39
KARA GAMELIN, JP PELLA, MEGHAN GRAVES, & MORGAN OLSON KEEP ‘EM TOGETH ER

Interactive Final Project

Embed Size (px)

Citation preview

Page 1: Interactive Final Project

KARA GAMELIN, JP PELLA, MEGHAN GRAVES, & MORGAN OLSON

KEEP ‘EM

TOGETHER

Page 2: Interactive Final Project

COMPANY INFORMATIONKeep Em’ Together is an app that is a checklist/helper/reward system with coupons, offers, rewards and competition among other couples to keep a couple going strong in their relationship and help with couples bond rather than grow apart.

Page 3: Interactive Final Project

StrengthsNo physical product Large target marketWeaknessesMay be unappealing to menLimited revenue modelNot programmersOpportunities Support other applicationsHelping support local businesses/eventsThreats Saturated app marketCustomer retention

SWOT ANALYSIS

Page 4: Interactive Final Project

OFFERINGS INFORMATIONOfferings: relationship advice, organization, & competition Purpose: build stronger, more personalized relationships. Features: relationship advice, organization, & competition Quality: focus on holistic relationship, personalized for each couple. Price point: Higher Price Point

Page 5: Interactive Final Project

VALUE PROPOSITIONWe will improve your relationship by offering you customized suggestions and articles that will help you to take your relationship to the next level.

Page 6: Interactive Final Project

BUSINESS MODELRevenue from Usersusers initial purchase of the app

Revenue from Businessespromoted activity suggestionsto post coupons to events, activities, stores, or restaurants

sell data

Page 7: Interactive Final Project

CUSTOMER INFORMATIONUser: John & Stacy35-55 years oldOut of “Honey Moon”Thrifty=GameCompetitive

Businesses:Local Mom & Pop shopsrestaurants, rock climbing centers, movie theaters, etc.

Page 8: Interactive Final Project

SALES INFORMATIONOur sales will come from when the couple purchases the app. Vendor promotion Purchase App, codeRestricted websiteOur biggest challenges = Awareness + Retention

Page 9: Interactive Final Project

Business Goal

Business Priorities

Website

OnlineAdv

Email Mktg

SocialMktg

Mobile Mktg

InteractiveMarketing Channels

Opportunities

BRAINSTORM INTERACTIVE OPPORTUNITIESFOR BUSINESS PRIORITY 1

Retain current customers.Grow revenue by acquiring new customers

Generate $200,000 revenue in year 1

Page 10: Interactive Final Project

PRIORITIZE INTERACTIVE OPPORTUNITIES

Table 11 Channel 1: Website opportunities to accomplish Business Priority 1

Burden Impact Action

1 Therapist 5 5 NO2 Event website 2 8 QH3 City website 5 5 NO4 Wedding 5 4 NO5 Restaurant 2 8 QH6 testimonials 4 7 QH7 referrals from couples geographically

8 8PLAN

IT8 sample list of articles 2 6 QH9 List where available 2 8 QH

10 check in 6 8 PLAN11 trial run w/ incentive 4 10 QH

Page 11: Interactive Final Project

Table 12 Channel 2: Online Advertising opportunities for Business Priority 1 Burden Impact Action

1 TV Websites 6 9 NO2 Live-Streaming Sports Events 6 8 NO3 Special Interest Sites 2 8 QH4 Niche Markets 3 9 QH5 Things to do Blogs 2 7 QH6 Facebook 4 8 NO7 Twitter 4 8 NO8 Social Media 4 8 NO9 LL Bean 3 6 NO

10 Counselors' websites 3 6 NO11 Long-term relationship blogs 2 7 QH12 Hobby Sites 2 6 NO13 Women's Health Blogs 4 7 QH14 Dating Websites 3 6 NO15 Hulu 6 7 NO16 During Games/Aps 5 5 NO17 Magazines-Websites 4 6 NO18 Youtube Ads 1.5 8 QH19 Flower Websites 2 7 QH20 Pure Romance-Fantasy Gift Sites 10 6 NO21 Restaurants that Partnered with 1 7 QH22 Travel Sites 2 5 NO23 State/City Websites 2 6 NO24 Movie Theater Sites/Fandago 2 6 NO25 Site URL 2 9 QH26 TV Websites 6 9 PLAN IT27 Key Words 5 9 PLAN IT

Page 12: Interactive Final Project

PRIORITIZE INTERACTIVE OPPORTUNITIES

Table 13 Channel 3: Email opportunities for Business Priority 1

Burden

Impact

Action

1 Coupons (infrequent users) 2 8 QH2 Coupons (infrequent users) 2 8 NO3 Referral (Caribou game) 4 9 NO4 Game-->Reward 4 7 NO5 Random drawing 2 4 NO6 Even--City, obstacle event 3 5 NO7 Tips--from different couples 2 4 NO

Page 13: Interactive Final Project

PRIORITIZE INTERACTIVE OPPORTUNITIES Table 14 Channel 4: Social Media opportunities for Business Priority 1 Impact Burden Action

1 Ads 6 2 NO2 Facebook Page (Like w/ Incentive) 10 3 QH3 Tagging Companies - 4 2 NO4 Sponsored Tweets 7 2 NO5 Hashtag 7 2 NO6 Pictures 6 4 NO7 Event Stream (Live Snap Story) 5 2 NO

Page 14: Interactive Final Project

PRIORITIZE INTERACTIVE OPPORTUNITIES

Table 15 Channel 5: Mobile Marketing opportunities for Business Priority 1 Impact Burden Action

1 QR code 2 5 No2 Ads During Games 6 4 No

Page 15: Interactive Final Project

0 2 4 6 8 10 120

2

4

6

8

10

12Business Goal #1

Email MKTLinksFacebookTwitterInstagramSnap ChatMobileDisplayNatural SearchWebsite

Burden

Impa

ct

PRIORITIZATION MATRIX – BUSINESS PRIORITY 1

Page 16: Interactive Final Project

PRIORITIZATION MATRIX – BUSINESS PRIORITY 1

0 2 4 6 8 10 120

2

4

6

8

10

12Business Priority #1

Email MKTLinksFacebookTwitterInstagramSnap ChatMobileDisplayNatural SearchWebsite

Burden

Impa

ct

Page 17: Interactive Final Project

Business Goal

Business Priorities

BRAINSTORM INTERACTIVE OPPORTUNITIESFOR BUSINESS PRIORITY 2

Website

OnlineAdv

Email Mktg

SocialMktg

Mobile Mktg

InteractiveMarketing Priorities

Grow revenue by acquiring new customers

Retain current customers.

Generate $200,000 revenue in year 1

Page 18: Interactive Final Project

PRIORITIZE INTERACTIVE OPPORTUNITIES

Table 26 Channel 1: Website opportunities to accomplish Business Priority 2 Impact Burden Action

1 platforms for vendors 7 7 QH

2 reviews from other vendors7 2

Planned

3 stats lists - couples in the area 6 5 Hold4 projections based on other businesses 8 8 PLAN5 pictures of companies 7 2 QH6 purchase coupon/offer 9 2 QH7 current coupon of the company 7 2 QH8 vendor with app 9 5 QH9 business reviews of couples 6 4 NO

10 seasons of DVD on website 3 9 NO11 check in with a pic 8 6 PLAN12 host a launch party 10 2 QH13 month free for the company - sales/premium 8 8 PLAN

Page 19: Interactive Final Project

PRIORITIZE INTERACTIVE OPPORTUNITIES

Table 28 Channel 3: Email opportunities for Business Priority 2 Impact Burden Action

1 Competition status- Newsletters personalize 2 7 NO2 New activity added 2 5 NO3 Top score of the week 4 5 NO4 Picture of top couple 5 6 NO5 Hunt, mystery, PR event 3 6 NO6 Therapist messages 6 3 NO7 Loyalty reward program 4 8 NO8 Occasionnel user VS hardcore user 7 7 NO9 Scrapbook journey--Shutterfly 4 5 NO

10 Feedback Incentive 3 7 NO

Page 20: Interactive Final Project

PRIORITIZE INTERACTIVE OPPORTUNITIES

Table 29 Channel 4: Social Media opportunities for Business Priority 2 Impact Burden Action

1 Couple of ... 7 3 QH2 Winner (from couple of..) 7 4 QH3 Event Trail 7 6 PLAN4 Mystery/Anonymous Page 2 7 NO5 Interaction with Followers 6 3 NO6 Daily Challenges 4 2 NO7 Picture Contest 7 4 NO8 Couples 6 3 NO9 Date Ideas 7 2 NO

10 Tips 5 2 NO11 Recipes 6 4 NO

Page 21: Interactive Final Project

PRIORITIZE INTERACTIVE OPPORTUNITIES

Table 30 Channel 5: Mobile Marketing opportunities for Business Priority 2 Impact Burden Action

2 Text scavenger hunt 7 3 QH3 Ads during game 6 4 QH4 We miss you text 8 4 QH5 text updates (competition) 7 2 QH6 text coupons (geo-targeting) 8 2 QH7 morning text 6 5 NO8 Daily text 6 5 NO9 targeted text 7 6 PLAN

10 mobile shopping 6 4 QH

Page 22: Interactive Final Project

PRIORITIZATION MATRIX – BUSINESS PRIORITY 2

1 2 3 4 5 6 7 8 9 100

2

4

6

8

10

12

Business Goal #2

Email MKTFacebookTwitterInstagramPinterestMobileWebsite

Burden

Impa

ct

Page 23: Interactive Final Project

PRIORITIZATION MATRIX – BUSINESS PRIORITY 2

1 2 3 4 5 6 7 8 9 100

2

4

6

8

10

12

Business Goal #2

Email MKTFacebookTwitterInstagramPinterestMobileWebsite

Burden

Impa

ct

Page 24: Interactive Final Project

Table 31 Release Schedule based on using the Waterfall MethodRelease March Platforms for Vendors

Vendor with App

Release April Pictures of companies

Purchase coupon/offer

Current coupon of the company

Release May Testimonials

Referrals from couples geographically

WEBSITE INITIATIVES – WATERFALL METHOD

Page 25: Interactive Final Project

Table 33: QUICK HITS # Initiative name

Business

Priority

Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec

7 Coupons (infrequent users)

2 Prep Launch

8 Event website 1 Prep Prep Prep Launch

Live Live Live Live Live Live Live Live

1 Restaurant 1 Prep Launch

Prep Launch Prep Launch Prep Launch

3 Facebook Page (Like w/ Incentive)

1 Prep Launch Live Live Live Live Live Live Live Live Live

5 Special Interest Sites 1 Prep Launch

Live Live Live Live Live Live Live Live

6 Things to do Blogs 2 Prep Launch

Live Live Live Live Live Live Live Live

9 Facebook 1 Prep Launch

Live Live Live Live Live Live Live Live

12 Long-term relationship blogs

1 Prep Launch

Live Live Live Live Live Live Live Live

5 Women's Health Blogs 1 Prep Launch

Live Live Live Live Live Live Live Live

9 Youtube Ads 1 Prep Launch

Live Live Live Live Live Live Live Live

7 Flower Websites 1 Prep Launch

Live Live Live Live Live Live Live Live

8 Restaurants that Partnered with

1 Prep Launch Live Live Live Live Live Live Live Live Live Live

25 Site URL 1 Prep Launch

Live Live Live Live Live Live Live Live

Page 26: Interactive Final Project

Table 33: QUICK HITS # Initiative

nameBusines

s Priority

Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec

1testimonials

1 Prep Launch Prep Launch Prep Launch Prep Launch Prep

2sample list of articles

1 Prep Launch Prep Launch Prep Launch Prep Launch Prep Launch

3List where available

1 Prep Prep Prep Launch Prep Launch Prep Launch Prep Launch Prep Launch

11 trial run w/ incentive 1Prep Launch Live

5grand opening event

1 Prep Launch Live

1 reviews from other vendors

2 Prep Launch Live Live Live Live Live Live Live Live

2pictures of companies

2 Prep Launch Live Live Live

3purchase coupon/offer

2 Prep Launch Live Live Live Live Live Live Live Live

4 current coupon of the company

2 Prep Launch Live Live Live Live Live Live Live Live

4 host a launch party 2 Prep Launch Live

DEVELOP INTERACTIVE MARKETING PLAN

Page 27: Interactive Final Project

DEVELOP INTERACTIVE MARKETING PLAN

Table 34: PLANNED WORK # Initiative

nameBusine

ss Priority

Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec

27 Key Words 1 Prep Launch Live Live Live Live Live Live Live Live

2 Event Trail 2 Prep Launch Prep Launch Prep Launch

5 Targeted text 2 Prep Launch Live Live Live Live Live Live Live Live

7Referrals from

couples geographically

1Prep Launch Prep Launch Prep Launch Prep Launch Prep

2 Platforms for vendors 2 Prep Launch Live Live Live Live Live Live Live Live Live

4 Projections based on other businesses 2 Prep Launch Live Live Live

8 Vendor with app 2 Prep Launch Live Live Live Live Live Live Live Live Live

4 Check in with a pic 2 Prep Launch Live Live Live Live Live Live Live Live

13Month free for the

company - sales/premium

2Prep Launch Live Live Live

10 Check in 1 Prep Launch Live Live Live Live Live Live Live Live

Page 28: Interactive Final Project

Table 35: Website Opportunities for Business Priority 1

Website Opportunities

Desired outcome How is effectiveness measured?

How is effectiveness optimized?

1 Testimonials Trust the product Click thru rate to Conversion rate

A/B testing with different

tones/copy2 Sample list of

articlesQuality of product

Click thru rate to Conversion rate

A/B testing with different

tones/copy

3 List Where available

Trust the product Check-in More points for lower vendors

4 Trial Run With

Incentive

Try the product Special code for incentive

Conversion rate with codes vs

historical conversion rate

5 Grand Opening

Event

Get people to try product

View of webpage/live

stream/youtube video hits

Conversion rates vs typical rates one month after

event7 Event website Drive traffic back

to our siteCTR Creative & Copy

A/B Testing8 Restaurant Drive traffic back

to our siteCTR Creative & Copy

A/B Testing

SUMMARIZE WEBSITE OPPORTUNITIES

Page 29: Interactive Final Project

Table 37: Online Advertising Initiatives for Business Priority 1 Online Advertising Initiatives Desired outcome

How is effectiveness measured?

How is effectiveness optimized?

1 Special Interest Sites Drive traffic to website/app

CTR A/B Testing of the

Creative & Copy

2 Things to do Blogs Drive traffic to website/app

CTR A/B Testing of the

Creative & Copy

3 Facebook Drive traffic to website/app

CTR A/B Testing of the

Creative & Copy

4 Long-term relationship blogs

Drive traffic to website/app

CTR A/B Testing of the

Creative & Copy

5 Women's Health Blogs Drive traffic to website/app

CTR A/B Testing of the

Creative & Copy

6 Youtube Ads Drive traffic to website/app

CTR A/B Testing of the

Creative & Copy

7 Flower Websites Drive traffic to website/app

CTR A/B Testing of the

Creative & Copy

8 Restaurants that Partnered with

Drive traffic to website/app

CTR A/B Testing of the

Creative & Copy

ONLINE ADVERTISING INITIATIVES

Page 30: Interactive Final Project

Table 41: Social Media Marketing Initiatives for Business Priority 1 Social Media Marketing Initiatives

Desired outcome

How is effectiveness measured?

How is effectiveness optimized?

1 Facebook Page (Like w/ Incentive)

To generat

e buzz/tri

al of product

Number of likes

compared to history

The incentive

A/B Testing

2 Couple of the week/month

To get other

couples like

them to try it

CTRDifferent

types/interests of

couples

SOCIAL MEDIA INITIATIVES

Page 31: Interactive Final Project

Table 43: Mobile Marketing Initiatives for Business Priority 1

Mobile Initiatives

Desired outcomeHow is

effectiveness measured?

How is effectiveness optimized?

1 Ads during game Try the product CTR

Different copy/creativ

e (A/B Testing)

MOBILE INITIATIVES

Page 32: Interactive Final Project

Table 36: Website Opportunities for Business Priority 2

Website OpportunitiesDesired outcom

e

How is effectivenes

s measured?

How is effectivenes

s optimized?

1 Reviews from other vendorsBuild brand equity

Conversion Rate

A/B testing of reviews

2 Pictures of CompaniesBuild brand equity

Conversion Rate

A/B testing of reviews

3 Purchase coupon/offer Trial Conversion Rate

A/B testing of reviews

4 Current coupon of the company Trial Conversion Rate

A/B testing of reviews

SUMMARIZE WEBSITE OPPORTUNITIES

Page 33: Interactive Final Project

Table 40: Email Initiatives for Business Priority 2

Email InitiativesDesired outcom

e

How is effectivenes

s measured?

How is effectivenes

s optimized?

1 Coupons (infrequent users) Make loyal

customers

Return Rate Offers that are given to

the infrequent users (A/B Testing)

EMAIL INITIATIVES

Page 34: Interactive Final Project

Table 42: Social Media Marketing Initiatives for Business Priority 2

Social Media InitiativesDesired outcom

e

How is effectivenes

s measured?

How is effectivenes

s optimized?

1 Winner of the week/month

To generat

e buzz/bui

ld up loyalty

Tracking if remain

loyal/in the system

Different types/intere

sts of couples

2 Event trail across social

Keep couples interest

ed in product

Participation in

event/game

Different rules/types

of game

SOCIAL MEDIA INITIATIVES

Page 35: Interactive Final Project

Table 44: Mobile Marketing Initiatives for Business Priority 2

Mobile Initiatives

Desired outcome

How is effectivenes

s measured?

How is effectiveness optimized?

1 Text scavenger

hunt

Encourage loyalty

Participation in event

New clues/ places/game style

2 We miss you text

Get people to use app

again

Usage after text sent

Different copy in text messages/time

of day3 Text updates

(competition)Get people to use app

again

Usage after text sent

Different copy in text messages/time

of day4 Text coupons

(geo-targeting)

Get people to use app

again

Redemption Rate of coupon

Different copy in text messages/time

of day5 Targeted text Get people

to use app again

Usage after text sent

Different copy in text messages/time

of day6 Mobile

shoppingUse our vendors

coupons/services

Usage after text sent

Different copy in text messages/time

of day

MOBILE INITIATIVES

Page 36: Interactive Final Project

Creative and strategic works of a marketing plan for a new business.Rewarding = creating Keep Em’ Together as a team.Challenging = prioritizing each channelSignificant take-away = Don’t try and make every channel work for each priority

eMail Marketing

Social Media

Mobile Marketing

Online Advertisin

g

Websites

FINAL THOUGHTS

Page 37: Interactive Final Project

NON-MEMBER VIEW

Page 38: Interactive Final Project

MEMBER VIEW

Member View

Page 39: Interactive Final Project

BUSINESS VIEW