider ConsumerConsumer FacilitatorFacilitator
CoordinatorCoordinator HosterHoster
Co-HosterCo-Hoster
CustomerCustomer Application DeveloperApplication Developer
BrokerBrokerDistributorDistributor SponsorSponsor
ContentProviderContentProvider
Runtime steering use case scenario
deploysession
Coordinator
Hoster
ROIA sessio
n
Hoster
ROIA sessio
n
joinsession
migrate
leavesession massive
leavemassivejoin
Market
Broker
Interactive media & eInfrastructuresEGEE’07 Business Track: Cross-Industry
section
Facts listHighly demanding, real-time computation
and communicationThousands of concurrently interacting usersDynamic control- and data-flow
Interactive media & eInfrastructuresEGEE’07 Business Track: Cross-Industry
section
QoS Negotiation
Light-weight Security Models
Open Market B2C ModelsReal-Time Grid
Services
Real-time
Communication
Framework
E-Learning
Other ROIA
Online Games
Largenon-GridExpert
EdutainmentCommunity
PLAY ALLObjective: Give content creators a complete and
next-gen ready tool-chain, covering asset management to digital distributionMulti-platformDurableOpen
French initiative funded by Ministry of Industry and Paris’ region6,5m€ funding, 2 years project starting now
Studios + Middleware developers + Academics14 partners
Interactive media & eInfrastructures
EGEE’07 Business Track: Cross-Industry section
Challenging the competition
Interactive media & eInfrastructuresEGEE’07 Business Track: Cross-Industry
section
Get Europe into the driving seatInteractive media is a cultural asset
There is a “fight” for “cultural diversity”Local content is always a winner!
We should prepare for the next evolutionsProcessing power, unlimited storage capacity,
virtualised resources, bandwidth = cheap!What about: latency, real-time computing,
multi-core machines and parallelisation?Competition already on
Emergent’s GameBryo + HP, G-clusterInteractive media & eInfrastructures
EGEE’07 Business Track: Cross-Industry section
FP7?